Catriona R
2014-10-14 02:53:47 UTC
Too long to copy_paste the lot, see here for final patchnotes:
http://us.battle.net/wow/en/blog/15682579/the-iron-tide-602-patch-notes-10-13-2014
brilliantly, others not so much, I'm thinking there'll be a LOT of
complaints on the forums tbh. Thankfully most of my main characters I
like, but I'm still very upset about my human rogue...
decision by Blizz, but it won't be enough to solve every problem
people will have with the new models.
my opinion - if you're in the wrong zone you have to press an extra
button to even see your quests for elsewhere. I've seen an addon which
restores the old style of log, hopefully that will work, as I really
dislike the new one - sure, it's cool as an option, but not as the
*only* option, IMO.
had a bunch of toys already learned from old quests :-) Love the
toybox, except for the fact that it'll be another collection I'll want
to try and complete :-P
as for no obvious reason, the default is now the opposite to how it's
been for the last 10 years... you can put it back the way it was in
interface options (well, maybe they changed it back to default to the
right way after the feedback on the forums, I just know when I first
went on beta it drove me mad as everything was landing in the wrong
bags)
milling/prospecting, you still have to get everything out of your bank
for those.
from 10 seconds).
happened, I guess if it made the patchnotes it really will happen! :-)
This at least slightly makes up for losing Renew and Shadow Word:
Death....
utterly useless compared with how it used to be. Kinda useful for
rooting an add you're not damaging, at least so long as you're Disc
(Atonement heals the roots, otherwise the mobs will just hack through
them in a few seconds and break it anyway), but I used to use it on
frogs on Timeless Isle to stop them dotting me up too much, no chance
of that working now.
forgot not to activate ghost wolf and lost a costume ;-)
Wrath by 100% and causes it to generate 1 Holy Power.
used to playing without them now, but self-healing while questing is a
nuisance now, no instant cast hot available, I had to glyph my shield
with the heal glyph to help a bit, as Atonement feels a lot weaker
now.
health mobs... oh well. I've played with it enough on beta to be used
to it now, but it still feels weaker, perhaps it'll be better on live
with my well-geared priest though!
after so long, but very nice when i get used to it I think, I know I
like how it works with paladins and monks, anyway, imagine this will
feel similar.
spec, and that's not a lot of fun for my ironman warlock - thankfully
you can summon a fresh voidwalker at full health before the old one
dies but I prefer fighting mobs, not chainsummoning voidwalkers while
my one and only dot ticks...! Yes, I realise it's an extremely
minority playstyle ;-)
loot! Had no idea this one was coming till I read the note, anyone who
doesn't see this note will wonder where their loot is... not a great
idea to change it after 3 years of us being trained to get loot
automatically and wait for the popup to tell us what we got!
about it before they check the mailbox though!
a pvp-enabled guard attacks you, so be wary of getting too near
opposite faction towns... other than that, it's great, exactly what
I've wanted for the last 9+ years!
Alliance side will anyway. prices there are very messed up, some
things are anything up to 10 times as expensive due to lack of supply,
others are worthless due to no demand!
it in options, but it's fixed on for quest items/things to gather,
basically anything that used to have sparkles now has an ugly outline
instead. At least I got rid of it on everything else, it looks
horrendous with it all enabled...
with a 2h equipped, and it actually checks my bags for the most
appropriate offhand, and displays the comparison of the 1h+offhand vs
the 2h! Really useful feature.
http://us.battle.net/wow/en/blog/15682579/the-iron-tide-602-patch-notes-10-13-2014
Character models for races from the original game Dwarf, Gnome, Human, Night Elf, Orc, Tauren, Troll, Undead, and Draenei have been overhauled with an increase to fidelity and texture resolution; while retaining the core look and feel of the originals.
Ehh... not so sure about the look and feel part. Some workbrilliantly, others not so much, I'm thinking there'll be a LOT of
complaints on the forums tbh. Thankfully most of my main characters I
like, but I'm still very upset about my human rogue...
Barber Shop now provides additional character facial-customization options.
This will at least mitigate the number of upset people, a very gooddecision by Blizz, but it won't be enough to solve every problem
people will have with the new models.
The quest log has been integrated into the world map to make it easier to know where to go and what to do.
This drives me mad, as it's much less intuitive than the old one, inmy opinion - if you're in the wrong zone you have to press an extra
button to even see your quests for elsewhere. I've seen an addon which
restores the old style of log, hopefully that will work, as I really
dislike the new one - sure, it's cool as an option, but not as the
*only* option, IMO.
Toys awarded from quests will be automatically added to the Toy Box.
This appears retrospective, when I copied a character to the beta Ihad a bunch of toys already learned from old quests :-) Love the
toybox, except for the fact that it'll be another collection I'll want
to try and complete :-P
Added a "Clean up Bags" button to automatically sort items in the characters inventory, moving all empty slots to one area, and automatically sorting items to the correct bag. Theres also the option to ignore a bag from cleanup.
