Discussion:
Levelling on a PVP Server
(too old to reply)
Taipan
2005-08-09 17:19:27 UTC
Permalink
OK, i have a 60 hunter, 60 priest and various level 20 to 40 alts on Arathor
(all alliance), a PVE server and I'm a bit bored.

So I started on a PVP server with some friends on the horde side (Al'Akir)
as a Shaman (ok, considered by many as the 'easy' option but it's the only
class I've yet to really play) and up to level 20, absolutely no problem.

However, i did my first few quests in contested areas (running to Tarren
Mill for totem quest and then a few quests in Ashenvale) and I was ganked 4
times straight by level 60 chars (2 rogues, a mage and a druid). Now, don't
get me wrong - I'm not crying about it, I knew this was likely to happen
even before starting on a pvp server - but what I want to know is just how
hard is levelling on a PVP server in these contested areas compared to
levelling on a pve server? Am I likely to be spend more time walking back
from graveyards than actually trying to level or are there periods when you
can actually do the quests without fear of being 1-shot by a passing
alliance?

TIA

--
Arathor[EU]
Taipan [60] NE Hunter | Gaijin [60] Human Priest
Alts: [37] NE Druid | [35] Gnome Mage | [22] Gnome Warlock

Al'Akir[EU]
Teepee[21] Tauren Shaman
Michael T. Peterson
2005-08-09 18:13:14 UTC
Permalink
Get a group together before you go into contested areas. I'm a lvl 22 [holy]
priest on the alliance side, but I belong to a small group (a lvl 24 mage, 2
lvl 23 warriors, and a 25 pally) that are able to complete some of the
quests. That said, a group made up of low lvl 20s is about the minimum on my
realm (Kil'Jaedon).

I'm a priest, however, so I am very conservative about what quests I attempt
on my own. Speaking for myself, I would never attempt a quest in a contested
area as a solo priest.

Cheers and good luck,

Michael
Post by Taipan
OK, i have a 60 hunter, 60 priest and various level 20 to 40 alts on
Arathor (all alliance), a PVE server and I'm a bit bored.
So I started on a PVP server with some friends on the horde side (Al'Akir)
as a Shaman (ok, considered by many as the 'easy' option but it's the only
class I've yet to really play) and up to level 20, absolutely no problem.
However, i did my first few quests in contested areas (running to Tarren
Mill for totem quest and then a few quests in Ashenvale) and I was ganked
4 times straight by level 60 chars (2 rogues, a mage and a druid). Now,
don't get me wrong - I'm not crying about it, I knew this was likely to
happen even before starting on a pvp server - but what I want to know is
just how hard is levelling on a PVP server in these contested areas
compared to levelling on a pve server? Am I likely to be spend more time
walking back from graveyards than actually trying to level or are there
periods when you can actually do the quests without fear of being 1-shot
by a passing alliance?
TIA
--
Arathor[EU]
Taipan [60] NE Hunter | Gaijin [60] Human Priest
Alts: [37] NE Druid | [35] Gnome Mage | [22] Gnome Warlock
Al'Akir[EU]
Teepee[21] Tauren Shaman
G
2005-08-09 19:13:30 UTC
Permalink
There is what I like to think of as a 'corridoor of death' (for horde)
between Tarren Mill and the farms to the west - where 51-60 alliance players
make their way from Southshore to Alterac Valley.

Its not really that hard to level on a PvP server as long as you are a bit
more watchful of your surroundings, and perhaps you might want to pick more
secluded areas -- ie where high levels actually have to hunt for you rather
than just swatting you like a fly on their way somewhere else.

But yes, you will still have the occaisional time where you'll have a couple
trips in a row from the GY to your corpse due to dishonourable alliance
killers :)
mikel
2005-08-09 19:18:05 UTC
Permalink
Post by Taipan
OK, i have a 60 hunter, 60 priest and various level 20 to 40 alts on Arathor
(all alliance), a PVE server and I'm a bit bored.
So I started on a PVP server with some friends on the horde side (Al'Akir)
as a Shaman (ok, considered by many as the 'easy' option but it's the only
class I've yet to really play) and up to level 20, absolutely no problem.
However, i did my first few quests in contested areas (running to Tarren
Mill for totem quest and then a few quests in Ashenvale) and I was ganked 4
times straight by level 60 chars (2 rogues, a mage and a druid). Now, don't
get me wrong - I'm not crying about it, I knew this was likely to happen
even before starting on a pvp server - but what I want to know is just how
hard is levelling on a PVP server in these contested areas compared to
levelling on a pve server? Am I likely to be spend more time walking back
from graveyards than actually trying to level or are there periods when you
can actually do the quests without fear of being 1-shot by a passing
alliance?
Questing above 20 on a PVP server is significantly harder than questing
in the same places on a PVE server. Stranglethorn Vale is especially
famous for being hard to quest in because of roving bands of gankers and
regular feuds. Nesingwary's Expedition is basically flypaper for both sides.

Most people I know on PVP servers do a certain amount of their leveling
by grinding rather than questing. Grinding has the parallel benefits of
1. generating experience in a slightly more predictable environment; 2.
providing a handy drill to improve your skills with newly-acquired
abilities; 3. making money.

Make friends. Both questing and grinding are more fun in contested areas
with friends than without them. With friends you are a tougher target,
and you die less often. When you do die, having friends to curse and
laugh with about it makes it less noxious. And revenge is all the
sweeter when shared with friends.

So you can make it better, by judicious use of grinding and by taking
friends along on your quests. But, yeah, plan for it to be slower and
more troublesome than on a PVE server.
Nathan Engle
2005-08-09 19:23:16 UTC
Permalink
Post by Taipan
Am I likely to be spend more time walking back
from graveyards than actually trying to level or are there periods when you
can actually do the quests without fear of being 1-shot by a passing
alliance?
I think you already know the answer to that.
--
Nathan Engle Computer Support, IUB Psych Dept
***@indiana.edu http://mypage.iu.edu/~nengle
"Some Assembly Required"
Synapse Void
2005-08-09 19:37:24 UTC
Permalink
Post by Taipan
OK, i have a 60 hunter, 60 priest and various level 20 to 40 alts on
Arathor (all alliance), a PVE server and I'm a bit bored.
So I started on a PVP server with some friends on the horde side (Al'Akir)
as a Shaman (ok, considered by many as the 'easy' option but it's the only
class I've yet to really play) and up to level 20, absolutely no problem.
However, i did my first few quests in contested areas (running to Tarren
Mill for totem quest and then a few quests in Ashenvale) and I was ganked
4 times straight by level 60 chars (2 rogues, a mage and a druid). Now,
don't get me wrong - I'm not crying about it, I knew this was likely to
happen even before starting on a pvp server - but what I want to know is
just how hard is levelling on a PVP server in these contested areas
compared to levelling on a pve server? Am I likely to be spend more time
walking back from graveyards than actually trying to level or are there
periods when you can actually do the quests without fear of being 1-shot
by a passing alliance?
If you're like me and don't like having to rely on other people to get your
quests done then I would suggest leaving the pvp server and save yourself
many hours of frustration. If you like grouping for all types of quests
(not just instances), and are already in a guild, stay. Like some of the
other posters said, it can be fun throwing in some pvp while grouping. I'm
more of the soloer type so with my orc hunter at 25 I left a pvp server
because I was spending more time dead than alive. It just wasn't fun
anymore. I would rather quest when I want to, and pvp when I want....rather
than someone else deciding when I pvp.

Just my 1.5 cents
LopCherng
2005-08-09 21:49:22 UTC
Permalink
I have one character, a lvl 60 alliance warrior, on a PvP server, and
from my experience, lvls 20-30 is where u will be ganked the MOST. I
think alot had to do with me questing in Ashenvale since
pre-Battlegrounds, there were daily raids on Astranaar. Lvls 30-40,
the ganking will slow down a little, unless you're constantly solo'ing
in STV. after 40, the bitterness sets in, and you start becoming the
GANKER.

Being ganked was frustrating at lower lvls, but I wouldn't move to a
PvE server. I think that extra feeling of being cautious when u're
questing just adds a whole new element to the game. It's a thrill.
Taipan
2005-08-09 22:39:05 UTC
Permalink
Post by Taipan
OK, i have a 60 hunter, 60 priest and various level 20 to 40 alts on
Arathor (all alliance), a PVE server and I'm a bit bored.
So I started on a PVP server with some friends on the horde side (Al'Akir)
as a Shaman (ok, considered by many as the 'easy' option but it's the only
class I've yet to really play) and up to level 20, absolutely no problem.
snip<
Thanks all for the useful replies - yep Nathan I did 'suepect' it would be a
bit tougher but now i have a better idea by how much.. I'm going to stick
with it for now as I started on the pvp server with friends and wouldn;t
like to let them down but I suspect I won't be power-levelling quite like I
have done on the pve server.

--
Arathor[EU]
Taipan [60] NE Hunter | Gaijin [60] Human Priest
Alts: [37] NE Druid | [35] Gnome Mage | [22] Gnome Warlock

Al'Akir[EU]
Teepee[21] Tauren Shaman
Melkuth
2005-08-09 23:24:45 UTC
Permalink
I havn't found it especially tough.

When i was doing STV with my main i really enjoyed the PVP aspect, kept
us on our toes.
Post by Taipan
OK, i have a 60 hunter, 60 priest and various level 20 to 40 alts on Arathor
(all alliance), a PVE server and I'm a bit bored.
So I started on a PVP server with some friends on the horde side (Al'Akir)
as a Shaman (ok, considered by many as the 'easy' option but it's the only
class I've yet to really play) and up to level 20, absolutely no problem.
However, i did my first few quests in contested areas (running to Tarren
Mill for totem quest and then a few quests in Ashenvale) and I was ganked 4
times straight by level 60 chars (2 rogues, a mage and a druid). Now, don't
get me wrong - I'm not crying about it, I knew this was likely to happen
even before starting on a pvp server - but what I want to know is just how
hard is levelling on a PVP server in these contested areas compared to
levelling on a pve server? Am I likely to be spend more time walking back
from graveyards than actually trying to level or are there periods when you
can actually do the quests without fear of being 1-shot by a passing
alliance?
TIA
--
Arathor[EU]
Taipan [60] NE Hunter | Gaijin [60] Human Priest
Alts: [37] NE Druid | [35] Gnome Mage | [22] Gnome Warlock
Al'Akir[EU]
Teepee[21] Tauren Shaman
El Durango
2005-08-10 02:30:23 UTC
Permalink
"Taipan" <***@blackhole.com> wrote in message news:ddaoj1$coj$1$***@news.demon.co.uk...

I have a lvl 33 warlock on a Smolderthorne(pvp) and I've learned to adapt.
First time I went to STV I dreaded the experience, 2nd time I played
differently and it was great fun. You have to kinda scout the area a bit
before you go there. With the warlock I can summon a wandering eye to scout
for me so what I do is dive down into the water areas and summon the eye and
look for enemy targets. If you have no capability of properly scouting an
area than just ask in chat channel if that area is safe to go to.
STV was an easier experience for me than shimmering flats where you really
don't have too many hiding spots. Also you may want to hook up with some
folks to do quests rather by yourself. PVP takes time to get used to so
just give it some time.
Christian Stauffer
2005-08-10 06:34:22 UTC
Permalink
Post by Taipan
However, i did my first few quests in contested areas (running to Tarren
Mill for totem quest and then a few quests in Ashenvale) and I was ganked 4
times straight by level 60 chars (2 rogues, a mage and a druid). Now, don't
get me wrong - I'm not crying about it, I knew this was likely to happen
even before starting on a pvp server - but what I want to know is just how
hard is levelling on a PVP server in these contested areas compared to
levelling on a pve server? Am I likely to be spend more time walking back
from graveyards than actually trying to level or are there periods when you
can actually do the quests without fear of being 1-shot by a passing
alliance?
If you want to save energy: Forget Tarren Mill and Stranglethorn Vale. (TM
got a lot better with battlefields, but the triangle of
TM-Southshore-Hilsbrad is still a deathzone for everyone < 40).

Having that said, it's not a too big deal on my server. Maybe because our
activity ratio is "only" about 1.7:1. Some zones are clearly horde
dominated, like Dustwallow, 1k Needles, Feralas, Desolace, ...

There are 2 things you can do:
- Play in groups
- Watch out. Standard quests don't require you to focus 100% on the mobs,
so watch your back and if you spot alliance, be careful what you do

Chris
--
[WoW] Wildcard - Treehugging Tauren (60) on EN Sunstrider [PvP]
Lonewalker - Striding Tauren (15) on EN Sunstrider [PvP]
Jazrah - Brutal Troll (16) on EN Sunstrider [PvP]
Jivarr - Charming Troll (12) on EN Sunstrider [PvP]
hans escher
2005-08-10 12:26:14 UTC
Permalink
Taipan
Post by Taipan
OK, i have a 60 hunter, 60 priest and various level 20 to 40 alts on
Arathor (all alliance), a PVE server and I'm a bit bored.
So I started on a PVP server with some friends on the horde side (Al'Akir)
as a Shaman (ok, considered by many as the 'easy' option but it's the only
class I've yet to really play) and up to level 20, absolutely no problem.
However, i did my first few quests in contested areas (running to Tarren
Mill for totem quest and then a few quests in Ashenvale) and I was ganked
4 times straight by level 60 chars (2 rogues, a mage and a druid). Now,
don't get me wrong - I'm not crying about it, I knew this was likely to
happen even before starting on a pvp server
In my experience you had pretty bad luck with so much level 60 ganking.
After BGs I haven't seen much level 60s in Hillsbrad (but I admit Alterac
Valley was generally empty on my server)
I had a couple of skull level attack me while I was low 20, just after the
BG
patch, and skull levels tended to be present and aggresive when I went to
an area a defense channel warned about. Otherwise skull attacks were
neglectable.
Post by Taipan
- but what I want to know is just how hard is levelling on a PVP server
in these contested areas compared to levelling on a pve server? Am I
likely to be spend more time walking back from graveyards than actually
trying to level
I agree with others, Stranglethorn Vale is rough and often requires
grouping.
In contrast to others, however, I warn you, not to overgroup.
Not only the quests, PvP gets too easy too that way.

I suggest to occasionally quest alone and use grouping for chat only.
You can still complete a lot alone on a PvP server.
Dealing with PvP all alone is a thrill that is not comparable to group PvP
and yes, a lot of that will be running for your life.

Being in a group of 2 is probably optimal most of the time (a feeling of
being together and still some thrill)
Post by Taipan
or are there periods when you can actually do the quests without fear of
being 1-shot by a passing alliance?
(Sorry ... I can't resist the opportunity to recall the following)

People can be pretty meek at times on PvP servers.
I remember a time when I went to the Hinterlands alone with my level 41
mage to do Grim Message (Nimboya's Pike). Every toon I met was
friendly to me and to others (and I was to them).
A lot of waving and such...

The level 30 pally short before the entrance of Hinterlands.
The level 42 dwarf warrior and level 45 orc warrior helping eachother
(they alternated tagging creatures and killed them together)
A level 48 gnome warlock was on my screen for about a minute.
A level 51 troll shaman who came along during the above.
A level 46 human warlock on a mount.
A group with a level 44 human hunter + other level 43 allie.

Hans
Babe Bridou
2005-08-10 14:19:25 UTC
Permalink
Post by Taipan
Taipan
Post by Taipan
OK, i have a 60 hunter, 60 priest and various level 20 to 40 alts on
Arathor (all alliance), a PVE server and I'm a bit bored.
So I started on a PVP server with some friends on the horde side (Al'Akir)
as a Shaman (ok, considered by many as the 'easy' option but it's the only
class I've yet to really play) and up to level 20, absolutely no problem.
However, i did my first few quests in contested areas (running to Tarren
Mill for totem quest and then a few quests in Ashenvale) and I was ganked
4 times straight by level 60 chars (2 rogues, a mage and a druid). Now,
don't get me wrong - I'm not crying about it, I knew this was likely to
happen even before starting on a pvp server
Ok here's the deal. Do the level 19 Warsong Documents quest in
Ashenvale. This is the best example to illustrate the difference
between leveling in PVE and in PVP. On a PVE server, this quest is
ridiculously easy. On a PVP server, this quest is the best. Your duty
is to reach three spots in Ashenvale, from east to west. What will you
learn with this quest? That the enemy is not the environment. If you
want to get safely from Azshara to Zoram Strand, you have to forget
about the road, plain and simple. At level 19, you're the weakest
person in all of Ashenvale. Either you gang up and get an escort, or
you make yourself as tiny as possible.

