Discussion:
DK stuck in Ebon !?
(too old to reply)
Burt Johnson
2008-11-29 21:52:37 UTC
Permalink
My new DK seems stuck in Ebon Hold. I have done the epic battle (300 vs
10,000 thing) and turned it in. I have learned the spell to return me
to Ebon.

I gave up on the Patchwerk guy and decided to just go to Outland (I am
58). I killed the 10 scourges easily, but I can't even dent Patchwerk
and have seen no other DK around for awhile to help.

I did my DK training, then went to the Origimar portal (I am horde). I
click on the portal, but nothing happens. It is like those portals that
show up in town that some mage whips up but nobody can use it unless
partied with the mage.

How the heck do I get out of here and into the normal flow of things?
--
- Burt Johnson
MindStorm, Inc.
http://www.mindstorm-inc.com/software.html
pv+ (PV)
2008-11-29 22:15:39 UTC
Permalink
Post by Burt Johnson
I gave up on the Patchwerk guy and decided to just go to Outland (I am
58). I killed the 10 scourges easily, but I can't even dent Patchwerk
and have seen no other DK around for awhile to help.
You *must* have killed patchwerk, or you couldn't have exited from the
zone. However, all you have to be is in the neighborhood when it happens.
And you can do it without ever landing a hit, though it takes a while. It's
possible someone else was in your phase and finished it while you were
nearby.
Post by Burt Johnson
I did my DK training, then went to the Origimar portal (I am horde). I
click on the portal, but nothing happens. It is like those portals that
show up in town that some mage whips up but nobody can use it unless
partied with the mage.
How the heck do I get out of here and into the normal flow of things?
You use the frostwyrms that you previously used to fly down for your
missions. They now have flightpaths for all of eastern kingdoms. *
--
* PV something like badgers--something like lizards--and something
like corkscrews.
Burt Johnson
2008-11-29 23:52:50 UTC
Permalink
Post by pv+ (PV)
Post by Burt Johnson
I gave up on the Patchwerk guy and decided to just go to Outland (I am
58). I killed the 10 scourges easily, but I can't even dent Patchwerk
and have seen no other DK around for awhile to help.
You *must* have killed patchwerk, or you couldn't have exited from the
zone. However, all you have to be is in the neighborhood when it happens.
And you can do it without ever landing a hit, though it takes a while. It's
possible someone else was in your phase and finished it while you were
nearby.
Noooo.... that is why I have not been able to leave the area
apparently...
--
- Burt Johnson
MindStorm, Inc.
http://www.mindstorm-inc.com/software.html
J. Cochran
2008-11-29 23:38:14 UTC
Permalink
Post by Burt Johnson
My new DK seems stuck in Ebon Hold. I have done the epic battle (300 vs
10,000 thing) and turned it in. I have learned the spell to return me
to Ebon.
I gave up on the Patchwerk guy and decided to just go to Outland (I am
58). I killed the 10 scourges easily, but I can't even dent Patchwerk
and have seen no other DK around for awhile to help.
And here's your problem.
You are REQUIRED to do every quest in the chain. So Patchwerk isn't optional.
Just go and kill him.
The good news is that you don't really have to kill him. It's a pretty well
scripted event and the NPCs in the area are what's routinely doing the
killing damage. So go finish off that quest. Have fun and imagine that
you're actually making a difference in the battle.

And until you finish the entire chain, you're stuck in the starting area.
Burt Johnson
2008-11-29 23:52:49 UTC
Permalink
Post by J. Cochran
Post by Burt Johnson
My new DK seems stuck in Ebon Hold. I have done the epic battle (300 vs
10,000 thing) and turned it in. I have learned the spell to return me
to Ebon.
I gave up on the Patchwerk guy and decided to just go to Outland (I am
58). I killed the 10 scourges easily, but I can't even dent Patchwerk
and have seen no other DK around for awhile to help.
And here's your problem.
You are REQUIRED to do every quest in the chain. So Patchwerk isn't optional.
Just go and kill him.
The good news is that you don't really have to kill him. It's a pretty well
scripted event and the NPCs in the area are what's routinely doing the
killing damage. So go finish off that quest. Have fun and imagine that
you're actually making a difference in the battle.
And until you finish the entire chain, you're stuck in the starting area.
OK. Well, I guess that explains the problem then. I figured I had hit
58 and had all blue gear, so it was time to move on...

