Post by skibberBefore update to version 6.0.3 19116 my Blood DK has over 700k life now is
drop to 82K.
Great loss, it may be true, but now are bosses and mops hard to beat.
Is it really supposed to be that way,
Before I had no problems in IC but now:-( hard work.
/skibber
I don't do dk much, or paid much attention because it was just grinding.
Glyph effects have changed, talents have changed, rotations and skills
have changed. Complexity has been decreased, some cds are really meant
to be used as often as possible.
With less to do it can seem as if you have less resources.
It seemed a little bit squishier but not more actual deaths.
If you are heavily itemised for the old stats that can make a lot of
difference as well.
Using the old rotations with the changed attack skills, some by the old
name but different now, can do that.
e.g My warrior had a glyph that affected whirlwind, when it wasn't used
so much it worked nicely into a macro sequence -> when this rage user
happens later I know I will have enough rage to do it.
but with whirlwind used more often it was leaching rage until everything
ground to a halt.