Discussion:
Which instances can be done solo at 80?
(too old to reply)
Grant Anderson
2009-01-28 17:29:48 UTC
Permalink
I mainly play solo, and made it to 80 on my Tauren Feral Druid a few
days ago. I realised recently that I could go back and do the Old World
instances I skipped on my way through before - it sounds like there's
some pretty neat content there.

I'm still not quite up to my Fast Flying Form (a bit short of gold for
that), so there's two considerations here for me - first, how low can I
go and still make a bit of gold (although I'll probably do the very
early ones anyway, just for interest)- and second, how high can I go
before I could achieve the same effect by just repeatedly jumping off a
very high spot.

I'm probably woefully undergeared for instancing at my level (mainly
green and blue quest rewards), so that could also be an issue.

Oh, and which instances are particularly worth seeing?

Cheers,
Grant
Lancelet
2009-01-29 10:13:28 UTC
Permalink
Post by Grant Anderson
I mainly play solo, and made it to 80 on my Tauren Feral Druid a few
days ago. I realised recently that I could go back and do the Old
World instances I skipped on my way through before - it sounds like
there's some pretty neat content there.
I'm still not quite up to my Fast Flying Form (a bit short of gold for
that), so there's two considerations here for me - first, how low can
I go and still make a bit of gold (although I'll probably do the very
early ones anyway, just for interest)-
Well, it depends of your profession. If you are a enchanter, you can
make some gold with the result of all the green / blue loot you find and
disenchant.

If you are not, cloth can sell well, too, but it depends of the economy
of your realm.
Post by Grant Anderson
and second, how high can I go
before I could achieve the same effect by just repeatedly jumping off
a very high spot.
Jumping from a very high spot should not be a problem for a druid, since
your flight form is an instant ;-)
Post by Grant Anderson
I'm probably woefully undergeared for instancing at my level (mainly
green and blue quest rewards), so that could also be an issue.
You should have no problem with the early BC instances solo. These days,
a friend of mine, 80 feral druid too, is doing his BC instances
achievement solo. His stuff is mainly level 70 Tiers 4 and justice
badges, so I don't know how it compares to yours. He had some troubles
with heroics, but normal instances are fine. Well, since he is after the
achievements, he does all he can in stealth, killing only bosses when he
can.
Post by Grant Anderson
Oh, and which instances are particularly worth seeing?
Shadowfang keep has a very nice layout. The Blackrock mountain is huge,
and there is a loot to see, especially in the dwarf city.

Uldaman is interesting, since there is lore about titans and dwarfs.

Old Hillsbrad is great, if you go to Southshore to listen to the NPC.
steve.kaye
2009-01-29 10:39:26 UTC
Permalink
Post by Lancelet
Post by Grant Anderson
Oh, and which instances are particularly worth seeing?
Shadowfang keep has a very nice layout. The Blackrock mountain is huge,
and there is a loot to see, especially in the dwarf city.
I really like Shadowfang Keep. It's my favourite low level instance -
I much prefer it to SM.

I really dislike BRD. Particularly the bit where there is a seemingly
endless line of identicle groups of dwarves. Kill a group of dwarves,
move 10 feet, kill a group of dwarves, move 10 feet..... zzzzzzzzzz.
Post by Lancelet
Uldaman is interesting, since there is lore about titans and dwarfs.
Unfortunately, you can't see it all solo. I think that you need three
to complete it.
Post by Lancelet
Old Hillsbrad is great, if you go to Southshore to listen to the NPC.
Old Hillsbrad is probably my favourite TBC instance. The only thing
that I don't like about it is the difficulty of getting the Thrall
quest complete for everyone. The story's great and I like how the
pace is pre-determined once you've released Thrall - it can be quite
challenging depending upon the group. And, as you said, wandering
around Southshore and listening to the NPCs is interesting.

steve.kaye
Zil
2009-01-29 11:45:44 UTC
Permalink
Post by steve.kaye
I really like Shadowfang Keep. It's my favourite low level instance -
I much prefer it to SM.
I've been playing this game since day 1, and I've never ever been to
Shadowfang Keep... Perhaps I should go and take a look around.
Post by steve.kaye
I really dislike BRD. Particularly the bit where there is a seemingly
endless line of identicle groups of dwarves. Kill a group of dwarves,
move 10 feet, kill a group of dwarves, move 10 feet..... zzzzzzzzzz.
I quite enjoyed BRD, although it's a bit large.
Post by steve.kaye
Post by Lancelet
Uldaman is interesting, since there is lore about titans and dwarfs.
Unfortunately, you can't see it all solo. I think that you need three
to complete it.
I'm sure I read somewhere that they were relaxing that requirement,
but I may have been dreaming.