There's also an option to reverse the order items go into your bags,as for no obvious reason, the default is now the opposite to how it's
been for the last 10 years... you can put it back the way it was in
interface options (well, maybe they changed it back to default to the
right way after the feedback on the forums, I just know when I first
went on beta it drove me mad as everything was landing in the wrong
bags)
Characters can now craft using the materials stored in both their Reagent Bank and Bank from anywhere.
This is awesome, but sandly crafting does not includemilling/prospecting, you still have to get everything out of your bank
for those.
from 10 seconds).
Silence is now available to Discipline and Shadow Priests.
Thank goodness! They only said it was an experiment when it firsthappened, I guess if it made the patchnotes it really will happen! :-)
This at least slightly makes up for losing Renew and Shadow Word:
Death....
Void Tendrils Root effect now has a chance to break if the target takes sufficient damage.
A "chance" means if you barely tickle the mob the root breaks... it'sutterly useless compared with how it used to be. Kinda useful for
rooting an add you're not damaging, at least so long as you're Disc
(Atonement heals the roots, otherwise the mobs will just hack through
them in a few seconds and break it anyway), but I used to use it on
frogs on Timeless Isle to stop them dotting me up too much, no chance
of that working now.
The Transformation system has been improved. Characters can now be affected by multiple transformation effects at once. While multiple transformation or shapeshift effects are active, only the highest priority one will be visible. This allows transformation effects to persist while shapeshifts are active. Additionally, many restrictions on being transformed have been removed.
Every druid in the game celebrates... as does every shaman who everforgot not to activate ghost wolf and lost a costume ;-)
Wrath by 100% and causes it to generate 1 Holy Power.
Renew is now available only to Holy Priests.
Shadow Word: Death is now available only to Shadow Priests.
Not happy with those changes, I miss both spells badly. Got fairlyShadow Word: Death is now available only to Shadow Priests.
used to playing without them now, but self-healing while questing is a
nuisance now, no instant cast hot available, I had to glyph my shield
with the heal glyph to help a bit, as Atonement feels a lot weaker
now.
Discipline and Holy: Divine Star now heals for 50% less, and no longer damages enemies.
This sucks for soloing too, it was great against packs of lowishhealth mobs... oh well. I've played with it enough on beta to be used
to it now, but it still feels weaker, perhaps it'll be better on live
with my well-geared priest though!
Combo Points for Rogues are now shared across all targets and they are no longer lost when switching targets.
I look forward to playing with this change! It'll feel a bit weirdafter so long, but very nice when i get used to it I think, I know I
like how it works with paladins and monks, anyway, imagine this will
feel similar.
Health Funnel is no longer available to Destruction Warlocks.
Annoyingly this also means it's not available to warlocks with nospec, and that's not a lot of fun for my ironman warlock - thankfully
you can summon a fresh voidwalker at full health before the old one
dies but I prefer fighting mobs, not chainsummoning voidwalkers while
my one and only dot ticks...! Yes, I realise it's an extremely
minority playstyle ;-)
Loot is no longer automatically deposited to the players inventory after defeating a boss in personal loot mode. Players eligible to receive loot should now be able to loot the boss to see what they received.
Eep, I forsee this leading to a LOT of people complaining they got noloot! Had no idea this one was coming till I read the note, anyone who
doesn't see this note will wonder where their loot is... not a great
idea to change it after 3 years of us being trained to get loot
automatically and wait for the popup to tell us what we got!
In the event a character thats eligible but was unable to loot the boss, contents of what they would have received is automatically mailed to the them.
Ah, ok, that'll reduce the complaints, will still be people shoutingabout it before they check the mailbox though!
Provided additional safeguards to prevent accidental PvP flagging.
Non-PvP flagged players are unable to heal or damage PvP flagged players unless they manually flag themselves for PvP combat.
This is awesome, however one word of warning; you still get flagged ifNon-PvP flagged players are unable to heal or damage PvP flagged players unless they manually flag themselves for PvP combat.
a pvp-enabled guard attacks you, so be wary of getting too near
opposite faction towns... other than that, it's great, exactly what
I've wanted for the last 9+ years!
Items listed for sale on the Alliance, Horde, and neutral auction houses have now been combined together on a per-realm basis.
My very Horde-heavy realm will benefit from that no end - at least,Alliance side will anyway. prices there are very messed up, some
things are anything up to 10 times as expensive due to lack of supply,
others are worthless due to no demand!
Outline Mode is a new setting that places an outline around important NPCs and objects without having to look at nameplates or tooltips.
If you'd rather WoW didn't look like Diablo, you can disable *most* ofit in options, but it's fixed on for quest items/things to gather,
basically anything that used to have sparkles now has an ugly outline
instead. At least I got rid of it on everything else, it looks
horrendous with it all enabled...
Improved weapon comparison tooltips to make it easier to compare between 2-handed and 1-handed weapon setups.
I've gotta say, this is awesome, I mouseover a 1h weapon in my bagwith a 2h equipped, and it actually checks my bags for the most
appropriate offhand, and displays the comparison of the 1h+offhand vs
the 2h! Really useful feature.