Discussion:
fun and very fast uldaman run
(too old to reply)
Peter T.
2014-02-24 16:53:32 UTC
Permalink
Pugged uldaman on my rogue last night. A shammy healer and monk tank -
both level 39 like me - from the same guild on another realm joined.

The monk pulled *everything!* in sight in one long neverending run from
start to the last boss! When he finally stopped I guess +100 mobs and
3-4 bosses were beating him up. I was watching his health bar while he
pulled and he never got below 90-95% health. And the mobs? They died
in less than 15-20 secs just like it was an ordinary boss fight. I
aoe'd like hell thanks to my flurry blades and did maybe 50% more dps
than usual. Recount didnt tell me anything unusual about the monk's dps
and the shammy healer just healed him up now and then. So a very pewpew
instance.
Three dps'es incl me were trying to hang on his tail trying to do just a
little damage while the monk and shaman were maybe 20-30 yards in front
of us. That dps wasnt really necessary. :)
But. It was the fastest uldaman run in my life. I wish I'd recorded it
for youtube. Really crazy.

But how the **** was that possible?
--
Peter T.

<https://elite.frontier.co.uk/>
p***@gmail.com
2014-02-24 16:58:14 UTC
Permalink
Post by Peter T.
Pugged uldaman on my rogue last night. A shammy healer and monk tank -
both level 39 like me - from the same guild on another realm joined.
The monk pulled *everything!* in sight in one long neverending run from
start to the last boss! When he finally stopped I guess +100 mobs and
3-4 bosses were beating him up. I was watching his health bar while he
pulled and he never got below 90-95% health. And the mobs? They died
in less than 15-20 secs just like it was an ordinary boss fight. I
aoe'd like hell thanks to my flurry blades and did maybe 50% more dps
than usual. Recount didnt tell me anything unusual about the monk's dps
and the shammy healer just healed him up now and then. So a very pewpew
instance.
Three dps'es incl me were trying to hang on his tail trying to do just a
little damage while the monk and shaman were maybe 20-30 yards in front
of us. That dps wasnt really necessary. :)
But. It was the fastest uldaman run in my life. I wish I'd recorded it
for youtube. Really crazy.
But how the **** was that possible?
Can't speak about the specifics, but when you're way over level, things get
strange - Back before Cata, I used to see how fast I could solo Deadmines,
killing every boss and leaving the instance, but not looting, using my lvl 80
pally (in crappy ret gear).

I got it down to 3 minutes, 40 seconds. My first run (at the appropriate level)
in a group of 5 probably took around 2 hours.

pt
Peter T.
2014-02-24 20:14:24 UTC
Permalink
Post by p***@gmail.com
Post by Peter T.
But how the **** was that possible?
Can't speak about the specifics, but when you're way over level, things get
strange
But we were lvl 37-39 in a 37-40 instance. ^^
--
Peter T.

<https://elite.frontier.co.uk/>
unknown
2014-02-24 21:14:45 UTC
Permalink
Post by Peter T.
Pugged uldaman on my rogue last night. A shammy healer and monk tank -
both level 39 like me - from the same guild on another realm joined.
The monk pulled *everything!* in sight in one long neverending run from
start to the last boss! When he finally stopped I guess +100 mobs and
3-4 bosses were beating him up. I was watching his health bar while he
pulled and he never got below 90-95% health. And the mobs? They died
in less than 15-20 secs just like it was an ordinary boss fight. I
aoe'd like hell thanks to my flurry blades and did maybe 50% more dps
than usual. Recount didnt tell me anything unusual about the monk's dps
and the shammy healer just healed him up now and then. So a very pewpew
instance.
Three dps'es incl me were trying to hang on his tail trying to do just a
little damage while the monk and shaman were maybe 20-30 yards in front
of us. That dps wasnt really necessary. :)
But. It was the fastest uldaman run in my life. I wish I'd recorded it
for youtube. Really crazy.
But how the **** was that possible?
When doubt remains invert the question and sometimes the answer becomes
simpler.
For the dps on the tank it -should- have died and taken longer to kill
the npcs.
Not how did they do it but why weren't the npcs stopping/destroying them?
Or just ask them rather than wonder.