Back into the fray!
--
- Burt Johnson
MindStorm, Inc.
http://www.mindstorm-inc.com/software.html
Burt Johnson
2008-11-30 01:22:34 UTC
Permalink
Post by Burt Johnson
Post by J. Cochran
And here's your problem.
You are REQUIRED to do every quest in the chain. So Patchwerk isn't
optional. Just go and kill him.
The good news is that you don't really have to kill him. It's a pretty well
scripted event and the NPCs in the area are what's routinely doing the
killing damage. So go finish off that quest. Have fun and imagine that
you're actually making a difference in the battle.
And until you finish the entire chain, you're stuck in the starting area.
OK. Well, I guess that explains the problem then. I figured I had hit
58 and had all blue gear, so it was time to move on...
Back into the fray!
thanks. I am now FREE to destroy the world!

Last time nobody (including NPC) were attacking him, and my blows just
bounced off. This time, when I went back, the NPCs were in full combat
and he was down to 50%. I added my puny blows until the scourge started
yanking me away, so I had to kill half a dozen of them while the NPCs
did what they were hired to do -- kill that Patchwerk guy!

Now I am faced with the boredom of a couple hours of leveling herbablism
and skinning in Durotar and the like. Starting at level 58 with no
professions is the pits...
--
- Burt Johnson
MindStorm, Inc.
http://www.mindstorm-inc.com/software.html
morag
2008-12-01 05:10:57 UTC
Permalink
Post by J. Cochran
And here's your problem.
You are REQUIRED to do every quest in the chain. So Patchwerk isn't
optional. Just go and kill him.
The good news is that you don't really have to kill him. It's a pretty well
scripted event and the NPCs in the area are what's routinely doing the
killing damage. So go finish off that quest. Have fun and imagine that
you're actually making a difference in the battle.
And until you finish the entire chain, you're stuck in the starting area.
OK. Well, I guess that explains the problem then.  I figured I had hit
58 and had all blue gear, so it was time to move on...
Back into the fray!
thanks.  I am now FREE to destroy the world!
Last time nobody (including NPC) were attacking him, and my blows just
bounced off.  This time, when I went back, the NPCs were in full combat
and he was down to 50%.  I added my puny blows until the scourge started
yanking me away, so I had to kill half a dozen of them while the NPCs
did what they were hired to do -- kill that Patchwerk guy!
Now I am faced with the boredom of a couple hours of leveling herbablism
and skinning in Durotar and the like.  Starting at level 58 with no
professions is the pits...
--
- Burt Johnson
  MindStorm, Inc.
 http://www.mindstorm-inc.com/software.html
Tell me about it. It's somewhat tedious...

I ran my DK through all the Eversong Woods, Ghostlands, Durotar,
Barrens, Thousand Needles, Tanaris, Felwood and Winterspring quests
just to level up my skinning (might as well have some fun while you're
skinning). I was able to finally take her to Vengeance Landing for
her skinning training.

I ran around mining everything in every place but Felwood and
Winterspring then ended up running around Arathi Highlands in a circle
to get my mining up to Mithril, but that's as far as I have been able
to take it so far.
Xymmie
2008-12-01 13:30:27 UTC
Permalink
Post by morag
I ran around mining everything in every place but Felwood and
Winterspring then ended up running around Arathi Highlands in a circle
to get my mining up to Mithril, but that's as far as I have been able
to take it so far.
I'm up to 300 -- finally. I finally parked her for rested bonus so that I
could *finally* go to Northrend to try that out!

I had a good time last evening, though, doing a few quests, a little
fishing, and getting my enchanting up to 325 so that I can DE the first
quest rewards and drops. :)

Xymmie
Palindrome
2008-12-01 13:54:29 UTC
Permalink
Post by Burt Johnson
Now I am faced with the boredom of a couple hours of leveling herbablism
and skinning in Durotar and the like.  Starting at level 58 with no
professions is the pits...
Luckily, Skinning took me about an hour, maybe two until I was able to
skin things in the Outlands and Northrend. I just rode my DK around,
scooped 5 or 6 mobs at a time, did the old Death and Decay AOE and
skinned the bodies. Same with the higher level mobs, such as
Clefthoof and Talbuk, because rounding them and then fighting several
of them was a piece of cake.