There are areas where you should be ready to run for your corpse, as a
Horde:
_Ashenvale
_Hillsbrad
_Alterac
_Badlands
_Shimmering Flats
_Tanaris
_Blasted Lands

...and of course, Stranglethorn Vale.

Basically, forget about the fifty quests you get in Booty Bay and
Stranglethorn. Forget about their Experience reward, if leveling is
what you're looking for. On a PVE server it's an incredibly lucrative
area, plenty of quests, fast respawns on mobs, etc. On a PVP server, it
takes simply too long!

Quests there become challenges, and the whole area is like a big
battleground. Urban fighting, jungle fighting, arena fighting,
underwater fighting, and soon RaidVsRaid fighting near Zul'Gurub,
simply put, you go there to enjoy outdoor PVP, not to level.

Fortunately there are other places where you can level in relative
peace, even solo.

20-27: Stonetalon + Southern Barrens + a bit of Ashenvale
26-30: Thousand Needles, thousand needles, thousand needles... in
particular do the whole "test of..." quest chain.
30-32: Shimmering Flats. This one will be rough if you're unlucky.
Choose your grinding time well. You can come back to Ashenvale now.
30-36: Desolace, Desolace, Desolace, Desolace... Desolace!
35-42: Your favourite place ever, Scarlet Monastery.
36-38: Arathi (raptor, troll, ogres grind)
38-45: Dustwallow Marsh
38-45: Swamp of Sorrows
35-45: Badlands
38-45: Stranglethorn Vale
42-48: Tanaris

When you're almost level 40, you can go enjoy Stranglethorn Vale. It's
of very little use to go there at level 30 as a horde, simply because
the way to nezingwary is filled with level 36 mobs along with level ??
players. You WILL aggro mobs while trying to escape from players, and
you WILL lose durability repeatedly.

After that, Feralas is a good bet. But there are too few quests for
level 40 horde there. Or you can try the Hinterlands. I haven't gone
there with a level 40 since the apparition of Revantusk, so I can't
tell about the security there.

You will be forced to move a lot between 40 and 45. A lot. None of the
zones in which you'll be questing will give you enough experience to be
able to tackle the next quest series of the zone.

Be ready to be attacked many times in Alterac Mountains.
Post by Taipan
After BGs I haven't seen much level 60s in Hillsbrad (but I admit Alterac
Valley was generally empty on my server)
I had a couple of skull level attack me while I was low 20, just after the
BG
patch, and skull levels tended to be present and aggresive when I went to
an area a defense channel warned about. Otherwise skull attacks were
neglectable.
It has changed since on our server.

People are bored and want their good old PVP server back. The honour
system is nice, the BGs are fun, but now they want it all together.

You will be attacked, grey or not, by people not really after honour,
just people who want to kill your character because they can.

Example: I was in Dustwallow Marsh, going to deliver a quest for the
onyxia key, when I met two greys from <MYRMIDONES>, a guild which
zerged me (gangs of 5 level ??) many times while I was peacefully
grinding in Azshara as a level 50. What could I do?

I killed them. Put that way, it's fair game when it's what they expect
from me (we had a chat on the realms forum about it). Other guilds I
/kiss on sight, or /love on sight. These were kill on sight. You'll
find many reasons to attack.

One of these is to prevent them from attacking first.
Post by Taipan
Post by Taipan
- but what I want to know is just how hard is levelling on a PVP server
in these contested areas compared to levelling on a pve server? Am I
likely to be spend more time walking back from graveyards than actually
trying to level
I agree with others, Stranglethorn Vale is rough and often requires
grouping.
In contrast to others, however, I warn you, not to overgroup.
Not only the quests, PvP gets too easy too that way.
I suggest to occasionally quest alone and use grouping for chat only.
You can still complete a lot alone on a PvP server.
Dealing with PvP all alone is a thrill that is not comparable to group PvP
and yes, a lot of that will be running for your life.
Being in a group of 2 is probably optimal most of the time (a feeling of
being together and still some thrill)
Two people in Stranglethorn is already a shield. Only the
stronger/bolder/unaware players will attack you. Any group in
Stranglethorn Vale is called a Ganksquad. Even if it's only a PVE
group. Because questing grounds are common in STV. And when you go
somewhere (basilisks & raptor, for example), you have to kill the
opposite faction to be able to kill raptors and basilisks.

And inevitably, Ganksquad lead to counterganksquad, which leads to
heavy ganksquad, which leads to Gankraid, which leads to the
eradication of all reds in Booty Bay from a side, then from the other,
until all settles in the Gurubashi Arena to get the chest, and after a
good night of pleasant killing and dieing, you hearthstone to
Orgrimmar, watch your Exp bar, and cry :D
Post by Taipan
Post by Taipan
or are there periods when you can actually do the quests without fear of
being 1-shot by a passing alliance?
Yup.

6am-8am server time. Any day, any place. I love the rising sun :)
chocolatemalt
2005-08-10 17:34:54 UTC
Permalink
Post by Babe Bridou
You will be attacked, grey or not, by people not really after honour,
just people who want to kill your character because they can.
Anyone have any inside info on why Blizzard didn't institute DHK's for
killing grey chars on the opposite faction?

It might be a challenge to implement this logic for large battles (i.e.
your AoE takes them out as collateral damage), but negating the DHK if
the grey attacks you first seems pretty simple.

I would think that even a slight penalty would be enough to teach
everyone to ignore greys altogether. As it is, only good manners
intervenes, and it doesn't work on either faction on my server.
--
Eonar: Hemophage (60), Human warrior Purge (60), Undead mage
Dagobert (34), Human mage Vaik (12), Night Elf rogue
Babe Bridou
2005-08-10 17:53:36 UTC
Permalink
Post by chocolatemalt
Post by Babe Bridou
You will be attacked, grey or not, by people not really after honour,
just people who want to kill your character because they can.
Anyone have any inside info on why Blizzard didn't institute DHK's for
killing grey chars on the opposite faction?
It might be a challenge to implement this logic for large battles (i.e.
your AoE takes them out as collateral damage), but negating the DHK if
the grey attacks you first seems pretty simple.
I would think that even a slight penalty would be enough to teach
everyone to ignore greys altogether. As it is, only good manners
intervenes, and it doesn't work on either faction on my server.
There is no inside info to be had there in my humble opinion. A PVP
server is just that, a server where anybody is potentially a target from
anyone's assaults.

For having collected unexpected DHKs in raids over cities (and losing
PVP ranks), I can tell that setting up DHKs for killing greys would lead
to abuses. Again, on a PVP server, PVP isn't just tolerated, it is the
core of the game, its challenge, its fun and its frustration at the same
time. You win, you lose, you win easily, you lose too quickly. It's just
like in a sport or a competition: any NBA player could just go to a
downtown playground and teach a good lesson to the kids there - they
will not necessarily feel good about that, but their aggressivity will
call for them to train, train, train until they can face the champion
again with equal weapons. This is the way of the PVP server. And it IS
challenging for a level 60 to try to kill 5 level 40s at the same time,
just as it is challenging for the 5 level 40s to kill him without
casualties. Actually both parties should be rewarded if they succeed IMHO.

It can be tough sometimes to be corpse camped by several ??s at once for
some time, but by experience, I can tell that I will never support any
kind of in-game penalty for PVP, as it will inevitably lead to abuse,
and the loss of signification in areas such as Ashenvale, Stranglethorn
Vale or even Badlands.

They *could* try to setup a new server type with DHKs for greys, but I
doubt it will work out well on a PVP server. Maybe on PVE servers?

Remember also that there are two games on a PVP server. 1-59, and 60.
Both have similar lifetime. Some even say that the game only starts at
60, and it's not only because of the high-end raid instances there :)
David Carson
2005-08-10 21:49:45 UTC
Permalink
Post by chocolatemalt
Anyone have any inside info on why Blizzard didn't institute DHK's for
killing grey chars on the opposite faction?
Same reason the Australian football team didn't get a dishonourable kill
marked against their name by FIFA when they beat Tahiti 31-0.

Cheers!
David...
Lorad
2005-08-11 17:14:59 UTC
Permalink
Post by David Carson
Post by chocolatemalt
Anyone have any inside info on why Blizzard didn't institute DHK's for
killing grey chars on the opposite faction?
Same reason the Australian football team didn't get a dishonourable kill
marked against their name by FIFA when they beat Tahiti 31-0.
Cheers!
David...
Sorry if I ramble on about how I wish it would work, but what the
heck...............

I just dont get the joy of killing someone 40 levels under you. I play on
PvP and I enjoy battles where the other side at least has a chance to win.
Maybe I want to lessen that chance somewhat, but 60 vs. 20 is no chance. -
Though I did just start an elf hunter on another server and stunned a 60
warrior charging me, that was well worth the death I took 5 seconds later
when he hit me once. -
DHKs for someone 20+ levels below you would rock. Blizzard already knows who
starts a fight might as well use that to flag a low level as "ok to kill"
for the person they attack. And no a level 20 attacking a level 60 will not
endanger the level 60 enough to need help from his/her level 60 friends, nor
would a level 39. The only issue here would be the level 39 healing the
level 60 while he fought another level 60, but that could happen today, and
the solo 60 would still die if they focused on the 39.

Another way to implement that would be to have PvP not be "on" for people
20+ levels below you until they took some action then they would have PvP
turned on for everyone not just the level +-20.
chocolatemalt
2005-08-11 19:55:46 UTC
Permalink
Post by Lorad
Post by David Carson
Post by chocolatemalt
Anyone have any inside info on why Blizzard didn't institute DHK's for
killing grey chars on the opposite faction?
Same reason the Australian football team didn't get a dishonourable kill
marked against their name by FIFA when they beat Tahiti 31-0.
Cheers!
David...
Sorry if I ramble on about how I wish it would work, but what the
heck...............
I just dont get the joy of killing someone 40 levels under you. I play on
PvP and I enjoy battles where the other side at least has a chance to win.
Maybe I want to lessen that chance somewhat, but 60 vs. 20 is no chance. -
Though I did just start an elf hunter on another server and stunned a 60
warrior charging me, that was well worth the death I took 5 seconds later
when he hit me once. -
DHKs for someone 20+ levels below you would rock. Blizzard already knows who
starts a fight might as well use that to flag a low level as "ok to kill"
for the person they attack. And no a level 20 attacking a level 60 will not
endanger the level 60 enough to need help from his/her level 60 friends, nor
would a level 39.
My feelings exactly. Currently anyone lvl < 47 is shown as grey to a
lvl 60 -- I think it would be reasonable to make everyone lvl 40-47
normal "grey" to a lvl 60, just as it is today (or more generally,
anyone 13-20 lvls below you) and this means no HK or DHK. Anyone more
than 20 lvls below you could be represented as a darker shade of grey,
and have an accelerating DHK associated... a lvl 60 killing a lvl 39
would get 10 a cont pt penalty, a lvl 30 would be 100, lvl 20 would be
200, etc... the numbers might need tweaking, but I think the concept is
solid.

The current system doesn't encourage "sport", just rotten behavior.
There would still be plenty of danger for the lvl 20's from all the
enemy < lvl 40, and of course any higher lvl enemy that don't mind being
stripped of all rank.
Post by Lorad
The only issue here would be the level 39 healing the
level 60 while he fought another level 60, but that could happen today, and
the solo 60 would still die if they focused on the 39.
Just as buffing or healing pvp players also flags you for pvp, the lvl
39 in this case should be flagged for "uber combat", meaning no DHK.

What intrigues me about the DHK system now is the reasoning Blizzard
used -- clearly they felt there was a need to implement it for NPC's
with the "Civilian" tag since it was too easy for the uber-lvl players
to wipe out vendors and quest-givers in most towns at almost no risk to
themselves, thereby ruining the game for those wanting to quest. Yet it
is also too easy for lvl 60's to ruin the game for lvl 20's and 30's
with the same no-risk, no-sport, no-point... but there is no DHK. I
suspect Blizzard was worried about exploits and mechanics, and if they
get that ironed out then we will indeed see a discouragement of
hypogonadism in uber players.
--
Eonar: Hemophage (60), Human warrior Purge (60), Undead mage
Dagobert (34), Human mage Vaik (12), Night Elf rogue
Babe Bridou
2005-08-12 09:11:00 UTC
Permalink
Post by chocolatemalt
Post by Lorad
Post by David Carson
Post by chocolatemalt
Anyone have any inside info on why Blizzard didn't institute DHK's for
killing grey chars on the opposite faction?
Same reason the Australian football team didn't get a dishonourable kill
marked against their name by FIFA when they beat Tahiti 31-0.
Cheers!
David...
Sorry if I ramble on about how I wish it would work, but what the
heck...............
I just dont get the joy of killing someone 40 levels under you. I play on
PvP and I enjoy battles where the other side at least has a chance to win.
Maybe I want to lessen that chance somewhat, but 60 vs. 20 is no chance. -
Though I did just start an elf hunter on another server and stunned a 60
warrior charging me, that was well worth the death I took 5 seconds later
when he hit me once. -
DHKs for someone 20+ levels below you would rock. Blizzard already knows who
starts a fight might as well use that to flag a low level as "ok to kill"
for the person they attack. And no a level 20 attacking a level 60 will not
endanger the level 60 enough to need help from his/her level 60 friends, nor
would a level 39.
My feelings exactly. Currently anyone lvl < 47 is shown as grey to a
lvl 60 -- I think it would be reasonable to make everyone lvl 40-47
normal "grey" to a lvl 60, just as it is today (or more generally,
anyone 13-20 lvls below you) and this means no HK or DHK. Anyone more
than 20 lvls below you could be represented as a darker shade of grey,
and have an accelerating DHK associated... a lvl 60 killing a lvl 39
would get 10 a cont pt penalty, a lvl 30 would be 100, lvl 20 would be
200, etc... the numbers might need tweaking, but I think the concept is
solid.
The current system doesn't encourage "sport", just rotten behavior.
There would still be plenty of danger for the lvl 20's from all the
enemy < lvl 40, and of course any higher lvl enemy that don't mind being
stripped of all rank.
No, no and no. Refused by a PVP zealot. Sport is one thing, fun is
another, and griefing is a third thing altogether.

If you sign in for PVP, then you sign up for the the whole lot of it.
Competition, sport, fun, grief, rant, thrill, fear and everything else.
There is no "PVP rule" or "PVP code of conduct". You have to design
your own behaviour. Some people will hunt in pack and kill on sight all
enemy players. Others will not consider the other faction an enemy and
will wave at them. And you have the infinity of variations between
these two extremes. There is no uniformity of behaviour, and everybody
is free to behave the way they see fit.

Regardless of what you think, the lack of any PVP penalty is a good
thing. It brings life to a community. On our server, from the Horde
point of view, I can tell several things already from the PVP behaviour
of some Alliance guilds.

The <Nightshade> guild, for example, are evil. They hunt, they camp,
they track, and they label themselves banes of the Horde. They want us
to hate them (as characters of course) and insist on us chasing them
and hunting them in return.

The <Artifact> guild, another example, is a superb guild of alliance
heroes. In this guild are probably the strongest PVP characters, and
they have one heck of a strong warsong gulch premade team. They have
also lead the race to Ragnaros on the server until now. They are
strong, fervent defenders of the Alliance. The first to Portal to
Darnassus when the horde attacks. But they are also peaceful otherwise,
and respectful of the enemy.

The <De Biergodenzonen> guild, a third example, is a nice, funny little
guild of roleplayers. All dwarves, all brothers, all perpetually drunk
doing stupid things. They *will* attack you and fight whenever
required, but they always have the time for a /hug or a /love.

All guilds, all characters on the enemy side have individual behaviours
that stand out due to the absence of rules/penalties on the PVP aspect.
You'll see who plays big evil, and who plays cuddly nice. You'll see
who plays honourful, and who plays the cruel roguish psycho. (sap &
dance)

Putting penalties, any kind of penalties on PVP in contested lands
would destroy a large part of this aspect.
Post by chocolatemalt
Post by Lorad
The only issue here would be the level 39 healing the
level 60 while he fought another level 60, but that could happen today, and
the solo 60 would still die if they focused on the 39.
Just as buffing or healing pvp players also flags you for pvp, the lvl
39 in this case should be flagged for "uber combat", meaning no DHK.
What intrigues me about the DHK system now is the reasoning Blizzard
used -- clearly they felt there was a need to implement it for NPC's
with the "Civilian" tag since it was too easy for the uber-lvl players
to wipe out vendors and quest-givers in most towns at almost no risk to
themselves, thereby ruining the game for those wanting to quest. Yet it
is also too easy for lvl 60's to ruin the game for lvl 20's and 30's
with the same no-risk, no-sport, no-point... but there is no DHK. I
suspect Blizzard was worried about exploits and mechanics, and if they
get that ironed out then we will indeed see a discouragement of
hypogonadism in uber players.
Don't get me wrong, there is no sport in one-shotting a green or grey.
But it's fun. That's the spirit in PVP. You grow in power, you grow
much more powerful than starting players. And you have the right (and
the reward) to prove it to yourself. It's lame, but it's part of the
fun.

