Discussion:
Which stats best for warlock?
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flopbucket
2006-02-03 11:18:12 UTC
Permalink
Hi,

I guess it exists somewhere, but have not been able to find it
described in detail. Which stats are most important for warlock and
what do they do?

I know that intellect seems to effect the amount of mana I have and
stamina the amount of life. What about spirit, agility, strength? Any
use having +(sprirt|agility|strength) at all?
RogerM
2006-02-03 11:23:19 UTC
Permalink
Post by flopbucket
Hi,
I guess it exists somewhere, but have not been able to find it
described in detail. Which stats are most important for warlock and
what do they do?
I know that intellect seems to effect the amount of mana I have and
stamina the amount of life. What about spirit, agility, strength? Any
use having +(sprirt|agility|strength) at all?
The consensus seems to be that stamina is tops for warlocks. The reason
is that they can use stamina to reload mana and then recover the health
quickly.

For the next stat, I'd say Int for a caster warlock and Agl for a melee
warlock.
Shammy
2006-02-03 11:41:18 UTC
Permalink
Post by RogerM
For the next stat, I'd say Int for a caster warlock and Agl for a melee
warlock.
What good can a melee warlock do ? (I have never seen a melee warlock in 10
months playing)
RogerM
2006-02-03 11:56:55 UTC
Permalink
Post by Shammy
Post by RogerM
For the next stat, I'd say Int for a caster warlock and Agl for a melee
warlock.
What good can a melee warlock do ? (I have never seen a melee warlock in 10
months playing)
Debatable as to effectiveness, but it allows one to vary the grinding to
avoid monotony. INE, but try a good melee weapon (I think warlocks can
learn swords), sta & agl gear and the succubus or imp for your pet.
n***@gmail.com
2006-02-03 13:07:38 UTC
Permalink
Post by RogerM
Post by Shammy
Post by RogerM
For the next stat, I'd say Int for a caster warlock and Agl for a melee
warlock.
What good can a melee warlock do ? (I have never seen a melee warlock in 10
months playing)
Debatable as to effectiveness,
Quite.
Post by RogerM
but it allows one to vary the grinding to avoid monotony. INE, but try
a good melee weapon (I think warlocks can learn swords), sta & agl
gear and the succubus or imp for your pet.
Warlocks can use swords, daggers and staves as 'melee' weapons. While I
can see the usefulness of agility in some situations, given the
available gear for warlocks and the benefits they give us, I don't
consider it better overall.

The term 'melee warlock' makes me laugh. I would accept that such a
playstyle could exist if there was any situation where the warlock could
do more damage through melee attacks than through spells or wands. I can
think of no such situation, including when the warlock is silenced.

Nobwicket.
Shammy
2006-02-03 13:09:13 UTC
Permalink
wouldn't a wand be much better ?
Simon Nejmann
2006-02-03 13:20:17 UTC
Permalink
Post by Shammy
wouldn't a wand be much better ?
In almost every situation; yes.
Only no is if you are fighting a mob immune to the element your wand
is shooting (eg. fire against Onyxia) - and that can be fixed by
carrying two wands of different elements, and yes, you can change
wands in combat...
--
Regards
Simon Nejmann
pv+ (Paul Vader)
2006-02-03 17:14:50 UTC
Permalink
Post by RogerM
Debatable as to effectiveness, but it allows one to vary the grinding to
avoid monotony. INE, but try a good melee weapon (I think warlocks can
learn swords), sta & agl gear and the succubus or imp for your pet.
I have the Sword of Serenity+an orb but only for the stats and because it
makes you more distinctive than the typical staff carrying magic user. If I
need to do damage when out of mana, I use my wand. Unlike ranged weapons,
you can use a wand in melee, and wands are faster and do better damage than
any weapon I can carry, especially since it takes my +damage gear into
account, which the dumb but pretty hunk of metal doesn't. *
--
* PV something like badgers--something like lizards--and something
like corkscrews.
RogerM
2006-02-03 21:06:50 UTC
Permalink
Post by pv+ (Paul Vader)
I have the Sword of Serenity+an orb but only for the stats and because it
makes you more distinctive than the typical staff carrying magic user. If I
need to do damage when out of mana, I use my wand. Unlike ranged weapons,
you can use a wand in melee, and wands are faster and do better damage than
any weapon I can carry, especially since it takes my +damage gear into
account, which the dumb but pretty hunk of metal doesn't. *
I use wands a lot (especially with my mage), but they do have a
downside. The timer resets interfere with casting spells. It might only
set you back a second, but that one second can mean your death.
Nick Vargish
2006-02-07 17:35:49 UTC
Permalink
Post by pv+ (Paul Vader)
I have the Sword of Serenity+an orb but only for the stats and because it
makes you more distinctive than the typical staff carrying magic
user.
I did that until I got Soul Harvester. Talk about a distinctive-
looking weapon, and just perfect for a Warlock. Even worth pimping out
with a blue glow (only 7g, though purely a vanity effect)...