I always quite liked Dire Maul, Stratholme and Scholomance, but then I
ran them (especially the last 2) many, many times.

Mauradon always seemed to be an overlooked instance to me - I've only
done it a handful of times.

And Scarlet Monastery was always nice because of it's
broken-into-4-small-instances nature.

Actually, come to think of it, I prefer all of the old world instances
to the TBC ones. The WotLK instance area also all better than the TBC
ones, in my opinion.
--
Zil, Level 80 NE Priest, Aman Shan're, Stormrage Europe
Lancelet
2009-01-29 13:25:41 UTC
Permalink
Post by Zil
Post by steve.kaye
Post by Lancelet
Uldaman is interesting, since there is lore about titans and dwarfs.
Unfortunately, you can't see it all solo. I think that you need
three to complete it.
I'm sure I read somewhere that they were relaxing that requirement,
but I may have been dreaming.
There is the same thing in Blackrock spire, you needed three people to
free the fire elemental boss, but I went there last week after the patch
and was able to free him solo.

So it should be ok for Uldaman, too.
Urbin
2009-01-30 08:38:09 UTC
Permalink
Post by Lancelet
Post by Zil
Post by steve.kaye
Post by Lancelet
Uldaman is interesting, since there is lore about titans and dwarfs.
Unfortunately, you can't see it all solo. I think that you need
three to complete it.
I'm sure I read somewhere that they were relaxing that requirement,
but I may have been dreaming.
There is the same thing in Blackrock spire, you needed three people to
free the fire elemental boss, but I went there last week after the patch
and was able to free him solo.
So it should be ok for Uldaman, too.
Ah, now that is good news, I want to have a solo try at UBRS.

Cheers
Urbin
--
Dun Morogh-EU (PvE)
Urbin (80), Dwarven Hunter | Surana (64), Draenei Mage
Mymule (70), Gnomish Warlock | Kordosch (62), Human Death Knight
Sunh (70), Nightelven Priest | Juran (33), Nightelven Druid
Kilgaard
2009-01-31 02:22:21 UTC
Permalink
Post by Urbin
Post by Lancelet
Post by Zil
Post by steve.kaye
Post by Lancelet
Uldaman is interesting, since there is lore about titans and dwarfs.
Unfortunately, you can't see it all solo. I think that you need
three to complete it.
I'm sure I read somewhere that they were relaxing that requirement,
but I may have been dreaming.
There is the same thing in Blackrock spire, you needed three people to
free the fire elemental boss, but I went there last week after the patch
and was able to free him solo.
So it should be ok for Uldaman, too.
Ah, now that is good news, I want to have a solo try at UBRS.
I just solo'd BRD with ease (80 Prot Warrior with all blues and BS epics).
Most of the mobs you just skirt past without agroing them. Even the final
boss, I just walked straight up to him without clearing the room first. Once
you agro him all the other mobs in the room storm on you, but they just
can't really touch an 80 Prot Warrior. Takes a while to burn them all down
without real AoE abilities. Got down to about half health (from 23k).

I then guided an 80 Holy Priest through, for the Lunar Festival Elder, MC
attunement and BRD achievement. He had a little more trouble at the end,
being a squishing an all, but nothing a bubble and heal didn't handle. And
of course that was still without clearing the room first.

We then (2 of us) walked into MC. We took the first two mobs (129k health
each). I think the priest was overhealing me a fair bit cause he ended up
close to OOM, but still fairly comfortable, if very very slow. (My dps is
below 1k.) The biggest danger was a knockback effect that, if not watched
could send you flying into the next group of mobs. Of course that was just
the first pull. We didn't try any further.

