Discussion:
6.0.2 patchnotes
(too old to reply)
Catriona R
2014-10-14 02:53:47 UTC
Permalink
Too long to copy_paste the lot, see here for final patchnotes:

http://us.battle.net/wow/en/blog/15682579/the-iron-tide-602-patch-notes-10-13-2014
Character models for races from the original game Dwarf, Gnome, Human, Night Elf, Orc, Tauren, Troll, Undead, and Draenei have been overhauled with an increase to fidelity and texture resolution; while retaining the core look and feel of the originals.
Ehh... not so sure about the look and feel part. Some work
brilliantly, others not so much, I'm thinking there'll be a LOT of
complaints on the forums tbh. Thankfully most of my main characters I
like, but I'm still very upset about my human rogue...
Barber Shop now provides additional character facial-customization options.
This will at least mitigate the number of upset people, a very good
decision by Blizz, but it won't be enough to solve every problem
people will have with the new models.
The quest log has been integrated into the world map to make it easier to know where to go and what to do.
This drives me mad, as it's much less intuitive than the old one, in
my opinion - if you're in the wrong zone you have to press an extra
button to even see your quests for elsewhere. I've seen an addon which
restores the old style of log, hopefully that will work, as I really
dislike the new one - sure, it's cool as an option, but not as the
*only* option, IMO.
Toys awarded from quests will be automatically added to the Toy Box.
This appears retrospective, when I copied a character to the beta I
had a bunch of toys already learned from old quests :-) Love the
toybox, except for the fact that it'll be another collection I'll want
to try and complete :-P
Added a "Clean up Bags" button to automatically sort items in the character’s inventory, moving all empty slots to one area, and automatically sorting items to the correct bag. There’s also the option to ignore a bag from cleanup.
There's also an option to reverse the order items go into your bags,
as for no obvious reason, the default is now the opposite to how it's
been for the last 10 years... you can put it back the way it was in
interface options (well, maybe they changed it back to default to the
right way after the feedback on the forums, I just know when I first
went on beta it drove me mad as everything was landing in the wrong
bags)
Characters can now craft using the materials stored in both their Reagent Bank and Bank from anywhere.
This is awesome, but sandly crafting does not include
milling/prospecting, you still have to get everything out of your bank
for those.
from 10 seconds).
Silence is now available to Discipline and Shadow Priests.
Thank goodness! They only said it was an experiment when it first
happened, I guess if it made the patchnotes it really will happen! :-)
This at least slightly makes up for losing Renew and Shadow Word:
Death....
Void Tendrils’ Root effect now has a chance to break if the target takes sufficient damage.
A "chance" means if you barely tickle the mob the root breaks... it's
utterly useless compared with how it used to be. Kinda useful for
rooting an add you're not damaging, at least so long as you're Disc
(Atonement heals the roots, otherwise the mobs will just hack through
them in a few seconds and break it anyway), but I used to use it on
frogs on Timeless Isle to stop them dotting me up too much, no chance
of that working now.
The Transformation system has been improved. Characters can now be affected by multiple transformation effects at once. While multiple transformation or shapeshift effects are active, only the highest priority one will be visible. This allows transformation effects to persist while shapeshifts are active. Additionally, many restrictions on being transformed have been removed.
Every druid in the game celebrates... as does every shaman who ever
forgot not to activate ghost wolf and lost a costume ;-)
Wrath by 100% and causes it to generate 1 Holy Power.
Renew is now available only to Holy Priests.
Shadow Word: Death is now available only to Shadow Priests.
Not happy with those changes, I miss both spells badly. Got fairly
used to playing without them now, but self-healing while questing is a
nuisance now, no instant cast hot available, I had to glyph my shield
with the heal glyph to help a bit, as Atonement feels a lot weaker
now.
Discipline and Holy: Divine Star now heals for 50% less, and no longer damages enemies.
This sucks for soloing too, it was great against packs of lowish
health mobs... oh well. I've played with it enough on beta to be used
to it now, but it still feels weaker, perhaps it'll be better on live
with my well-geared priest though!
Combo Points for Rogues are now shared across all targets and they are no longer lost when switching targets.
I look forward to playing with this change! It'll feel a bit weird
after so long, but very nice when i get used to it I think, I know I
like how it works with paladins and monks, anyway, imagine this will
feel similar.
Health Funnel is no longer available to Destruction Warlocks.
Annoyingly this also means it's not available to warlocks with no
spec, and that's not a lot of fun for my ironman warlock - thankfully
you can summon a fresh voidwalker at full health before the old one
dies but I prefer fighting mobs, not chainsummoning voidwalkers while
my one and only dot ticks...! Yes, I realise it's an extremely
minority playstyle ;-)
Loot is no longer automatically deposited to the player’s inventory after defeating a boss in personal loot mode. Players eligible to receive loot should now be able to loot the boss to see what they received.
Eep, I forsee this leading to a LOT of people complaining they got no
loot! Had no idea this one was coming till I read the note, anyone who
doesn't see this note will wonder where their loot is... not a great
idea to change it after 3 years of us being trained to get loot
automatically and wait for the popup to tell us what we got!
In the event a character that’s eligible but was unable to loot the boss, contents of what they would have received is automatically mailed to the them.
Ah, ok, that'll reduce the complaints, will still be people shouting
about it before they check the mailbox though!
Provided additional safeguards to prevent accidental PvP flagging.
Non-PvP flagged players are unable to heal or damage PvP flagged players unless they manually flag themselves for PvP combat.
This is awesome, however one word of warning; you still get flagged if
a pvp-enabled guard attacks you, so be wary of getting too near
opposite faction towns... other than that, it's great, exactly what
I've wanted for the last 9+ years!
Items listed for sale on the Alliance, Horde, and neutral auction houses have now been combined together on a per-realm basis.
My very Horde-heavy realm will benefit from that no end - at least,
Alliance side will anyway. prices there are very messed up, some
things are anything up to 10 times as expensive due to lack of supply,
others are worthless due to no demand!
Outline Mode is a new setting that places an outline around important NPCs and objects without having to look at nameplates or tooltips.
If you'd rather WoW didn't look like Diablo, you can disable *most* of
it in options, but it's fixed on for quest items/things to gather,
basically anything that used to have sparkles now has an ugly outline
instead. At least I got rid of it on everything else, it looks
horrendous with it all enabled...
Improved weapon comparison tooltips to make it easier to compare between 2-handed and 1-handed weapon setups.
I've gotta say, this is awesome, I mouseover a 1h weapon in my bag
with a 2h equipped, and it actually checks my bags for the most
appropriate offhand, and displays the comparison of the 1h+offhand vs
the 2h! Really useful feature.
unknown
2014-10-14 13:40:22 UTC
Permalink
This on oceanic, about 5 hours into the 10 hour announced downtime.