I don't know whether to go Mining or Herbalism next though. Picking
up lowbie stuff at lvl 70 just seems a tad embarrassing somehow.


Palindrome
Xymmie
2008-12-01 14:01:49 UTC
Permalink
Post by Palindrome
I don't know whether to go Mining or Herbalism next though. Picking
up lowbie stuff at lvl 70 just seems a tad embarrassing somehow.
Had you started right off the bat, you would have run into many other DKs
doing the same thing!

Isn't Azeroth very quiet on your server? Even Shatt is close to a ghost
town on mine right now.

Xymmie
Don Reese
2008-12-01 15:14:05 UTC
Permalink
Post by Xymmie
Post by Palindrome
I don't know whether to go Mining or Herbalism next though. Picking
up lowbie stuff at lvl 70 just seems a tad embarrassing somehow.
Had you started right off the bat, you would have run into many other DKs
doing the same thing!
Isn't Azeroth very quiet on your server? Even Shatt is close to a ghost
town on mine right now.
Xymmie
Try leveling Mining AND Herbalism from 1.

I already have a scribe and alchemist (both herbalists), as well as
three skinners providing all the leather my LW needs, so I thought,
"What the heck, I'll try mining and herbalism and just provide those
guys herbs and my BS and engineer can have the ores."

I'll never do that again.

Even though I waited until 67 to get "serious" about leveling these,
and didn't have much competition for resources, just the time involved
was mind-numbing.

When I create my DK on my alliance server, she'll be a
skinner/something, or miner/something, but not those two again. :)

Don
--
Arathor - US (PvE)
Eseer 74 Troll Mage Kaltan 71 Tauren Druid
Tansi 71 Orc Hunter Obidon 70 Undead Warlock
Tiomi 70 Tauren Shaman Valeris 71 Undead Rogue
Tahota 70 Tauren Warrior Calenis 67 Blood Elf Paladin
Talvar 70 Blood Elf Death Knight

Moonrunner - US (PvE)
Briin 69 Dranei Hunter
Burt Johnson
2008-12-01 17:13:32 UTC
Permalink
Post by Don Reese
Post by Xymmie
Post by Palindrome
I don't know whether to go Mining or Herbalism next though. Picking
up lowbie stuff at lvl 70 just seems a tad embarrassing somehow.
Had you started right off the bat, you would have run into many other DKs
doing the same thing!
Isn't Azeroth very quiet on your server? Even Shatt is close to a ghost
town on mine right now.
Xymmie
Try leveling Mining AND Herbalism from 1.
I would never put those those on a single alt. You can only see one
type in your mini-map, so having those two means that one of them is
always blind, so you only pick up what you happen to see ahead of you.

Mining and herbalism both rely heavily on the minimap indicators to be
effective.
--
- Burt Johnson
MindStorm, Inc.
http://www.mindstorm-inc.com/software.html
Don Reese
2008-12-01 21:19:22 UTC
Permalink
Post by Burt Johnson
Post by Don Reese
Post by Xymmie
Post by Palindrome
I don't know whether to go Mining or Herbalism next though. Picking
up lowbie stuff at lvl 70 just seems a tad embarrassing somehow.
Had you started right off the bat, you would have run into many other DKs
doing the same thing!
Isn't Azeroth very quiet on your server? Even Shatt is close to a ghost
town on mine right now.
Xymmie
Try leveling Mining AND Herbalism from 1.
I would never put those those on a single alt. You can only see one
type in your mini-map, so having those two means that one of them is
always blind, so you only pick up what you happen to see ahead of you.
Mining and herbalism both rely heavily on the minimap indicators to be
effective.
Which is no problem whatsoever with Gathermate or any similar addon. I
can only see filled-in circles for whichever of the two skills I'm
actively tracking, but circles for the other are still on my minimap
and if I'm close to them it's no problem to veer a bit to see if I can
pick them up visually.

As for both on the same character, it was the first and last time I'll
do it. I did it because my professions are covered (except for JC, and
I leave that to my nephew) and I didn't need a 4th skinner.


