Discussion:
Malygos (10) tips needed!
(too old to reply)
Catriona R
2009-01-20 00:21:44 UTC
Permalink
Curious if anyone who's done Malygos on 10-man has any tips for it? Been
trying him with my guild (very small guild, so extremely limited choice
of classes and obviously only in heroic/10-man Naxx gear) and we're not
having a lot of luck. Our usual setup is:

Prot warrior
Feral druid (catform on this but he's usually the 2nd tank)
2x holy priests
Resto shaman
Rogue
Mage
Warlock
Elemental shaman
Enhancement shaman

Often 1-2 of those or more aren't available and then we take whatever we
can get to fill the gaps, which can end in interesting class mixes, but
these seem the most active raiders currently (we have another 5 80s in
the guild but most aren't available much so usually end up filling gaps
with pugs instead).

Best we've managed on Malgos so far was a few tries reaching phase 3,
but with only about 1 minute or less to the enrage. We came back the
next day and just went backwards, couldn't even survive phase 2, and
can't for the life of us figure why, since the only difference in group
setup was replacing a resto druid with resto shaman, and I'm sure it
can't be designed so you *must* have a resto druid... was just not
possible to outheal 3-4 big hits on people within 1-2 seconds though.

Overall it's a really tough fight for us: we have no replenishment buff
and no deathknights among our regulars, so we were running with 2 pug
deathknights to try and keep the sparks under control with death grip on
phase 1 - is there any good way to manage them without deathknights, or
at least with only 1 DK? That phase is also horrible on healer mana, I'm
assigned to concentrate on the maintank and the only way I can keep
going without going oom is using our druid as an innervate bot (lucky I
get on well with him and he doesn't mind that I had to make a macro to
whisper him for innervate every single try lol), and I'm not really sure
how the other healers cope, maybe it's a bit easier to get a breather
for mana if you're on the raid but maintank healing is awful, just
chaincasting greater heal and then having to heal myself in vortex so
not even getting a break then!

Phase 2, weird one, the first day we got there wasn't so bad, we soon
learned to live through it and reach phase 3 (reaching phase 2 was what
took time to learn), but then the 2nd day we went back with no major
changes in setup and it just seemed like everyone was being hit harder
by the various spells and things around, people were complaining about
not enough healing, but, wtf are we to do when somebody loses all their
health in less than the time it takes to cast a heal that'd only restore
1/4 of their health anyway? And yes we are using the anti magic zones!
I'm confused because it worked ok the first time, does a resto druid
make *that* big difference? Our usual healer setup is 2 priests and a
shaman, the druid was just a pug we'd had since the shaman wasn't
available that day, so we need to make it work with non-HoT classes.

As for phase 3, well, we need to actually get there before we can learn
much about it, best we've managed was getting there with 1 minute on the
clock and then some aoe thing killed us all (having only got there a
couple of times I can't even recognise the aoe yet, never mind avoid it,
that's still to be learned lol) I'm hoping when the new Grid gets fixed
up that will make healing a touch easier, as right now all I can do is
pick someone at random and spam the hot on them then aoe heal and hope
for the best :-P

