Catriona R
2014-11-28 09:57:48 UTC
A bit underwhelming, tbh, sadly it's as I expected from beta reports.
Probably suits people with other playstyles, but I have to admit I'm
bored, which has never happened me this early in an expansion. Feels
like everything is either gated behind cds, or else is long mindless
grinds. Now I don't always mind grinding, else I wouldn't have so many
exalted reputations, but it feels like there's just too much of that.
I've been trying to work out why it feels so flat and I think it's the
lack of story/purpose, tbh - there's so much interesting stuff while
levelling, that I want to learn more about these places/peoples, and I
just don't. The one daily: kill stuff here, gives absolutely no
background to the enemy of the day, or why we want to attack them in
particular. The factions just have no engagement; in MoP, many of the
factions had a storyline that actually progressed as you went along
(Dominance Offensive/Operation Shieldwall was the highlight, Isle of
Thunder and Tillers were also very engaging), whereas now, it's just,
grind mobs, if you accidentally hit upon ones that give rep (having
been given no direction at all by any faction NPCs), then grind those.
Oh and if you want to see a garrison invasion, enjoy grinding mobs
which give you no rep, and no benefit at all to grinding them other
than the remote chance of an invasion.
I'm just disappointed really, MoP was perfect for my preferences in
the game, and I'd hoped that given the amazing setting, WoD would
follow on from that in a positive manner. Levelling was fantastic, but
it just feels like they stopped at that point and said "that'll do, no
need for anything at 100". Well sure, there's no need for it for some
types of player (I guess Lewis for example has no problems with this
as he's often said he doesn't care for the story!), but for me
personally, it feels very disappointing. I hope 6.1 and Tanaan Jungle
come sooner rather than later, hopefully that'll suit me better.
Probably suits people with other playstyles, but I have to admit I'm
bored, which has never happened me this early in an expansion. Feels
like everything is either gated behind cds, or else is long mindless
grinds. Now I don't always mind grinding, else I wouldn't have so many
exalted reputations, but it feels like there's just too much of that.
I've been trying to work out why it feels so flat and I think it's the
lack of story/purpose, tbh - there's so much interesting stuff while
levelling, that I want to learn more about these places/peoples, and I
just don't. The one daily: kill stuff here, gives absolutely no
background to the enemy of the day, or why we want to attack them in
particular. The factions just have no engagement; in MoP, many of the
factions had a storyline that actually progressed as you went along
(Dominance Offensive/Operation Shieldwall was the highlight, Isle of
Thunder and Tillers were also very engaging), whereas now, it's just,
grind mobs, if you accidentally hit upon ones that give rep (having
been given no direction at all by any faction NPCs), then grind those.
Oh and if you want to see a garrison invasion, enjoy grinding mobs
which give you no rep, and no benefit at all to grinding them other
than the remote chance of an invasion.
I'm just disappointed really, MoP was perfect for my preferences in
the game, and I'd hoped that given the amazing setting, WoD would
follow on from that in a positive manner. Levelling was fantastic, but
it just feels like they stopped at that point and said "that'll do, no
need for anything at 100". Well sure, there's no need for it for some
types of player (I guess Lewis for example has no problems with this
as he's often said he doesn't care for the story!), but for me
personally, it feels very disappointing. I hope 6.1 and Tanaan Jungle
come sooner rather than later, hopefully that'll suit me better.