Don
--
Arathor - US (PvE)
Eseer 74 Troll Mage Kaltan 71 Tauren Druid
Tansi 71 Orc Hunter Obidon 70 Undead Warlock
Tiomi 70 Tauren Shaman Valeris 71 Undead Rogue
Tahota 70 Tauren Warrior Calenis 67 Blood Elf Paladin
Talvar 70 Blood Elf Death Knight

Moonrunner - US (PvE)
Briin 69 Dranei Hunter
Pete B
2008-12-05 05:16:16 UTC
Permalink
Post by Don Reese
Post by Burt Johnson
Post by Don Reese
Post by Xymmie
Post by Palindrome
I don't know whether to go Mining or Herbalism next though. Picking
up lowbie stuff at lvl 70 just seems a tad embarrassing somehow.
Had you started right off the bat, you would have run into many other DKs
doing the same thing!
Isn't Azeroth very quiet on your server? Even Shatt is close to a ghost
town on mine right now.
Xymmie
Try leveling Mining AND Herbalism from 1.
I would never put those those on a single alt. You can only see one
type in your mini-map, so having those two means that one of them is
always blind, so you only pick up what you happen to see ahead of you.
Mining and herbalism both rely heavily on the minimap indicators to be
effective.
Which is no problem whatsoever with Gathermate or any similar addon. I
can only see filled-in circles for whichever of the two skills I'm
actively tracking, but circles for the other are still on my minimap
and if I'm close to them it's no problem to veer a bit to see if I can
pick them up visually.
Which most of the time one can't because they haven't spawned (not to
mention they can be hard to see, though less so after the sparklies, if
they work)

Urbin
2008-12-01 15:16:28 UTC
Permalink
Post by Palindrome
Post by Burt Johnson
Now I am faced with the boredom of a couple hours of leveling herbablism
and skinning in Durotar and the like.  Starting at level 58 with no
professions is the pits...
Luckily, Skinning took me about an hour, maybe two until I was able to
skin things in the Outlands and Northrend. I just rode my DK around,
scooped 5 or 6 mobs at a time, did the old Death and Decay AOE and
skinned the bodies. Same with the higher level mobs, such as
Clefthoof and Talbuk, because rounding them and then fighting several
of them was a piece of cake.
I don't know whether to go Mining or Herbalism next though. Picking
up lowbie stuff at lvl 70 just seems a tad embarrassing somehow.
I suspect herbalism is quicker to skill up, the question is which of the two
do you need more or are just getting them for the money? I found that herbs
don't sell half as well as I expected to but I guess that is unsurprising
with major runs being fairly static, so except for skilling up scribes won't
be using many mats other than those for researching minor glyphs and
creating vellum for enchanters...

It took me a few hours to powerlevel my DK's herbalism from 1 to 290 (I play
alliance so I went to Ashenvale, got the rare recipe for the leather gloves
that give +5 herbalism, had my guild LW make them for me and then enchanted
those with +5 herbalism, giving me gloves to bridge a 10 skill point gap).

I then did rounds in Dun Morogh until I was at 75, Loch Modan (east half)
until I was 115, Wetlands until I was 150, Arathi Highlands until I was 215.
Then I moved to Swamp of Sorrows until 290. All in all I would say it took
about 3 hours of play time.

At that point I moved to Outlands to start questing.

Cheers
Urbin
--
Dun Morogh-EU (PvE)
Urbin (74), Dwarven Hunter | Surana (64), Draenei Mage
Mymule (70), Gnomish Warlock | Kordosch (61), Human Death Knight
Sunh (70), Nightelven Priest | Juran (33), Nightelven Druid
Burt Johnson
2008-12-01 17:13:32 UTC
Permalink
Post by Urbin
I guess that is unsurprising
with major runs being fairly static, so except for skilling up scribes won't
be using many mats other than those for researching minor glyphs and
creating vellum for enchanters...
Looks like something else that came up while I was on vacation and I
missed...

Vellum for enchanters??

That implies that enchants can now be written down and passed around.
How can I do that? What do I need for 300+ enchants?