The blizzard loader updates about 500M, goes into file reorganisation
glitches and restarts a few times, probably not planned.
I didn't time it but probably half an hour of churning.

Then plays a cinematic and then you have the new load screen and V6.0.2
unknown
2014-10-14 16:07:21 UTC
Permalink
Post by unknown
This on oceanic, about 5 hours into the 10 hour announced downtime.
The blizzard loader updates about 500M, goes into file reorganisation
glitches and restarts a few times, probably not planned.
I didn't time it but probably half an hour of churning.
Then plays a cinematic and then you have the new load screen and V6.0.2
I am pretty sure my graphics has been set to primary screen 1280x720,
good and low for most things
It was HD and settings were high or ultra, apart from a few of the
things I can't see much difference for a high load anyway

Still no realms yet, so looks like they are using the full 10 hours.

From the patch notes
'newly boosted characters start on the front line in Blasted lands'
though slightly realistic starting chars on the front with no talents
set etc will have a high initial attrition rate

Guild levels gone, roll an unguilded alt if you don't have one, maybe
make a packet for signs. I keep one free for signs, it just holds
timeless gear ,christmas decorations and fireworks.
Although 4 signs is a lot easier to get anyway, 50 gold a sign , 300 g
and you have it done. Assuming 50% just take the gold and laugh.
If they stay I usually give more gold and gear anyway to the honourable
people :-)
Cryptoengineer
2014-10-14 16:15:52 UTC
Permalink
| || ||| ||||| || | <|||||||||||||||||||||> wrote in news:543d4a3f$0$20371
Post by unknown
Post by unknown
This on oceanic, about 5 hours into the 10 hour announced downtime.
The blizzard loader updates about 500M, goes into file reorganisation
glitches and restarts a few times, probably not planned.
I didn't time it but probably half an hour of churning.
Then plays a cinematic and then you have the new load screen and V6.0.2
I am pretty sure my graphics has been set to primary screen 1280x720,
good and low for most things
It was HD and settings were high or ultra, apart from a few of the
things I can't see much difference for a high load anyway
Still no realms yet, so looks like they are using the full 10 hours.
From the patch notes
'newly boosted characters start on the front line in Blasted lands'
though slightly realistic starting chars on the front with no talents
set etc will have a high initial attrition rate
Guild levels gone, roll an unguilded alt if you don't have one, maybe
make a packet for signs. I keep one free for signs, it just holds
timeless gear ,christmas decorations and fireworks.
Although 4 signs is a lot easier to get anyway, 50 gold a sign , 300 g
and you have it done. Assuming 50% just take the gold and laugh.
If they stay I usually give more gold and gear anyway to the honourable
people :-)
Patch downloaded for me without issue. The bigger problem is addons. Most
of mine have not updated though DBM has, thank goodness.

Probably won't get to play until the evening.

pt
Catriona R
2014-10-14 18:01:17 UTC
Permalink
On Tue, 14 Oct 2014 11:15:52 -0500, Cryptoengineer
Post by Cryptoengineer
Patch downloaded for me without issue. The bigger problem is addons. Most
of mine have not updated though DBM has, thank goodness.
Probably won't get to play until the evening.
Addons are always a headache, I expect to find several of mine dead
and have to hunt for replacements, always happens with major patches,
especially as I tend to use less mainstream addons a lot. On the plus
side, I'm used to playing addon-free on the beta realms now so I'll
just disable the lot and gradually replace them over the next few
days.

I see US realms have a 1 hour extension, wonder how long EU
maintenance will end up being tomorrow... at least any major bugs will
have been found and fixed by that time!
Lewis
2014-10-14 23:53:53 UTC
Permalink
Post by Catriona R
On Tue, 14 Oct 2014 11:15:52 -0500, Cryptoengineer
Post by Cryptoengineer
Patch downloaded for me without issue. The bigger problem is addons. Most
of mine have not updated though DBM has, thank goodness.
Probably won't get to play until the evening.
Addons are always a headache, I expect to find several of mine dead
and have to hunt for replacements, always happens with major patches,
especially as I tend to use less mainstream addons a lot. On the plus
side, I'm used to playing addon-free on the beta realms now so I'll
just disable the lot and gradually replace them over the next few
days.
A lot of addons have been supplanted by the game, but I absolutely
require a bar mod. I played very little of the beta before addons were
allowed because of the lack of bar mods.
--
There's nothing to do, so you just stay in bed [ah, poor thing] Why live
in the world when you can live in your head?
unknown
2014-10-15 04:48:52 UTC
Permalink
Post by Lewis
Post by Catriona R
On Tue, 14 Oct 2014 11:15:52 -0500, Cryptoengineer
Post by Cryptoengineer
Patch downloaded for me without issue. The bigger problem is addons. Most
of mine have not updated though DBM has, thank goodness.
Probably won't get to play until the evening.
Addons are always a headache, I expect to find several of mine dead
and have to hunt for replacements, always happens with major patches,
especially as I tend to use less mainstream addons a lot. On the plus
side, I'm used to playing addon-free on the beta realms now so I'll
just disable the lot and gradually replace them over the next few
days.
A lot of addons have been supplanted by the game, but I absolutely
require a bar mod. I played very little of the beta before addons were
allowed because of the lack of bar mods.
What sort of bar mods?
I need big buttons, the standard ones are too tiny in any configuration.
I don't have the dexterity or eyesight to see or hit them.
I just could not get a decent layout with window sizes or fullscreen.
One addon that may not be the best I just got and works is
MoveAnything
A steep learning curve but it allows action bars resize and position,
turn off the gryphons
bag resizing. Bank resize, bank bag resize. Guild resize - not needed.
The bags don't autosort though, position is fixed on all characters.
Not really a problem since the bag market has probably collapsed and I
can standardise on decent but not huge bags.
Once you mod the bank or guild bank close and reopen , otherwise opening
the net tab and seeing it empty is a bit of a heart stopper :-)

