Discussion:
Dead Knight Life Lev 90
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skibber
2014-11-11 22:33:50 UTC
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Before update to version 6.0.3 19116 my Blood DK has over 700k life now is
drop to 82K.

Great loss, it may be true, but now are bosses and mops hard to beat.
Is it really supposed to be that way,
Before I had no problems in IC but now:-( hard work.

/skibber
Catriona R
2014-11-11 23:44:54 UTC
Permalink
On Tue, 11 Nov 2014 23:33:50 +0100, "skibber"
Post by skibber
Before update to version 6.0.3 19116 my Blood DK has over 700k life now is
drop to 82K.
Great loss, it may be true, but now are bosses and mops hard to beat.
Is it really supposed to be that way,
Before I had no problems in IC but now:-( hard work.
/skibber
I'm surprised you're finding it harder now, most people are finding
lower level content easier, or at least around the same. ICC is much
easier for me than it was before, only trouble I've had (duoing, to be
fair, but that's about equivalent to one overpowered DK!) was on 25
heroic with a couple of mechanics I'm not used to from normal mode
(previously, I'd only even done it on 10N). Perhaps Death Knights were
affected differently to my characters and some other changes made it
more difficult.
unknown
2014-11-12 00:18:23 UTC
Permalink
Post by skibber
Before update to version 6.0.3 19116 my Blood DK has over 700k life now is
drop to 82K.
Great loss, it may be true, but now are bosses and mops hard to beat.
Is it really supposed to be that way,
Before I had no problems in IC but now:-( hard work.
/skibber
I don't do dk much, or paid much attention because it was just grinding.

Glyph effects have changed, talents have changed, rotations and skills
have changed. Complexity has been decreased, some cds are really meant
to be used as often as possible.
With less to do it can seem as if you have less resources.
It seemed a little bit squishier but not more actual deaths.
If you are heavily itemised for the old stats that can make a lot of
difference as well.

Using the old rotations with the changed attack skills, some by the old
name but different now, can do that.
e.g My warrior had a glyph that affected whirlwind, when it wasn't used
so much it worked nicely into a macro sequence -> when this rage user
happens later I know I will have enough rage to do it.
but with whirlwind used more often it was leaching rage until everything
ground to a halt.
unknown
2014-11-12 01:03:52 UTC
Permalink
Post by unknown
Post by skibber
Before update to version 6.0.3 19116 my Blood DK has over 700k life now is
drop to 82K.
Great loss, it may be true, but now are bosses and mops hard to beat.
Is it really supposed to be that way,
Before I had no problems in IC but now:-( hard work.
/skibber
I don't do dk much, or paid much attention because it was just grinding.
Glyph effects have changed, talents have changed, rotations and skills
have changed. Complexity has been decreased, some cds are really meant
to be used as often as possible.
With less to do it can seem as if you have less resources.
It seemed a little bit squishier but not more actual deaths.
If you are heavily itemised for the old stats that can make a lot of
difference as well.
The squish is really meant for Wod,
gear in wod has different combat stats for the new model
If you have hit, it does nothing
and you have little versatility or multistrike.

unknown
2014-11-12 00:31:47 UTC
Permalink
Post by skibber
Before update to version 6.0.3 19116 my Blood DK has over 700k life now is
drop to 82K.
Great loss, it may be true, but now are bosses and mops hard to beat.
Is it really supposed to be that way,
One more illustration of reduction in complexity.
On the mage I had a macro for grinding mobs, some openers with a bit of
a backup if they were harder than usual.
I edited it for what was lost then tried the new setup.
It seemed not to be doing much.
When I checked after the changes I hadn't noticed it reduced to
frostbolt frostbolt frostbolt :-)
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