Post by Christian StaufferPost by chocolatemaltPost by Christian Stauffer- Sap me
- Sheep me
- CC me (Ice, Stuns, Roots, ...)
Chances are you'll resist most of this
A level 1 can sheep a level 60 with no chance to resist (at least, I've
never seen a polymorph fail).
Oh yes, it fails. RESIST. It can screw up your attack plan pretty bad,
let me tell you. I believe the enemy needs to have large arcane
resistance for this to happen, and as a mage you can take the talent to
make your arcane spells less resistable to (supposedly) make your sheep
more dependable.
Post by Christian StaufferNow imagine how this works out with a zerg of 10 characters. Every one
of them can harm me 1x before he has to worry about me.
Yep, just like in pvp today (on pve servers). Unflagged players get the
first hit.
If you think that's unfair, petition Blizzard to require a "/pvp" before
any attack can be made (perhaps with a 5 sec delay afterwards). Dunno
if this would work, but in any case it's a separate issue than the DHK
proposal.
Post by Christian StaufferPost by chocolatemaltPost by Christian Stauffer- Heal the level 60 I'm fighting
Not sure if you're aware of how flagging works on PVE servers, but
healing a flagged char also flags you. The same mechanism can work the
same way for a DHK flag system. Easy solution.
Hrm? I play 1vs1 against another level 60. This level 60 is "DHK"
flagged (according to your rules: he didnt attack a > level 80 player
within the last 30 minutes). When a "DHK" flagged level 40 heals a
"DHK" flagged level 60, his flag won't go off. At least when you want
to implement it like the PvP flag: Healing a not PvP flagged player
doesn't flag you.
Good point, but easily fixed by non-DHK flagging any player that heals a
pvp player > 20 lvls above them. There will be a learning curve with
this, just as with pvp flagging today (many a lowbie has been ganked
after going pvp just by buffing a pvp friendly). Chances are there will
need to be a confirmation dialog to prevent easy mistakes, or better
yet, just an "Invalid target" message and no heal, unless you
deliberately click the non-DHK button to make yourself fair game to high
level players.
I can see this as being the most onerous part of a DHK system, but still
workable. If lowbies want to heal or buff high lvl pvp players, they
have to take the risk -- they get the non-DHK flag, whether by
deliberate button/macro choice client-side or automatic trigger
server-side.
Post by Christian StaufferDoesn't have to make it work for them, and that wasn't my point. My
point is (I use this "charge" example a lot, pardon me) when I stand
in the middle of a zerg and use cleave (<- well, the druids
aequivalent) I hit 2 (or 3) random targets. And I don't see why I get
dishonored because of that.
You shouldn't be, of course.
What happens today if you're pvp, you hit Cleave against a pvp opponent,
and there are several non-pvp opponents right around him? Your Cleave
doesn't hurt them. Issue turned into non-issue. The DHK system should
work the same way. Again, the mechanism is already there for pvp flags,
use the same code for non-DHK flags.
Post by Christian StaufferWhen I stand between the enemy lines, I don't care who I hit, I don't
care what levels they are, whether I can kill them or not. I just want
to spread chaos, so that the mages have time to take down their targets.
Then take your DHK you pvp damage-spamming madman!
Seriously, your AoE won't hit the DHK lowbies, and if you specifically
target and hit a DHK lowbie, well... suffer, buddy. The DHK flag should
be very obvious, and if you attack anyway, you get some DHK, not the end
of the world. Mistakes happen, learning happens, DHK is just a rep
system anyway, and if you *want* to become the king dishonorable dude on
your server, well that's an option too.
Post by Christian Stauffer(I'd never have thought that it's possible for a tank to hold aggro
on human players, but the sick thing is: It works perfectly).
And if the lowbies are dumb enough to attack your high-lvl-ness while
you're tanking among them (and you're using AoE, directly attacking only
a non-DHK target) then they all get flagged non-DHK and you can have at
em without penalty.
Post by Christian StaufferPardon me, but a fair fight (like 10xlevel 30 against 10xlevel 30) in
a raid? In a chaotic place like XR? I'm not very surprised this doesn't
work.
It actually does work quite often because most Hordies see the mass of
grey non-threatening alliance worth absolutely no HK and either watch in
amusement, go look for the high levels at another gate, or leave xr for
more productive activities. The exception arises when some Hordie lvl
60 or two decides to destroy the playground, to no benefit of their own
beyond being dicks.
Post by Christian StaufferPost by chocolatemaltPost by Christian StaufferAnd yes: Everyone poses a thread there. At least potentially. Whether
or not a certain player poses a thread to a certain other player in
a certain situation and a certain place can be determined by you and
me (maybe), but by an algorithm?
