Discussion:
Macro question.
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Cryptoengineer
2014-08-16 05:06:40 UTC
Permalink
I'm trying to implement a tagging macro for my warlock.

The idea is that if I invoke it when I have no target, or my target is
dead, it will cast /targetenemy, then cast Conflagrate. If I do have a
live enemy target, it will just cast Conflagrate.

I'm trying

/cast [noexists] [dead] targetenemy
/cast Conflagrate

and

/cast [exists, dead] [ ] targetenemy
/cast Conflagrate

both of which tell me 'you don't have a target'

a simple

/targetenemy
/cast Conflagrate

works, but switches targets everytime its invoked, which
brings too many adds on me.

any ideas?

thanks

pt
John Gordon
2014-08-16 05:41:29 UTC
Permalink
Post by Cryptoengineer
The idea is that if I invoke it when I have no target, or my target is
dead, it will cast /targetenemy, then cast Conflagrate. If I do have a
live enemy target, it will just cast Conflagrate.
I'm trying
/cast [noexists] [dead] targetenemy
/cast Conflagrate
and
/cast [exists, dead] [ ] targetenemy
/cast Conflagrate
both of which tell me 'you don't have a target'
a simple
/targetenemy
/cast Conflagrate
works, but switches targets everytime its invoked, which
brings too many adds on me.
any ideas?
I think the problem is that /targetenemy isn't a spell or usable item,
so can't be used with /cast.

Try this instead:

/targetenemy [noharm][dead]
/cast Conflagrate
--
John Gordon Imagine what it must be like for a real medical doctor to
***@panix.com watch 'House', or a real serial killer to watch 'Dexter'.
Cryptoengineer
2014-08-16 14:50:00 UTC
Permalink
Post by John Gordon
Post by Cryptoengineer
The idea is that if I invoke it when I have no target, or my target
is dead, it will cast /targetenemy, then cast Conflagrate. If I do
have a live enemy target, it will just cast Conflagrate.
I'm trying
/cast [noexists] [dead] targetenemy
/cast Conflagrate
and
/cast [exists, dead] [ ] targetenemy
/cast Conflagrate
both of which tell me 'you don't have a target'
a simple
/targetenemy
/cast Conflagrate
works, but switches targets everytime its invoked, which
brings too many adds on me.
any ideas?
I think the problem is that /targetenemy isn't a spell or usable item,
so can't be used with /cast.
/targetenemy [noharm][dead]
/cast Conflagrate
Well, thats an improvement. However, it doesn't cast unless I have a
target. I need to cast /targetenemy if I have no target, or my target
is dead.

This does work:

/targetenemy [noexists] [dead]
/cast Conflagrate


I need this macro because unlike my Pally, the 'lock doesn't seem to
autotarget mobs. As a result, I'm losing tags in crowded zones, and
failing to acquire new targets quickly when fighting multiples.

I may switch it to Fel Flame for the faster recharge.

Many Ironfur Herdlings gave their lives to bring you this information.

pt
Cryptoengineer
2014-08-16 15:08:20 UTC
Permalink
Post by Cryptoengineer
Post by John Gordon
Post by Cryptoengineer
The idea is that if I invoke it when I have no target, or my target
is dead, it will cast /targetenemy, then cast Conflagrate. If I do
have a live enemy target, it will just cast Conflagrate.
I'm trying
/cast [noexists] [dead] targetenemy
/cast Conflagrate
and
/cast [exists, dead] [ ] targetenemy
/cast Conflagrate
both of which tell me 'you don't have a target'
a simple
/targetenemy
/cast Conflagrate
works, but switches targets everytime its invoked, which
brings too many adds on me.
any ideas?
I think the problem is that /targetenemy isn't a spell or usable item,
so can't be used with /cast.
/targetenemy [noharm][dead]
/cast Conflagrate
Well, thats an improvement. However, it doesn't cast unless I have a
target. I need to cast /targetenemy if I have no target, or my target
is dead.
/targetenemy [noexists] [dead]
/cast Conflagrate
I need this macro because unlike my Pally, the 'lock doesn't seem to
autotarget mobs. As a result, I'm losing tags in crowded zones, and
failing to acquire new targets quickly when fighting multiples.
I may switch it to Fel Flame for the faster recharge.
Many Ironfur Herdlings gave their lives to bring you this information.
Just to followup...