If you refuse that part of "fun", or don't understand it, then you're
not quite ready for a PVP server. Until they open a PVP-RP server, you
have to accept the behaviour I'll describe in the next paragraph.

You'll understand all this on your first killing frenzy. Once you
killed 3-4 honourable targets in a row, you can't just stop there, and
you become enraged. Litterally. That's what happens to me. And that's
what happens to almost all gamers who had some kind of fun in first
person shooters, or any fast-paced multiplayer action game as well :)
You're like "Next!", and the thrill gets more and more enjoyable as you
know you're gradually becoming "it", the one to take down, the one to
arrest, and when you see seven-eight red people sitting, cheering and
spitting on your body, you know you were good. This is a part of the
PVP fun that's in no way related to honour, and that should in no way
be refused to players. It also works in groups, and in raids.

Again, PVP is not designed to be fair outside of battlegrounds. Players
have to work to make it fair. And players engaging in fair match-ups
gain more honour than unfair "frenzied" players.

And trust me, once you get purely into cross-faction interaction,
nothing justifies penalties on a PVP server. There's too much to be
lost there. And having PVP a tad bit more fair isn't worth robbing
players their entire freedom of action when it comes to PVP.
collection2002
2005-08-12 11:14:33 UTC
Permalink
Sorry for being off-topic, but...
Post by Babe Bridou
The <De Biergodenzonen> guild, a third example, is a nice, funny little
guild of roleplayers. All dwarves, all brothers, all perpetually drunk
doing stupid things. They *will* attack you and fight whenever
required, but they always have the time for a /hug or a /love.
How did they /YELL "marry me, Esa" during gameplay since language tend
to garble between Horde and Alliance? or is it only at the forum do
they propose so?
Christian Stauffer
2005-08-12 11:49:15 UTC
Permalink
Post by collection2002
Sorry for being off-topic, but...
Post by Babe Bridou
The <De Biergodenzonen> guild, a third example, is a nice, funny little
guild of roleplayers. All dwarves, all brothers, all perpetually drunk
doing stupid things. They *will* attack you and fight whenever
required, but they always have the time for a /hug or a /love.
How did they /YELL "marry me, Esa" during gameplay since language tend
to garble between Horde and Alliance? or is it only at the forum do
they propose so?
http://sunstrider.net/gallery/Jantje/Love_hug?full=1

Chris, still rolling on the floor
--
[WoW] Wildcard - Treehugging Tauren (60) on EN Sunstrider [PvP]
Lonewalker - Striding Tauren (15) on EN Sunstrider [PvP]
Jazrah - Brutal Troll (16) on EN Sunstrider [PvP]
Jivarr - Charming Troll (12) on EN Sunstrider [PvP]
Babe Bridou
2005-08-12 13:37:09 UTC
Permalink
Post by Christian Stauffer
Post by collection2002
How did they /YELL "marry me, Esa" during gameplay since language tend
to garble between Horde and Alliance? or is it only at the forum do
they propose so?
http://sunstrider.net/gallery/Jantje/Love_hug?full=1
Chris, still rolling on the floor
...aaah... sweet memories...
Lorad
2005-08-12 17:33:12 UTC
Permalink
Post by Babe Bridou
Don't get me wrong, there is no sport in one-shotting a green or grey.
But it's fun. That's the spirit in PVP. You grow in power, you grow
much more powerful than starting players. And you have the right (and
the reward) to prove it to yourself. It's lame, but it's part of the
fun.
If you refuse that part of "fun", or don't understand it, then you're
not quite ready for a PVP server. Until they open a PVP-RP server, you
have to accept the behaviour I'll describe in the next paragraph.
I totally agree with your next paragraph as being a viable option, but you
are the minority of the gankers if you actually stick around and take on the
odd (or group of) high level(s) that shows up.


I can live with it and have through one character and now a second
character, I am just trying to understand the joy, and yes I have felt the
rush of taking out an opposing faction member. I guess the difference is I
don't kick the shit out of someone just because I can. I really don't
understand the mentality you describe of enjoying ruining someone else's fun
"because you can." And really that is all you are doing when you fight
people 40+ levels under you, you take no risk, you can always just leave the
zone if others come to get you (and in my experience 90% of the people are
yellow and do this). If you were ganking the low levels to draw out some
"heroes" then do it, show how tough you are, don't demonstrate you are
spoiled child that gets his rocks off being a bully, yes it is a game, but
all it really shows is that if you could get away with it in RL you would do
it there as well. I guess I understand why people are afraid of what video
games teach children, that you don't have to hold ALL of your life up to the
same standards, only when there are consequences......
chocolatemalt
2005-08-12 17:52:41 UTC
Permalink
Post by Babe Bridou
Post by chocolatemalt
Post by Lorad
Post by David Carson
Post by chocolatemalt
Anyone have any inside info on why Blizzard didn't institute DHK's for
killing grey chars on the opposite faction?
Same reason the Australian football team didn't get a dishonourable kill
marked against their name by FIFA when they beat Tahiti 31-0.
Cheers!
David...
Sorry if I ramble on about how I wish it would work, but what the
heck...............
I just dont get the joy of killing someone 40 levels under you. I play on
PvP and I enjoy battles where the other side at least has a chance to win.
Maybe I want to lessen that chance somewhat, but 60 vs. 20 is no chance. -
Though I did just start an elf hunter on another server and stunned a 60
warrior charging me, that was well worth the death I took 5 seconds later
when he hit me once. -
DHKs for someone 20+ levels below you would rock. Blizzard already knows who
starts a fight might as well use that to flag a low level as "ok to kill"
for the person they attack. And no a level 20 attacking a level 60 will not
endanger the level 60 enough to need help from his/her level 60 friends, nor
would a level 39.
My feelings exactly. Currently anyone lvl < 47 is shown as grey to a
lvl 60 -- I think it would be reasonable to make everyone lvl 40-47
normal "grey" to a lvl 60, just as it is today (or more generally,
anyone 13-20 lvls below you) and this means no HK or DHK. Anyone more
than 20 lvls below you could be represented as a darker shade of grey,
and have an accelerating DHK associated... a lvl 60 killing a lvl 39
would get 10 a cont pt penalty, a lvl 30 would be 100, lvl 20 would be
200, etc... the numbers might need tweaking, but I think the concept is
solid.
The current system doesn't encourage "sport", just rotten behavior.
There would still be plenty of danger for the lvl 20's from all the
enemy < lvl 40, and of course any higher lvl enemy that don't mind being
stripped of all rank.
No, no and no. Refused by a PVP zealot. Sport is one thing, fun is
another, and griefing is a third thing altogether.
If you sign in for PVP, then you sign up for the the whole lot of it.
Competition, sport, fun, grief, rant, thrill, fear and everything else.
There is no "PVP rule" or "PVP code of conduct". You have to design
your own behaviour. Some people will hunt in pack and kill on sight all
enemy players. Others will not consider the other faction an enemy and
will wave at them. And you have the infinity of variations between
these two extremes. There is no uniformity of behaviour, and everybody
is free to behave the way they see fit.
Regardless of what you think, the lack of any PVP penalty is a good
thing. It brings life to a community. On our server, from the Horde
point of view, I can tell several things already from the PVP behaviour
of some Alliance guilds.
The <Nightshade> guild, for example, are evil. They hunt, they camp,
they track, and they label themselves banes of the Horde. They want us
to hate them (as characters of course) and insist on us chasing them
and hunting them in return.
The <Artifact> guild, another example, is a superb guild of alliance
heroes. In this guild are probably the strongest PVP characters, and
they have one heck of a strong warsong gulch premade team. They have
also lead the race to Ragnaros on the server until now. They are
strong, fervent defenders of the Alliance. The first to Portal to
Darnassus when the horde attacks. But they are also peaceful otherwise,
and respectful of the enemy.
The <De Biergodenzonen> guild, a third example, is a nice, funny little
guild of roleplayers. All dwarves, all brothers, all perpetually drunk
doing stupid things. They *will* attack you and fight whenever
required, but they always have the time for a /hug or a /love.
All guilds, all characters on the enemy side have individual behaviours
that stand out due to the absence of rules/penalties on the PVP aspect.
You'll see who plays big evil, and who plays cuddly nice. You'll see
who plays honourful, and who plays the cruel roguish psycho. (sap &
dance)
Putting penalties, any kind of penalties on PVP in contested lands
would destroy a large part of this aspect.
Post by chocolatemalt
Post by Lorad
The only issue here would be the level 39 healing the
level 60 while he fought another level 60, but that could happen today, and
the solo 60 would still die if they focused on the 39.
Just as buffing or healing pvp players also flags you for pvp, the lvl
39 in this case should be flagged for "uber combat", meaning no DHK.
What intrigues me about the DHK system now is the reasoning Blizzard
used -- clearly they felt there was a need to implement it for NPC's
with the "Civilian" tag since it was too easy for the uber-lvl players
to wipe out vendors and quest-givers in most towns at almost no risk to
themselves, thereby ruining the game for those wanting to quest. Yet it
is also too easy for lvl 60's to ruin the game for lvl 20's and 30's
with the same no-risk, no-sport, no-point... but there is no DHK. I
suspect Blizzard was worried about exploits and mechanics, and if they
get that ironed out then we will indeed see a discouragement of
hypogonadism in uber players.
Don't get me wrong, there is no sport in one-shotting a green or grey.
But it's fun. That's the spirit in PVP. You grow in power, you grow
much more powerful than starting players. And you have the right (and
the reward) to prove it to yourself. It's lame, but it's part of the
fun.
If you refuse that part of "fun", or don't understand it, then you're
not quite ready for a PVP server. Until they open a PVP-RP server, you
have to accept the behaviour I'll describe in the next paragraph.
You'll understand all this on your first killing frenzy. Once you
killed 3-4 honourable targets in a row, you can't just stop there, and
you become enraged. Litterally. That's what happens to me. And that's
what happens to almost all gamers who had some kind of fun in first
person shooters, or any fast-paced multiplayer action game as well :)
You're like "Next!", and the thrill gets more and more enjoyable as you
know you're gradually becoming "it", the one to take down, the one to
arrest, and when you see seven-eight red people sitting, cheering and
spitting on your body, you know you were good. This is a part of the
PVP fun that's in no way related to honour, and that should in no way
be refused to players. It also works in groups, and in raids.
Again, PVP is not designed to be fair outside of battlegrounds. Players
have to work to make it fair. And players engaging in fair match-ups
gain more honour than unfair "frenzied" players.
And trust me, once you get purely into cross-faction interaction,
nothing justifies penalties on a PVP server. There's too much to be
lost there. And having PVP a tad bit more fair isn't worth robbing
players their entire freedom of action when it comes to PVP.
There is nothing in a DHK system that would prevent the massive
dishonorable behavior that you describe. In a sense, it rewards it...
if you want to play the evil character, the game adjusts your "honor" to
show that. It could even go into negative territory and generate
faction rewards for whoever kills you. What confuses me is your
insistence on keeping all your "honor points" when ganking players 40
levels below you. I'm inclined to insert a Meriam-Webster definition of
"honor" here.

More questions I have to ask: Do you think the current system of
variable honor points based on level, and < lvl 48 being zero honor for
lvl 60's is a mistake? Perhaps all players should be worth bigtime
honor to all other players, regardless of level difference? Afterall,
isn't the current system "robbing players their entire freedom" to earn
HK's by killing any other players?

Also, there is a DHK system now for killing low level NPC's. This is
clearly another onerous restriction, no? Is it ruining the game that
Blizzard put this in? I want to be able to slaughter all those lvl 15
quest givers and innkeepers without any DHK because it's restricting my
freedom of choice to decide whether or not to be dishonorable.

Or maybe, just maybe... the "honor" score I have is a *measure* of that
behavior? Huh, what an idea! Kill even-level or higher-level players,
earn HK. Gank much lower-level players, i.e. act dishonorably, lose
Honor Points. It seems almost too logical.

I think Blizzard had this idea all along and are still working out the
game machanics. I wouldn't be surprised to see player-DHK implemented
in an upcoming patch, just as NPC DHK's were.
--
Eonar: Hemophage (60), Human warrior Purge (60), Undead mage
Dagobert (34), Human mage Vaik (12), Night Elf rogue
Christian Stauffer
2005-08-15 09:20:26 UTC
Permalink
Post by chocolatemalt
There is nothing in a DHK system that would prevent the massive
dishonorable behavior that you describe. In a sense, it rewards it...
if you want to play the evil character, the game adjusts your "honor" to
show that. It could even go into negative territory and generate
faction rewards for whoever kills you. What confuses me is your
insistence on keeping all your "honor points" when ganking players 40
levels below you. I'm inclined to insert a Meriam-Webster definition of
"honor" here.
Killing a level 20 as a level 60 _can_ be honorful. For example: When I'm
doing a raid and charge into the defenders and kill a level 20 that's is
whacking me (along with 20 other people), there's nothing unhonorable in
that. Should I have to worry about it and stop charging into enemy lines
as soon as there's a low level?
Just think about how to determine whether killing a low level is
dishonorable or honorable. If you're realistic, there's no way an
algorithm can do it.
Post by chocolatemalt
More questions I have to ask: Do you think the current system of
variable honor points based on level, and < lvl 48 being zero honor for
lvl 60's is a mistake? Perhaps all players should be worth bigtime
honor to all other players, regardless of level difference? Afterall,
isn't the current system "robbing players their entire freedom" to earn
HK's by killing any other players?
Also, there is a DHK system now for killing low level NPC's.
Civilians, not low levels. It has been implemented to keep people
from killing quest giving or vendoring NPCs, not to keep them from
killing low level NPCs.
Post by chocolatemalt
This is
clearly another onerous restriction, no? Is it ruining the game that
Blizzard put this in? I want to be able to slaughter all those lvl 15
quest givers and innkeepers without any DHK because it's restricting my
freedom of choice to decide whether or not to be dishonorable.
Or maybe, just maybe... the "honor" score I have is a *measure* of that
behavior? Huh, what an idea! Kill even-level or higher-level players,
earn HK. Gank much lower-level players, i.e. act dishonorably, lose
Honor Points. It seems almost too logical.
The honor points system is, sorry, bullshit. It's nice to engage people
in PvP, but it has nothing to do with honor and it's far away from
being accurate. It's basically a body count system with some
restrictions. If you think it reflects a players "honor", you're wrong.
If you think it should be able to do this, well... good luck. I'd be
very interested in seeing how blizzard would want to figure out whether
a kill is honarable or dishonarable.
Post by chocolatemalt
I think Blizzard had this idea all along and are still working out the
game machanics. I wouldn't be surprised to see player-DHK implemented
in an upcoming patch, just as NPC DHK's were.
Ok, if your imagination isn't good enough, I'll help it a bit:
- You will see low levels raid and zerg enemy towns
- You will see high levels completely retreating from any PvP outside
of Battlegrounds
- You won't see anyone with a rank higher > 6 after some weeks
IF that would be implemented. But that would seriously surprise me.

Chris
--
[WoW] Wildcard - Treehugging Tauren (60) on EN Sunstrider [PvP]
Lonewalker - Striding Tauren (15) on EN Sunstrider [PvP]
Jazrah - Brutal Troll (16) on EN Sunstrider [PvP]
Jivarr - Charming Troll (12) on EN Sunstrider [PvP]
chocolatemalt
2005-08-16 00:23:37 UTC
Permalink
Post by Christian Stauffer
Post by chocolatemalt
There is nothing in a DHK system that would prevent the massive
dishonorable behavior that you describe. In a sense, it rewards it...
if you want to play the evil character, the game adjusts your "honor" to
show that. It could even go into negative territory and generate
faction rewards for whoever kills you. What confuses me is your
insistence on keeping all your "honor points" when ganking players 40
levels below you. I'm inclined to insert a Meriam-Webster definition of
"honor" here.
Killing a level 20 as a level 60 _can_ be honorful. For example: When I'm
doing a raid and charge into the defenders and kill a level 20 that's is
whacking me (along with 20 other people), there's nothing unhonorable in
that. Should I have to worry about it and stop charging into enemy lines
as soon as there's a low level?
Ok, now I'm starting to worry about you. You think a level 20 char
poses any threat at all to you at level 60? They would be lucky to get
5% damage on you with their best attack, while you can turn around and
whack em dead in one hit.