Nick
--
#include<stdio.h> /* sigmask (sig.c) 20041028 PUBLIC DOMAIN */
int main(c,v)char *v;{return !c?putchar(* /* cc -o sig sig.c */
v-1)&&main(0,v+1):main(0,"Ojdl!Wbshjti!=ojdlAwbshjti/psh?\v\1");}
lkng4chubs
2006-02-03 17:00:14 UTC
Permalink
Post by RogerM
Post by flopbucket
Hi,
I guess it exists somewhere, but have not been able to find it
described in detail. Which stats are most important for warlock and
what do they do?
I know that intellect seems to effect the amount of mana I have and
stamina the amount of life. What about spirit, agility, strength? Any
use having +(sprirt|agility|strength) at all?
The consensus seems to be that stamina is tops for warlocks. The reason
is that they can use stamina to reload mana and then recover the health
quickly.
For the next stat, I'd say Int for a caster warlock and Agl for a melee
warlock.
You're way off.
pv+ (Paul Vader)
2006-02-03 17:09:13 UTC
Permalink
Post by RogerM
The consensus seems to be that stamina is tops for warlocks. The reason
is that they can use stamina to reload mana and then recover the health
quickly.
Mostly, I agree with that. But having a good mana pool is important too -
you don't want to run out of mana after 3 shadow bolts.
Post by RogerM
For the next stat, I'd say Int for a caster warlock and Agl for a melee
warlock.
A "melee warlock"? We're crazy, but not stupid. *
--
* PV something like badgers--something like lizards--and something
like corkscrews.
n***@gmail.com
2006-02-03 11:57:25 UTC
Permalink
Post by flopbucket
Hi,
I guess it exists somewhere, but have not been able to find it
described in detail. Which stats are most important for warlock and
what do they do?
I know that intellect seems to effect the amount of mana I have and
stamina the amount of life. What about spirit, agility, strength? Any
use having +(sprirt|agility|strength) at all?
As you can easily convert health to mana through lifetap, stamina is the
most important stat. Intelligence gives you a larger mana pool, spirit
increases mana regen (somewhat). No amount of spirit can come close to
the amount of mana you get from a lifetap :)

Agility and strength are not generally considered very useful, as they
only help you in melee combat, which most warlocks try to avoid. The
only exception I've seen to this was a warlock who was very heavily into
PvP - he had +agi enchants on some of his (pvp-reward) gear. I'm not
convinced at all that those would be worth it, even for pvp, frankly.

Also, do not underestimate the value of +spelldamage or +shadow damage
stats on items. Some warlocks and mages consider +spelldamage to be
better than anything else. It can be, especially in situations where
your survivability is generally good (e.g. a raid with ample healing).

In my own gear choices, I usually go for stamina over spell/shadowdamage
over intellect over spirit - although recently I've been focussing on
+spelldamage mostly as I near the completion of the Felheart set (which
has insane amounts of stamina).

Nobwicket.
RogerM
2006-02-03 12:18:03 UTC
Permalink
Post by n***@gmail.com
As you can easily convert health to mana through lifetap, stamina is the
most important stat. Intelligence gives you a larger mana pool, spirit
increases mana regen (somewhat). No amount of spirit can come close to
the amount of mana you get from a lifetap :)
Spirit is rather useless, since you can also drain life from mobs.
Warlocks are great for sustained grinding. If you pick the levels right,
and avoid more than one add, you can go all day without resting.
lkng4chubs
2006-02-03 17:01:47 UTC
Permalink
"flopbucket" <***@hotmail.com> wrote in message news:***@g43g2000cwa.googlegroups.com...>


Intel above all, then spirit and Stamina balanced. Forget the Agi and
Strength, a proper warlock would never melee so it's not needed. But do get
some armor kits and slap them on where availalbe.
Ham Pastrami
2006-02-04 03:00:58 UTC
Permalink
Post by lkng4chubs
Intel above all, then spirit and Stamina balanced.
Sounds more like a priest build. Warlocks build Stamina above all else.
lkng4chubs
2006-02-05 03:37:22 UTC
Permalink
Post by Ham Pastrami
Post by lkng4chubs
Intel above all, then spirit and Stamina balanced.
Sounds more like a priest build. Warlocks build Stamina above all else.
1 round of my casts takes up about 33% of my mana bar and since I can attack
from a distance while they are busy with my minion, I don't need as many HP
to stay alive.
Hornet
2006-02-04 03:14:02 UTC
Permalink
Post by flopbucket
Hi,
I guess it exists somewhere, but have not been able to find it
described in detail. Which stats are most important for warlock and
what do they do?
I know that intellect seems to effect the amount of mana I have and
stamina the amount of life. What about spirit, agility, strength? Any
use having +(sprirt|agility|strength) at all?
Depends on your build, for affliction, as much stam as you can pile on.
You'll be throwing dots, tapping + draining life, it's not very mana
intensive.

For Destruction, you'll want to get + damage gear. The dot's dont
benefit a lot from it but Shadow Bolt does. After damage, you'll want
enough intel to last a few mobs without drinking/lifetapping going all
out, and enough stam so that staying alive isn't a critical issue.
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