Post by UrbinSo far I've built the barracks and found myself three followers that I have
sent on a few mission. I cannot upgrade my town hall (there is a level
requirement of 93 and some quest requirements on it). For anything else I
lack the plans. Will those be awared based on quest progress? Or are these
drops?
Plans are usually quest drops and handins but fairly rigidly level
dependent.
The most efficient way, not the most entertaining or enjoyable, would be
to powerlevel to 100 and cherry pick the upgrade quest lines.
For the first character you wander around a zone doing quests, there is
usually a path but you don't know it.
For the rest , follow the main goal path , grab any skulls you find,
most of the extras reward lines and move on.
Most skulls are fairly easy with just basic timeless gear which is also
close to the free 90 gear. They do tend to have fairly fixed gear and
most is useless per class but do enough and you have gr and upgrades. A
very few really are 3-5 man or have mechanics, most are simple.
At 91 you get the main city with portals, bank, ah and the first gift
bodyguard if you were still on the rails.
Post by UrbinAlso, I've had random drops that tought me level 700 Herbalism, First Aid,
Cooking and Archeology. I've raised my herbalism to about 635 and my Arch to
about 625, First Aid just to 604 (cloth drops are rare as always) and
haven't tried cooking yet. I guess I'll get the drop for fishing when I get
around to throw my hook :-)
I got fishing first time on the first hook on the first character/
I didn't pay attention with the others since they don't fish but there
is a quest for garrison fishing hut that requires some fishing and they
all got it.
Most mats are quite common but garrison will flood them, spending more
than happy-grinding time stockpiling before garrison is top level is a
waste of time. With garrison mats so plentiful you end up ignoring most
mats in the world.
Post by UrbinHow do I learn level 700 Alchemy? I haven't seen any trainers yet. Shall
just craft yellow/orange pandaria recipes to hope for a random profession
drop again? Or are there trainers somewhere and if so, where?
Build an alchemy lab and buy the 'recipe', or get it from a vendor in
ashran, which you get a free flight via quest to at 91 (ish?)
http://www.icy-veins.com/wow/garrison-leveling-alchemy-in-warlords-of-draenor
Many of the lvl upgrade plans you get per 2 level quest line.
You get a chit take it to the vendor in ashran and select what level 2
plan you want. I was levelling 6 more or less in parralel so I wasted
most of the first ones on mines , not knowing the layout or how much
only a couple could provide.
Same thing for most lvl 2 facilities, they don't become really effective
until you have a lvl 100 follower to put in them and a lvl 3 town.
Post by UrbinI've found and killed about four rares, they drop nice blues, however those
(and the blues from some of the treasures I find) have +Int on them half of
the time despite being labelled as "appropriate for my spec (survival)".
They look more like Shammy gear to my eyes. Is this a bug or intended?
I've got a few green drops that require 91, as well as the bandages and a
quest item drop, so those will probably be of little use to me.
I love how the lumbarjacks at the start of the Garrison quest say "Ready for
work" exactly with the voices from the early (non-wow) Warcraft games ;-)
I have completed the quest achievments for 3 or 4 subzones in SMV and
explored it all (though that caused my one and only death when I walked up
Socretar's Rise to get the FP. Oops, all mobs are "boss" mobs to me :-)
Anyway, I had fun and plan to enjoy the next 9 days, too.
I planned to not buy the expansion but am now debating if it is worth it
just so I can level up during those 10 days (hoping not to loose the free
game time if I do buy). If I don't I guess I'll just quest as far as I can
go at 90.99999 and once I hit a zone that is too high level I'll just resort
to (re-)visiting old content. I'll sleep on it and see.
Well, it is supposed to be a teaser
Unlocking goodies at 91 is probably why they limit it.
That annoyed me a bit. When it says 'you are going to a new world and
cannot return for some time' I though it would be all Gate of Ivrel
trapped in Draenor until 100 or something. Nooooo lvl 91, you have
portal back.
The quest breadcrumbs even take you to a character sitting next to the
portal, amazing how many rocket 100's were asking how to get back to
Stormwind :-)
The rigid upgrade structure for garrisons also annoyed.
There isn't much sense of actually building an outpost.
Why can't I have two forges doing work orders if I want to do the grind
to feed them?
Oh, you are lvl 92, here is a quest, click here, now come back when you
are 94. Oh you missed out on that quest or chose poorly or just wanted
to try the options? sorry, next chance lvl 96 if you want to give up
something else. Or undo it at 100 for 10,000 gold.
May as well just go to 100 asap.