There were several weird Hordies, lvl 30, challenging lvl 60's for duels
at the WSG entrance a few days ago and just for laughs I accepted. They
couldn't hurt me by more than 10% health per 10 seconds of duel time. I
dodged half the melee attacks outright. I'm a mage. Cloth. No
agility. I stabbed with the dagger a few times and did major damage. I
got annoyed at standing there and taking minor damage after awhile, so I
frost nova'ed and moved back, and half the health of the hunter and his
pet were toast. In another duel I used a Cone of Cold to slow the guy
down, and it insta-killed him... I felt compelled to apologize for my
mistake.

The point is, level 60's are in an entirely different battle than lvl
20's and attacking them is like a 30-yr-old guy joining the local
elementary school soccer team, not as a coach but as a competitor. What
would you think about a guy who did this? Maybe he has issues? Why
display this same malfunction in WoW, even under the cover of anonymity?
I have no respect for the players on my server that do this, and
unfortunately I can't say that my Horde compatriots (even teammates) are
any less guilty than the Alliance. I always figure it's insecure
adolescents working out their pathologies, but... maybe not!
Post by Christian Stauffer
Post by chocolatemalt
Also, there is a DHK system now for killing low level NPC's.
Civilians, not low levels. It has been implemented to keep people
from killing quest giving or vendoring NPCs, not to keep them from
killing low level NPCs.
Good point, didn't know that. I thought the "Civilian" tag got thrown
on any non-guard npc a certain number of levels below you.
Post by Christian Stauffer
The honor points system is, sorry, bullshit. It's nice to engage people
in PvP, but it has nothing to do with honor and it's far away from
being accurate. It's basically a body count system with some
restrictions. If you think it reflects a players "honor", you're wrong.
If you think it should be able to do this, well... good luck. I'd be
very interested in seeing how blizzard would want to figure out whether
a kill is honarable or dishonarable.
So the current system is bullshit but you're defending it against change?
Post by Christian Stauffer
Post by chocolatemalt
I think Blizzard had this idea all along and are still working out the
game machanics. I wouldn't be surprised to see player-DHK implemented
in an upcoming patch, just as NPC DHK's were.
- You will see low levels raid and zerg enemy towns
- You will see high levels completely retreating from any PvP outside
of Battlegrounds
- You won't see anyone with a rank higher > 6 after some weeks
IF that would be implemented. But that would seriously surprise me.
Try to picture (if your imagination isn't buggered) the following:

- Low level char has "DHK" flag on him for anyone > 20 lvls above.
- Low level char attacks someone > 20 lvls above? DHK flag gone for
30 mins, plenty of time for repeated corpse-camping and education.
- AoE from high lvl char will not affect a "DHK" char (a similar
mechanism is already in place in the game code for non-pvp chars on pve
servers, though there is currently an exploit that needs fixing).
- A zerg of lvl 20's on a lvl 60 will result in the 20's becoming fair
game on their first hit... each one will be insta-killed by the lvl 60
with no DHK penalty, and in the case where they get lucky and take him
down they will still be non-DHK for a long time and will suffer badly.

It may not work, it may get exploited somehow, but it *could* work and
it's a potential big improvement on the current system of depending on
good sportsmanship from louts. If people want to act dishonorably, let
them, and let their "honor" score show it. In this regard the current
system is much inferior, imho.
--
Eonar: Hemophage (60), Human warrior Purge (60), Undead mage
Dagobert (34), Human mage Vaik (12), Night Elf rogue
Brad Sprigg
2005-08-16 01:00:17 UTC
Permalink
Post by chocolatemalt
- Low level char has "DHK" flag on him for anyone > 20 lvls above.
- Low level char attacks someone > 20 lvls above? DHK flag gone for
30 mins, plenty of time for repeated corpse-camping and education.
- AoE from high lvl char will not affect a "DHK" char (a similar
mechanism is already in place in the game code for non-pvp chars on pve
servers, though there is currently an exploit that needs fixing).
- A zerg of lvl 20's on a lvl 60 will result in the 20's becoming fair
game on their first hit... each one will be insta-killed by the lvl 60
with no DHK penalty, and in the case where they get lucky and take him
down they will still be non-DHK for a long time and will suffer badly.
It may not work, it may get exploited somehow, but it *could* work and
it's a potential big improvement on the current system of depending on
good sportsmanship from louts. If people want to act dishonorably, let
them, and let their "honor" score show it. In this regard the current
system is much inferior, imho.
That is a great idea, IMHO.

I was thinking more along the lines of tracking who attacked first,
similar to it already tracking who tags a mob. But giving a character
two flags, one for PVP in general and one for DHK on and off would work
better.

You should post that on the Suggestions forum.
Christian Stauffer
2005-08-16 07:37:13 UTC
Permalink
Post by chocolatemalt
Ok, now I'm starting to worry about you. You think a level 20 char
poses any threat at all to you at level 60? They would be lucky to get
5% damage on you with their best attack, while you can turn around and
whack em dead in one hit.
Al level 20 can:
- Sap me
- Sheep me
- CC me (Ice, Stuns, Roots, ...)
- Heal the level 60 I'm fighting

10 level 20 can kill me.

If you didn't figure it out yet: I'm talking about raid situations or
at least XvsX, not 1vs1.
And yes: Everyone poses a thread there. At least potentially. Whether
or not a certain player poses a thread to a certain other player in
a certain situation and a certain place can be determined by you and
me (maybe), but by an algorithm?
Post by chocolatemalt
The point is, level 60's are in an entirely different battle than lvl
20's and attacking them is like a 30-yr-old guy joining the local
elementary school soccer team, not as a coach but as a competitor. What
would you think about a guy who did this? Maybe he has issues? Why
display this same malfunction in WoW, even under the cover of anonymity?
A bit of explanation, because I'm getting the impression you get it wrong
why I write all that stuff:

- Me big cuddly cow not loves ganking
- Me big cuddly cow hate bad bad guys who kill others in a not fair fight,
no matter whether it is 1x60 vs 1x40 or 2x60 vs. 1x60
- Me big cuddly cow still don't want no DHK for killing lower levels
because it can't work in raid situations
- Me big cuddly cow don't want no DHK for killing lower levels because
me knows it will be abused

--> I don't support ganking <--
--> I don't support corpse camping <--
Post by chocolatemalt
I have no respect for the players on my server that do this
Neither do I. But I'm not talking about 1vs1. (Please take out a
text marker and mark this sentence, it seems quite important)
Post by chocolatemalt
Post by Christian Stauffer
The honor points system is, sorry, bullshit. It's nice to engage people
in PvP, but it has nothing to do with honor and it's far away from
being accurate. It's basically a body count system with some
restrictions. If you think it reflects a players "honor", you're wrong.
If you think it should be able to do this, well... good luck. I'd be
very interested in seeing how blizzard would want to figure out whether
a kill is honarable or dishonarable.
So the current system is bullshit but you're defending it against change?
The idea to measure "honor" is bullshit. As long as you think about this
system as a system that reflects how honorable a player acts, you will
be disappointed because of various facts:
- To take damage is (at least for me) a much more honorable act than
to kill someone, but it is not yet covered. If I charge into a group
of 10-20 defenders, distract them for a while, and get killed, is this
honorable or not? Why is it more honorable for a mage, who's standing
back and doesn't risk anything, to nuke an enemy char I'm currently
distracting?
- Whether an act is honorable or not is so depending on the situation it
can't be judged by an algorithm.
- Every system that somehow rewards the players will be abused, e.g.
"honor" points will be farmed. Farming = Honorable act?
- Every system that somehow punishes the players will be abused
(That's why it's not implemented and why I am against it)
:o)
Post by chocolatemalt
- Low level char has "DHK" flag on him for anyone > 20 lvls above.
- Low level char attacks someone > 20 lvls above? DHK flag gone for
30 mins, plenty of time for repeated corpse-camping and education.
- AoE from high lvl char will not affect a "DHK" char (a similar
mechanism is already in place in the game code for non-pvp chars on pve
servers, though there is currently an exploit that needs fixing).
Never heard about this mechanism, are you sure this exists? Every AoE
I did so far in horde territory both flagged me for PvP and affected
the alliance player. (Happens sometimes in SM)
Post by chocolatemalt
- A zerg of lvl 20's on a lvl 60 will result in the 20's becoming fair
game on their first hit... each one will be insta-killed by the lvl 60
with no DHK penalty, and in the case where they get lucky and take him
down they will still be non-DHK for a long time and will suffer badly.
There are still a lot of examples how to abuse this, for example:
Level 60 fights another level 60, a level 40 heals one of them. Bad
luck for the level 60 who isn't exploiting the system, because he
has the choice of either dying or loosing "honor".

Plus, it wouldn't really help a lot. If you got some balls, you'll
help your mates (e.g. by healing them) and will be not flagged most
of the time anyways. At least on a PvP server, which we were initially
talking about.
Post by chocolatemalt
It may not work, it may get exploited somehow, but it *could* work and
it's a potential big improvement on the current system of depending on
good sportsmanship from louts. If people want to act dishonorably, let
them, and let their "honor" score show it. In this regard the current
system is much inferior, imho.
Look: On one hand, I'd really appreciate it if there was a way to
keep people from unfair fights. No matter whether it's a 60 vs a 40
or 3 people vs 1. On the other hand, I expect people to act like
they had a brain and some social competence. If I see a hordy
ganking or corpse camping, he'll get on my ignore list. If I see an
ally doing it, he'll get on my KOS list.
After playing on a PvP server for some months, I'm actually happy it
is possible to act like a total tool, because

a) You figure out who's a cool person, no matter whether he's friend
or foe
b) The moments when you don't get killed by another player that
could easily waste you are quite cool.

I can tell you how the current situation on PvP servers is: You will
even get flamed for telling that people who gank and corpse camp
suck. You'll find others who agree with you, but that's not the
majority. We have a separate Subforum on our realms unofficial
forum that's only about "Dear XYZ, you suck".

The current system doesn't reward you for dishonorable actions.
This system is, by all means, far from being accurate. But it
doesn't hurt anyone if it is wrong. When I do something I would
judge as honorable (remember that "charging into enemy lines"
thing?) and the system judges the situation wrong, I won't get
any CP. That's it. No harm done, so what?
But if I do something that wasn't dishonorable and still get
punished because the system is wrong or got exploited, I would
get pissed. That's not entirely true, as I'm a scout and there's
not much I care less about than my bodycount score, but I'd bet
a large sum that the PvPers would cry so loud even the Blizzard
quality assurance would hear it.

Chris
--
[WoW] Wildcard - Treehugging Tauren (60) on EN Sunstrider [PvP]
Lonewalker - Striding Tauren (15) on EN Sunstrider [PvP]
Jazrah - Brutal Troll (16) on EN Sunstrider [PvP]
Jivarr - Charming Troll (12) on EN Sunstrider [PvP]
chocolatemalt
2005-08-16 09:09:50 UTC
Permalink
Post by Christian Stauffer
- Sap me
- Sheep me
- CC me (Ice, Stuns, Roots, ...)
Chances are you'll resist most of this, but in any case let them throw a
spell like that and then get the non-DHK flag. At that point *any* lvl
60 can go one-hit them, or any AoE happening would suddenly wipe them
out.
Post by Christian Stauffer
- Heal the level 60 I'm fighting
Not sure if you're aware of how flagging works on PVE servers, but
healing a flagged char also flags you. The same mechanism can work the
same way for a DHK flag system. Easy solution.
Post by Christian Stauffer
10 level 20 can kill me.
I seriously doubt this... once they take their first hits and become
non-DHK, you'd swat them like flies. An AoE char such as a mage would
flatten them like a tornado through a cornfield. But... even if they
did succeed, they'd probably have several dead, and the long non-DHK
penalty would make it very painful for them. I can't see anyone making
that work for them.
Post by Christian Stauffer
If you didn't figure it out yet: I'm talking about raid situations or
at least XvsX, not 1vs1.
Me too. I have random mass mayhem at XR in mind. On rare occasion a
group of brave level 30 Alliance will descend on the east gate and draw
equivalent level opponents out for battle. When I see lvl 60 Horde join
in and mop up the 30's it makes me ill... a fair and fun fight is
ruined. Of course, alliance rogues regularly one-shot all the flagged
lvl 10-30 in XR as well. Again, I say let them do it, but also let them
feel some DHK.
Post by Christian Stauffer
And yes: Everyone poses a thread there. At least potentially. Whether
or not a certain player poses a thread to a certain other player in
a certain situation and a certain place can be determined by you and
me (maybe), but by an algorithm?
The algorithm is so simple (DHK flag) that the players still make the
choices. The lvl 60 can choose to be evil and take the DHK hit, or the
lvl 30 can choose to be "a threat" by attacking and getting the non-DHK
flag.
Post by Christian Stauffer
A bit of explanation, because I'm getting the impression you get it wrong
- Me big cuddly cow not loves ganking
- Me big cuddly cow hate bad bad guys who kill others in a not fair fight,
no matter whether it is 1x60 vs 1x40 or 2x60 vs. 1x60
- Me big cuddly cow still don't want no DHK for killing lower levels
because it can't work in raid situations
- Me big cuddly cow don't want no DHK for killing lower levels because
me knows it will be abused
--> I don't support ganking <--
--> I don't support corpse camping <--
Well that's nice.
Post by Christian Stauffer
Post by chocolatemalt
I have no respect for the players on my server that do this
Neither do I. But I'm not talking about 1vs1. (Please take out a
text marker and mark this sentence, it seems quite important)
I never made that assumption.
Post by Christian Stauffer
The idea to measure "honor" is bullshit. As long as you think about this
system as a system that reflects how honorable a player acts, you will
- To take damage is (at least for me) a much more honorable act than
to kill someone, but it is not yet covered. If I charge into a group
of 10-20 defenders, distract them for a while, and get killed, is this
honorable or not? Why is it more honorable for a mage, who's standing
back and doesn't risk anything, to nuke an enemy char I'm currently
distracting?
- Whether an act is honorable or not is so depending on the situation it
can't be judged by an algorithm.
- Every system that somehow rewards the players will be abused, e.g.
"honor" points will be farmed. Farming = Honorable act?
- Every system that somehow punishes the players will be abused
(That's why it's not implemented and why I am against it)
Interesting point about being a meatshield distraction and not getting
honor. However, if you do a bunch of damage and your targets later die,
you get some honor points. Also, if you're in a group and your act
benefits your teammates and kills result, you share the honor. So the
system isn't perfect (non-grouped non-damaging meatshield is SOL) but
it's workable. I would hate Blizzard to scrap the whole honor system
due to your exceptions with it. It's exciting, it encourages pvp, it
has purpose (special gear), it's neat. It just needs a little more work.
Post by Christian Stauffer
Post by chocolatemalt
- Low level char has "DHK" flag on him for anyone > 20 lvls above.
- Low level char attacks someone > 20 lvls above? DHK flag gone for
30 mins, plenty of time for repeated corpse-camping and education.
- AoE from high lvl char will not affect a "DHK" char (a similar
mechanism is already in place in the game code for non-pvp chars on pve
servers, though there is currently an exploit that needs fixing).
Never heard about this mechanism, are you sure this exists? Every AoE
I did so far in horde territory both flagged me for PvP and affected
the alliance player. (Happens sometimes in SM)
Yep. From: http://www.worldofwar.net/guides/pvp.php

"Additionally, Area of Effect spells will not activate PvP. This means
that if a player of the opposing faction with PvP enabled walks into
your AoE spell effects while you are fighting monsters, your spell will
not damage them and activate PvP for you. If your PvP flag is already
on, your AoE spell will damage enemy players (those with PvP enabled) as
normal."