We then went and tried Nexus (normal) for the Lunar Festival Elder. Agro
range is small enough that you can be selective on the mobs you engage.
Heading towards Ormorok we basically just took the big tree things stationed
along the wall, and ignored the multi-mob pats. Slow killing, but easily
doable. After getting the coin from the elder we decided to give Ormork a
try. There is a multi-mob pat that actually circles the platform he stands
on. Me tanking in the middle of the platform was safe. The priest had to
circle with the pat to avoid pulling it. Slow kill, but safe with no stress
on me or the healer (apart from dodging the pats).
Yeechang Lee
2009-01-29 13:54:42 UTC
Permalink
Post by steve.kaye
I really dislike BRD.
It's still the largest instance Blizzard's ever created. The scale is
simply overwhelming, both physically and logistically. It has neither
a Naxxramas-like wing or Karazhan-like floor structure, but does have
numerous quests starting or finishing in there and more than 20
boss-like fights. Anyone who's ever gone inside still shudders at the
memory of every player in a group venturing inside having his own
non-overlapping set of quests to work on.
Post by steve.kaye
Particularly the bit where there is a seemingly endless line of
identicle groups of dwarves. Kill a group of dwarves, move 10 feet,
kill a group of dwarves, move 10 feet..... zzzzzzzzzz.
Naxxramas--despite being a classic-game design--clearly benefited from
lessons learned from the likes of Blackrock Depths in terms of
breaking up the instance into chunks and cutting down on the amount of
trash between bosses. The Northrend Naxxramas has further streamlined
trash, again thankfully.
--
<URL:http://www.pobox.com/~ylee/> PERTH ----> *
cryptoguy
2009-01-29 16:47:53 UTC
Permalink
Post by Grant Anderson
I mainly play solo, and made it to 80 on my Tauren Feral Druid a few
days ago.  I realised recently that I could go back and do the Old World
instances I skipped on my way through before - it sounds like there's
some pretty neat content there.
I'm still not quite up to my Fast Flying Form (a bit short of gold for
that), so there's two considerations here for me - first, how low can I
go and still make a bit of gold (although I'll probably do the very
early ones anyway, just for interest)- and second, how high can I go
before I could achieve the same effect by just repeatedly jumping off a
very high spot.
I'm probably woefully undergeared for instancing at my level (mainly
green and blue quest rewards), so that could also be an issue.
Oh, and which instances are particularly worth seeing?
As others are saying, a lvl 80 can really take his pick,
but it depends class and build. Doing the Elders of the
Dungeons achievement in the last few days, my Holy
Pally was able to solo all the pre-BC instances at
least as far as the Elder. But he wasn't trying to
kill the bosses. He *has* cleared one wing of
Dire Maul, and could probably do the whole thing
without too much trouble. The Blackrock
(whatever) bosses would be more challenging. If
he were ret or prot, he'd probably go through them
like a hot knife in butter.

pt
Urbin
2009-01-30 08:48:54 UTC
Permalink
Post by Grant Anderson
I mainly play solo, and made it to 80 on my Tauren Feral Druid a few
days ago. I realised recently that I could go back and do the Old World
instances I skipped on my way through before - it sounds like there's
some pretty neat content there.
It certainly is worth it. I took some time before patch 3.0 to catch up on
my missing old world instances (wailing caverns, one of the two razorfen
ones, I never know which one is which, shadowfang keep and the one in Org
that I also always forget the name of). Before that, I had visited Maraudon
for the first time because of the Elders a year ago. Some were a pain (I
detest Maraudon for getting lost towards the end) but I truly loved SFK. Its
werewolf setting is a lot of fun, it has a cool, linear layout and beautiful
views over the outside landscape (I always like that, be it in Scholo, SFK
or now some of the Northrend instances).
Post by Grant Anderson
I'm still not quite up to my Fast Flying Form (a bit short of gold for
that), so there's two considerations here for me - first, how low can I
go and still make a bit of gold (although I'll probably do the very
early ones anyway, just for interest)
At 70 I found running Strat, Scholo and LBRS was still quite a money maker
as runecloth (needed for rep to get the Ambassador achievment and cross
fraction mounts), righteous orbs (needed for some level 60 enchants), blues
and greens -> eternal essence and large brilliant shards (both needed to
level enchanting from 275-300) sell well in addition to the money drops.