I managed to collapse an entire 6 guildbank tabs for one character, plus
bank bags and on-character down to just on-character and a few of the
basic bank slots. It does mats, gear and single stack items would take
more. I know I could run a single bag addon but that would be later if ever.

That is without the reagent tab, not much use for selling.
A few of my most used addons are broken.

Some things I really like, others I am not liking much at all
I haven't even started on the 90s yet, apart from checking their bags.
unknown
2014-10-15 08:23:56 UTC
Permalink
Post by unknown
Okay, so one time? In band camp? Catriona R
Post by Catriona R
On Tue, 14 Oct 2014 11:15:52 -0500, Cryptoengineer
Post by Cryptoengineer
Patch downloaded for me without issue. The bigger problem is addons. Most
of mine have not updated though DBM has, thank goodness.
Probably won't get to play until the evening.
Addons are always a headache, I expect to find several of mine dead
and have to hunt for replacements, always happens with major patches,
especially as I tend to use less mainstream addons a lot. On the plus
side, I'm used to playing addon-free on the beta realms now so I'll
just disable the lot and gradually replace them over the next few
days.
A lot of addons have been supplanted by the game, but I absolutely
require a bar mod. I played very little of the beta before addons were
allowed because of the lack of bar mods.
What sort of bar mods?
I need big buttons, the standard ones are too tiny in any configuration.
I don't have the dexterity or eyesight to see or hit them.
I just could not get a decent layout with window sizes or fullscreen.
One addon that may not be the best I just got and works is
MoveAnything
A steep learning curve but it allows action bars resize and position,
turn off the gryphons
bag resizing. Bank resize, bank bag resize. Guild resize - not needed.
The bags don't autosort though, position is fixed on all characters.
Not really a problem since the bag market has probably collapsed and I
can standardise on decent but not huge bags.
Once you mod the bank or guild bank close and reopen , otherwise opening
the net tab and seeing it empty is a bit of a heart stopper :-)
not so good if you mod the character pane, it doesn't get moved out of
the way with npc panels,professions etc :-(
Lewis
2014-10-15 10:59:46 UTC
Permalink
Post by unknown
Post by Lewis
Post by Catriona R
On Tue, 14 Oct 2014 11:15:52 -0500, Cryptoengineer
Post by Cryptoengineer
Patch downloaded for me without issue. The bigger problem is addons. Most
of mine have not updated though DBM has, thank goodness.
Probably won't get to play until the evening.
Addons are always a headache, I expect to find several of mine dead
and have to hunt for replacements, always happens with major patches,
especially as I tend to use less mainstream addons a lot. On the plus
side, I'm used to playing addon-free on the beta realms now so I'll
just disable the lot and gradually replace them over the next few
days.
A lot of addons have been supplanted by the game, but I absolutely
require a bar mod. I played very little of the beta before addons were
allowed because of the lack of bar mods.
What sort of bar mods?
I use Dominos.
Post by unknown
I need big buttons, the standard ones are too tiny in any configuration.
I don't have the dexterity or eyesight to see or hit them.
actually, I almost never hit any buttons with the mouse, I keybind my 4
main bars (1-=, ctrl 1-=, option 1-=, Shift 1-=) I used the numeric
keypad for another br (which I put on the right side) and I have my
sixth bar for misc non-combat actions that are bound to things like . or
numeric +.

But I have to be able to see something on screen.
Post by unknown
I just could not get a decent layout with window sizes or fullscreen.
One addon that may not be the best I just got and works is
MoveAnything
I've used that on occasions.
Post by unknown
A steep learning curve but it allows action bars resize and position,
I've never used MA for bars, dominos is very easy to move and resize the
bars, the mini menu, the bag bar, vehicle button, etc.

<http://www.wowinterface.com/downloads/info9085-Dominos.html>
--
And sometimes there's a short cut. A door or a gate. Some standing
stones. A tree cleft by lightning, a filing cabinet. Maybe just a spot
on some moorland somewhere... A place where THERE is very nearly HERE...
If some people knew where such a spot was, if they had experience of
what happens when here and there become entangled, then they might - if
they knew how - mark such a spot with certain stones. In the hope that
enough daft buggers would take it as a warning and keep away. (Lords and
Ladies)
unknown
2014-10-14 21:52:08 UTC
Permalink
Post by Cryptoengineer
| || ||| ||||| || | <|||||||||||||||||||||> wrote in news:543d4a3f$0$20371
Post by unknown
Post by unknown
This on oceanic, about 5 hours into the 10 hour announced downtime.
The blizzard loader updates about 500M, goes into file reorganisation
glitches and restarts a few times, probably not planned.
I didn't time it but probably half an hour of churning.
Then plays a cinematic and then you have the new load screen and V6.0.2
I am pretty sure my graphics has been set to primary screen 1280x720,
good and low for most things
It was HD and settings were high or ultra, apart from a few of the
things I can't see much difference for a high load anyway
Still no realms yet, so looks like they are using the full 10 hours.
From the patch notes
'newly boosted characters start on the front line in Blasted lands'
though slightly realistic starting chars on the front with no talents
set etc will have a high initial attrition rate
Guild levels gone, roll an unguilded alt if you don't have one, maybe
make a packet for signs. I keep one free for signs, it just holds
timeless gear ,christmas decorations and fireworks.
Although 4 signs is a lot easier to get anyway, 50 gold a sign , 300 g
and you have it done. Assuming 50% just take the gold and laugh.
If they stay I usually give more gold and gear anyway to the honourable
people :-)
Patch downloaded for me without issue. The bigger problem is addons. Most
of mine have not updated though DBM has, thank goodness.
Probably won't get to play until the evening.
It is up but I have to do some driving :-(
So just a quick try, I can stop anytime :-)