Will be probably 3 weeks till we try it again since our leader is going
away on holiday and those of us left in charge of raids during his
absence are thinking it'll be enough work keeping Naxx and OS going with
our small pool without organising further wipefests on Malygos, so I've
got some time to look for tips and strategies to help us improve! :-)
--
EU-Draenor:
Sagart (80 Undead Priest)
Tairbh (74 Tauren Druid)
Eilnich (70 Blood Elf Warlock)
Buinne (70 Troll Shaman)
Balgair (70 Human Rogue)
Naomh (70 Draenei Priest)
Rosad (70 Human Warlock)
Sealgair (70 Dwarf Hunter)
y***@gmail.com
2009-01-20 01:07:59 UTC
Permalink
Post by Catriona R
Curious if anyone who's done Malygos on 10-man has any tips for it? Been
trying him with my guild (very small guild, so extremely limited choice
of classes and obviously only in heroic/10-man Naxx gear) and we're not
Prot warrior
Feral druid (catform on this but he's usually the 2nd tank)
2x holy priests
Resto shaman
Rogue
Mage
Warlock
Elemental shaman
Enhancement shaman
We were having the exact same problem with the enrage timer, until we
switched out one of the healers for another dps. It's a lot more
healing intensive, but if any of the dps is questionable (low), I'm
afraid it might be necessary. Once you make it to phase 3, however, it
should be a done deal. Just shield when he fixates on you, and use the
regular attack to build combo points, and the special attack when you
have enough combo points - don't forget the special attack, it's a
huge amount of dps.
y***@gmail.com
2009-01-20 01:13:28 UTC
Permalink
Post by y***@gmail.com
Post by Catriona R
Curious if anyone who's done Malygos on 10-man has any tips for it? Been
trying him with my guild (very small guild, so extremely limited choice
of classes and obviously only in heroic/10-man Naxx gear) and we're not
Prot warrior
Feral druid (catform on this but he's usually the 2nd tank)
2x holy priests
Resto shaman
Rogue
Mage
Warlock
Elemental shaman
Enhancement shaman
We were having the exact same problem with the enrage timer, until we
switched out one of the healers for another dps. It's a lot more
healing intensive, but if any of the dps is questionable (low), I'm
afraid it might be necessary. Once you make it to phase 3, however, it
should be a done deal. Just shield when he fixates on you, and use the
regular attack to build combo points, and the special attack when you
have enough combo points - don't forget the special attack, it's a
huge amount of dps.
Also, ensure that your dps is taking full advantage of the dps
increase from the sparks - every time. This is pretty important to
beating the enrage time as well.
Catriona R
2009-01-20 05:14:44 UTC
Permalink
Post by y***@gmail.com
Post by Catriona R
Curious if anyone who's done Malygos on 10-man has any tips for it? Been
trying him with my guild (very small guild, so extremely limited choice
of classes and obviously only in heroic/10-man Naxx gear) and we're not
Prot warrior
Feral druid (catform on this but he's usually the 2nd tank)
2x holy priests
Resto shaman
Rogue
Mage
Warlock
Elemental shaman
Enhancement shaman
We were having the exact same problem with the enrage timer, until we
switched out one of the healers for another dps. It's a lot more
healing intensive, but if any of the dps is questionable (low), I'm
afraid it might be necessary. Once you make it to phase 3, however, it
should be a done deal. Just shield when he fixates on you, and use the
regular attack to build combo points, and the special attack when you
have enough combo points - don't forget the special attack, it's a
huge amount of dps.
I wish we had the luxury of being able to swap in another dps but
really... the healers end up oom through phase 1 anyway with 3 of us, no
way we could manage with only 2 :-/ If we had replenishment in the group
it might be worthwhile but we don't unfortunately, and no chance of
getting it (both priests are dedicated to the holy side of things),
so... it's incredibly mana-intensive already; I'm basically relying on
innervate every try to keep the maintank alive long enough :-(
--
EU-Draenor:
Sagart (80 Undead Priest)
Tairbh (74 Tauren Druid)
Eilnich (70 Blood Elf Warlock)
Buinne (70 Troll Shaman)
Balgair (70 Human Rogue)
Naomh (70 Draenei Priest)
Rosad (70 Human Warlock)
Sealgair (70 Dwarf Hunter)
k***@spamsucks.com
2009-01-20 01:14:21 UTC
Permalink
I've killed him a few times in 10-man and a few times in 25 man. I'll share
what tips I have.

Phase 1: Raid stands in the center, tank tanks the dragon around the outer
circle (but close enough for a melee in the center to reach him). I've done
this in groups with death knights and groups without death knights. If you
have two death knights, then it trivializes the phase. If you have two DKs,
just let them death grip the sparks to get them in place. If you don't have
two DKs, then the MT tanks the dragon around in a big circle, always
positioning him opposite the spark (thus the spark has to go through the
center to get to the dragon). The goal is to stack multiple sparks on the
same spot.

TIP: make sure your warlock drops a demonic circle in the middle and
teleports to it during the vortex. free dps.

Phase 2: Doesn't seem to be a whole lot to say about this phase other than
stand in the shields (you can skip every other shield to save movement time).
Ranged on flying dudes, melee on the dudes that land.

Phase 3: Practice the daily quest "Aces High" -- it uses the exact same
drakes as Maly. You can learn this phase entirely without setting foot in
EoE.

A) Most important: the raid stays together at all times, clustered tightly.

B) Almost as Important: whenever Maly's does his big nuke, rotate about 45
degrees to the right. Stay together.

