Post by j***@cox.netI have been asking all the rogues I know what poison they prefer to
use and I have been surprised at the answers...everone I ask gives ne
adifferent one.
Any help in understanding whta poison to use and when to use that
particulkar one would be appreciated. I use a sword in the main hand
and a dagger in the off.
Soloing:
I tend to use Instant Poison on the main hand regardless. I don't
want a DoT poison interfering with a Gouge or Blind in case I
have to break combat for a quick bandage or to start running
away/Vanish. The off-hand is situation-dependent---if I'm
fighting humanoid mobs that run and I'm worried about adds,
I'll use Crippling Poison on the off-hand. Off-hand poison
almost always always sticks, and if I'm worried about an
Elite getting into his buddies in Hearthglen I want him stumbling
away as slow as he goes. If it's undead or animals that don't]
run, I'll just throw in Instant Poison on the off-hand weapon, too.
Grouping:
I use Instant Poison on the main hand, depending on where
the group is fighting. If we're fighting mobs that aren't
stunnable but have a ton of armor and hps, I'll sometimes
use a DoT poison. Again, Crippling Poison on the off-hand
if there is a possibilty of runners...even with the best mage
and crowd control, it's always nice if the first runner from
a group of 7 mobs can't get out of range when it decides
to go away. Mobs that don't run or have tons of hps/armor
get a DoT poison off-hand as well. The only thing that
gets Instant Poison on the off-hand is mobs that are
squishy (loads of easy-to-hit-casters) or groups where
a mob may be sheeped or (gulp) feared during a pull.
I don't want 2 mages yelling at me for having a DoT
that got applied from a single solitary hit during a mis-
target break their Poly.
Raids:
Whatever the raid leader wants :-). If he doesn't have a
preference, I'll generally go with the same strategy for
grouping, with two new exceptions. Feeble mind
poisons are great against caster-type bosses and
mini-bosses (as long as they can be poisoned in the first
place), and the poison that lowers the effect of healing
on the target if a boss or mini-boss has a lot of healing
support. Let the AoE guys worry about taking out
the healers themselves (unless I'm on duty, of course),
but making the guy not be able to healed as efficiently
as possible is a perfectly dirty roguish trick :-).