It happened, and they knew where to go and what to do
so likely that have done it a few times and knew how far the push could
go to the max of :

gear, always gear
high level proc effects/enchants
vent communication, no waiting for healer to notice, single tasking healer
unbalanced instances, nerfs

None of which is much use , armwaving , angels on pins.
Oh, maybe they were gods? :-)
Lewis
2014-02-24 22:18:52 UTC
Permalink
Post by Peter T.
Pugged uldaman on my rogue last night. A shammy healer and monk tank -
both level 39 like me - from the same guild on another realm joined.
The monk pulled *everything!* in sight in one long neverending run from
start to the last boss! When he finally stopped I guess +100 mobs and
3-4 bosses were beating him up. I was watching his health bar while he
pulled and he never got below 90-95% health. And the mobs? They died
in less than 15-20 secs just like it was an ordinary boss fight. I
aoe'd like hell thanks to my flurry blades and did maybe 50% more dps
than usual. Recount didnt tell me anything unusual about the monk's dps
and the shammy healer just healed him up now and then. So a very pewpew
instance.
Three dps'es incl me were trying to hang on his tail trying to do just a
little damage while the monk and shaman were maybe 20-30 yards in front
of us. That dps wasnt really necessary. :)
But. It was the fastest uldaman run in my life. I wish I'd recorded it
for youtube. Really crazy.
But how the **** was that possible?
Older instances are simply not tuned for the new talent/skill system. At
all. It's always been true that the game starts at $MAX_LEVEL, but it is
even more true now.
--
"Remember -- that which does not kill us can only make us stronger."
"And that which *does* kill us leaves us *dead*!"
unknown
2014-02-25 00:20:10 UTC
Permalink
Post by Lewis
Post by Peter T.
But how the **** was that possible?
Older instances are simply not tuned for the new talent/skill system. At
all. It's always been true that the game starts at $MAX_LEVEL, but it is
even more true now.
Think thats a tautology. People who play max level regularly claim max
level is the best.

I don't think people at $MAX_LEVEL with $BIS in every slot have more
fun/distraction/entertainment per hour than someone in the starter area
for the first time.
Why do engame players keep looking forward to the next new thing?

The game is when you do what you want, whatever that is.
Don't get me wrong, it certainly scratches a lot of itches regularly
for a lot of people. But the instant it becomes 'I have to' 'I need to'
rather than 'I want to' it is more unpaid work than play or game.

Of the total number who have ever played wow , or the total who have
gotten to engame how many keep playing endgame, 8-12, 3 nights a week.
Why is wow 10 million and not a billion regular subscribers?

Or I could be a looser noob :-)
Lewis
2014-02-25 07:15:14 UTC
Permalink
Post by unknown
Post by Lewis
Post by Peter T.
But how the **** was that possible?
Older instances are simply not tuned for the new talent/skill system. At
all. It's always been true that the game starts at $MAX_LEVEL, but it is
even more true now.
Think thats a tautology. People who play max level regularly claim max
level is the best.
That's not what I said.
Post by unknown
I don't think people at $MAX_LEVEL with $BIS in every slot have more
fun/distraction/entertainment per hour than someone in the starter area
for the first time.
That's also not what I said.
Post by unknown
The game is when you do what you want, whatever that is.
The game mechanics are tuned for the top bracket, that's just a fact.
The older instances have not been retuned for the new skill trees, the
new gear setup, or even the new scaling.

If you are running a level 80 or under instance it hasn't been touched
for two expansions, and your character is entirely different, and much
much stronger.
--
What are you, Ghouls? There are no dead students here. This week.
unknown
2014-02-25 21:08:16 UTC
Permalink
Post by Lewis
Post by unknown
Post by Lewis
Post by Peter T.
But how the **** was that possible?
Older instances are simply not tuned for the new talent/skill system. At
all. It's always been true that the game starts at $MAX_LEVEL, but it is
even more true now.
Think thats a tautology. People who play max level regularly claim max
level is the best.
That's not what I said.
Post by unknown
I don't think people at $MAX_LEVEL with $BIS in every slot have more
fun/distraction/entertainment per hour than someone in the starter area
for the first time.
That's also not what I said.
Yeah , true . I just got back after two hours on the road in gridlock.
I read things into what you said , a lot.
Blame it on roadrage, ptsd, stupidity. :-(

My apologies.
Post by Lewis
Post by unknown
The game is when you do what you want, whatever that is.
The game mechanics are tuned for the top bracket, that's just a fact.
The older instances have not been retuned for the new skill trees, the
new gear setup, or even the new scaling.
If you are running a level 80 or under instance it hasn't been touched
for two expansions, and your character is entirely different, and much
much stronger.
Fvert
2014-02-26 14:13:07 UTC
Permalink
Post by Lewis
The game mechanics are tuned for the top bracket, that's just a fact.
The older instances have not been retuned for the new skill trees, the
new gear setup, or even the new scaling.
If you are running a level 80 or under instance it hasn't been touched
for two expansions, and your character is entirely different, and much
much stronger.
Didn't they say something in the last Blizzcon that all the older
instances would be reworked to scale with the party in them?

If so, not sure how I feel about that. I have a slew of older dungeons I
want to run on my main lvl 90 hunter for the achievement and to see the
content. I am kind of meh about experiencing them as the challenge
intended. I guess they want to give more options to end game players but
the idea of queuing still again doesn't really appeal to me.