That's been my experience, and I agree with the intelligence of the
rule, but ironically it has more often been a pain for me than a
benefit. I throw myself freshly into an XR fight, frost nova, cone of
cold, flame strike... D'oh! Nobody is hurt, all that mana and
opportunity is wasted, and I'm still non-pvp. Send a Fireblast against
a targeted alliance scumbag, ok now I'm pvp.
Post by Christian Stauffer
Post by chocolatemalt
- A zerg of lvl 20's on a lvl 60 will result in the 20's becoming fair
game on their first hit... each one will be insta-killed by the lvl 60
with no DHK penalty, and in the case where they get lucky and take him
down they will still be non-DHK for a long time and will suffer badly.
Level 60 fights another level 60, a level 40 heals one of them. Bad
luck for the level 60 who isn't exploiting the system, because he
has the choice of either dying or loosing "honor".
This is tough if the lvl 40 wasn't flagged prior, but he will be after
the heal. This mechanism is already in place for pvp-flagging, should
be quite simple with a non-DHK flag as well.
Post by Christian Stauffer
Look: On one hand, I'd really appreciate it if there was a way to
keep people from unfair fights. No matter whether it's a 60 vs a 40
or 3 people vs 1. On the other hand, I expect people to act like
they had a brain and some social competence. If I see a hordy
ganking or corpse camping, he'll get on my ignore list. If I see an
ally doing it, he'll get on my KOS list.
After playing on a PvP server for some months, I'm actually happy it
is possible to act like a total tool, because
a) You figure out who's a cool person, no matter whether he's friend
or foe
b) The moments when you don't get killed by another player that
could easily waste you are quite cool.
I can tell you how the current situation on PvP servers is: You will
even get flamed for telling that people who gank and corpse camp
suck. You'll find others who agree with you, but that's not the
majority. We have a separate Subforum on our realms unofficial
forum that's only about "Dear XYZ, you suck".
The current system doesn't reward you for dishonorable actions.
This system is, by all means, far from being accurate. But it
doesn't hurt anyone if it is wrong. When I do something I would
judge as honorable (remember that "charging into enemy lines"
thing?) and the system judges the situation wrong, I won't get
any CP. That's it. No harm done, so what?
For most people, the DHK system would be completely peripheral. Low
lvls wouldn't take the risk of getting non-DHK flagged unless they
wanted to sit in ghost form for 30 mins (or 1 hr? tweakable...) or deal
with continual penalty-free ganks from the lvl 60's. High lvls would
ignore the low lvls with "DHK" labels, and their AoE wouldn't hit them
anyway.

For those that are total tools, the DHK system may be their badge of
(dis)honor. I say, let the honor scale look like faction rep -- let it
go negative. Instead of just "Scout", "Grunt", etc ever increasing, let
it go to "Dishonored", "Reviled", etc. Let each negative rank mean a
corresponding hike to the honor attaching to killing that person, so
that dishonored players get ganked like no others. Let there even be
rewards, perhaps a random item right out of the dishonored player's
inventory! Wouldn't that be a riot.
Post by Christian Stauffer
But if I do something that wasn't dishonorable and still get
punished because the system is wrong or got exploited, I would
get pissed. That's not entirely true, as I'm a scout and there's
not much I care less about than my bodycount score, but I'd bet
a large sum that the PvPers would cry so loud even the Blizzard
quality assurance would hear it.
Blizzard has QA? Are you spreading rumors?
--
Eonar: Hemophage (60), Human warrior Purge (60), Undead mage
Dagobert (34), Human mage Vaik (12), Night Elf rogue
Christian Stauffer
2005-08-16 11:41:16 UTC
Permalink
Post by chocolatemalt
Post by Christian Stauffer
- Sap me
- Sheep me
- CC me (Ice, Stuns, Roots, ...)
Chances are you'll resist most of this
A level 1 can sheep a level 60 with no chance to resist (at least, I've
never seen a polymorph fail).
Now imagine how this works out with a zerg of 10 characters. Every one
of them can harm me 1x before he has to worry about me.
Post by chocolatemalt
Post by Christian Stauffer
- Heal the level 60 I'm fighting
Not sure if you're aware of how flagging works on PVE servers, but
healing a flagged char also flags you. The same mechanism can work the
same way for a DHK flag system. Easy solution.
Hrm? I play 1vs1 against another level 60. This level 60 is "DHK"
flagged (according to your rules: he didnt attack a > level 80 player
within the last 30 minutes). When a "DHK" flagged level 40 heals a
"DHK" flagged level 60, his flag won't go off. At least when you want
to implement it like the PvP flag: Healing a not PvP flagged player
doesn't flag you.
Post by chocolatemalt
Post by Christian Stauffer
10 level 20 can kill me.
I seriously doubt this... once they take their first hits and become
non-DHK, you'd swat them like flies. An AoE char such as a mage would
flatten them like a tornado through a cornfield. But... even if they
did succeed, they'd probably have several dead, and the long non-DHK
penalty would make it very painful for them. I can't see anyone making
that work for them.
Doesn't have to make it work for them, and that wasn't my point. My
point is (I use this "charge" example a lot, pardon me) when I stand
in the middle of a zerg and use cleave (<- well, the druids
aequivalent) I hit 2 (or 3) random targets. And I don't see why I get
dishonored because of that.
When I stand between the enemy lines, I don't care who I hit, I don't
care what levels they are, whether I can kill them or not. I just want
to spread chaos, so that the mages have time to take down their targets.

(I'd never have thought that it's possible for a tank to hold aggro
on human players, but the sick thing is: It works perfectly).
Post by chocolatemalt
Me too. I have random mass mayhem at XR in mind. On rare occasion a
group of brave level 30 Alliance will descend on the east gate and draw
equivalent level opponents out for battle. When I see lvl 60 Horde join
in and mop up the 30's it makes me ill... a fair and fun fight is
ruined.
Pardon me, but a fair fight (like 10xlevel 30 against 10xlevel 30) in
a raid? In a chaotic place like XR? I'm not very surprised this doesn't
work.
Post by chocolatemalt
Post by Christian Stauffer
And yes: Everyone poses a thread there. At least potentially. Whether
or not a certain player poses a thread to a certain other player in
a certain situation and a certain place can be determined by you and
me (maybe), but by an algorithm?
The algorithm is so simple (DHK flag) that the players still make the
choices.
Your idea with the DHK flag has a simple disadvantage: Either you make
it so hard that people get punished without doing anything bad, or you
make it so soft it doesn't do anything in the end.
Post by chocolatemalt
Well that's nice.
I _am_ nice. Sometimes.
Post by chocolatemalt
Post by Christian Stauffer
Post by chocolatemalt
I have no respect for the players on my server that do this
Neither do I. But I'm not talking about 1vs1. (Please take out a
text marker and mark this sentence, it seems quite important)
I never made that assumption.
Then your thoughts aren't 100% complete :o)
Post by chocolatemalt
Post by Christian Stauffer
The idea to measure "honor" is bullshit. As long as you think about this
system as a system that reflects how honorable a player acts, you will
- To take damage is (at least for me) a much more honorable act than
to kill someone, but it is not yet covered. If I charge into a group
of 10-20 defenders, distract them for a while, and get killed, is this
honorable or not? Why is it more honorable for a mage, who's standing
back and doesn't risk anything, to nuke an enemy char I'm currently
distracting?
- Whether an act is honorable or not is so depending on the situation it
can't be judged by an algorithm.
- Every system that somehow rewards the players will be abused, e.g.
"honor" points will be farmed. Farming = Honorable act?
- Every system that somehow punishes the players will be abused
(That's why it's not implemented and why I am against it)
Interesting point about being a meatshield distraction and not getting
honor. However, if you do a bunch of damage and your targets later die,
you get some honor points.
I do about 0 damage, I just stand there and look like I was easy to kill.
I'll die in the end end get 2 CPs, the mage in the background survives
and gets 200 CP.
Post by chocolatemalt
Also, if you're in a group and your act
benefits your teammates and kills result, you share the honor. So the
system isn't perfect (non-grouped non-damaging meatshield is SOL) but
it's workable.
As a bodycount system: Yes. As a system to measure honorable acts: No.

Why does a level 60 receive more CP in a raid than a level 30 (he does,
because he kills high level players that are worth more CP)? He risks
ways less than a level 30. Why do I, when I charge into enemy lines,
receive far less CP than a mage who's placed 30 yards behind the lines
and doesn't risk anything? Why does a group of five level 60s killing
one lonely level 60 out in the wild receive any CP at all?

Honestly, I don't care about CP, but by all means: It IS a bodycount
system with some _basic_ rules that at least prevent people from
getting CP when killing a low level character. And not even this is
anyway near being accurate, because a level 60 on 20% health that
gets attacked by a fully loaded level 40 should get CP while the
level 40 shouldn't. It doesn't hurt anyone when the level 60 doesn't
get CP out of that encounter, but it does hurt him when he gets a
DHK for defending himself against that coward.
Post by chocolatemalt
I would hate Blizzard to scrap the whole honor system
due to your exceptions with it.
I have no expectations, because I know a measurement of how honorable
a player behaves is not possible.
Post by chocolatemalt
It's exciting, it encourages pvp, it
has purpose (special gear), it's neat. It just needs a little more work.
I'm not suggesting to drop it, I just want to point out it does not
reflect a characters behaviour regarding honor.
Post by chocolatemalt
Yep. From: http://www.worldofwar.net/guides/pvp.php
"Additionally, Area of Effect spells will not activate PvP. This means
that if a player of the opposing faction with PvP enabled walks into
your AoE spell effects while you are fighting monsters, your spell will
not damage them and activate PvP for you. If your PvP flag is already
on, your AoE spell will damage enemy players (those with PvP enabled) as
normal."
Ok, thanks.
Post by chocolatemalt
Post by Christian Stauffer
Level 60 fights another level 60, a level 40 heals one of them. Bad
luck for the level 60 who isn't exploiting the system, because he
has the choice of either dying or loosing "honor".
This is tough if the lvl 40 wasn't flagged prior, but he will be after
the heal.
No he isn't, see above/below.
Post by chocolatemalt
This mechanism is already in place for pvp-flagging, should
be quite simple with a non-DHK flag as well.
That's a different story. You wrote the DHK flag goes off as soon as
I attack a player 20 leves above me. It means that after level 40,
the DHK flag is always on. Which is not bad, because there is no one
who could "gank" when ganking = killing someone > 20 levels beyond
me.
But it also means that _everyone_ can support me with heals, buffs
and debuffs and doesn't loose his DHK flag.
Post by chocolatemalt
Post by Christian Stauffer
But if I do something that wasn't dishonorable and still get
punished because the system is wrong or got exploited, I would
get pissed. That's not entirely true, as I'm a scout and there's
not much I care less about than my bodycount score, but I'd bet
a large sum that the PvPers would cry so loud even the Blizzard
quality assurance would hear it.
Blizzard has QA? Are you spreading rumors?
They have, although we don't know what they do all day. But I'm
sure even they, sitting in the most hidden corners of Blizzards
buildings, will hear complaints when DHKs for players get
implemented :o)

Chris
--
[WoW] Wildcard - Treehugging Tauren (60) on EN Sunstrider [PvP]
Lonewalker - Striding Tauren (15) on EN Sunstrider [PvP]
Jazrah - Brutal Troll (16) on EN Sunstrider [PvP]
Jivarr - Charming Troll (12) on EN Sunstrider [PvP]
steve.kaye
2005-08-16 13:08:37 UTC
Permalink
Post by Christian Stauffer
Post by chocolatemalt
Post by Christian Stauffer
- Sap me
- Sheep me
- CC me (Ice, Stuns, Roots, ...)
Chances are you'll resist most of this
A level 1 can sheep a level 60 with no chance to resist (at least, I've
never seen a polymorph fail).
Now imagine how this works out with a zerg of 10 characters. Every one
of them can harm me 1x before he has to worry about me.
Post by chocolatemalt
Post by Christian Stauffer
- Heal the level 60 I'm fighting
Not sure if you're aware of how flagging works on PVE servers, but
healing a flagged char also flags you. The same mechanism can work the
same way for a DHK flag system. Easy solution.
Hrm? I play 1vs1 against another level 60. This level 60 is "DHK"
flagged (according to your rules: he didnt attack a > level 80 player
within the last 30 minutes). When a "DHK" flagged level 40 heals a
"DHK" flagged level 60, his flag won't go off. At least when you want
to implement it like the PvP flag: Healing a not PvP flagged player
doesn't flag you.
I'm not sure if it was actually stated but I think it was assumed that
the DHK flag only applied to targets that would give honour in the
current system. In other words the level 60 would not be DHK flagged
and so as soon as the heal landed the level 40 wouldn't be either.
Post by Christian Stauffer
Post by chocolatemalt
Post by Christian Stauffer
10 level 20 can kill me.
I seriously doubt this... once they take their first hits and become
non-DHK, you'd swat them like flies. An AoE char such as a mage would
flatten them like a tornado through a cornfield. But... even if they
did succeed, they'd probably have several dead, and the long non-DHK
penalty would make it very painful for them. I can't see anyone making
that work for them.
Doesn't have to make it work for them, and that wasn't my point. My
point is (I use this "charge" example a lot, pardon me) when I stand
in the middle of a zerg and use cleave (<- well, the druids
aequivalent) I hit 2 (or 3) random targets. And I don't see why I get
dishonored because of that.
When I stand between the enemy lines, I don't care who I hit, I don't
care what levels they are, whether I can kill them or not. I just want
to spread chaos, so that the mages have time to take down their targets.
This is a tricky one. If the random targets hadn't got their DHK flag
removed (for example they may have only just joined the raid but not
attacked anyone - or even they may just be choosing not to attack
anyone who would remove their DHK flag) then you could get a DHK for
killing them. It could be tricky to get around that one - IMO if
someone is joining in a big raid then they should be fair game to
everyone.
Post by Christian Stauffer
(I'd never have thought that it's possible for a tank to hold aggro
on human players, but the sick thing is: It works perfectly).
As an aside I do think that something should be done to fix the
abilities that are useless in PvP. As a hunter my bug-bear is that
feign death is next to useless in PvP. It should prevent the other
side from attacking me and it doesn't. The taunt abilities should
change the affected player's target to the taunter for a short while.
Post by Christian Stauffer
Your idea with the DHK flag has a simple disadvantage: Either you make
it so hard that people get punished without doing anything bad, or you
make it so soft it doesn't do anything in the end.
That's cynical - it could work but it would be difficult.
Post by Christian Stauffer
As a bodycount system: Yes. As a system to measure honorable acts: No.
Why does a level 60 receive more CP in a raid than a level 30 (he does,
because he kills high level players that are worth more CP)? He risks
ways less than a level 30. Why do I, when I charge into enemy lines,
receive far less CP than a mage who's placed 30 yards behind the lines
and doesn't risk anything? Why does a group of five level 60s killing
one lonely level 60 out in the wild receive any CP at all?
Honestly, I don't care about CP, but by all means: It IS a bodycount
system with some _basic_ rules that at least prevent people from
getting CP when killing a low level character. And not even this is
anyway near being accurate, because a level 60 on 20% health that
gets attacked by a fully loaded level 40 should get CP while the
level 40 shouldn't. It doesn't hurt anyone when the level 60 doesn't
get CP out of that encounter, but it does hurt him when he gets a
DHK for defending himself against that coward.
He wouldn't get a DHK for *defending* himself - he would if he attacked
first.
Post by Christian Stauffer
Post by chocolatemalt
Post by Christian Stauffer
Level 60 fights another level 60, a level 40 heals one of them. Bad
luck for the level 60 who isn't exploiting the system, because he
has the choice of either dying or loosing "honor".
This is tough if the lvl 40 wasn't flagged prior, but he will be after
the heal.
No he isn't, see above/below.
As I said above, he would be.

steve.kaye
chocolatemalt
2005-08-16 20:27:57 UTC
Permalink
Post by Christian Stauffer
Post by chocolatemalt
Post by Christian Stauffer
- Sap me
- Sheep me
- CC me (Ice, Stuns, Roots, ...)
Chances are you'll resist most of this
A level 1 can sheep a level 60 with no chance to resist (at least, I've
never seen a polymorph fail).
Oh yes, it fails. RESIST. It can screw up your attack plan pretty bad,
let me tell you. I believe the enemy needs to have large arcane
resistance for this to happen, and as a mage you can take the talent to
make your arcane spells less resistable to (supposedly) make your sheep
more dependable.
Post by Christian Stauffer
Now imagine how this works out with a zerg of 10 characters. Every one
of them can harm me 1x before he has to worry about me.
Yep, just like in pvp today (on pve servers). Unflagged players get the
first hit.