Having just used this for Path of the Mistwalker, slaying Gulp Frogs,
it definitely speeds things up a lot, but lacks discrimination. In
particular, it's happy to target a frog that's already been tagged
by someone else.

It would be nice if I could make it only target untagged mobs. The
[combat] modifier might work, but that seems to test if my toon is
in combat, not a potential target.

BTW: I just posted a long guide to using the Valor of the Ancients
carryover glitch to Wowhead.

pt
Peter T.
2014-08-16 17:50:45 UTC
Permalink
Post by Cryptoengineer
/targetenemy [noexists] [dead]
/cast Conflagrate
I need this macro because unlike my Pally, the 'lock doesn't seem to
autotarget mobs. As a result, I'm losing tags in crowded zones, and
failing to acquire new targets quickly when fighting multiples.
Macro /targetenemy alone to its own key? I've done that on all my
caster chars. Combined with the tidy Plates addon you have a powerful
tool in fights.

What you want has a disadvantage as it only targets the nearest random
enemy in a cone in front of you. So enemies outside this cone wont be
targeted anyway and you have to turn around if you want to target any
enemy at your side or behind you.
I consider your macro to be a possible and risky dps and/or rotation
loss in case your macro auto-picks the wrong enemy even when its crowded.
Imagine your macro picks a hunter's pet which is at full health while
the enemy hunter is at 1% health and you're at 1% health as well. So
your conflagrate is a wasted cast imho. This is mainly a pvp scenario,
but it also frequently happens in a pve environment.
--
Peter T.

<https://www.elitedangerous.com/>
Cryptoengineer
2014-08-17 00:46:20 UTC
Permalink
Post by Peter T.
Post by Cryptoengineer
/targetenemy [noexists] [dead]
/cast Conflagrate
I need this macro because unlike my Pally, the 'lock doesn't seem to
autotarget mobs. As a result, I'm losing tags in crowded zones, and
failing to acquire new targets quickly when fighting multiples.
Macro /targetenemy alone to its own key? I've done that on all my
caster chars. Combined with the tidy Plates addon you have a powerful
tool in fights.
I should try tidyplates sometime. ATM I used the standard UI for
casting,
and make sure that most of my frequently used spells are bound in
positions
1-9. That way, I cast with my left hand, while the right works the mouse
and clicks less-used spells.

I'm up around iLvl 551, and get about 100k dps, up to 300k blowing
cooldowns (destro lock), solo.
Post by Peter T.
What you want has a disadvantage as it only targets the nearest random
enemy in a cone in front of you. So enemies outside this cone wont be
targeted anyway and you have to turn around if you want to target any
enemy at your side or behind you.
What solution would you suggest?
Post by Peter T.
I consider your macro to be a possible and risky dps and/or rotation
loss in case your macro auto-picks the wrong enemy even when its crowded.
Imagine your macro picks a hunter's pet which is at full health while
the enemy hunter is at 1% health and you're at 1% health as well. So
your conflagrate is a wasted cast imho. This is mainly a pvp
scenario,
Post by Peter T.
but it also frequently happens in a pve environment.
I'm pure PvE. If I want a particular target, I'll click it. This is for
two things: quickly tagging heavily farmed mobs in a crowd of other
players, and lessening the time it takes to pick up a new target when
dealing with a crowd of mobs in an instance.