This would allow me (I think...) to finally enchant BoP items for my
alts. One reason I have spent so much money in AH is that was the only
way to get BoE items that could be enchanted before use. If I can now
enchant BoP items, my AH costs will plummet.
--
- Burt Johnson
MindStorm, Inc.
http://www.mindstorm-inc.com/software.html
pv+ (PV)
2008-12-01 17:47:35 UTC
Permalink
Post by Burt Johnson
Looks like something else that came up while I was on vacation and I
missed...
Vellum for enchanters??
Made by scribes.
Post by Burt Johnson
That implies that enchants can now be written down and passed around.
How can I do that? What do I need for 300+ enchants?
The vellum varies by the required level it supports. Basic vellum can only
handle enchants with no minimum level, vellum II for enchants with a lower
level of ... 35 I think, and vellum III for level 60 and above enchants.

The skill required to make the vellum is around 5 times the stated minimum
level, so you have to have access to northrend herbs to make the necessary
pigments.
Post by Burt Johnson
This would allow me (I think...) to finally enchant BoP items for my
alts. One reason I have spent so much money in AH is that was the only
way to get BoE items that could be enchanted before use. If I can now
enchant BoP items, my AH costs will plummet.
That's right, I've done it already. The annoying thing is that I don't have
a 300 scribe at the moment, and the vellum costs are stupidly expensive
(50g each on the auction house) compared to the cost of the materials,
making it not really economic. It'll get cheaper eventually. *
--
* PV something like badgers--something like lizards--and something
like corkscrews.
Catriona R
2008-12-01 18:08:28 UTC
Permalink
Post by pv+ (PV)
Post by Burt Johnson
Looks like something else that came up while I was on vacation and I
missed...
Vellum for enchanters??
Made by scribes.
Post by Burt Johnson
That implies that enchants can now be written down and passed around.
How can I do that? What do I need for 300+ enchants?
The vellum varies by the required level it supports. Basic vellum can only
handle enchants with no minimum level, vellum II for enchants with a lower
level of ... 35 I think, and vellum III for level 60 and above enchants.
The skill required to make the vellum is around 5 times the stated minimum
level, so you have to have access to northrend herbs to make the necessary
pigments.
Post by Burt Johnson
This would allow me (I think...) to finally enchant BoP items for my
alts. One reason I have spent so much money in AH is that was the only
way to get BoE items that could be enchanted before use. If I can now
enchant BoP items, my AH costs will plummet.
That's right, I've done it already. The annoying thing is that I don't have
a 300 scribe at the moment, and the vellum costs are stupidly expensive
(50g each on the auction house) compared to the cost of the materials,
making it not really economic. It'll get cheaper eventually. *
Yeah the prices for the highest vellum are insane currently, I finally
took my druid out hunting for herbs this morning so I could make a few -
I don't plan to level him for a while but I would like to actually do
something with the dust my enchanter is collecting!
--
EU-Draenor:
Sagart (80 Undead Priest)
Eilnich (70 Blood Elf Warlock)
Buinne (70 Troll Shaman)
Tairbh (70 Tauren Druid)
Balgair (70 Human Rogue)
Naomh (70 Draenei Priest)
Rosad (70 Human Warlock)
Sealgair (70 Dwarf Hunter)
Beag (60 Dwarf Paladin)
gerryq
2008-12-02 02:26:00 UTC
Permalink
Post by pv+ (PV)
That's right, I've done it already. The annoying thing is that I don't have
a 300 scribe at the moment, and the vellum costs are stupidly expensive
(50g each on the auction house) compared to the cost of the materials,
making it not really economic. It'll get cheaper eventually. *
Saw some scrolls on the AH today. I'm not convinced anyone will need
Boar's Speed on their boots right now so much that they will pay 150g
for it - it's not even the best boot enchant for mages any more!

Whereas elsewhere enchanters are doing better enchants free to skill
up!

Such is the wacky world of the WoW economy...