At 70 I could solo these with my hunter without difficulty, managed with my
warlock but with a lot of downtime, not at all with my priest. At 80 they
should be a piece of cake.
Post by Grant Anderson
and second, how high can I go before I could achieve the same effect by
just repeatedly jumping off a very high spot.
Well, jumping off high cliffs and finishing instances gives different
achievments ;-)

I guess the lower TBC instances should be feasible, though I haven't tried
it yet. In fact, as I am still missing HH rep, maybe I should try Shattered
Halls.
Post by Grant Anderson
I'm probably woefully undergeared for instancing at my level (mainly
green and blue quest rewards), so that could also be an issue.
Try working your way up, you'll see how far you can get.
Post by Grant Anderson
Oh, and which instances are particularly worth seeing?
My favourites in the old world are: Shadowfang Keep (SFK), Scarlett Monastry
(SM), Zul Farak (ZF), Stratholme, Scholomance, Upper Blackrock Spire (UBRS,
though you need a key so you will need repeated LBRS runs before that).

In Outland I liked the Ramparts and Shadow Labs best (though the latter
might be a bit high to solo, has anybody tried it yet?)

Cheers
Urbin
--
Dun Morogh-EU (PvE)
Urbin (80), Dwarven Hunter | Surana (64), Draenei Mage
Mymule (70), Gnomish Warlock | Kordosch (62), Human Death Knight
Sunh (70), Nightelven Priest | Juran (33), Nightelven Druid
Dirk
2009-01-30 10:39:29 UTC
Permalink
Post by Urbin
Post by Grant Anderson
I mainly play solo, and made it to 80 on my Tauren Feral Druid a few
days ago. I realised recently that I could go back and do the Old World
instances I skipped on my way through before - it sounds like there's
some pretty neat content there.
...
Post by Grant Anderson
I'm still not quite up to my Fast Flying Form (a bit short of gold for
that), so there's two considerations here for me - first, how low can I
go and still make a bit of gold (although I'll probably do the very
early ones anyway, just for interest)
At 70 I found running Strat, Scholo and LBRS was still quite a money maker
as runecloth (needed for rep to get the Ambassador achievment and cross
fraction mounts), righteous orbs (needed for some level 60 enchants), blues
and greens -> eternal essence and large brilliant shards (both needed to
level enchanting from 275-300) sell well in addition to the money drops.
At 80 you can sleepwalk through it. With my warlock even some very
unlucky pulls were not an issue.
I don't know about your server, but on mine the large brilliant shards
sell for less than 1 gold. Vendoring the BoP blues grands more gold.
I've more than 80 shards in the bank, there is just no market for this
stuff these days. Even the cloth items usually sell for more money to a
vendor than you can get in the AH for the shards. Plate blues vendor for
3-4 gold.
Post by Urbin
I guess the lower TBC instances should be feasible, though I haven't tried
it yet. In fact, as I am still missing HH rep, maybe I should try Shattered
Halls.
Last weekend I soloed all the Auchindoun instances (on normal:
Mana-Tombs, Auchenai Crypts, Sethekk Halls) with my warlock. The bosses
were fairly easy, trash was tricky sometimes but I didn't die. As a
druid can stealth past most of the trash this should be easy for him.
Post by Urbin
Post by Grant Anderson
I'm probably woefully undergeared for instancing at my level (mainly
green and blue quest rewards), so that could also be an issue.
Try working your way up, you'll see how far you can get.
My warlock has no epics, just blue gear and still a few greens but he
did fine.
Post by Urbin
Post by Grant Anderson
Oh, and which instances are particularly worth seeing?
My favourites in the old world are: Shadowfang Keep (SFK), Scarlett Monastry
(SM), Zul Farak (ZF), Stratholme, Scholomance, Upper Blackrock Spire (UBRS,
though you need a key so you will need repeated LBRS runs before that).
I love BRD (despite it's complexity - or maybe because of it) - it's
even more fun with a class that can stealth, but on level 70 you could
run past most of the trash anyway.
Post by Urbin
In Outland I liked the Ramparts and Shadow Labs best (though the latter
might be a bit high to solo, has anybody tried it yet?)
Shadow Labs has some big pulls. Should be doable as a hunter (FD and let
the Pet die) and I knew some warlocks who did it, but that was still
with the voidwalker bug (where it created incredible aggro). Many
casters in there, so even a paladin would struggle.

