Post by IYMHey all - The thread looked interesting so I popped back in....
/wave
Post by IYMThat chart on the mmo-champion link was very telling indeed. The rise
and fall of the subs alone is not the most interesting aspect for me
personally, but the payable timeline across the bottom. The first drop
was shortly after Cata was released. According to those numbers, there
have only been two bumps (Mop & Wod) followed by the 'expected drop off',
not the 'every expansion" spin by Blizz.
I belong to those contributing to that first drop during Cata and the two
bumps for Mop and Wod.
Post by IYMThat indicates to me that there are people out there who really want to
play but that the quality of play the last three releases has been
suffering
I am sure that is true. On the other hand everyone seems to be forgetting
that the game has been out for more than ten years. Sure, there have been
expansions every once in a while. But in principle it's still the same world
(with new bits tacked on), the same base lore (with new lines added), the
same concept (with various adjustments). How many other games can claim to
still be played 10 years after release by a very significant number of
players (and I consider >5 million to be significant).
Post by IYMTimes are also different than they were 5-10 years ago, in that there
are so many other ways of holding peoples attention now (smart phones,
tablets mobile apps, etc) that holding the interest of a player to sit
in front of a pc every day for 3-4 hours and still maintain a 10-12 mil
sub base is unrealistic.
Exactly. Some might realise that spending 180 days in a game in just under 6
years is not healthy (my total /played when I stopped; I'm sure others
racked up much more), some might be told the same by their spouses (as was
the case with me), others might get bored after a while (I hadn't) and
others stop playing because the quality is no longer what they are used to.
And of course I'm sure there are combinations of all of the above.
Post by IYMTowards my last days of playing (mid MoP), I was doing something in game
with a friend of mine flying over one of the old vanilla areas, talking
about the 'old days' when he said "Remember when we had to huff this out
on foot?"
Right. At the time it felt epic and right (and often annoying :-). Many of
the changes made and being complained about now are actually improvements
compared to vanilla (though probably not all). And probably part of the
balance act Blizz has to take. On the one hand, to many of us old hands the
game feels like having been "dumbed down", made too easy. On the other hand,
it probably is the only way of even having a remote chance of getting even a
small number of new players to try out the game.
Think what it would be like with the whole population at 100 starting out at
level 1 in a vanilla starting zone, making your way up at the original
levelling speed, faltering at the group quests because noone else is around
etc...
Of course the numbers are telling. On the one hand they tell us that the
last two expansions weren't as well received as those before. But they also
tell us that WoW has probably run its time (or is getting closer to it)
purely due to its age. It's also telling us that adding an expansion to an
existing game is not the same as a totally new game.
It is something I had expected to happen sooner, to be honest. I am amazed
they managed to pull it off this long (and actually are still pulling it off
with a subscriber base that is much larger than that of many other games).
Post by IYMAh well - Good to see some of you are still around.
Same here. I'm still lurking for the good old times' sake, even though I'm
not playing (and likely won't come back for the next expansion, though I
said that about WoD, too :-)
Cheers
Urbin
--
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