- Gerry Quinn
Catriona R
2008-12-01 18:03:14 UTC
Permalink
Post by Burt Johnson
Post by Urbin
I guess that is unsurprising
with major runs being fairly static, so except for skilling up scribes won't
be using many mats other than those for researching minor glyphs and
creating vellum for enchanters...
Looks like something else that came up while I was on vacation and I
missed...
Vellum for enchanters??
That implies that enchants can now be written down and passed around.
How can I do that? What do I need for 300+ enchants?
This would allow me (I think...) to finally enchant BoP items for my
alts. One reason I have spent so much money in AH is that was the only
way to get BoE items that could be enchanted before use. If I can now
enchant BoP items, my AH costs will plummet.
Yeah the vellum is a fantastic addition! There's 3 "levels" of vellum,
I, II and III, which correspond to the enchants in the 3 phases of WoW.
Vanilla WoW enchants (below 300) can be put on any of them, but best to
use level I vellum since it's cheaper, TBC enchants (300+) can only go
on II and III, again better to use the lower level vellum since it's
cheaper. WotLK enchants need III. The vellums are made by inscription,
but you can probably find them on the AH, search for "vellum" and it'll
bring up armor vellum and weapon vellum of each level; armor vellum can
be used for enchants for all armor slots, weapon vellum for enchants for
all weapons. Oh and BoP ring enchants cannot be put on scrolls as I
understand it (even if they could they'd be soulbound).
--
EU-Draenor:
Sagart (80 Undead Priest)
Eilnich (70 Blood Elf Warlock)
Buinne (70 Troll Shaman)
Tairbh (70 Tauren Druid)
Balgair (70 Human Rogue)
Naomh (70 Draenei Priest)
Rosad (70 Human Warlock)
Sealgair (70 Dwarf Hunter)
Beag (60 Dwarf Paladin)
Burt Johnson
2008-12-02 03:10:41 UTC
Permalink
Post by Catriona R
Post by Catriona R
Yeah the vellum is a fantastic addition! There's 3 "levels" of vellum,
I, II and III, which correspond to the enchants in the 3 phases of WoW.
Vanilla WoW enchants (below 300) can be put on any of them, but best to
use level I vellum since it's cheaper, TBC enchants (300+) can only go
on II and III, again better to use the lower level vellum since it's
cheaper. WotLK enchants need III. The vellums are made by inscription,
but you can probably find them on the AH, search for "vellum" and it'll
bring up armor vellum and weapon vellum of each level; armor vellum can
be used for enchants for all armor slots, weapon vellum for enchants for
all weapons. Oh and BoP ring enchants cannot be put on scrolls as I
understand it (even if they could they'd be soulbound).
When I follow the links that Christopher supplied, it says that

- vellum I is only good on enchants with no restriction
- vellum II only good on enchants with restriction of 35 or lower
- vellum III only good for restriction of level 60 or lower

That makes it sound like I need vellum III for anything useful (my alts
are all mid-60's), and there are none for WOTLK enchants???
--
- Burt Johnson
MindStorm, Inc.
http://www.mindstorm-inc.com/software.html
Zil
2008-12-02 08:12:01 UTC
Permalink
Post by Burt Johnson
When I follow the links that Christopher supplied, it says that
- vellum I is only good on enchants with no restriction
- vellum II only good on enchants with restriction of 35 or lower
- vellum III only good for restriction of level 60 or lower
That makes it sound like I need vellum III for anything useful (my alts
are all mid-60's), and there are none for WOTLK enchants???
It sounds less useful than it is. TBC enchants typically have a
requirement of level 35 or more, e.g.

Enchant Weapon - Soulfrost
Permanently enchant a melee weapon to increase frost and shadow
spell power by 54. Requires a level 35 or higher item.

So that should go on a vellum II.

WotLK enchants require level 60 or higher items, e.g.

Enchant Weapon - Black Magic
Permanently enchant a melee weapon to cause your damaging spells
to sometimes inflict a painful curse. Requires a level 60 or
higher item.

So that should go on a vellum III.