Brian
Catriona R
2014-02-26 15:53:45 UTC
Permalink
Post by Fvert
Didn't they say something in the last Blizzcon that all the older
instances would be reworked to scale with the party in them?
Don't think so - I imagine if they ever did anything like that, it'd
be an optional toggle - too many of us are used to soloing them now.
Post by Fvert
If so, not sure how I feel about that. I have a slew of older dungeons I
want to run on my main lvl 90 hunter for the achievement and to see the
content. I am kind of meh about experiencing them as the challenge
intended. I guess they want to give more options to end game players but
the idea of queuing still again doesn't really appeal to me.
Same, I like soloing stuff and I doubt they'd mess with that - they
always made it clear that the item squish won't affect us soloing old
content, anyway, so I assume the same would go for any possibility of
scaling dungeons. Should be easy enough to stick a toggle option on it
so you can choose to either be appropriate lvl or to overpower it
massively :-)
Peter T.
2014-02-25 10:41:36 UTC
Permalink
Post by Lewis
Post by Peter T.
But how the **** was that possible?
Older instances are simply not tuned for the new talent/skill system. At
all. It's always been true that the game starts at $MAX_LEVEL, but it is
even more true now.
True. But still. This was just crazy. He pulled the whole dungeon and
was never below 90% health. I wonder what abilities the monk used at
this huge pull. :)
--
Peter T.

<https://elite.frontier.co.uk/>
Lewis
2014-02-25 19:55:45 UTC
Permalink
Post by Peter T.
Post by Lewis
Post by Peter T.
But how the **** was that possible?
Older instances are simply not tuned for the new talent/skill system. At
all. It's always been true that the game starts at $MAX_LEVEL, but it is
even more true now.
True. But still. This was just crazy. He pulled the whole dungeon and
was never below 90% health. I wonder what abilities the monk used at
this huge pull. :)
Something very much like that happened when I was in BRD. I was tanking
and I pulled that big room just passed the turnoff to the raid. The
entire room. More than 200 mobs. One of the DPS freaked and quit, so we
killed them all with 4.
--
'On whose authority?' demanded Wert. Trymon turned his grey eyes on him.
'Mine. I need no other.' --The Light Fantastic
Peter T.
2014-02-25 20:27:13 UTC
Permalink
Post by Lewis
Post by Peter T.
Post by Lewis
Post by Peter T.
But how the **** was that possible?
Older instances are simply not tuned for the new talent/skill system. At
all. It's always been true that the game starts at $MAX_LEVEL, but it is
even more true now.
True. But still. This was just crazy. He pulled the whole dungeon and
was never below 90% health. I wonder what abilities the monk used at
this huge pull. :)
Something very much like that happened when I was in BRD. I was tanking
and I pulled that big room just passed the turnoff to the raid. The
entire room. More than 200 mobs. One of the DPS freaked and quit, so we
killed them all with 4.
Respect. :)
--
Peter T.

<https://elite.frontier.co.uk/>
Lewis
2014-02-26 13:39:32 UTC
Permalink
Post by Peter T.
Post by Lewis
Post by Peter T.
Post by Lewis
Post by Peter T.
But how the **** was that possible?
Older instances are simply not tuned for the new talent/skill system. At
all. It's always been true that the game starts at $MAX_LEVEL, but it is
even more true now.
True. But still. This was just crazy. He pulled the whole dungeon and
was never below 90% health. I wonder what abilities the monk used at
this huge pull. :)
Something very much like that happened when I was in BRD. I was tanking
and I pulled that big room just passed the turnoff to the raid. The
entire room. More than 200 mobs. One of the DPS freaked and quit, so we
killed them all with 4.
Respect. :)
Meh, not really. It's jsut that the mechanics have changed so much that
the old content is trivial. I'm convinced that most of the 70 and under
instances could be two manned with the right classes.
--
It's like looking for the farmer's daughter in a haystack, and finding
the needle.
Catriona R
2014-02-26 16:02:54 UTC
Permalink
On Wed, 26 Feb 2014 13:39:32 +0000 (UTC), Lewis
Post by Lewis
Meh, not really. It's jsut that the mechanics have changed so much that
the old content is trivial. I'm convinced that most of the 70 and under
instances could be two manned with the right classes.
Back in Cata I effectively 2-manned heroic Nexus with two 80s, so even
before current day it could work - we were going for the guild
challenge achievement, and had 3 80s left between us, so had a shot
with one on follow. No healer either, btw, although hybridishness
helped, we were prot pally and feral druid! Granted we outgeared it,
but we weren't at uber high gear lvls, about 230 I think.

Since then we also 2-manned Deadmines at appropriate lvl, both 16-17 I
think, that was retri pally and disc priest (disc doesn't have
Atonement at that level; later on that mechanic makes tons of stuff
very duoable), haven't tried much else but I think I'd agree that most
instances would be duoable by now.

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