Post by Christian StaufferPost by yozikTo get to the 3rd tier, is it better to put points into Feral Agression
vs. Feral Instinct?
Feral Agression: Increases the damage reduction of your demoralising roar
Feral Instinct: Increases Threat generated in bear form by 15% (5/5) and
decreases the chance enemy spot you when stealthed
Demo roar is a nice tool to grab initial aggro, and whener I have spare
points I put them in FA. The damage reduction is a nice goodie, but it
doesn't make a difference that's high enough to justify skipping 15%
more threat overall.
You got spare points: Why not putting them in FA? You have to pick
between FA and the 15% more threat of FI? Don't even think about putting
a point in FA.
Post by yozikFerocity is a no-brainer, IMO.
It reduces all your important cat and bear form abilities rage/energy
costs, I'd consider this the most important talent in the feral tree.
Post by yozikAgression - 130 AP
debuff (at 52) becomes 182, good for saving your butt in tough
situations.
It will never save your butt. It makes only sense in a party (or even
more in a raid) where you can debuff everyone around you (it's real
AoE, it affects everyone in range). Demo roar IS a nice tool, but
raising it from -130AP to -182AP is no reason for spending 5 talent
points as long as you can use the somewhere else.
Post by yozikBut with 15% more treat, tanking would be somewhat easier.
Yep.
Post by yozikWould increased Demo Roar build more aggro?
It will definitely not even be close to those 15% (for everything
you do in bear form).
Post by yozikI think Thick Hide is questionnable - we get enough armor at the end of
the game anyway.
I got 1 point in TH, basically because there was nothing else left where
I could have put it.
Yes, we do have enough armor in the end, the problem is that armor is our
only way of damage mitigation: No block, no parry, no defense skill (hard
to come by).
I didn't consider it worth spending otherwise needed talent points,
though.
Sharpened claws + primal fury = A lot more rage (= more damage and more
threat). That's the only tip I can give you :-)
Chris
Agreed. Basically, both talents are fairly equal(ly useless) for pvp, as
most rogues will see you before you see them anyway (they all have
maxed their talent), while the AP reduction is not good enough to save
your ass in pvp. Therefore, looking at PvE:
Feral aggression will give you a bigger demo roar, and therefore two
things: less dmg taken and a little more aggro. This means that the
healer will have less dmg to heal, but could well aggro the mobs while
doing so. On the other hand, Feral instinct will give you a (huge) 15%
extra aggro on each mob you pull. This means that you will take more
damage, but you will also: (a) Generate more rage for swipes - ie more
aggro and (b) not lose aggro easily. When tanking , I would personally
prefer the healer to have more dmg to heal than to have aggro, and I am
sure most people will agree.
As for thick hide, only put points in it if you have nowhere else to put
them, but with a standard 0/30/21 build there are always better options.