Rule of thumb:
WotLK enchants go on a vellum III.
TBC enchants go on a vellumn II.
pre-TBC enchants go on a vellum I.
--
Zil, Level 80 NE Priest, Aman Shan're, Stormrage Europe
Christopher Adams
2008-12-02 02:12:58 UTC
Permalink
Post by Burt Johnson
Post by Urbin
I guess that is unsurprising
with major runs being fairly static, so except for skilling up scribes won't
be using many mats other than those for researching minor glyphs and
creating vellum for enchanters...
Looks like something else that came up while I was on vacation and I
missed...
Vellum for enchanters??
That implies that enchants can now be written down and passed around.
How can I do that? What do I need for 300+ enchants?
Armour enchantments:

http://www.wowhead.com/?items=7.14

Weapon enchantments:

http://www.wowhead.com/?items=7.15
--
Christopher Adams
Sydney, Australia

When you came in, the air went out
And every shadow filled up with doubt
Alphawolf
2008-12-02 10:38:00 UTC
Permalink
Post by Urbin
Post by Palindrome
Post by Burt Johnson
Now I am faced with the boredom of a couple hours of leveling herbablism
and skinning in Durotar and the like.  Starting at level 58 with no
professions is the pits...
Luckily, Skinning took me about an hour, maybe two until I was able to
skin things in the Outlands and Northrend. I just rode my DK around,
scooped 5 or 6 mobs at a time, did the old Death and Decay AOE and
skinned the bodies. Same with the higher level mobs, such as
Clefthoof and Talbuk, because rounding them and then fighting several
of them was a piece of cake.
I don't know whether to go Mining or Herbalism next though. Picking
up lowbie stuff at lvl 70 just seems a tad embarrassing somehow.
I suspect herbalism is quicker to skill up, the question is which of the two
do you need more or are just getting them for the money?
I did mining and herbalism on my DK to have easy professsions that
could feed my other chars or make money. Herbalism outpaced mining in
the field, but when I came back to town smelting ore often caught
mining up with it (roughly). Later mining outpaced herbalism due to
my patented WPL-EPL thorium loop, the herbs were more spread out.

----
Thunderhorn,US
Burt Johnson
2008-12-01 17:13:31 UTC
Permalink
Post by Palindrome
Post by Burt Johnson
Now I am faced with the boredom of a couple hours of leveling herbablism
and skinning in Durotar and the like. Starting at level 58 with no
professions is the pits...
Luckily, Skinning took me about an hour, maybe two until I was able to
skin things in the Outlands and Northrend. I just rode my DK around,
scooped 5 or 6 mobs at a time, did the old Death and Decay AOE and
skinned the bodies. Same with the higher level mobs, such as
Clefthoof and Talbuk, because rounding them and then fighting several
of them was a piece of cake.
I don't know whether to go Mining or Herbalism next though. Picking
up lowbie stuff at lvl 70 just seems a tad embarrassing somehow.
I am doing herbalism and skinning together. I ride till I see some
herbs, pick them, kill whatever skinnable mob is in the area, and move
on.

By doing it this way, the skinning rises faster than the herbs, and is
pretty much a freebie for time. Trying to do the skinning and then
going back and doing the herb/mining means you have to circle the same
low level places twice as many times.
--
- Burt Johnson
MindStorm, Inc.
http://www.mindstorm-inc.com/software.html
pv+ (PV)
2008-12-01 17:42:44 UTC
Permalink
Post by Palindrome
I don't know whether to go Mining or Herbalism next though. Picking
up lowbie stuff at lvl 70 just seems a tad embarrassing somehow.
It shouldn't be - even the lowest level herbs and ore go for at least a
gold per stack in the AH.

Mining is still a pain though because of the long gaps. The moment you can
get points smelting sliver, gold, or truesilver, do it! And get gloves with
the mining enchant. *
--
* PV something like badgers--something like lizards--and something
like corkscrews.
pv+ (PV)
2008-12-01 17:40:15 UTC
Permalink
Post by Burt Johnson
and he was down to 50%. I added my puny blows until the scourge started
yanking me away, so I had to kill half a dozen of them while the NPCs
did what they were hired to do -- kill that Patchwerk guy!
I've been calling being pitched around by multiple abominations with their
hooks in you "paddleball". There are a few places in northrend where it can
get really, really annoying.
Post by Burt Johnson
Now I am faced with the boredom of a couple hours of leveling herbablism
and skinning in Durotar and the like. Starting at level 58 with no
professions is the pits...
Perhaps, but you also got 55 free levels, so picking some flowers isn't a
bad price to pay. Especially since all of it will sell. *
--
* PV something like badgers--something like lizards--and something
like corkscrews.
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