You should designate a two people has healers and eight as DPS. The healers
target themselves and go "3 3 3 3 3 4" the whole time. They never need to
target anyone else. The DPS target Malygos and goes "1 1 2 1 1 2 ..." the
whole time. If Malygos fixates on a person, you should heal through it as
long as it doesn't hit the same person twice in a row (no need to use the
shield). The goal is to get as large a debuff stack on maly as possible. I
got a 21-stack once. Boom, dead dragon, collect epics.


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Catriona R
2009-01-20 05:23:26 UTC
Permalink
Post by k***@spamsucks.com
I've killed him a few times in 10-man and a few times in 25 man. I'll share
what tips I have.
Phase 1: Raid stands in the center, tank tanks the dragon around the outer
circle (but close enough for a melee in the center to reach him). I've done
this in groups with death knights and groups without death knights. If you
have two death knights, then it trivializes the phase. If you have two DKs,
just let them death grip the sparks to get them in place. If you don't have
two DKs, then the MT tanks the dragon around in a big circle, always
positioning him opposite the spark (thus the spark has to go through the
center to get to the dragon). The goal is to stack multiple sparks on the
same spot.
Sounds like what we've been trying, getting coordination on the parks is
something of a problem but hopefully we'll figure it out eventually. I'm
not 100% sure what our tank is aiming to do but I'd guess he's trying to
do what you say with positioning the dragon the opposite side to the
sparks, as he tends to run around the outside a lot.
Post by k***@spamsucks.com
TIP: make sure your warlock drops a demonic circle in the middle and
teleports to it during the vortex. free dps.
Our warlock already does that; I saw that mentioned on wowhead and told
him - it's at least a help :-)
Post by k***@spamsucks.com
Phase 2: Doesn't seem to be a whole lot to say about this phase other than
stand in the shields (you can skip every other shield to save movement time).
Ranged on flying dudes, melee on the dudes that land.
This is where we're falling down, because so much damage comes in so
fast, it feels like the flying guys all focus fire the same person and
there's like nothing healers can do to save somebody who takes 3-4 6k
hits in under 2 sec. We do use the shields but it's just not enough
reduction, I'm kinda lost for what else we can do. More stamina perhaps?
It's usually the mage that dies first and she does have lowest health of
us all, but even so... what kind of stamina is optimal? Most of us have
19k+ hp with all buffs on. I have figured I can maybe speed up my heals
a bit by binding flash heal to a spare mouse button; I'd never get used
to the Clique type way of healing, and my normal method works everywhere
else, but the hits on people come in so damn fast in this phase, it's
like bam bam bam dead before I can even start casting a heal :-/
Post by k***@spamsucks.com
Phase 3: Practice the daily quest "Aces High" -- it uses the exact same
drakes as Maly. You can learn this phase entirely without setting foot in
EoE.
Been doing that indeed, I'm assigned to healing duty on that so
practiced with a friend just following him and spamming heals but it
won't really be that easy until I get there for real with 10 people
taking dmg I guess.
Post by k***@spamsucks.com
A) Most important: the raid stays together at all times, clustered tightly.
B) Almost as Important: whenever Maly's does his big nuke, rotate about 45
degrees to the right. Stay together.
You should designate a two people has healers and eight as DPS. The healers
target themselves and go "3 3 3 3 3 4" the whole time. They never need to
target anyone else.
Ahh, now that helps, everyone said I should target Malygos' current
target which tends to lose me a second or two targetting Maly and then
assisting, but if it can be done with only targetting myself that's
rather easier!
Post by k***@spamsucks.com
The DPS target Malygos and goes "1 1 2 1 1 2 ..." the
whole time. If Malygos fixates on a person, you should heal through it as
long as it doesn't hit the same person twice in a row (no need to use the
shield). The goal is to get as large a debuff stack on maly as possible. I
got a 21-stack once. Boom, dead dragon, collect epics.
Hehe I sure hope we reach that stage eventually! :-)
--
EU-Draenor:
Sagart (80 Undead Priest)
Tairbh (74 Tauren Druid)
Eilnich (70 Blood Elf Warlock)
Buinne (70 Troll Shaman)
Balgair (70 Human Rogue)
Naomh (70 Draenei Priest)
Rosad (70 Human Warlock)
Sealgair (70 Dwarf Hunter)
weretable and the undead chairs
2009-01-20 08:27:57 UTC
Permalink
We tried this tonight, we have only been in Naxx a couple of weeks and
have only one full clear under our belts, I wanted to wait but people
were just determined to go. We had way too little DPS and it was a
terribly slow night and we had to pug four people which is ridiculous.
We didn't get past phase one. I learned a few things about that first
phase so it was not a total waste I guess.
BombayMix
2009-01-20 11:35:20 UTC
Permalink
Post by Catriona R
Post by k***@spamsucks.com
I've killed him a few times in 10-man and a few times in 25 man. I'll share
what tips I have.
Phase 1: Raid stands in the center, tank tanks the dragon around the outer
circle (but close enough for a melee in the center to reach him). I've done
this in groups with death knights and groups without death knights. If you
have two death knights, then it trivializes the phase. If you have two DKs,
just let them death grip the sparks to get them in place. If you don't have
two DKs, then the MT tanks the dragon around in a big circle, always
positioning him opposite the spark (thus the spark has to go through the
center to get to the dragon). The goal is to stack multiple sparks on the
same spot.
Sounds like what we've been trying, getting coordination on the parks is
something of a problem but hopefully we'll figure it out eventually. I'm
not 100% sure what our tank is aiming to do but I'd guess he's trying to
do what you say with positioning the dragon the opposite side to the
sparks, as he tends to run around the outside a lot.