The algorithm is so simple (DHK flag) that the players still make the
choices.
Your idea with the DHK flag has a simple disadvantage: Either you make
it so hard that people get punished without doing anything bad, or you
make it so soft it doesn't do anything in the end.
The whole point to tweaking the pvp system with DHK is to avoid both of
those extremes. Call me an optimist, but I think it can be done and
it's at least worth trying. I don't see the point of endless pessimism
about how it can't possibly work.
There'd be no WoW at all if the Blizzard team had that same attitude
("the world is too big, the servers will never stay up, the farmers will
ruin the economy, lvl 60 chars will leave the game, chat spammers will
make conversation impossible, etc etc etc").
Post by Christian StaufferPost by chocolatemaltInteresting point about being a meatshield distraction and not getting
honor. However, if you do a bunch of damage and your targets later die,
you get some honor points.
I do about 0 damage, I just stand there and look like I was easy to kill.
I'll die in the end end get 2 CPs, the mage in the background survives
and gets 200 CP.
Team up with that mage!
Also, if the enemy is not targeting the mage for immediate death, they
are idiots. Unfortunately the alliance at xr on my server are smarter,
and I wind up at the top of the kill list, sometimes getting three
stealthed rogues all for my very own.
Post by Christian StaufferWhy does a level 60 receive more CP in a raid than a level 30 (he does,
because he kills high level players that are worth more CP)? He risks
ways less than a level 30. Why do I, when I charge into enemy lines,
receive far less CP than a mage who's placed 30 yards behind the lines
and doesn't risk anything? Why does a group of five level 60s killing
one lonely level 60 out in the wild receive any CP at all?
Excellent points. The DHK proposal aims to fix the problem with huge
level-imbalance ganking, but certainly doesn't fix all the other
problems you point out. Feel free to suggest fixes, maybe some Blizzard
programmer actually reads this conference.
Post by Christian StaufferHonestly, I don't care about CP, but by all means: It IS a bodycount
system with some _basic_ rules that at least prevent people from
getting CP when killing a low level character. And not even this is
anyway near being accurate, because a level 60 on 20% health that
gets attacked by a fully loaded level 40 should get CP while the
level 40 shouldn't. It doesn't hurt anyone when the level 60 doesn't
get CP out of that encounter, but it does hurt him when he gets a
DHK for defending himself against that coward.
If he got a DHK, there's a bug. The lvl 40 coward that attacks the lvl
60 should be fair game for death without DHK.
As for getting major CP for killing some high level that has a tiny
fraction of their HP, I'm all for a system that only rewards a tiny
fraction of CP for that lame kill. I can't count the times I've
retreated to Sergra in XR with just 5% of my health, sat down for a good
eat and drink, and some rogue ganks me. My only consolation is watching
Sergra smack them for 1500 dmg per hit, usually leaving their corpse in
the same spot.
But again, these issues are well outside the DHK proposal.
Post by Christian StaufferPost by chocolatemaltI would hate Blizzard to scrap the whole honor system
due to your exceptions with it.
I have no expectations, because I know a measurement of how honorable
a player behaves is not possible.
This is computers, remember? We just need to approximate it. Antialias
the jaggies and we fool the observer, and he is fine with it. A perfect
system is not necessary nor likely worth the effort. It's just a game.
Post by Christian StaufferPost by chocolatemaltThis mechanism is already in place for pvp-flagging, should
be quite simple with a non-DHK flag as well.
That's a different story. You wrote the DHK flag goes off as soon as
I attack a player 20 leves above me. It means that after level 40,
the DHK flag is always on. Which is not bad, because there is no one
who could "gank" when ganking = killing someone > 20 levels beyond
me.
But it also means that _everyone_ can support me with heals, buffs
and debuffs and doesn't loose his DHK flag.
Valid concern, but fixable. And admittedly it *must* be fixed or it's a
major exploit that ruins the DHK system.
Again, the mechanism is already there. Buff or heal a pvp player, you
are pvp. Buff or heal a pvp uber player, you go pvp *and* non-DHK. As
I mentioned earlier this consequence may be dire enough that there
should be a brake on it (either "Invalid target" or a confirmation
dialog) but nonetheless this "exploit" looks eminently fixable with just
a minor bit of imagination. And you've got plenty of that, right
Christian? :P
Maybe, just *maybe*, with this tweak and a few others, the honor system
would suddenly look like fun to you rather than the drag that it is
today. That's the whole point.
--
Eonar: Hemophage (60), Human warrior Purge (60), Undead mage
Dagobert (34), Human mage Vaik (12), Night Elf rogue