If you think that's unfair, petition Blizzard to require a "/pvp" before
any attack can be made (perhaps with a 5 sec delay afterwards). Dunno
if this would work, but in any case it's a separate issue than the DHK
proposal.
Post by Christian Stauffer
Post by chocolatemalt
Post by Christian Stauffer
- Heal the level 60 I'm fighting
Not sure if you're aware of how flagging works on PVE servers, but
healing a flagged char also flags you. The same mechanism can work the
same way for a DHK flag system. Easy solution.
Hrm? I play 1vs1 against another level 60. This level 60 is "DHK"
flagged (according to your rules: he didnt attack a > level 80 player
within the last 30 minutes). When a "DHK" flagged level 40 heals a
"DHK" flagged level 60, his flag won't go off. At least when you want
to implement it like the PvP flag: Healing a not PvP flagged player
doesn't flag you.
Good point, but easily fixed by non-DHK flagging any player that heals a
pvp player > 20 lvls above them. There will be a learning curve with
this, just as with pvp flagging today (many a lowbie has been ganked
after going pvp just by buffing a pvp friendly). Chances are there will
need to be a confirmation dialog to prevent easy mistakes, or better
yet, just an "Invalid target" message and no heal, unless you
deliberately click the non-DHK button to make yourself fair game to high
level players.

I can see this as being the most onerous part of a DHK system, but still
workable. If lowbies want to heal or buff high lvl pvp players, they
have to take the risk -- they get the non-DHK flag, whether by
deliberate button/macro choice client-side or automatic trigger
server-side.
Post by Christian Stauffer
Doesn't have to make it work for them, and that wasn't my point. My
point is (I use this "charge" example a lot, pardon me) when I stand
in the middle of a zerg and use cleave (<- well, the druids
aequivalent) I hit 2 (or 3) random targets. And I don't see why I get
dishonored because of that.
You shouldn't be, of course.

What happens today if you're pvp, you hit Cleave against a pvp opponent,
and there are several non-pvp opponents right around him? Your Cleave
doesn't hurt them. Issue turned into non-issue. The DHK system should
work the same way. Again, the mechanism is already there for pvp flags,
use the same code for non-DHK flags.
Post by Christian Stauffer
When I stand between the enemy lines, I don't care who I hit, I don't
care what levels they are, whether I can kill them or not. I just want
to spread chaos, so that the mages have time to take down their targets.
Then take your DHK you pvp damage-spamming madman!

Seriously, your AoE won't hit the DHK lowbies, and if you specifically
target and hit a DHK lowbie, well... suffer, buddy. The DHK flag should
be very obvious, and if you attack anyway, you get some DHK, not the end
of the world. Mistakes happen, learning happens, DHK is just a rep
system anyway, and if you *want* to become the king dishonorable dude on
your server, well that's an option too.
Post by Christian Stauffer
(I'd never have thought that it's possible for a tank to hold aggro
on human players, but the sick thing is: It works perfectly).
And if the lowbies are dumb enough to attack your high-lvl-ness while
you're tanking among them (and you're using AoE, directly attacking only
a non-DHK target) then they all get flagged non-DHK and you can have at
em without penalty.
Post by Christian Stauffer
Pardon me, but a fair fight (like 10xlevel 30 against 10xlevel 30) in
a raid? In a chaotic place like XR? I'm not very surprised this doesn't
work.
It actually does work quite often because most Hordies see the mass of
grey non-threatening alliance worth absolutely no HK and either watch in
amusement, go look for the high levels at another gate, or leave xr for
more productive activities. The exception arises when some Hordie lvl
60 or two decides to destroy the playground, to no benefit of their own
beyond being dicks.
Post by Christian Stauffer
Post by chocolatemalt
Post by Christian Stauffer
And yes: Everyone poses a thread there. At least potentially. Whether
or not a certain player poses a thread to a certain other player in
a certain situation and a certain place can be determined by you and
me (maybe), but by an algorithm?
The algorithm is so simple (DHK flag) that the players still make the
choices.
Your idea with the DHK flag has a simple disadvantage: Either you make
it so hard that people get punished without doing anything bad, or you
make it so soft it doesn't do anything in the end.
The whole point to tweaking the pvp system with DHK is to avoid both of
those extremes. Call me an optimist, but I think it can be done and
it's at least worth trying. I don't see the point of endless pessimism
about how it can't possibly work.

There'd be no WoW at all if the Blizzard team had that same attitude
("the world is too big, the servers will never stay up, the farmers will
ruin the economy, lvl 60 chars will leave the game, chat spammers will
make conversation impossible, etc etc etc").
Post by Christian Stauffer
Post by chocolatemalt
Interesting point about being a meatshield distraction and not getting
honor. However, if you do a bunch of damage and your targets later die,
you get some honor points.
I do about 0 damage, I just stand there and look like I was easy to kill.
I'll die in the end end get 2 CPs, the mage in the background survives
and gets 200 CP.
Team up with that mage!

Also, if the enemy is not targeting the mage for immediate death, they
are idiots. Unfortunately the alliance at xr on my server are smarter,
and I wind up at the top of the kill list, sometimes getting three
stealthed rogues all for my very own.
Post by Christian Stauffer
Why does a level 60 receive more CP in a raid than a level 30 (he does,
because he kills high level players that are worth more CP)? He risks
ways less than a level 30. Why do I, when I charge into enemy lines,
receive far less CP than a mage who's placed 30 yards behind the lines
and doesn't risk anything? Why does a group of five level 60s killing
one lonely level 60 out in the wild receive any CP at all?
Excellent points. The DHK proposal aims to fix the problem with huge
level-imbalance ganking, but certainly doesn't fix all the other
problems you point out. Feel free to suggest fixes, maybe some Blizzard
programmer actually reads this conference.
Post by Christian Stauffer
Honestly, I don't care about CP, but by all means: It IS a bodycount
system with some _basic_ rules that at least prevent people from
getting CP when killing a low level character. And not even this is
anyway near being accurate, because a level 60 on 20% health that
gets attacked by a fully loaded level 40 should get CP while the
level 40 shouldn't. It doesn't hurt anyone when the level 60 doesn't
get CP out of that encounter, but it does hurt him when he gets a
DHK for defending himself against that coward.
If he got a DHK, there's a bug. The lvl 40 coward that attacks the lvl
60 should be fair game for death without DHK.

As for getting major CP for killing some high level that has a tiny
fraction of their HP, I'm all for a system that only rewards a tiny
fraction of CP for that lame kill. I can't count the times I've
retreated to Sergra in XR with just 5% of my health, sat down for a good
eat and drink, and some rogue ganks me. My only consolation is watching
Sergra smack them for 1500 dmg per hit, usually leaving their corpse in
the same spot.

But again, these issues are well outside the DHK proposal.
Post by Christian Stauffer
Post by chocolatemalt
I would hate Blizzard to scrap the whole honor system
due to your exceptions with it.
I have no expectations, because I know a measurement of how honorable
a player behaves is not possible.
This is computers, remember? We just need to approximate it. Antialias
the jaggies and we fool the observer, and he is fine with it. A perfect
system is not necessary nor likely worth the effort. It's just a game.
Post by Christian Stauffer
Post by chocolatemalt
This mechanism is already in place for pvp-flagging, should
be quite simple with a non-DHK flag as well.
That's a different story. You wrote the DHK flag goes off as soon as
I attack a player 20 leves above me. It means that after level 40,
the DHK flag is always on. Which is not bad, because there is no one
who could "gank" when ganking = killing someone > 20 levels beyond
me.
But it also means that _everyone_ can support me with heals, buffs
and debuffs and doesn't loose his DHK flag.
Valid concern, but fixable. And admittedly it *must* be fixed or it's a
major exploit that ruins the DHK system.

Again, the mechanism is already there. Buff or heal a pvp player, you
are pvp. Buff or heal a pvp uber player, you go pvp *and* non-DHK. As
I mentioned earlier this consequence may be dire enough that there
should be a brake on it (either "Invalid target" or a confirmation
dialog) but nonetheless this "exploit" looks eminently fixable with just
a minor bit of imagination. And you've got plenty of that, right
Christian? :P

Maybe, just *maybe*, with this tweak and a few others, the honor system
would suddenly look like fun to you rather than the drag that it is
today. That's the whole point.
--
Eonar: Hemophage (60), Human warrior Purge (60), Undead mage
Dagobert (34), Human mage Vaik (12), Night Elf rogue
Babe Bridou
2005-08-16 22:30:05 UTC
Permalink
Post by chocolatemalt
Maybe, just *maybe*, with this tweak and a few others, the honor system
would suddenly look like fun to you rather than the drag that it is
today. That's the whole point.
Sorry, but you still fail to see the point of it.

DHK will never, ever work. All that it makes is reduce the amount of pvp
outside of battlegrounds. And that's something nobody wants to see on a
PVP server. I'm personally a carebear, and I enjoy that duty because I
enforce that law by myself.

There are many things happening once you reach 60 with your main
character on a PVP server. Many, many things, making you see your game
very, very differently. It's like a fresh restart, except you can now
decide of your own quests, your own crusades, your own fun.

And yes, invading a lowbie city is a part of this fun. I like to see my
character as one of the hundred most powerful in the realms. As a
character that actually matters in the balance of power of my PVP
server. Actually I'm able to recruit 80 men-at-arms and launch an attack
on an enemy city. Or organize a defense of a zone. Strategical moves.
And I can choose my reward, be it straight fun, novelty, or a new item.

A DHK is griefing. 10 DHKs make someone lose a full PVP rank. A PVP rank
is one month of farming, one month down the drain. Don't tell me this is
on par with the fun both side can get on a PVP server from a single big
boss laying waste on a lowbie zone, and the lowbies setting up a defense
and enjoying the satisfaction of retaliation.

I'm not a ganker, but I like to spend time in Ironforge with my troll. I
go there, and what do I see?

I see rogues and paladins stunning me while the guards pound me down.
That's right, two rogues, two paladins, all between level 20 and 40,
stunning me enough to prevent me from healing the wounds that the guards
inflicted. This is what I see as griefing. I'm having fun on a
diplomatic visit, and these only want to kill me. Do I merit a DHK on
top of that from setting them "Kill on sight"? They want me to be the
enemy, then what about me being the big cannibal troll that "nobody in
the region can drive away"? What about me willingly being a quest mob
for the lowbies? Is that dishonourable? I still don't think so.

Actually I love it when others do that. I'm very fond of looking for
ways to make them eat dust. I got my first level mounted ganker when I
was 20 in ashenvale. I pulled him all the way to Zoram Gar Outpost then
helped the guards zerg him. I got my first level 60 rogue and level 50
paladin when they were ganking lowbies in Sun Rock, and I was only a
couple minutes away in Desolace at level 33. I went there, organized
defense, dotted the rogue and mana burned the pallie. The other day with
my level 43 hunter I killed a 60 rogue in a fair duel. Twice. Earlier
this month with 3 fellow guildmates we did some PVP in ganklethorn Vale.
None of us was 40 yet, yet we downed a 60 rogue and another 60 paladin.
Of course I die a lot when it doesn't work, and of course I bitch around
and pester so much after them. But the joice I take from these little
victory dwarfs the pain or boredom I experience when I get killed
quickly and repeatedly.

Do they deserve DHK? Of course they don't! Bring on the fun, go on,
gankers! We'll miss you all if you don't do it anymore for fear of DHKs.
Just as my server misses city raids. I'll give a hundred corpse runs for
a just a little city invasion every two days.

The current flame war on our forums is about 30 alliance in a random
raid who pulled Cairne Bloodhoof out of the city to avoid DHK by using a
pathing exploit. This flame war is lame, but everybody agrees to say
that DHKs are a failure.

Remove DHKs, all forms of DHK, all forms of PVP penalty on PVP servers.

Please.

A DHK means days if not weeks of honour lost for the ganker, 3 minutes /
1 hour at most for the victim. Think about it. Set up a rule and it will
be abused, just as there are already /pvp abuses out there. If you want
a rule, play on a PVE server, or learn to enjoy spending time killing
and being killed, because that's why you should have chosen PVP. For the
thrill of being always a potential target, for the sheer amount of
targets that are offered to you, for the joice of victory, for the
bitterness of defeat, and for the sense of achievement that comes each
time you level in contested territories.
Shane
2005-08-16 12:00:21 UTC
Permalink
On Tue, 16 Aug 2005 09:37:13 +0200, "Christian Stauffer"
Post by Christian Stauffer
10 level 20 can kill me.
If you'd stop ganking them while they were trying to level their
lowbies; they wouldn't group up and kill you. :-P

No HKs, things are fine as they are.

No need to reward the level 40-60 retards who go to the level 20 zones
and gank. If they waste time doing it now for no clear reason other
than to "act out" some personality disorder; rewarding the behavior
would turn low level contested areas into 'tard parties.
Christian Stauffer
2005-08-16 12:14:20 UTC
Permalink
Post by Shane
On Tue, 16 Aug 2005 09:37:13 +0200, "Christian Stauffer"
Post by Christian Stauffer
10 level 20 can kill me.
If you'd stop ganking them while they were trying to level their
lowbies; they wouldn't group up and kill you. :-P
If you'd take the time to read what I wrote you'd figure out I'm
about the most opposite thing to a ganker you can imagine.

But go on, we can go to a level where you call me a ganker who
got slapped too often in RL so he has to compensate his poor
existence by doing nothing but killing low levels, and I could
in turn telli you that I'm a l33t hax0r who r0xx0rz nubz like
you. Wouldn't be much fun for me, but if you prefer that kind
of conversation, I'd be glad to help you.

Chris
--
[WoW] Wildcard - Treehugging Tauren (60) on EN Sunstrider [PvP]
Lonewalker - Striding Tauren (15) on EN Sunstrider [PvP]
Jazrah - Brutal Troll (16) on EN Sunstrider [PvP]
Jivarr - Charming Troll (12) on EN Sunstrider [PvP]
Babe Bridou
2005-08-16 15:14:05 UTC
Permalink
Post by Shane
On Tue, 16 Aug 2005 09:37:13 +0200, "Christian Stauffer"
Post by Christian Stauffer
10 level 20 can kill me.
If you'd stop ganking them while they were trying to level their
lowbies; they wouldn't group up and kill you. :-P
No HKs, things are fine as they are.
No need to reward the level 40-60 retards who go to the level 20 zones
and gank. If they waste time doing it now for no clear reason other
than to "act out" some personality disorder; rewarding the behavior
would turn low level contested areas into 'tard parties.
*Sigh*

You never felt the thrill of actually ganging up and killing the level
60 "retard alliance" and corpse camping him in sun rock retreat until
his corpse turns to a skellie?

Damn, too bad, you're missing one of the best aspects of a PVP server
:'( I feel for you :'(

(replace alliance with horde, sun rock retreat with lakeshire when
appropriate)
chocolatemalt
2005-08-16 20:31:27 UTC
Permalink
Post by Shane
On Tue, 16 Aug 2005 09:37:13 +0200, "Christian Stauffer"
Post by Christian Stauffer
10 level 20 can kill me.
If you'd stop ganking them while they were trying to level their
lowbies; they wouldn't group up and kill you. :-P
LOL! So THAT'S why he's so against the DHK idea. Finally the truth is
uncovered... good work.
--
Eonar: Hemophage (60), Human warrior Purge (60), Undead mage
Dagobert (34), Human mage Vaik (12), Night Elf rogue
Rene
2005-08-16 10:38:24 UTC
Permalink
Post by chocolatemalt
- Low level char has "DHK" flag on him for anyone > 20 lvls above.
- Low level char attacks someone > 20 lvls above? DHK flag gone for
30 mins, plenty of time for repeated corpse-camping and education.
- AoE from high lvl char will not affect a "DHK" char (a similar
mechanism is already in place in the game code for non-pvp chars on pve
servers, though there is currently an exploit that needs fixing).
- A zerg of lvl 20's on a lvl 60 will result in the 20's becoming fair
game on their first hit... each one will be insta-killed by the lvl 60
with no DHK penalty, and in the case where they get lucky and take him
down they will still be non-DHK for a long time and will suffer badly.
It may not work, it may get exploited somehow, but it *could* work and
it's a potential big improvement on the current system of depending on
good sportsmanship from louts. If people want to act dishonorably, let
them, and let their "honor" score show it. In this regard the current
system is much inferior, imho.
Ok, then every raid takes lowbies with it who are specifically ordered to
never attack anything. They WILL be killed accidentally and not just by AoE
which causes DHKs.