Dirk
PhilHibbs
2009-01-30 13:13:05 UTC
Permalink
Post by Dirk
Post by Urbin
 I mainly play solo, and made it to 80 on my Tauren Feral Druid a few
 days ago.  I realised recently that I could go back and do the Old World
 instances I skipped on my way through before - it sounds like there's
 some pretty neat content there.
...
 I'm still not quite up to my Fast Flying Form (a bit short of gold for
 that), so there's two considerations here for me - first, how low can I
 go and still make a bit of gold (although I'll probably do the very
 early ones anyway, just for interest)
At 70 I found running Strat, Scholo and LBRS was still quite a money maker
as runecloth (needed for rep to get the Ambassador achievment and cross
fraction mounts), righteous orbs (needed for some level 60 enchants), blues
and greens -> eternal essence and large brilliant shards (both needed to
level enchanting from 275-300) sell well in addition to the money drops.
At 80 you can sleepwalk through it. With my warlock even some very
unlucky pulls were not an issue.
I don't know about your server, but on mine the large brilliant shards
sell for less than 1 gold. Vendoring the BoP blues grands more gold.
I've more than 80 shards in the bank, there is just no market for this
stuff these days. Even the cloth items usually sell for more money to a
vendor than you can get in the AH for the shards. Plate blues vendor for
3-4 gold.
Post by Urbin
I guess the lower TBC instances should be feasible, though I haven't tried
it yet. In fact, as I am still missing HH rep, maybe I should try Shattered
Halls.
Mana-Tombs, Auchenai Crypts, Sethekk Halls) with my warlock. The bosses
were fairly easy, trash was tricky sometimes but I didn't die. As a
druid can stealth past most of the trash this should be easy for him.
Post by Urbin
 I'm probably woefully undergeared for instancing at my level (mainly
 green and blue quest rewards), so that could also be an issue.
Try working your way up, you'll see how far you can get.
My warlock has no epics, just blue gear and still a few greens but he
did fine.
Post by Urbin
 Oh, and which instances are particularly worth seeing?
My favourites in the old world are: Shadowfang Keep (SFK), Scarlett Monastry
(SM), Zul Farak (ZF), Stratholme, Scholomance, Upper Blackrock Spire (UBRS,
though you need a key so you will need repeated LBRS runs before that).
I love BRD (despite it's complexity - or maybe because of it) - it's
even more fun with a class that can stealth, but on level 70 you could
run past most of the trash anyway.
Post by Urbin
In Outland I liked the Ramparts and Shadow Labs best (though the latter
might be a bit high to solo, has anybody tried it yet?)
Shadow Labs has some big pulls. Should be doable as a hunter (FD and let
the Pet die) and I knew some warlocks who did it, but that was still
with the voidwalker bug (where it created incredible aggro). Many
casters in there, so even a paladin would struggle.
Does anyone know what the Inciter does if there's only one player?
Presumably he still does TIME FOR FUN! but you just stand around doing
nothing. That's one instance that would be difficult to boost someone
through, 'cos the booster would just cut the lowbies to pieces.