Loader says 6.0.2 live Play
After logging in I have to choose realms again
then I guess 'suggest realm' button? Yes.
See mine, select, 'incompatible' wtf?
logout of loader.
restart
Ahh..downloading more content. 16MB
Did that, now 'the download program is preparing to start'
nothing, still stuck
stop, restart
Game playable, no downloads
now it goes to login
Tadah! character selection
'you are running a new version and have interface modifications that are
out of date'
Disable
...Ohh
good
grief
My humans, they look...where is a bucket ?
Okay, 'disable'
Well there it is
Popup of what's changed,request button to start Quests for patch events.

Accept, just accepts, no location change.

FPS is higher, I guess the graphics..but it is very jumpy, not smooth.
Talents are intact,but glyphs are messed, some new glyphs, buttons are
all over the place and missing.
Omg, the numbers, they are so small :-)


This will take a while, so go out and fly around
still very jumpy on the graphics
No , that's it , they have all gone panda yompity
bleeerch

QQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQ
Catriona R
2014-10-14 22:06:20 UTC
Permalink
On Wed, 15 Oct 2014 08:22:08 +1030, | || ||| ||||| || |
Post by unknown
...Ohh
good
grief
My humans, they look...where is a bucket ?
Yeah... not sure if you have male or female humans but that's
certainly my reaction to the male and I'm not impressed by female
either. My original main is a human male, and I feel so upset logging
off him tonight, the last time he'll be as he should be... I'll have
to find a transmog set with a full face-covering helm I think - I've
always left helm off on him until now :-(
Post by unknown
FPS is higher, I guess the graphics..but it is very jumpy, not smooth.
Talents are intact,but glyphs are messed, some new glyphs, buttons are
all over the place and missing.
Omg, the numbers, they are so small :-)
I got used to the numbers surprisingly fast on beta, sure feels like
it takes ages to kill stuff though, but maybe that's just an illusion,
or down to be having crap gear compared with my live main.
unknown
2014-10-14 22:54:44 UTC
Permalink
Post by Catriona R
On Wed, 15 Oct 2014 08:22:08 +1030, | || ||| ||||| || |
Post by unknown
...Ohh
good
grief
My humans, they look...where is a bucket ?
Yeah... not sure if you have male or female humans but that's
certainly my reaction to the male and I'm not impressed by female
either. My original main is a human male, and I feel so upset logging
off him tonight, the last time he'll be as he should be... I'll have
to find a transmog set with a full face-covering helm I think - I've
always left helm off on him until now :-(
All are male
The first character was a human male engineer warrior
I have absolutely no imagination between rl and virtual life.

System->advanced and turn of 'new character models' makes the chunder
inducing animations a bit better.
It seems a lot jumpier even though the fps is still high, but it is very
spiky just in the city.
Post by Catriona R
Post by unknown
FPS is higher, I guess the graphics..but it is very jumpy, not smooth.
Talents are intact,but glyphs are messed, some new glyphs, buttons are
all over the place and missing.
Omg, the numbers, they are so small :-)
I got used to the numbers surprisingly fast on beta, sure feels like
it takes ages to kill stuff though, but maybe that's just an illusion,
or down to be having crap gear compared with my live main.
All my stats seem to be wrong, like the wrong +stats for what counts
off to reforge..oh ..yeah that's right.
The 450 engineer trinket is better stats than the timeless trinket, good
think I kept them. My characters don't get much instance based development.
The timeless book etc seem quite op, should make grinding a bit easier.

I will probably get used to it, in time, maybe.
Catriona R
2014-10-14 23:14:36 UTC
Permalink
On Wed, 15 Oct 2014 09:24:44 +1030, | || ||| ||||| || |
Post by unknown
Post by Catriona R
On Wed, 15 Oct 2014 08:22:08 +1030, | || ||| ||||| || |
Post by unknown
...Ohh
good
grief
My humans, they look...where is a bucket ?
Yeah... not sure if you have male or female humans but that's
certainly my reaction to the male and I'm not impressed by female
either. My original main is a human male, and I feel so upset logging
off him tonight, the last time he'll be as he should be... I'll have
to find a transmog set with a full face-covering helm I think - I've
always left helm off on him until now :-(
All are male
The first character was a human male engineer warrior
I have absolutely no imagination between rl and virtual life.
Mine's a human male rogue... I have to say if Blizz don't come out
before WoD release and say they're still working on improving them,
then I may consider a racechange. I'm so very attached to that
character, had RP backstory and everything for him right from the
beginning, would never have even remotely considered a racechange
until now, but he just is not my character... it'd feel less bad to
add a new chapter to my story involving a horrible ending and a
resurrection by Sylvanas' valkyr... :-/

