Post by Burt JohnsonPost by Christian StaufferPost by Burt JohnsonSo what? I don't see how it harms me if someone else wants to dilute
their own game experience by using "cheats".
This is a massive online game, played with thousands of other
players. Yours and their game experience are directly related.
Everything you do has consequences for other players (even if
they may be tiny, moreso at your level), everything others do
has consequences for you.
This is my first time playing an online game, or a real-time game, or a
multi-player game. Those are the types of things I am trying to grok at
this stage.
What kinds of impact would another player cheating have on me?
If someone could cheat, that is, if they could manipulate the rules to
their advantage, then they could:
- loot your kills
- transfer items and loot from you to them, stealing the fruits of your
effforts
- force you to lose your fights
- switch on your PVP flag and kill you, then hang around and make sure
you stay dead, killing you immediately every time you resurrect
- raid your gold, or your bank deposits
- kill off your questgivers and quest targets
- transport you to someplace very dangerous for you to be in, or
impossible to get out of
- create an automated character that does nothing but follow you around
and kill you
etc., etc.
If your background is in solo games, then you probably don't realize
just how rampant griefing (intentionally ruining the fun for others)
can be. I was reading a discussion among some industry professionals
about implementation issues; griefing is one of the largest issues they
face when running a successful game.
Up to a point, frustrating enemy players is the point of PVP play, but
there is some point beyond which it becomes ridiculous, and threatens
to harm your business as some players (griefers) drive others away from
your game. In effect, most players are there to play the game, but a
certain percentage are basically vandals, there to wreck anything they
can by any means available.
So it is especially important that cheating not be tolerated in
MMORPGs. It should be impossible to cheat. Human error being what it
is, that's not an achievable goal, so it should be very very hard to
cheat, and if someone is caught doing it, they should be
unceremoniously kicked out.
Just last night my 52 hunter was hunting a group of three griefers.
They were going to places like Darkshire and Three Corners, where they
were likely to find low-level players who were PVP flagged. (On a PVP
server, simply setting foot into certain zones flags you as
PVP-enabled). They would then one-shot-kill these low-level players.
The griefers were 45, 55, and 58.
They were not good players; in fact, they were bad enough that at one
point my 52 hunter killed all three of them without help. Every time
someone who could fight them showed up, they fled, only to turn up a
few minutes later at some other place where they could prey on
low-level players again. So they didn't want to play the game; they
just wanted to prevent other, lower-level players from being able to
play the game.
Every design choice in a MMORPG must be informed by this aspect of
play. You have to decide what you are going to do about the "players"
who are there only to screw things up for other players.
So when you ask what impact other players cheating could have on you,
try to imagine what these three bozos would be doing if they could
cheat.