pt
unknown
2014-08-17 02:15:07 UTC
Permalink
Post by Cryptoengineer
Post by Peter T.
Post by Cryptoengineer
/targetenemy [noexists] [dead]
/cast Conflagrate
I need this macro because unlike my Pally, the 'lock doesn't seem to
autotarget mobs. As a result, I'm losing tags in crowded zones, and
failing to acquire new targets quickly when fighting multiples.
Macro /targetenemy alone to its own key? I've done that on all my
caster chars. Combined with the tidy Plates addon you have a powerful
tool in fights.
I should try tidyplates sometime. ATM I used the standard UI for
casting,
and make sure that most of my frequently used spells are bound in
positions
1-9. That way, I cast with my left hand, while the right works the mouse
and clicks less-used spells.
I'm up around iLvl 551, and get about 100k dps, up to 300k blowing
cooldowns (destro lock), solo.
Post by Peter T.
What you want has a disadvantage as it only targets the nearest random
enemy in a cone in front of you. So enemies outside this cone wont be
targeted anyway and you have to turn around if you want to target any
enemy at your side or behind you.
What solution would you suggest?
Post by Peter T.
I consider your macro to be a possible and risky dps and/or rotation
loss in case your macro auto-picks the wrong enemy even when its
crowded.
Post by Peter T.
Imagine your macro picks a hunter's pet which is at full health while
the enemy hunter is at 1% health and you're at 1% health as well. So
your conflagrate is a wasted cast imho. This is mainly a pvp
scenario,
Post by Peter T.
but it also frequently happens in a pve environment.
I'm pure PvE. If I want a particular target, I'll click it. This is for
two things: quickly tagging heavily farmed mobs in a crowd of other
players, and lessening the time it takes to pick up a new target when
dealing with a crowd of mobs in an instance.
Then it is okay to hasten farming.
The real problem is lack of a comprehensive macro set.

The holes are to deny automation. What should be there in a
comprehensive macro language is not. In the past some things that did
exist were removed as people found ways the supported automation.

Being able to determine what mobs are under attack with what dots could
allow some automation rather than player action.

For mob farming I target named mob types and a complete dot sequence.
A minute to edit the mob names for an hours farming isn't much.
Otherwise just tab/click and an opener dot on a mouse button or right
part of keyboard thus using left and right hands can make farming smoother.
A few extra buttons on a mouse or both hands on keyboard can make a
difference even if you aren't a virtuoso gamer.
Since the voidwalker/lord is gathering mobs anyway and you just want to
tag the rain of fire should AOE work...I think.

Obviously I don't pay much attention, just do what seems to work on
the day and get confused across multiple characters and games.
unknown
2014-08-17 02:22:08 UTC
Permalink
Post by unknown
Since the voidwalker/lord is gathering mobs anyway and you just want to
tag the rain of fire should AOE work...I think.
Obviously I don't pay much attention, just do what seems to work on
the day and get confused across multiple characters and games.
I think I have an talent or glyph that makes the AOE run without channeling.
I also suspect that makes it easy for PVP flagged players to get a tag
and nuke me before I notice :-)
Peter T.
2014-08-18 12:31:02 UTC
Permalink
Post by Cryptoengineer
What solution would you suggest?
It really depends on your playstyle. I have /targetenemy bound on its
own key.

Well. I'm left-handed and use the keypad for playing. 1235 for moving,
4 for defensive, 7 for /targetenemy, 89/*- for offensive spells etc..
So I have my main target macro just to the left side of my most used key
which is 89 and /*. :)
--
Peter T.

<https://www.elitedangerous.com/>
Catriona R
2014-08-18 12:40:44 UTC
Permalink
Post by Peter T.
Post by Cryptoengineer
What solution would you suggest?
It really depends on your playstyle. I have /targetenemy bound on its
own key.
Well. I'm left-handed and use the keypad for playing. 1235 for moving,
4 for defensive, 7 for /targetenemy, 89/*- for offensive spells etc..
So I have my main target macro just to the left side of my most used key
which is 89 and /*. :)
Wow, that's a setup I've not heard before, I love how it's possible
for everyone to have such different ways of arranging things - a
little surprised at 1235 for movement though, doesn't WASD work for
you then?

I find good old tab works just fine for targetting btw, but another
idea could be a cast @mouseover macro (afraid I don't know the
syntax), bind to a spare mouse button and just spam that button while
hovering over nearby enemies.

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