Would also solve my lockbox issue on Horde side, although create a new
one for alliance lol - however, I've no objection to using my lvl 90
boost on a male dwarf rogue, they actually look good! Playing with
both models on beta, I have a feeling that may be my best solution...
sigh. UD male isn't great (shoulderpads are kinda wonky lol) but it's
better than human by far, while dwarf male is awesome, I really want
one of those!
Post by unknown
System->advanced and turn of 'new character models' makes the chunder
inducing animations a bit better.
It seems a lot jumpier even though the fps is still high, but it is very
spiky just in the city.
Yeah, dwarf run is on the bouncy side lol, hadn't noticed it too much
on beta as I'm mainly playing female draenei who seem alright, human
run was horrible last time I looked though, felt like they'd got the
old female orc run...
Post by unknown
Post by Catriona R
I got used to the numbers surprisingly fast on beta, sure feels like
it takes ages to kill stuff though, but maybe that's just an illusion,
or down to be having crap gear compared with my live main.
All my stats seem to be wrong, like the wrong +stats for what counts
off to reforge..oh ..yeah that's right.
The 450 engineer trinket is better stats than the timeless trinket, good
think I kept them. My characters don't get much instance based development.
The timeless book etc seem quite op, should make grinding a bit easier.
I will probably get used to it, in time, maybe.
Yeah, the stats are a bit annoying, it's kinda random what your gear
got turned into, at least you've got plenty ways to change it,
timeless items, valor gear is now for gold (one run of ToT should give
the needed rep) plus UBRS runs should help.
Lewis
2014-10-14 23:48:21 UTC
Permalink
Post by Cryptoengineer
| || ||| ||||| || | <|||||||||||||||||||||> wrote in news:543d4a3f$0$20371
Post by unknown
Post by unknown
This on oceanic, about 5 hours into the 10 hour announced downtime.
The blizzard loader updates about 500M, goes into file reorganisation
glitches and restarts a few times, probably not planned.
I didn't time it but probably half an hour of churning.
Then plays a cinematic and then you have the new load screen and V6.0.2
I am pretty sure my graphics has been set to primary screen 1280x720,
good and low for most things
It was HD and settings were high or ultra, apart from a few of the
things I can't see much difference for a high load anyway
Still no realms yet, so looks like they are using the full 10 hours.
From the patch notes
'newly boosted characters start on the front line in Blasted lands'
though slightly realistic starting chars on the front with no talents
set etc will have a high initial attrition rate
Guild levels gone, roll an unguilded alt if you don't have one, maybe
make a packet for signs. I keep one free for signs, it just holds
timeless gear ,christmas decorations and fireworks.
Although 4 signs is a lot easier to get anyway, 50 gold a sign , 300 g
and you have it done. Assuming 50% just take the gold and laugh.
If they stay I usually give more gold and gear anyway to the honourable
people :-)
Patch downloaded for me without issue. The bigger problem is addons. Most
of mine have not updated though DBM has, thank goodness.
I updated Dominos and DBM and a few others a while back, but GupPet
appears to be dead. Too bad, I really liked that addon.
Post by Cryptoengineer
Probably won't get to play until the evening.
I might be able to play tomorrow. My sub is almost up though, so I only
have about 6 weeks, IIRC.
--
I can't die, I haven't seen The Jolson Story
unknown
2014-10-14 14:33:33 UTC
Permalink
Post by Catriona R
Annoyingly this also means it's not available to warlocks with no
spec, and that's not a lot of fun for my ironman warlock - thankfully
you can summon a fresh voidwalker at full health before the old one
dies but I prefer fighting mobs, not chainsummoning voidwalkers while
my one and only dot ticks...! Yes, I realise it's an extremely
minority playstyle ;-)
Loot is no longer automatically deposited to the player’s inventory after defeating a boss in personal loot mode. Players eligible to receive loot should now be able to loot the boss to see what they received.
Eep, I forsee this leading to a LOT of people complaining they got no
loot! Had no idea this one was coming till I read the note, anyone who
doesn't see this note will wonder where their loot is... not a great
idea to change it after 3 years of us being trained to get loot
automatically and wait for the popup to tell us what we got!
In the event a character that’s eligible but was unable to loot the boss, contents of what they would have received is automatically mailed to the them.
Ah, ok, that'll reduce the complaints, will still be people shouting
about it before they check the mailbox though!
Loot drops have been very buggy lately, I keep clicking on the mob,
nothing happens, a minute later 'you WON'
Post by Catriona R
Provided additional safeguards to prevent accidental PvP flagging.
Non-PvP flagged players are unable to heal or damage PvP flagged players unless they manually flag themselves for PvP combat.
This is awesome, however one word of warning; you still get flagged if
a pvp-enabled guard attacks you, so be wary of getting too near
opposite faction towns... other than that, it's great, exactly what
I've wanted for the last 9+ years!
Oh joy, no more getting flagged by a bit of stray aoe, well a bit less,
they will probably find a way.
[ why don't pvp freaks just go to pvp servers? ]
Pity about the high geared people who want to play dragging a few elites
mob over you
particularly the high aoe timeless ones, then dropping agro or just
letting the aoe they can handle carve up the lowby alts then grab the
mobs for themselves.
Horde well, okay, years of pavlovian propaganda , but allies?
'okay, thats the fifth time, are you trying to get me killed?'
'serves you right for stealing my mobs noob &^^% off'
very sadmaking for us noobs
Post by Catriona R
Items listed for sale on the Alliance, Horde, and neutral auction houses have now been combined together on a per-realm basis.
My very Horde-heavy realm will benefit from that no end - at least,
Alliance side will anyway. prices there are very messed up, some
things are anything up to 10 times as expensive due to lack of supply,
others are worthless due to no demand!
AH has gone pretty much insane the last weeks anyway, double the items
at fire sale prices, nobody really knows what it is going to settle down
to. Yes, larger market will hopefully settle things down, supply and
demand doesn't really go well with hoarding and speculation.
I know it does a bit but supply works better if things are stable, mess
it up and you get damaging oscillations.
Add in the prof changes and it could take months for any new model to
emerge.