The sparks are the key to beat the enrage timers and phase one. Set
two going and you’ll get past this phase in no time, don’t and you
won’t be able to win. Try and get the druid to root them and all the
DPS stand on top.
Post by Catriona R
Post by k***@spamsucks.com
TIP: make sure your warlock drops a demonic circle in the middle and
teleports to it during the vortex. free dps.
Our warlock already does that; I saw that mentioned on wowhead and told
him - it's at least a help :-)
Hmm so that’s how they always first out of the vortex, was wondering!!
Post by Catriona R
Post by k***@spamsucks.com
Phase 2: Doesn't seem to be a whole lot to say about this phase other than
stand in the shields (you can skip every other shield to save movement time).
Ranged on flying dudes, melee on the dudes that land.
This is where we're falling down, because so much damage comes in so
fast, it feels like the flying guys all focus fire the same person and
there's like nothing healers can do to save somebody who takes 3-4 6k
hits in under 2 sec. We do use the shields but it's just not enough
reduction, I'm kinda lost for what else we can do. More stamina perhaps?
It's usually the mage that dies first and she does have lowest health of
us all, but even so... what kind of stamina is optimal? Most of us have
19k+ hp with all buffs on. I have figured I can maybe speed up my heals
a bit by binding flash heal to a spare mouse button; I'd never get used
to the Clique type way of healing, and my normal method works everywhere
else, but the hits on people come in so damn fast in this phase, it's
like bam bam bam dead before I can even start casting a heal :-/
We had range on the ground ones and melee flying (adding one more each
time a disc is free) I found targeting the flying mobs very hard
since, they were invariably out of range.
Post by Catriona R
Post by k***@spamsucks.com
Phase 3: Practice the daily quest "Aces High" -- it uses the exact same
drakes as Maly. You can learn this phase entirely without setting foot in
EoE.
Been doing that indeed, I'm assigned to healing duty on that so
practiced with a friend just following him and spamming heals but it
won't really be that easy until I get there for real with 10 people
taking dmg I guess.
You can practices outside but you generally build up combo points and
let off your AOE heal. People have to stay together. Remember to
target the drakes and not the player not sure if grid will help here.
Catriona R
2009-01-21 01:33:43 UTC
Permalink
On Tue, 20 Jan 2009 03:35:20 -0800 (PST), BombayMix
Post by BombayMix
Post by Catriona R
Sounds like what we've been trying, getting coordination on the parks is
something of a problem but hopefully we'll figure it out eventually. I'm
not 100% sure what our tank is aiming to do but I'd guess he's trying to
do what you say with positioning the dragon the opposite side to the
sparks, as he tends to run around the outside a lot.
The sparks are the key to beat the enrage timers and phase one. Set
two going and you’ll get past this phase in no time, don’t and you
won’t be able to win. Try and get the druid to root them and all the
DPS stand on top.
Yeah... problem is druid is feral, he'll either be doing zero dmg
staying in caster form to root, or run himself oom with shifting every
few seconds to root and still not do much damage :-/ Easier for mage to
frost nova them I'd say, but we still have to get them into the right
place to begin with... that seems the tricky bit!
Post by BombayMix
Post by Catriona R
This is where we're falling down, because so much damage comes in so
fast, it feels like the flying guys all focus fire the same person and
there's like nothing healers can do to save somebody who takes 3-4 6k
hits in under 2 sec. We do use the shields but it's just not enough
reduction, I'm kinda lost for what else we can do. More stamina perhaps?
It's usually the mage that dies first and she does have lowest health of
us all, but even so... what kind of stamina is optimal? Most of us have
19k+ hp with all buffs on. I have figured I can maybe speed up my heals
a bit by binding flash heal to a spare mouse button; I'd never get used
to the Clique type way of healing, and my normal method works everywhere
else, but the hits on people come in so damn fast in this phase, it's
like bam bam bam dead before I can even start casting a heal :-/
We had range on the ground ones and melee flying (adding one more each
time a disc is free) I found targeting the flying mobs very hard
since, they were invariably out of range.
Yeah we try to send the melee off after the flying mobs, I've no idea
how effective it is though, all I see is how much people are getting hit
:-) Not convinced it's working out great currently, as I'd assume if the
flying guys were dying the amount of hits we all take from above would
reduce a touch... which I don't notice happening. That whole phase feels
a total mess of confusion to me, hopefully the other guys know what
they're doing, I just run between bubbles and heal!
Post by BombayMix
Post by Catriona R
Been doing that indeed, I'm assigned to healing duty on that so
practiced with a friend just following him and spamming heals but it
won't really be that easy until I get there for real with 10 people
taking dmg I guess.
You can practices outside but you generally build up combo points and
let off your AOE heal. People have to stay together. Remember to
target the drakes and not the player not sure if grid will help here.
The old grid is useless since it shows *one* drake for the 10-man
raid... sigh. Waiting on the new version to get the annoying changes
ironed out then I'll pick it up and should help a lot ;-)
--
EU-Draenor:
Sagart (80 Undead Priest)
Tairbh (75 Tauren Druid)
Eilnich (70 Blood Elf Warlock)
Buinne (70 Troll Shaman)
Balgair (70 Human Rogue)
Naomh (70 Draenei Priest)
Rosad (70 Human Warlock)
Sealgair (70 Dwarf Hunter)
Zil
2009-01-20 09:11:15 UTC
Permalink
Post by Catriona R
Curious if anyone who's done Malygos on 10-man has any tips for it? Been
trying him with my guild (very small guild, so extremely limited choice
of classes and obviously only in heroic/10-man Naxx gear) and we're not
Oh - nice timing! Exactly what I was about to ask :-)


