Doppleganger ytrede sig i
Post by DopplegangerPost by KareenaPost by Ville-Matti KiiliFew weeks ago I created a new character, a night-elf rogue. It has been
the funniest character I've played so far. The professions are skinning
and mining, because I wanted to maximize the income and crafting
professions seem to be just expensive hobbies. However, yesterday I did
the poison quest and got a recipe for thistle tea. Thistle tea is very
nice, but swiftthistle is expensive in AH, so it would be better to
collect it myself. Now I'm tempted to switch from mining to herbalism.
Is there any other reason for a rogue to have a herbalism as a profession?
From what I know, a herbalist rogue can make his own poisons througout
the game, obviously a money saving tactic. There are other useful
potions that give +armour, +agility, +spped (good for pvp) and more.
Also, it can be a nice money maker if you get the right recipes such as
Greater Fire Resistance Potion.
Rogues buy the mats for poisons from shady dealers, not picked from
herbalism, so there's no money savings from it.
The obvious benefits are swiftthistle and fadeleaf, two mats needed by
rogues (and if you're a rogue and don't use either, start NOW)
The other benefit is money, from selling herbs, or having an alt or
friend make potions from the herbs.
Rogues are great for any gathering profession, as they can stealth into
places others have to fight to get to, so you have better odds of
getting the rarer and harder to get stuff.
Yeah, it's quite common for rogues to solo instances for mines or herbs,
where other classes need a full party or even a raid to get just a few
steps from the entrence.
My experience tells me that Herbalism and Alchemy are the best
moneymakers, and you don't even have to get the rare recepies, because
herbs sell well and a lot of common potions do too.
Post by DopplegangerI've done both herbalsim and mining on my 60 rogue, herbalism by far
made the most money, consistently. Mining not so much, as you need to
mine a lot of ore to make any kind of huge profit, and arcane crystals
rare and you're fighting professional farmers for the nodes. In 4 months
of mining, I've found 3 crystals, and farmed a LOT of nodes. Mining to
me only makes sense if you pair it with blacksmithing, or have a lot of
time to seek out and camp the rich thorium nodes for ore and arcane
crystals, or have a lot of time to grind nodes everywhere for the lesser
gemstones and ores.
Mining goes well with both Blacksmithing and Engeneering (the latter is
pretty good for Paladins, to make them have ranged attacks).
Post by DopplegangerOr, if you want to work on Thorium Brotherhood rep. I would'nt bother,
unless you want the patterns.
Once I get my darkmoon faire trinket with dense grinding stones, I'm
switching to herbalism/skinning for pure profit from farming, until the
expansion, when I'll look at jewelcrafting.
I'm having Mining and Skinning at my Druid for the same reason - I don't
like pure melee classes, but since a feral Druid is just as good at
stealthing to the hard to get to nodes, it seemed to be the choice, so I
could be ready with a char for Jewelcrafting.
I'm also saving all gems, because I believe they will be used for the
lower skill levels of Jewelcrafting, thus they'll become a big
moneymaker in the first time after the expansion launches (we will know
more when the expansion goes into beta-testing).
--
Allan Stig Kiilerich Frederiksen
"When you try to change a mans paradigm, you must keep in mind that he
can hear you only through the filter of the paradigm he holds."
-Myron Tribus