AH has 50k items/stacks 1k-2k are mine, I don't think there are actually
a lot of people playing the AH as a game. Sort of solitaire and virtual
tetris, or something :-)

Some items are 10% what was normal, some are 1000%. Speculation,
hope,fear,dice rolling, psychology, nothing reliable.
Catriona R
2014-10-15 08:24:33 UTC
Permalink
On Tue, 14 Oct 2014 03:53:47 +0100, Catriona R
Post by Catriona R
Outline Mode is a new setting that places an outline around important NPCs and objects without having to look at nameplates or tooltips.
If you'd rather WoW didn't look like Diablo, you can disable *most* of
it in options, but it's fixed on for quest items/things to gather,
basically anything that used to have sparkles now has an ugly outline
instead. At least I got rid of it on everything else, it looks
horrendous with it all enabled...
Oh wow, it has a disable option on live - that was never there on
beta! Thank goodness! *clicks Disable* :-P
Peter T.
2014-10-15 08:45:52 UTC
Permalink
Neat surprises here and there. :)

Druid; there is only one transport form now which changes depending what
you do. So if youre in the water you will have the fishform. Do you
press Jump you automatically change to flightform. NICE!

I've started doing the daily faction quests in Scholazar basin and today
I had to kill the miniboss east of the oracles again. Before I had to
be naked so I didnt oneshot him. Now he goes straight to 1 HP so you
can kill one of the 2 smaller adds/helpers/whatever before the miniboss
dies.

The devi... I mean... the angel lies in the detail. Good work so far,
Blizzard! :)

Im sure more will come!
--
Peter T.

<https://www.elitedangerous.com/>
Peter T.
2014-10-16 11:04:59 UTC
Permalink
Post by Peter T.
Neat surprises here and there. :)
Druid; there is only one transport form now which changes depending what
you do. So if youre in the water you will have the fishform. Do you
press Jump you automatically change to flightform. NICE!
But now you cant mount my flying dish mount when my non-druid char is in
the water... Annoying.
Post by Peter T.
Im sure more will come!
Mage (arcane);

Mana gems are gone. I was a little scary about that as they were a
major part of my arcane rotation. But I've realized that its impossible
to go oom unless I simply spam arcane blast. I guess this will change a
little when I start leveling in WoD.
Mirror is now a talent?! DAMMIT! I dont see any reason to make this
ability to a talent. Also it was a fantastic lifesaver/aggro pump if I
got in troubles. I will definitely gonna miss that :(

Shammy (resto);

Greater healing wave is gone. That is fine for me as Healing surge
seems to use relatively lesser mana than before and still do some fine
healing. So this is just a simple replacement. Less buttons to press.
Woohoo!
I did a few garrosh attempts on HC (formerly known as normal) with an
experienced semi-pug raid last night. Garry is nerfed big-time until we
got to the very last part of the fight where we kept wiping. Kinda odd
as the 14man raid were an experienced raid with loads of garry kills.
We used the stack strategy in the first and second phase so the
desecrated weapon got nuked asap. There were a few situations here
where I decided to use my emergency healing tide totem. But that totem
doesnt do as much healing as before! So here it was all about timing
healing rain and healing stream totem when the weapon lands in the
middle of the group and thereafter spamming chain healing.
Besides that there arent many changes here. So business as usual as
long as I keep the nerf of my healing tide totem in mind.
Btw. Mana tide totem is also gone. But that is not a problem as it
seems spellcasters and healers cant oom now.

Everything else;

Leveling a char seems to be much tougher now. The stats squish has been
done very well. But some pve mobs hits like a truck so Blizzard
definitely needs to do some more fine-tuning here. A guildie told me he
did a lowlvl dungeon where they wiped like 10 times.

I tested my mage on Timeless Isle yesterday. Almost all mobs are down
to 30-50k hp now so theyre even easier to kill than before. But some of
the rares has become really lethal now! I cant remember the last time I
have died to a timeless rare. But yesterday I died 2 times even with
all possible buffs + the chi'ji buff! HMMM!?!

The only real annoyance is that flex has become normal, normal has
become heroic and heroic has become mythic. This confuses a lot of
people. Only blizzard can answer this...
--
Peter T.

<https://www.elitedangerous.com/>
Peter T.
2014-10-16 11:05:34 UTC
Permalink
Post by Peter T.
But now you cant mount my flying dish mount
But now _I_ cant...
--
Peter T.

<https://www.elitedangerous.com/>
Peter T.
2014-10-16 11:15:17 UTC
Permalink
Post by Peter T.
Everything else;
Oh yes. Many battle pet tamers and battle pets has been buffed/nerfed
too. Not much. But there are some minor differences here and there.

So if you level a char by doing specific battle pet dailies like I am
you will see the small changes though. Fx the anubisath Idol which is a
very versatile battle pet for many fights there is a few changes here.
higher hit chance, lower damage etc..

I'm leveling a horde mage by doing 5 specific pet battle dailies which
you can hand in straight from the quest log. With the 300% exp pot
dropped from Krol the Blade you can level a char 1-3 levels every day
just by logging your leveling char for 20 secs. :)
Strategy here: <http://www.wowhead.com/item=86574#comments:id=1887536>
--
Peter T.