Hoofu, 80 tauren shaman, Argent Dawn (EU)
Ognian, 80 troll warrior, Argent Dawn (EU)
Eldon Down
2009-01-30 13:27:23 UTC
Permalink
Post by PhilHibbs
Does anyone know what the Inciter does if there's only one player?
Presumably he still does TIME FOR FUN! but you just stand around doing
nothing. That's one instance that would be difficult to boost someone
through, 'cos the booster would just cut the lowbies to pieces.
Hoofu, 80 tauren shaman, Argent Dawn (EU)
Ognian, 80 troll warrior, Argent Dawn (EU)
I was trying to picture boosting my wife's moonkin druid in SL with my
hunter, but I'm wondering how feasible the Grandmaster Vorpil fight will
be, as a big bart of that battle involves the tank keeping the VWs away
from the boss; with the pet tanking, the fight would pretty much have to
be stationary. Maybe my wife could just nuke the VWs while I work on the
boss, and save the hassle of having to move, other than after the teleports.
Lancelet
2009-01-30 14:05:23 UTC
Permalink
Post by Eldon Down
Post by PhilHibbs
Does anyone know what the Inciter does if there's only one player?
Presumably he still does TIME FOR FUN! but you just stand around
doing nothing. That's one instance that would be difficult to boost
someone through, 'cos the booster would just cut the lowbies to
pieces.
Hoofu, 80 tauren shaman, Argent Dawn (EU)
Ognian, 80 troll warrior, Argent Dawn (EU)
I was trying to picture boosting my wife's moonkin druid in SL with my
hunter, but I'm wondering how feasible the Grandmaster Vorpil fight
will be, as a big bart of that battle involves the tank keeping the
VWs away from the boss; with the pet tanking, the fight would pretty
much have to be stationary. Maybe my wife could just nuke the VWs
while I work on the boss, and save the hassle of having to move, other
than after the teleports.
You could let you pet far in the room, and misdirect on him to have Vorpil
move fast to your pet at the start of the fight. If you dps him quickly, he
won't do more than one teleport.
Lancelet
2009-01-30 13:31:44 UTC
Permalink
Post by PhilHibbs
Post by Dirk
Shadow Labs has some big pulls. Should be doable as a hunter (FD and
let the Pet die) and I knew some warlocks who did it, but that was
still with the voidwalker bug (where it created incredible aggro).
Many casters in there, so even a paladin would struggle.
Does anyone know what the Inciter does if there's only one player?
Presumably he still does TIME FOR FUN! but you just stand around doing
nothing. That's one instance that would be difficult to boost someone
through, 'cos the booster would just cut the lowbies to pieces.
I went there with my 70 warlock, a 71 hunter and a 80 feral druid, the
druid didn't kill any of us while having fun. He may have killed the nearby
hunter's pet, I don't remember. Maybe the hunter and I were ignored by the
druid because we weren't near him?
Urbin
2009-01-30 14:25:39 UTC
Permalink
[snip discussion of instances soloable at 80]
Post by PhilHibbs
Post by Dirk
Post by Urbin
In Outland I liked the Ramparts and Shadow Labs best (though the latter
might be a bit high to solo, has anybody tried it yet?)
Shadow Labs has some big pulls. Should be doable as a hunter (FD and let
the Pet die) and I knew some warlocks who did it, but that was still
with the voidwalker bug (where it created incredible aggro). Many
casters in there, so even a paladin would struggle.
Does anyone know what the Inciter does if there's only one player?
Presumably he still does TIME FOR FUN! but you just stand around doing
nothing. That's one instance that would be difficult to boost someone
through, 'cos the booster would just cut the lowbies to pieces.
Hehe, that reminds me of the time one of our guild's level 70 mages pulled 4
level 54-56 chars through Strat undead and the baroness of course took him
over only to kill the four others in seconds :-) That was good for a laugh
on TS, luckily he then downed her.

Incidently, that is one fight where my hunter always puts away his pet. From
being unbeatable the fight became trivial.

Cheers
Urbin
--
Dun Morogh-EU (PvE)
Urbin (80), Dwarven Hunter | Surana (64), Draenei Mage
Mymule (70), Gnomish Warlock | Kordosch (62), Human Death Knight
Sunh (70), Nightelven Priest | Juran (33), Nightelven Druid
neithskye
2009-01-30 21:48:33 UTC
Permalink
Post by Urbin
Hehe, that reminds me of the time one of our guild's level 70 mages pulled 4
level 54-56 chars through Strat undead and the baroness of course took him
over only to kill the four others in seconds :-) That was good for a laugh
on TS, luckily he then downed her.
Just, whatever you do, don't run a lowbie through using two higher-
level Paladins.

Before Wrath, my level 70 Paladin - Holy at the time - together with
another level 70 Holy Paladin ran a level 56 or so Mage through. I'd
never been to Strat and had no idea what any of the boss fights were
like.

The Baroness kept MCing me. The Mage died, now imagine two low-DPS
classes with healing battling each other. I don't even know how long
we were there for. I lost track of time. The Mage, a corpse in the
corner, eventually went AFK.

I felt really silly later when I Googled the fight.