We just cleared 25-man Naxx for the first time last night (3-shotted
Sapphiron and 1-shotted Kel'Thuzad - first time we'd tried either
boss - I can see why people are calling the raid content too easy!)
so we had a try at Malygos(25).

It was towards the end of our raid evening, so we only had 5 or 6
attempts, but it was vastly more challenging than Sapphiron or
Kel'Thuzad, which is great.


Incidentally, I noticed something odd in Malygos's instance - after
each wipe, when everybody had made their way back to the instance, my
Grid display would often show one or more people as alive but
out-of-range. Any attempts to cast spells on them would get an "out of
range" message. If I cast Mind Vision on them, I got a view of space,
below the Malygos platform, but couldn't see that person. They also
didn't appear to be stood with the rest of the raid even though, to
them, they were stood with the rest of us. After a while, they'd just
fade in (but not all at the same time) and be suddenly visible and
in range, stood with the rest of the raid.

And it wasn't just me - several other people in the raid noticed the
same phenomenon.
--
Zil, Level 80 NE Priest, Aman Shan're, Stormrage Europe
steve.kaye
2009-01-20 10:05:39 UTC
Permalink
Post by Zil
Incidentally, I noticed something odd in Malygos's instance - after
each wipe, when everybody had made their way back to the instance, my
Grid display would often show one or more people as alive but
out-of-range. Any attempts to cast spells on them would get an "out of
range" message. If I cast Mind Vision on them, I got a view of space,
below the Malygos platform, but couldn't see that person.   They also
didn't appear to be stood with the rest of the raid even though, to
them, they were stood with the rest of us.  After a while, they'd just
fade in (but not all at the same time)  and be suddenly visible and
in range, stood with the rest of the raid.
And it wasn't just me - several other people in the raid noticed the
same phenomenon.
Delete your WTF and Interface directories and try again. :P

steve.kaye
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