Look, the discussion really has taken place a lot since introduction of the
honor system. Up until now, there has been no variant that does not allow
players to cause "passive" intentional DHKs on the other side. Quite
frankly, I don't see a way to introduce DHKs for human players that is fair
and cannot be exploited. And add to that the fact that probably not two
players can agree on what was a "honorful" action and what was not.

Remember, you need to factor in stuff like healing (lowbie -> high level
and vice versa), mind control (take control of chars, let them fall down),
banish, AoE damage (not just from mages), pets on aggressive, guards,
lowbie zerging, duels, PvP flag, mobs pulled to pvp players with aggro
takeover (hunter feign death, pulling into enemy AoE damage), and probably
houndreds of more obscure things.

From my point of view, it just can't be done without opening at least one
exploit to cause DHKs on . Feel free to prove me wrong.

CU

René
--
-------------------- http://NewsReader.Com/ --------------------
Usenet Newsgroup Service $9.95/Month 30GB
chocolatemalt
2005-08-16 19:25:38 UTC
Permalink
Post by Rene
Post by chocolatemalt
- Low level char has "DHK" flag on him for anyone > 20 lvls above.
- Low level char attacks someone > 20 lvls above? DHK flag gone for
30 mins, plenty of time for repeated corpse-camping and education.
- AoE from high lvl char will not affect a "DHK" char (a similar
mechanism is already in place in the game code for non-pvp chars on pve
servers, though there is currently an exploit that needs fixing).
- A zerg of lvl 20's on a lvl 60 will result in the 20's becoming fair
game on their first hit... each one will be insta-killed by the lvl 60
with no DHK penalty, and in the case where they get lucky and take him
down they will still be non-DHK for a long time and will suffer badly.
It may not work, it may get exploited somehow, but it *could* work and
it's a potential big improvement on the current system of depending on
good sportsmanship from louts. If people want to act dishonorably, let
them, and let their "honor" score show it. In this regard the current
system is much inferior, imho.
Ok, then every raid takes lowbies with it who are specifically ordered to
never attack anything. They WILL be killed accidentally and not just by AoE
which causes DHKs.
Anyone who accidentally targets and attacks some random player without
regard for level, class, and (potentially) non-DHK flag... is a
bottom-rung player. Even in mass raid pvp mayhem today, if you're
randomly charging into combat against whatever red-text player you see
(e.g. the pally or warrior instead of the priest standing right next to
him, sending him heals) you are just going to die over and over anyway.
Such players are likely the ones who are already earning DHK's by
killing the Civilian npc's because they can't seem to see the bright
green "Civilian" tag. In a game with huge choice of action, there is
only so much you can do to help the players avoid dumb choices.
Post by Rene
Look, the discussion really has taken place a lot since introduction of the
honor system. Up until now, there has been no variant that does not allow
players to cause "passive" intentional DHKs on the other side. Quite
frankly, I don't see a way to introduce DHKs for human players that is fair
and cannot be exploited. And add to that the fact that probably not two
players can agree on what was a "honorful" action and what was not.
Remember, you need to factor in stuff like healing (lowbie -> high level
and vice versa), mind control (take control of chars, let them fall down),
banish, AoE damage (not just from mages), pets on aggressive, guards,
lowbie zerging, duels, PvP flag, mobs pulled to pvp players with aggro
takeover (hunter feign death, pulling into enemy AoE damage), and probably
houndreds of more obscure things.
From my point of view, it just can't be done without opening at least one
exploit to cause DHKs on . Feel free to prove me wrong.
Hmm. Did you miss the whole discussion about a non-DHK flag? If you
read it, did you understand it? I'm confused because nearly all your
concerns above are solved by it, so your concerns look like paper
tigers. I thought all of this was already talked about in prior posts.

There is *already a mechanism* for dealing with the pvp flag, most
evident on PVE servers, that is very predictable and workable. AoE does
not trigger the flag, but if you HEAL or BUFF someone who is flagged,
you also are flagged. Basically, if you try to interfere with pvp
without taking a risk on yourself, it doesn't work -- you are flagged.

There is no reason not to use this same mechanism for the non-DHK flag.
A lowbie buffs, heals, MC's, whatever... *they are flagged*. And then
they are cut down.

How do you cause "passive" DHK for the other side? Your AoE won't
affect them unless they get the non-DHK flag. They can't heal or buff
anyone > 20 lvls above them taking part in pvp without getting flagged.
If they heal, buff, or attack anyone in the high level fight, they are
non-DHK flagged and open game.

As for your other points (duels, pvp flag, mobs pulled to pvp players,
etc) I'm not sure I understand your worries. How are these issues any
less exploitable under the current pvp flag? Do pets on aggressive
attack pvp players when your are unflagged? Can you get flagged with
AoE? Do zerging lowbies stay magically unflagged? No, no, and no.
Guards. What is your concern about guards? It will ruin a DHK system?

What I see is that the pvp flag system works very consistently (on pve
servers) and only pvp noobs get tripped up by details. Dueling a
flagged player may flag you as well, but dueling is avoidable. There is
also an exploit where certain AoE (e.g. pally Consacration) will hurt
nearby pvp enemy without flagging yourself, and Blizzard needs to fix
that asap.

All the concerns about exploits with a DHK-flag system are equally
applicable the the pvp-flag system which is working today. If you
choose to take advantage of your non-pvp status to sneak attack the
enemy, you get flagged for pvp and deal with the consequences. If you
choose to take advantage of your DHK status to sneak attack some uber
player (*much* riskier than the first scenario) then you get flagged as
non-DHK for much longer (my proposal) than the pvp flag, and you deal
with the consequences.
--
Eonar: Hemophage (60), Human warrior Purge (60), Undead mage
Dagobert (34), Human mage Vaik (12), Night Elf rogue
FunkyM
2005-08-16 19:33:51 UTC
Permalink
Post by chocolatemalt
Post by Christian Stauffer
Post by chocolatemalt
There is nothing in a DHK system that would prevent the massive
dishonorable behavior that you describe. In a sense, it rewards it...
if you want to play the evil character, the game adjusts your "honor" to
show that. It could even go into negative territory and generate
faction rewards for whoever kills you. What confuses me is your
insistence on keeping all your "honor points" when ganking players 40
levels below you. I'm inclined to insert a Meriam-Webster definition of
"honor" here.
Killing a level 20 as a level 60 _can_ be honorful. For example: When I'm
doing a raid and charge into the defenders and kill a level 20 that's is
whacking me (along with 20 other people), there's nothing unhonorable in
that. Should I have to worry about it and stop charging into enemy lines
as soon as there's a low level?
Ok, now I'm starting to worry about you. You think a level 20 char
poses any threat at all to you at level 60? They would be lucky to get
5% damage on you with their best attack, while you can turn around and
whack em dead in one hit.
A lot of times it isn't somebody 20+ lvls ahead doing the ganking
though,
it's a couple guys 5-10 lvls ahead of you looking for easy targets
while
they're bored. Especially low 30's in Hillsbrad, Stonetalon, and
Ashenvale,
and low 40's near Hammerfall.

peep peep!
mikel
2005-08-12 20:02:39 UTC
Permalink
Post by Babe Bridou
Post by chocolatemalt
Post by Lorad
Post by David Carson
Post by chocolatemalt
Anyone have any inside info on why Blizzard didn't institute DHK's for
killing grey chars on the opposite faction?
Same reason the Australian football team didn't get a dishonourable kill
marked against their name by FIFA when they beat Tahiti 31-0.
Cheers!
David...
Sorry if I ramble on about how I wish it would work, but what the
heck...............
I just dont get the joy of killing someone 40 levels under you. I play on
PvP and I enjoy battles where the other side at least has a chance to win.
Maybe I want to lessen that chance somewhat, but 60 vs. 20 is no chance. -
Though I did just start an elf hunter on another server and stunned a 60
warrior charging me, that was well worth the death I took 5 seconds later
when he hit me once. -
DHKs for someone 20+ levels below you would rock. Blizzard already knows who
starts a fight might as well use that to flag a low level as "ok to kill"
for the person they attack. And no a level 20 attacking a level 60 will not
endanger the level 60 enough to need help from his/her level 60 friends, nor
would a level 39.
My feelings exactly. Currently anyone lvl < 47 is shown as grey to a
lvl 60 -- I think it would be reasonable to make everyone lvl 40-47
normal "grey" to a lvl 60, just as it is today (or more generally,
anyone 13-20 lvls below you) and this means no HK or DHK. Anyone more
than 20 lvls below you could be represented as a darker shade of grey,
and have an accelerating DHK associated... a lvl 60 killing a lvl 39
would get 10 a cont pt penalty, a lvl 30 would be 100, lvl 20 would be
200, etc... the numbers might need tweaking, but I think the concept is
solid.
The current system doesn't encourage "sport", just rotten behavior.
There would still be plenty of danger for the lvl 20's from all the
enemy < lvl 40, and of course any higher lvl enemy that don't mind being
stripped of all rank.
No, no and no. Refused by a PVP zealot. Sport is one thing, fun is
another, and griefing is a third thing altogether.
If you sign in for PVP, then you sign up for the the whole lot of it.
Competition, sport, fun, grief, rant, thrill, fear and everything else.
There is no "PVP rule" or "PVP code of conduct". You have to design
your own behaviour. Some people will hunt in pack and kill on sight all
enemy players. Others will not consider the other faction an enemy and
will wave at them. And you have the infinity of variations between
these two extremes. There is no uniformity of behaviour, and everybody
is free to behave the way they see fit.
Regardless of what you think, the lack of any PVP penalty is a good
thing. It brings life to a community. On our server, from the Horde
point of view, I can tell several things already from the PVP behaviour
of some Alliance guilds.
The <Nightshade> guild, for example, are evil. They hunt, they camp,
they track, and they label themselves banes of the Horde. They want us
to hate them (as characters of course) and insist on us chasing them
and hunting them in return.
The <Artifact> guild, another example, is a superb guild of alliance
heroes. In this guild are probably the strongest PVP characters, and
they have one heck of a strong warsong gulch premade team. They have
also lead the race to Ragnaros on the server until now. They are
strong, fervent defenders of the Alliance. The first to Portal to
Darnassus when the horde attacks. But they are also peaceful otherwise,
and respectful of the enemy.
The <De Biergodenzonen> guild, a third example, is a nice, funny little
guild of roleplayers. All dwarves, all brothers, all perpetually drunk
doing stupid things. They *will* attack you and fight whenever
required, but they always have the time for a /hug or a /love.
All guilds, all characters on the enemy side have individual behaviours
that stand out due to the absence of rules/penalties on the PVP aspect.
You'll see who plays big evil, and who plays cuddly nice. You'll see
who plays honourful, and who plays the cruel roguish psycho. (sap &
dance)
Putting penalties, any kind of penalties on PVP in contested lands
would destroy a large part of this aspect.
Post by chocolatemalt
Post by Lorad
The only issue here would be the level 39 healing the
level 60 while he fought another level 60, but that could happen today, and
the solo 60 would still die if they focused on the 39.
Just as buffing or healing pvp players also flags you for pvp, the lvl
39 in this case should be flagged for "uber combat", meaning no DHK.
What intrigues me about the DHK system now is the reasoning Blizzard
used -- clearly they felt there was a need to implement it for NPC's
with the "Civilian" tag since it was too easy for the uber-lvl players
to wipe out vendors and quest-givers in most towns at almost no risk to
themselves, thereby ruining the game for those wanting to quest. Yet it
is also too easy for lvl 60's to ruin the game for lvl 20's and 30's
with the same no-risk, no-sport, no-point... but there is no DHK. I
suspect Blizzard was worried about exploits and mechanics, and if they
get that ironed out then we will indeed see a discouragement of
hypogonadism in uber players.
Don't get me wrong, there is no sport in one-shotting a green or grey.
But it's fun. That's the spirit in PVP. You grow in power, you grow
much more powerful than starting players. And you have the right (and
the reward) to prove it to yourself. It's lame, but it's part of the
fun.
If you refuse that part of "fun", or don't understand it, then you're
not quite ready for a PVP server. Until they open a PVP-RP server, you
have to accept the behaviour I'll describe in the next paragraph.
You'll understand all this on your first killing frenzy. Once you
killed 3-4 honourable targets in a row, you can't just stop there, and
you become enraged. Litterally. That's what happens to me. And that's
what happens to almost all gamers who had some kind of fun in first
person shooters, or any fast-paced multiplayer action game as well :)
You're like "Next!", and the thrill gets more and more enjoyable as you
know you're gradually becoming "it", the one to take down, the one to
arrest, and when you see seven-eight red people sitting, cheering and
spitting on your body, you know you were good. This is a part of the
PVP fun that's in no way related to honour, and that should in no way
be refused to players. It also works in groups, and in raids.
Again, PVP is not designed to be fair outside of battlegrounds. Players
have to work to make it fair. And players engaging in fair match-ups
gain more honour than unfair "frenzied" players.
And trust me, once you get purely into cross-faction interaction,
nothing justifies penalties on a PVP server. There's too much to be
lost there. And having PVP a tad bit more fair isn't worth robbing
players their entire freedom of action when it comes to PVP.
I entirely agree. If anything, I would prefer fewer rules rather than
more. For example, the rules prevent me from attacking members of my own
faction, and I don't like that. The rules also attempt to prevent me
from talking to the opposing faction. As I've posted before, I don't
like it that the game rules attempt to restrict who I'm allowed to
regard as friend and who as foe.

If players want to reward good behavior and punish bad behavior, then
they should do that. I'm all in favor of vigilantism in the game, which
concerned players could use to create and enforce standards of honor.
Player-created standards are a great thing. But in order for that to
work, you have to be able to talk to others, and attack them when they
don't cooperate. Under the current rules you can talk to people you
can't attack, and attack people you can't talk to.

It seems to me that many of the rules are designed to enable Blizzard to
keep control of the story of the game. Although I understand why their
creative people would want to do that, I often wish that they would give
up some control of the story and let the players create a little more of
it--in other areas as well as in this one.
Lorad
2005-08-16 20:11:33 UTC
Permalink
Post by mikel
I entirely agree. If anything, I would prefer fewer rules rather than
more. For example, the rules prevent me from attacking members of my own
faction, and I don't like that. The rules also attempt to prevent me from
talking to the opposing faction. As I've posted before, I don't like it
that the game rules attempt to restrict who I'm allowed to regard as
friend and who as foe.
If players want to reward good behavior and punish bad behavior, then they
should do that. I'm all in favor of vigilantism in the game, which
concerned players could use to create and enforce standards of honor.
Player-created standards are a great thing. But in order for that to work,
you have to be able to talk to others, and attack them when they don't
cooperate. Under the current rules you can talk to people you can't
attack, and attack people you can't talk to.
It seems to me that many of the rules are designed to enable Blizzard to
keep control of the story of the game. Although I understand why their
creative people would want to do that, I often wish that they would give
up some control of the story and let the players create a little more of
it--in other areas as well as in this one.
Ah, you are an old UO or EQ PvP player (or even older Meridian 59). The
problem with this is, it is virutally impossible to track down people. If
you can do a /who <name> and find out where they are then that is fine. If
people can disapear (UO had no /who, EQ /anon hid your zone etc) it is
worthless. Players "policing" have to be lucky to come upon the people you
are hunting to "punish." A free for all PvP server would be interesting, but
would quickly become the least populated server (see DAOC), though it would
start off as the most populated. The whole point of what you are saying is
there needs to be some kind of punishment for being a dick, DHK was the
suggestion within the current system. Why, because there will always be
bullies when there are no consequences to doing something.

Would you play a system where you would be "lowered" to the level of the
person you are fighting when you attacked them? No? Why not? Most of the
gankers would say no, they get their jollies because they feel supperior, I
would say great bring it on. (Course I have no idea how to implement this
system, just picking a very hard to implement idea with no reguards to it
being doable :) )
mikel
2005-08-17 02:16:43 UTC
Permalink
Post by Lorad
Post by mikel
I entirely agree. If anything, I would prefer fewer rules rather than
more. For example, the rules prevent me from attacking members of my own
faction, and I don't like that. The rules also attempt to prevent me from
talking to the opposing faction. As I've posted before, I don't like it
that the game rules attempt to restrict who I'm allowed to regard as
friend and who as foe.
If players want to reward good behavior and punish bad behavior, then they
should do that. I'm all in favor of vigilantism in the game, which
concerned players could use to create and enforce standards of honor.
Player-created standards are a great thing. But in order for that to work,
you have to be able to talk to others, and attack them when they don't
cooperate. Under the current rules you can talk to people you can't
attack, and attack people you can't talk to.
It seems to me that many of the rules are designed to enable Blizzard to
keep control of the story of the game. Although I understand why their
creative people would want to do that, I often wish that they would give
up some control of the story and let the players create a little more of
it--in other areas as well as in this one.
Ah, you are an old UO or EQ PvP player (or even older Meridian 59).
Nope. Never played a MMORPG before WoW.