--
Jill
Catriona R
2009-01-30 10:55:15 UTC
Permalink
Post by Urbin
Post by Grant Anderson
I mainly play solo, and made it to 80 on my Tauren Feral Druid a few
days ago. I realised recently that I could go back and do the Old World
instances I skipped on my way through before - it sounds like there's
some pretty neat content there.
It certainly is worth it. I took some time before patch 3.0 to catch up on
my missing old world instances (wailing caverns, one of the two razorfen
ones, I never know which one is which, shadowfang keep and the one in Org
that I also always forget the name of). Before that, I had visited Maraudon
for the first time because of the Elders a year ago. Some were a pain (I
detest Maraudon for getting lost towards the end) but I truly loved SFK. Its
werewolf setting is a lot of fun, it has a cool, linear layout and beautiful
views over the outside landscape (I always like that, be it in Scholo, SFK
or now some of the Northrend instances).
SFK is fantastic indeed, I've loved that one for years, probably one of
my favourite instances overall. A shame it's so often overlooked,
Alliance pretty much never go there.
Post by Urbin
At 70 I found running Strat, Scholo and LBRS was still quite a money maker
as runecloth (needed for rep to get the Ambassador achievment and cross
fraction mounts), righteous orbs (needed for some level 60 enchants), blues
and greens -> eternal essence and large brilliant shards (both needed to
level enchanting from 275-300) sell well in addition to the money drops.
At 70 I could solo these with my hunter without difficulty, managed with my
warlock but with a lot of downtime, not at all with my priest. At 80 they
should be a piece of cake.
They are indeed, soloed several Baron runs on my holy priest nps,
usually takes about 25 minutes clearing most trash for cash and cloth
(and scourgestones) Then I ran duo with a friend and cleared it in under
10 minutes, even with a bit of a delay at Baroness because my friend
killed me whilst MC'd (nerf cat druids, ouch!)
Post by Urbin
Post by Grant Anderson
and second, how high can I go before I could achieve the same effect by
just repeatedly jumping off a very high spot.
Well, jumping off high cliffs and finishing instances gives different
achievments ;-)
I guess the lower TBC instances should be feasible, though I haven't tried
it yet. In fact, as I am still missing HH rep, maybe I should try Shattered
Halls.
Probably class dependent but I ran SV heroic with a druid friend and he
took so little damage I reckon he could've soloed it with care. I
couldn't have as a holy priest but normal, possibly.
--
EU-Draenor:
Sagart (80 Undead Priest)
Tairbh (79 Tauren Druid)
Eilnich (70 Blood Elf Warlock)
Buinne (70 Troll Shaman)
Balgair (70 Human Rogue)
Naomh (70 Draenei Priest)
Rosad (70 Human Warlock)
Sealgair (70 Dwarf Hunter)
Michael Koenig
2009-02-04 18:42:35 UTC
Permalink
Post by Urbin
My favourites in the old world are: Shadowfang Keep (SFK), Scarlett Monastry
(SM), Zul Farak (ZF), Stratholme, Scholomance, Upper Blackrock Spire (UBRS,
though you need a key so you will need repeated LBRS runs before that).
First of all, the drop rate of the stones for the Seal of Ascension (the "key"
to UBRS) was changed to 100% quite a while ago. But like with most of the
other instances that needed special items (Zul'Farak, Maraudon), the ring is
no longer necessary.
The main problem with UBRS is that you need at least three players to activate
the first boss (the fire elemental), so you'd be stuck at that point when
solo. It's the main thing that keeps me from getting the Leroy achievement.
Post by Urbin
In Outland I liked the Ramparts and Shadow Labs best (though the latter
might be a bit high to solo, has anybody tried it yet?)
Haven't tried Shadow Labs yet, but I soloed Ramparts with level 70 on the day
we got the "WotLK talents" (T4 and badge equipped). I think every non-70
instance should be a piece of cake for a level 80 druid with halfway decent
equipment. (If you don't have the two Trollwoven pieces yet, get them
immediately!)