<https://www.elitedangerous.com/>
Catriona R
2014-10-16 11:27:10 UTC
Permalink
Post by Peter T.
Greater healing wave is gone. That is fine for me as Healing surge
seems to use relatively lesser mana than before and still do some fine
healing. So this is just a simple replacement. Less buttons to press.
Woohoo!
Feels weird as a priest actually having fewer buttons now, I always
used to have about double any other healer class! Still got more than
most, but a couple were pruned, anyway, no more Greater Heal, and
renew got taken off my Disc spec (not a change I like, I keep trying
to use it...)
Post by Peter T.
I did a few garrosh attempts on HC (formerly known as normal) with an
experienced semi-pug raid last night. Garry is nerfed big-time until we
got to the very last part of the fight where we kept wiping. Kinda odd
as the 14man raid were an experienced raid with loads of garry kills.
We used the stack strategy in the first and second phase so the
desecrated weapon got nuked asap. There were a few situations here
where I decided to use my emergency healing tide totem. But that totem
doesnt do as much healing as before! So here it was all about timing
healing rain and healing stream totem when the weapon lands in the
middle of the group and thereafter spamming chain healing.
Besides that there arent many changes here. So business as usual as
long as I keep the nerf of my healing tide totem in mind.
Based on my Ordos kill just now, a lot of healers aren't used to their
new specs, most of the raid died! Never usually see that now, but
there just wasn't much aoe healing happening, think everyone had it
nerfed quite a lot. I probably shouldn't have done my usual "just dps
and let Atonement handle everything" healing style, it's worked all
expansion for worldbosses, so I never bother switching to Holy (which
I greatly prefer for actual healing), maybe I should do now!
Post by Peter T.
Btw. Mana tide totem is also gone. But that is not a problem as it
seems spellcasters and healers cant oom now.
Yeah, they changed base regen so you're not so utterly useless in crap
gear at the start of an expansion, then overpowered when you gear up -
now you start with decent enough regen, and it improves more slowly
with better gear. Good change imo, I used to hate healing anything
soon after hitting max lvl.
Post by Peter T.
Everything else;
Leveling a char seems to be much tougher now. The stats squish has been
done very well. But some pve mobs hits like a truck so Blizzard
definitely needs to do some more fine-tuning here. A guildie told me he
did a lowlvl dungeon where they wiped like 10 times.
Yeah, been reading about that on the forums, I at first thought it was
just normal complaining, but mobs oneshotting people in full
heirlooms, fair enough, that's a bug ;-) Hopefully will be fixed soon,
not all mobs do it but apparently some are lethal.
Post by Peter T.
I tested my mage on Timeless Isle yesterday. Almost all mobs are down
to 30-50k hp now so theyre even easier to kill than before. But some of
the rares has become really lethal now! I cant remember the last time I
have died to a timeless rare. But yesterday I died 2 times even with
all possible buffs + the chi'ji buff! HMMM!?!
Yikes! I haven't really tried anything yet, will have a shot later,
I'm going to have to be careful of the frogs though, my root which
used to hold them off me the whole time, so I could forget that
stacking dot, now breaks in about 1 second if I'm dpsing the rooted
mob... bit useless that!
Peter T.
2014-10-16 11:51:26 UTC
Permalink
Post by Catriona R
Based on my Ordos kill just now, a lot of healers aren't used to their
new specs, most of the raid died! Never usually see that now, but
there just wasn't much aoe healing happening, think everyone had it
nerfed quite a lot. I probably shouldn't have done my usual "just dps
and let Atonement handle everything" healing style, it's worked all
expansion for worldbosses, so I never bother switching to Holy (which
I greatly prefer for actual healing), maybe I should do now!
Hmm you have a point there! My shammy's chain healing still rocks
though. I have to read the tooltips a bit closer when I log my shammy
again.
I know that 2 well-geared shammy healers could aoe-heal a full Ordos
raid while picking their noses. But this seems to have changed now. I
felt so OP when I did that with another resto shammy 2 months ago. :]
Post by Catriona R
Post by Peter T.
Btw. Mana tide totem is also gone. But that is not a problem as it
seems spellcasters and healers cant oom now.
Yeah, they changed base regen so you're not so utterly useless in crap
gear at the start of an expansion, then overpowered when you gear up -
now you start with decent enough regen, and it improves more slowly
with better gear. Good change imo, I used to hate healing anything
soon after hitting max lvl.
That explains why I could reforge almost all my spirit down to silly 11k
and still do great healing in SoO normal without oom'ing.
Post by Catriona R
Post by Peter T.
Leveling a char seems to be much tougher now. The stats squish has been
done very well. But some pve mobs hits like a truck so Blizzard
definitely needs to do some more fine-tuning here. A guildie told me he
did a lowlvl dungeon where they wiped like 10 times.
Yeah, been reading about that on the forums, I at first thought it was
just normal complaining, but mobs oneshotting people in full
heirlooms, fair enough, that's a bug ;-)
When I leveled my elemental shammy in full heirlooms and panda enchants
earlier this year I picked up 3-5 mobs and oneshotted them just by
pressing my chain lightning a single time. =) It was totally crazy.
--
Peter T.