The
Post by Lorad
problem with this is, it is virutally impossible to track down people.
Yes, that is a problem.


If
Post by Lorad
you can do a /who <name> and find out where they are then that is fine. If
people can disapear (UO had no /who, EQ /anon hid your zone etc) it is
worthless. Players "policing" have to be lucky to come upon the people you
are hunting to "punish."
That is true in WoW as well, because "/who" doesn't work on the opposing
faction. Even if it did, it doesn't give you enough information to
actually find them (and there are of course good reasons for that, too).
If it did give you that information, the other problems are still there:
you can either talk to someone (because he is of your faction) or attack
him (because he is of the opposing faction) but not both.

A free for all PvP server would be interesting, but
Post by Lorad
would quickly become the least populated server (see DAOC), though it would
start off as the most populated. The whole point of what you are saying is
there needs to be some kind of punishment for being a dick, DHK was the
suggestion within the current system. Why, because there will always be
bullies when there are no consequences to doing something.
The point I am making is that the current rules prevent players from
creating such consequences. I'd like them to allow us to do that.
Christian Stauffer
2005-08-12 09:14:03 UTC
Permalink
Post by chocolatemalt
My feelings exactly. Currently anyone lvl < 47 is shown as grey to a
lvl 60 -- I think it would be reasonable to make everyone lvl 40-47
normal "grey" to a lvl 60, just as it is today (or more generally,
anyone 13-20 lvls below you) and this means no HK or DHK. Anyone more
than 20 lvls below you could be represented as a darker shade of grey,
and have an accelerating DHK associated... a lvl 60 killing a lvl 39
would get 10 a cont pt penalty, a lvl 30 would be 100, lvl 20 would be
200, etc... the numbers might need tweaking, but I think the concept is
solid.
One word: Raids.
Babe wrote DHKs would be abused, and believe me: He's right.
I HATE it to get killed in a fight where I have no chance, but
the software can't tell when this is the case and when not.
Post by chocolatemalt
The current system doesn't encourage "sport", just rotten behavior.
Implement DHKs, and you will see level 60s running from a zerg of
lower levels.
Post by chocolatemalt
I
suspect Blizzard was worried about exploits and mechanics, and if they
get that ironed out then we will indeed see a discouragement of
hypogonadism in uber players.
Good luck. I thought a lot how algorithms should look like that figure
out when a fight between a level 60 and a level 30 is fair game and
when it should be punished, and I haven't found an answer yet.

Chris
--
[WoW] Wildcard - Treehugging Tauren (60) on EN Sunstrider [PvP]
Lonewalker - Striding Tauren (15) on EN Sunstrider [PvP]
Jazrah - Brutal Troll (16) on EN Sunstrider [PvP]
Jivarr - Charming Troll (12) on EN Sunstrider [PvP]
Babe Bridou
2005-08-12 09:29:47 UTC
Permalink
Post by Christian Stauffer
Post by chocolatemalt
My feelings exactly. Currently anyone lvl < 47 is shown as grey to a
lvl 60 -- I think it would be reasonable to make everyone lvl 40-47
normal "grey" to a lvl 60, just as it is today (or more generally,
anyone 13-20 lvls below you) and this means no HK or DHK. Anyone more
than 20 lvls below you could be represented as a darker shade of grey,
and have an accelerating DHK associated... a lvl 60 killing a lvl 39
would get 10 a cont pt penalty, a lvl 30 would be 100, lvl 20 would be
200, etc... the numbers might need tweaking, but I think the concept is
solid.
One word: Raids.
Babe wrote DHKs would be abused, and believe me: He's right.
I HATE it to get killed in a fight where I have no chance, but
the software can't tell when this is the case and when not.
Post by chocolatemalt
The current system doesn't encourage "sport", just rotten behavior.
Implement DHKs, and you will see level 60s running from a zerg of
lower levels.
Post by chocolatemalt
I
suspect Blizzard was worried about exploits and mechanics, and if they
get that ironed out then we will indeed see a discouragement of
hypogonadism in uber players.
Good luck. I thought a lot how algorithms should look like that figure
out when a fight between a level 60 and a level 30 is fair game and
when it should be punished, and I haven't found an answer yet.
Chris
Moreover pit a lone level 60 warrior in front of 50 level 20s and see
who wins in the end.

No way the 60 should get any dishonourable kills there. He should be a
hero for surviving.

Considering a single level 60 has little to no chance against 5 level
40s, again, I'm strongly opposed to DHK mechanisms in PVP.
chocolatemalt
2005-08-12 18:11:58 UTC
Permalink
Post by Christian Stauffer
Post by chocolatemalt
My feelings exactly. Currently anyone lvl < 47 is shown as grey to a
lvl 60 -- I think it would be reasonable to make everyone lvl 40-47
normal "grey" to a lvl 60, just as it is today (or more generally,
anyone 13-20 lvls below you) and this means no HK or DHK. Anyone more
than 20 lvls below you could be represented as a darker shade of grey,
and have an accelerating DHK associated... a lvl 60 killing a lvl 39
would get 10 a cont pt penalty, a lvl 30 would be 100, lvl 20 would be
200, etc... the numbers might need tweaking, but I think the concept is
solid.
One word: Raids.
Babe wrote DHKs would be abused, and believe me: He's right.
I HATE it to get killed in a fight where I have no chance, but
the software can't tell when this is the case and when not.
Post by chocolatemalt
The current system doesn't encourage "sport", just rotten behavior.
Implement DHKs, and you will see level 60s running from a zerg of
lower levels.
Zergs already happen, what's new? 30 Alliance lvl 40-60 descend on XR
because they're frustrated at WSG wait times, and stomp the center of
the village. The only solution is to get a mob of people from Org to
come help, and then the fight gets interesting.

If lower levels are brave enough to attack a lvl 60, let them try (and
win if they have enough). It already happens with zergs of lvl 60's.
The zerg will have to deal with the response (if any).
Post by Christian Stauffer
Post by chocolatemalt
I
suspect Blizzard was worried about exploits and mechanics, and if they
get that ironed out then we will indeed see a discouragement of
hypogonadism in uber players.
Good luck. I thought a lot how algorithms should look like that figure
out when a fight between a level 60 and a level 30 is fair game and
when it should be punished, and I haven't found an answer yet.
On PVE servers there is already a "flag" mechanism with a 5-minute
timeout that affects any neutral players than attack a pvp-enabled
player (or NPC for that matter). For the DHK issue, give lower level
chars another flag for DHK negation... you attack an uber player, your
DHK to uber players is no longer in effect until that flag times out. I
would say the timeout should be 30 minutes or so, to give the
unter-players real pause before deciding to zerg the uber players.
--
Eonar: Hemophage (60), Human warrior Purge (60), Undead mage
Dagobert (34), Human mage Vaik (12), Night Elf rogue
Christian Stauffer
2005-08-15 09:59:14 UTC
Permalink
Post by chocolatemalt
Zergs already happen, what's new? 30 Alliance lvl 40-60 descend on XR
because they're frustrated at WSG wait times, and stomp the center of
the village. The only solution is to get a mob of people from Org to
come help, and then the fight gets interesting.
If lower levels are brave enough to attack a lvl 60, let them try (and
win if they have enough).
Sure, I have no problems with this. But I'm afraid some people would
have problems when they get DHK by fighting back an attacking zerg
of low levels. And that's what you're suggesting.

Chris
--
[WoW] Wildcard - Treehugging Tauren (60) on EN Sunstrider [PvP]
Lonewalker - Striding Tauren (15) on EN Sunstrider [PvP]
Jazrah - Brutal Troll (16) on EN Sunstrider [PvP]
Jivarr - Charming Troll (12) on EN Sunstrider [PvP]
mikel
2005-08-10 18:55:23 UTC
Permalink
[snip]
Post by Babe Bridou
Post by hans escher
Being in a group of 2 is probably optimal most of the time (a feeling of
being together and still some thrill)
Two people in Stranglethorn is already a shield. Only the
stronger/bolder/unaware players will attack you. Any group in
Stranglethorn Vale is called a Ganksquad. Even if it's only a PVE
group. Because questing grounds are common in STV. And when you go
somewhere (basilisks & raptor, for example), you have to kill the
opposite faction to be able to kill raptors and basilisks.
And inevitably, Ganksquad lead to counterganksquad, which leads to
heavy ganksquad, which leads to Gankraid, which leads to the
eradication of all reds in Booty Bay from a side, then from the other,
until all settles in the Gurubashi Arena to get the chest, and after a
good night of pleasant killing and dieing, you hearthstone to
Orgrimmar, watch your Exp bar, and cry :D
Too true. :-)

I just wanted to interject that for the first time I am leveling up a
priest beyond single digits, and finding it to be way more fun than I
expected. I know that during some conversations a little while back,
about the mage leveling project, you had warned me that lower levels as
a priest were boring solo, but I am not finding them so. I don't know
why--perhaps it's the experience of leveling a few mages--but I'm
finding it very easy and a lot of fun.

A group of eight of us recently decided to all create new characters on
Ursin, which is a fairly new PVP server. For some in the group it's the
first PVP server; for me it's just a chance to experience a brand new
environment with a bunch of good friends. My "senior" character on Ursin
is Crawley, an Undead priest. He is just 16 now.

At 15 I took him down to Camp Taurajo to test him out against the
Bristlebacks down there. I've used them as staple grinding for several
characters, and I thought 15 was a bit low (you need to kill 16, 17, 18,
and the occasional 19), but I wanted to test him out in a known location.

What a surprise! Crawley had no trouble with 16s, 17s, or 18s, and was
able to survive several fights with multiple adds, or with 19s. I'm
finding it easier to grind there with a priest than it was with an
equal-level mage, even though I had lots of experience with a mage. The
mobs don't die as fast, but Crawley has ground a whole level without
dying at all, and without sitting down to drink more than three or four
times the whole level.

Soloing a priest is just way easier and more fun than I expected. And
it's almost like playing two totally different characters in one,
because the experience of playing a priest in a group is so different
from playing one solo.
Babe Bridou
2005-08-11 07:11:40 UTC
Permalink
Post by mikel
I just wanted to interject that for the first time I am leveling up a
priest beyond single digits, and finding it to be way more fun than I
expected. I know that during some conversations a little while back,
about the mage leveling project, you had warned me that lower levels as
a priest were boring solo, but I am not finding them so. I don't know
why--perhaps it's the experience of leveling a few mages--but I'm
finding it very easy and a lot of fun.
A group of eight of us recently decided to all create new characters on
Ursin, which is a fairly new PVP server. For some in the group it's the
first PVP server; for me it's just a chance to experience a brand new
environment with a bunch of good friends. My "senior" character on Ursin
is Crawley, an Undead priest. He is just 16 now.
At 15 I took him down to Camp Taurajo to test him out against the
Bristlebacks down there. I've used them as staple grinding for several
characters, and I thought 15 was a bit low (you need to kill 16, 17, 18,
and the occasional 19), but I wanted to test him out in a known location.
What a surprise! Crawley had no trouble with 16s, 17s, or 18s, and was
able to survive several fights with multiple adds, or with 19s. I'm
finding it easier to grind there with a priest than it was with an
equal-level mage, even though I had lots of experience with a mage. The
mobs don't die as fast, but Crawley has ground a whole level without
dying at all, and without sitting down to drink more than three or four
times the whole level.
Soloing a priest is just way easier and more fun than I expected. And
it's almost like playing two totally different characters in one,
because the experience of playing a priest in a group is so different
from playing one solo.
Priests are really, really consistent soloists once you get to level 15
or so. From then on, you have good firepower, enough to handle most
mobs, and if you go the "fast" shadow way, you can say bye to downtime
at level 15 (spirit tap), all the way to level 60.

Until level 10 I had troubles. Damage was low, downtime was immense by
my standards - before starting my priest I had a hunter to level 25 and
an enhancement shaman to level 38. After that, I decided to go holy
right away, giving myself a consistent disadvantage (less damage AND
more downtime) for solo gaming.

There are probably only two priests that levelled to 60 the "hard" way
(troll holy priest) on my server, and between the two, I'm the only one
to still have a heal [rank 2] hotkey, go figure ;)
mikel
2005-08-11 19:47:14 UTC
Permalink
Post by Babe Bridou
Post by mikel
I just wanted to interject that for the first time I am leveling up a
priest beyond single digits, and finding it to be way more fun than I
expected. I know that during some conversations a little while back,
about the mage leveling project, you had warned me that lower levels
as a priest were boring solo, but I am not finding them so. I don't
know why--perhaps it's the experience of leveling a few mages--but I'm
finding it very easy and a lot of fun.
A group of eight of us recently decided to all create new characters
on Ursin, which is a fairly new PVP server. For some in the group it's
the first PVP server; for me it's just a chance to experience a brand
new environment with a bunch of good friends. My "senior" character on
Ursin is Crawley, an Undead priest. He is just 16 now.
At 15 I took him down to Camp Taurajo to test him out against the
Bristlebacks down there. I've used them as staple grinding for several
characters, and I thought 15 was a bit low (you need to kill 16, 17,
18, and the occasional 19), but I wanted to test him out in a known
location.
What a surprise! Crawley had no trouble with 16s, 17s, or 18s, and was
able to survive several fights with multiple adds, or with 19s. I'm
finding it easier to grind there with a priest than it was with an
equal-level mage, even though I had lots of experience with a mage.
The mobs don't die as fast, but Crawley has ground a whole level
without dying at all, and without sitting down to drink more than
three or four times the whole level.
Soloing a priest is just way easier and more fun than I expected. And
it's almost like playing two totally different characters in one,
because the experience of playing a priest in a group is so different
from playing one solo.
Priests are really, really consistent soloists once you get to level 15
or so. From then on, you have good firepower, enough to handle most
mobs, and if you go the "fast" shadow way, you can say bye to downtime
at level 15 (spirit tap), all the way to level 60.
Thanks for the tip; I had grabbed Blackout, because my career as a Fire
Mage made me love stuns. Now I have a point in Spirit Tap.
Post by Babe Bridou
Until level 10 I had troubles. Damage was low, downtime was immense by
my standards - before starting my priest I had a hunter to level 25 and
an enhancement shaman to level 38. After that, I decided to go holy
right away, giving myself a consistent disadvantage (less damage AND
more downtime) for solo gaming.
Well, I gotta say that my Enhancement Shaman is the king of leveling
among my characters, even better than my rogues. So if your experience
was similar, then almost anything is going to seem worse by comparison. :-)
Post by Babe Bridou
There are probably only two priests that levelled to 60 the "hard" way
(troll holy priest) on my server, and between the two, I'm the only one
to still have a heal [rank 2] hotkey, go figure ;)
FunkyM
2005-08-10 22:56:00 UTC
Permalink
Post by Taipan
OK, i have a 60 hunter, 60 priest and various level 20 to 40 alts on Arathor
(all alliance), a PVE server and I'm a bit bored.
So I started on a PVP server with some friends on the horde side (Al'Akir)
as a Shaman (ok, considered by many as the 'easy' option but it's the only
class I've yet to really play) and up to level 20, absolutely no problem.
However, i did my first few quests in contested areas (running to Tarren
Mill for totem quest and then a few quests in Ashenvale) and I was ganked 4
times straight by level 60 chars (2 rogues, a mage and a druid). Now, don't
get me wrong - I'm not crying about it, I knew this was likely to happen
even before starting on a pvp server - but what I want to know is just how
hard is levelling on a PVP server in these contested areas compared to
levelling on a pve server? Am I likely to be spend more time walking back
from graveyards than actually trying to level or are there periods when you
can actually do the quests without fear of being 1-shot by a passing
alliance?
Just started playing a few weeks ago on a PvP server with some friends
and
Tauren Mill is often a war zone (last week it seemed like there was an
Alliance raid every night) but a lot of times it's pretty easy to quest
in Ashenvale or Stonetalon. Sometimes there's Alliance camping at spots
they know they'll find lower Horde to gank, but most of the time you
can
go run all over without running into a single Ally.

Actually a lot of the time it seems like really high level players are
the ones who live and let live, it's people at or just above your level
who're most likely to gank on sight.

peep peep!
Li Sun
2015-07-13 08:25:23 UTC
Permalink
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