Unfortunately BC heroics seem to be impossible solo. I tried Mana-Tombs.
Getting through the trash as a cat is easy, but the first boss killed me with
his spell damage.
--
M.I.K.e
John Gordon
2009-02-04 18:59:44 UTC
Permalink
Post by Michael Koenig
The main problem with UBRS is that you need at least three players to
activate the first boss
Didn't they make this part soloable as well?
--
John Gordon A is for Amy, who fell down the stairs
***@panix.com B is for Basil, assaulted by bears
-- Edward Gorey, "The Gashlycrumb Tinies"
pv+ (PV)
2009-02-04 20:53:56 UTC
Permalink
Post by Michael Koenig
The main problem with UBRS is that you need at least three players to activate
the first boss (the fire elemental), so you'd be stuck at that point when
solo. It's the main thing that keeps me from getting the Leroy achievement.
It's much harder than you think to do the Leroy achievement. I'm not sure
it's doable solo by most classes. We did it with a group of 5, and failed
it the first time because we weren't fast enough.

The timescale for killing the whelps is tight enough that you *just have
enough time to hatch a bunch of whelps, get them together, and get the aoe
done. If you have to break eggs yourself, you probably won't be able to
kill them all in time. *
--
* PV something like badgers--something like lizards--and something
like corkscrews.
John Gordon
2009-02-04 21:52:57 UTC
Permalink
Post by pv+ (PV)
It's much harder than you think to do the Leroy achievement. I'm not sure
it's doable solo by most classes. We did it with a group of 5, and failed
it the first time because we weren't fast enough.
The timescale for killing the whelps is tight enough that you *just have
enough time to hatch a bunch of whelps, get them together, and get the aoe
done. If you have to break eggs yourself, you probably won't be able to
kill them all in time. *
When does the timer start? The achievement wording implies that you can
hatch a lot of eggs first, then start aoe once there are enough whelps.
Is that not the case?
--
John Gordon A is for Amy, who fell down the stairs
***@panix.com B is for Basil, assaulted by bears
-- Edward Gorey, "The Gashlycrumb Tinies"
Catriona R
2009-02-04 22:17:19 UTC
Permalink
Post by John Gordon
Post by pv+ (PV)
It's much harder than you think to do the Leroy achievement. I'm not sure
it's doable solo by most classes. We did it with a group of 5, and failed
it the first time because we weren't fast enough.
The timescale for killing the whelps is tight enough that you *just have
enough time to hatch a bunch of whelps, get them together, and get the aoe
done. If you have to break eggs yourself, you probably won't be able to
kill them all in time. *
When does the timer start? The achievement wording implies that you can
hatch a lot of eggs first, then start aoe once there are enough whelps.
Is that not the case?
That's how we did it when I got the acheivement, was 3-man then, but the
timer starts when you kill a whelp, not when you hatch them. We were
bear and 2 priests so bear ran round aggroing whelps everywhere, priests
broke some eggs he missed, then we all came together and holy nova
spammed them, first time went down easy :-)
--
EU-Draenor:
Sagart (80 Undead Priest)
Tairbh (80 Tauren Druid)
Eilnich (70 Blood Elf Warlock)
Buinne (70 Troll Shaman)
Balgair (70 Human Rogue)
Naomh (70 Draenei Priest)
Rosad (70 Human Warlock)
Sealgair (70 Dwarf Hunter)
pv+ (PV)
2009-02-05 18:34:23 UTC
Permalink
Post by John Gordon
When does the timer start? The achievement wording implies that you can
hatch a lot of eggs first, then start aoe once there are enough whelps.
Is that not the case?
If I remember right, the timer starts when the first whelp dies. It's
rather easy to do this by accident when doing the achievement with an 80.

If you want to see the timer, you can set the "track achievement" for it
before you go into the whelp room. This also works nicely for other timed
achievements. *
--
* PV something like badgers--something like lizards--and something
like corkscrews.
Lancelet
2009-02-05 12:50:05 UTC
Permalink
Post by Michael Koenig
The main problem with UBRS is that you need at least three players to
activate the first boss (the fire elemental), so you'd be stuck at
that point when solo. It's the main thing that keeps me from getting
the Leroy achievement.
Not anymore. A lonely person can now free the fire elemental.
Pete B
2009-01-31 17:58:38 UTC
Permalink
In article <49809613$***@news01.wxnz.net>, ***@gmail.com
says...
Post by Grant Anderson
Cheers,
Grant
Dead Mines! ;)
Da 4 Horsemen.
2009-02-01 22:53:37 UTC
Permalink
Post by Pete B
says...
Post by Grant Anderson
Cheers,
Grant
Dead Mines! ;)
I think you might be able to handle Ragefire Chasm.
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