<https://www.elitedangerous.com/>
Catriona R
2014-10-16 12:09:54 UTC
Permalink
Post by Peter T.
Post by Catriona R
Based on my Ordos kill just now, a lot of healers aren't used to their
new specs, most of the raid died! Never usually see that now, but
there just wasn't much aoe healing happening, think everyone had it
nerfed quite a lot. I probably shouldn't have done my usual "just dps
and let Atonement handle everything" healing style, it's worked all
expansion for worldbosses, so I never bother switching to Holy (which
I greatly prefer for actual healing), maybe I should do now!
Hmm you have a point there! My shammy's chain healing still rocks
though. I have to read the tooltips a bit closer when I log my shammy
again.
I know that 2 well-geared shammy healers could aoe-heal a full Ordos
raid while picking their noses. But this seems to have changed now. I
felt so OP when I did that with another resto shammy 2 months ago. :]
Hehe I bet :-D I have to say I have no idea how many healers there
actually were, should've counted, but I was a bit shellshocked when I
realised we were all dying, very different to normal!
Post by Peter T.
Post by Catriona R
Post by Peter T.
Btw. Mana tide totem is also gone. But that is not a problem as it
seems spellcasters and healers cant oom now.
Yeah, they changed base regen so you're not so utterly useless in crap
gear at the start of an expansion, then overpowered when you gear up -
now you start with decent enough regen, and it improves more slowly
with better gear. Good change imo, I used to hate healing anything
soon after hitting max lvl.
That explains why I could reforge almost all my spirit down to silly 11k
and still do great healing in SoO normal without oom'ing.
Hah, yeah, but you may remember how it was newly dinged with 4k...
very very painful (my draenei priest was at that stage last week, oh
the memories, not ;-)) This should improve it, certainly mana seems no
issue to me on beta, always used to be that while levelling I'd
struggle for mana while questing in the last few levels, but not this
time - I struggled for dps and keeping my own health up, but not for
mana!
Post by Peter T.
Post by Catriona R
Post by Peter T.
Leveling a char seems to be much tougher now. The stats squish has been
done very well. But some pve mobs hits like a truck so Blizzard
definitely needs to do some more fine-tuning here. A guildie told me he
did a lowlvl dungeon where they wiped like 10 times.
Yeah, been reading about that on the forums, I at first thought it was
just normal complaining, but mobs oneshotting people in full
heirlooms, fair enough, that's a bug ;-)
When I leveled my elemental shammy in full heirlooms and panda enchants
earlier this year I picked up 3-5 mobs and oneshotted them just by
pressing my chain lightning a single time. =) It was totally crazy.
That's insane :-) None of my alts have been like that, but then I've
never levelled full heirlooms, I level more often in full greys/no
spec, more challenge :-P
unknown
2014-10-16 12:55:18 UTC
Permalink
Post by Peter T.
Hmm you have a point there! My shammy's chain healing still rocks
though. I have to read the tooltips a bit closer when I log my shammy
again.
Sigh, I keep losing tooltips, npc description text,map.
Addons on or off doesn't seem to help.
Sometimes it just hangs at character loading, with or without addons
maybe addons trigger it but I really need the resize addons because the
standard graphics are useless to me.
Did they design it all on 60 inch screens or something?
I just cannot get a good graphics setting that doesn't require resizing,
for me.

That being said having the capability in the game to resize things makes
it fairly tolerable, if it works properly :-)
unknown
2014-10-16 12:39:35 UTC
Permalink
Post by Peter T.
I tested my mage on Timeless Isle yesterday. Almost all mobs are down
to 30-50k hp now so theyre even easier to kill than before. But some of
the rares has become really lethal now! I cant remember the last time I
have died to a timeless rare. But yesterday I died 2 times even with
all possible buffs + the chi'ji buff! HMMM!?!
Mine are mostly low. The worrier(sic:-) is about 510 and could handle
the lower timeless elites and some of the higher level ordos.
Some of the rares it could not or barely handle are now easy.
Usually a pack of players would add on, now it is sometimes solo.
It does -seem- burdens drop a little more often, or maybe there are
just more rares alive longer to drop their RNG.

It can now eat elite turtles,cranes,ox and large mobs of the non-elites
but the elite tigers it could handle wipe it if they land a paw, 4 bleed
ticks and it is death even after you certainly kill it.
I could usually ride them out with a bandage.

Health drops rapidly, damage out is higher, it is mostly a matter of
attack macro,stun, blow all cooldowns, then spam filler, wait for
cooldowns, heal at every opportunity.
Very much faster but little time to anticipate any tactics.
A spike in damage, a couple of crits and either they or me are down.
Buffs gone, so I just keep grinding without buffs which works maybe
50/50 when it wasn't an option before. Of course I then steer clear of
the hardest ones anyway.

Most of my chars are popping health potions almost as part of their
rotation. 40 elite kills farming lesser charms, and a 20 stack of
potions gone. I almost never used them before, just topped up with
berries and whatever.

I haven't actually died all that much but it keeps being close, all
the time and pretty frenetic. The actual farming took almost no time
partly because there are so many elites and rares still alive.


On a side note since a lot fewer higher levels are there some, obviously
geared ,horde* have now taken to luring molten guardians into the
inn/tent and npc area, login, sea of flame, dead as soon as the screen
shows. Annoying when you have quick-logged out there for a break to
preserve full buffs.
* there are the same annoyances on alliance, these just happen to be
horde characters, they kill horde with this as well I suppose.
Catriona R
2014-10-16 22:47:19 UTC
Permalink
Post by Peter T.
Neat surprises here and there. :)
Druid; there is only one transport form now which changes depending what
you do. So if youre in the water you will have the fishform. Do you
press Jump you automatically change to flightform. NICE!
I've started doing the daily faction quests in Scholazar basin and today
I had to kill the miniboss east of the oracles again. Before I had to
be naked so I didnt oneshot him. Now he goes straight to 1 HP so you
can kill one of the 2 smaller adds/helpers/whatever before the miniboss
dies.
The devi... I mean... the angel lies in the detail. Good work so far,
Blizzard! :)
The little things are indeed fun, have just discovered my rogue has a
heap of stacked up movement bonuses now that have him doing 145% speed
when stealthed, making my already quick Anzu runs even faster, 2 mins
8 sec from entering to leaving tonight (that includes loadscreen time
on exit as I work it based on chatlog times from entering new chat
channel), wonder if I can break the 2 min barrier sometime!

Currently trying to find a decent looking full-face helm transmog for
him so I don't hate the sight of him lol, although if Blizz don't fix
that truly awful run animation I'll have to racechange anyway, I can't
stand that for too long, and can't always be stealthed (I really don't
understand how they've managed to get stealth movement animations
looking exactly like the old ones, and run animation looking nothing
like? Was just the same when I tried a dwarf rogue out too, dodgy run,
stealth fine...)
Catriona R
2014-10-20 08:35:58 UTC
Permalink
Another nice change I've found; with the new properly disabled PVP,
when you do the stink bombing quest over SW, you do indeed get
flagged, but it unflags you again when you arrive back in UC - no more
waiting out the 5 minutes! Think it might've been hotfixed in tbh, as
I'm sure I had to wait the 5 mins the first time I did it this year,
but it's certainly fixed now :-)

Also noticed it's impossible to right-click the max lvl guards in a
lot of neutral towns, which is also a nice bonus, I guess because
they're pvp-flagged. I've never accidentally attacked one anyway, but
they did always make me rather nervous... :-P

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