Discussion:
Infernal and Doomguard are going to be changed
(too old to reply)
lcpltom
2007-12-06 12:31:55 UTC
Permalink
While looking through the WoW Blue Post Tracker this morning, one post
caught my eye.

Someone asked if they were ever going to change the infernal and
doomguard to make them more useful.

The blue response was that they are reviewing those 2 warlock pets and
would like to see warlocks have a reason to use them outside of major
cities. They said they don't know when these changes will happen, but
will probably be for WotLK.

Finally, those 2 annoying quest chains wouldn't have been a waste of
time.
Monkeyboy
2007-12-06 13:00:40 UTC
Permalink
Post by lcpltom
While looking through the WoW Blue Post Tracker this morning, one post
caught my eye.
Someone asked if they were ever going to change the infernal and
doomguard to make them more useful.
The blue response was that they are reviewing those 2 warlock pets and
would like to see warlocks have a reason to use them outside of major
cities. They said they don't know when these changes will happen, but
will probably be for WotLK.
Finally, those 2 annoying quest chains wouldn't have been a waste of
time.
About damn time! I dont know what were those blizz devs thinking givin
warlocks only a range dps pet, a tanking pet, a CC pet, a silencing pet and
a warrior pet! While they are at it, they should add several more pets to
cover every posible situation a warlock could encounter. I'm thinking of a
fishing pet. We all know how hard it is for a warlock player to click that
bobber. I mean, they actually have to move and think. And that sure as hell
aint in the warlock class description!


:))
lcpltom
2007-12-06 13:43:57 UTC
Permalink
Post by Monkeyboy
Post by lcpltom
While looking through the WoW Blue Post Tracker this morning, one post
caught my eye.
Someone asked if they were ever going to change the infernal and
doomguard to make them more useful.
The blue response was that they are reviewing those 2 warlock pets and
would like to see warlocks have a reason to use them outside of major
cities. They said they don't know when these changes will happen, but
will probably be for WotLK.
Finally, those 2 annoying quest chains wouldn't have been a waste of
time.
About damn time! I dont know what were those blizz devs thinking givin
warlocks only a range dps pet, a tanking pet, a CC pet, a silencing pet and
a warrior pet! While they are at it, they should add several more pets to
cover every posible situation a warlock could encounter. I'm thinking of a
fishing pet. We all know how hard it is for a warlock player to click that
bobber. I mean, they actually have to move and think. And that sure as hell
aint in the warlock class description!
:))
I highly doubt they will make them permanent pets like other warlock
pets are. But I would like to see them made more useful. Both those
quests are a bit lengthy, not in number of quests in the chain, but in
low drop rates + long travel times, and the need for a group to do the
quests at level.

Then there is the reagents. Warlocks already carry around a bag of
non-stacking reagents, and many warlocks even have a specialty bag
just for this purpose. Then for the infernal we need an infernal
stone, and for the doomguard we need a demonic figurine (or the
patience to cast CoD on 100 critters in hopes that eventually one of
them will spawn a doomguard). Carrying reagents for rarely used
spells really isn't worth it, so you only ever really see these pets
in major cities.

Then there is the doomguard, who you have to sacrafice a willing
participant in order to summon. You would think an enslavable pet
that you have to kill a friend to summon would be useful, but he
really isn't. He seems to be able to break enslave easier than other
demons and as such, is too unreliable to be of any use.

It just seems that the amount of work that goes into getting one of
these pets isn't worth the effort. It would be nice to be able to
find a situation to use these other than for shock value.
Pete B
2007-12-10 17:34:51 UTC
Permalink
In article <bb0da340-ee21-4f6d-9c58-
Post by lcpltom
Then there is the doomguard, who you have to sacrafice a willing
participant in order to summon. You would think an enslavable pet
that you have to kill a friend to summon would be useful, but he
really isn't. He seems to be able to break enslave easier than other
demons and as such, is too unreliable to be of any use.
Though its great fun to kill your teammates in Alterac Valley ;-)
chocolatemalt
2007-12-06 18:07:13 UTC
Permalink
Post by Monkeyboy
Post by lcpltom
While looking through the WoW Blue Post Tracker this morning, one post
caught my eye.
Someone asked if they were ever going to change the infernal and
doomguard to make them more useful.
The blue response was that they are reviewing those 2 warlock pets and
would like to see warlocks have a reason to use them outside of major
cities. They said they don't know when these changes will happen, but
will probably be for WotLK.
Finally, those 2 annoying quest chains wouldn't have been a waste of
time.
About damn time! I dont know what were those blizz devs thinking givin
warlocks only a range dps pet, a tanking pet, a CC pet, a silencing pet and
a warrior pet! While they are at it, they should add several more pets to
cover every posible situation a warlock could encounter. I'm thinking of a
fishing pet. We all know how hard it is for a warlock player to click that
bobber. I mean, they actually have to move and think. And that sure as hell
aint in the warlock class description!
:))
My understanding is that Blizzard discovered through their extensive
Head-slamming Tests in the Irvine Testing Facility that warlocks were
occasionally *not* killing all of the mobs or pvp opponents in range.
For those not familiar with the Test, their procedure is to pay a random
assortment of computer-illiterate subjects recruited on the skating
paths along the beach in Venice or Malibu, folks who've never touched a
computer mouse for instance, and have them bang their heads on the
keyboard while playing a warlock.

Hopefully the pet buffs will fix this problem. Perhaps the Doomguard
will automatically charge and one-shot any mob or opponent that looks
like it was even considering running out of range of the warlock with
more than 0% health.
Majestick
2007-12-06 18:53:26 UTC
Permalink
wow, after reading these posts I do have one question,

would anyone like cheese with their whine?
Aboo
2007-12-06 19:01:01 UTC
Permalink
Post by Majestick
wow, after reading these posts I do have one question,
would anyone like cheese with their whine?
Heh, I was going to ask the warlocks the same question. :)
Majestick
2007-12-06 20:02:06 UTC
Permalink
Post by Aboo
Post by Majestick
wow, after reading these posts I do have one question,
would anyone like cheese with their whine?
Heh, I was going to ask the warlocks the same question. :)
I scoff at the "OMG 'Locks are so OP" posts, and then I agree with
the general "L2P" attitude here. I don't think there is the "one"
class above all classes. but anyways...

Yes, those pets do blow in comparison to the rest of pets, and it
would be nice to get some kind of use out of them for the people who
did bother to do all the quests. The xp gained is alright, but you can
get better else where. So the only real reason to go through all hell
and creation is to get a fairly unique pet. 'course I doubt it would
be unique if it didnt suck so much. If there wasn't a pain in the ass
quest line to get them (not to mentioin their cost when summoning) I
wouldn't care so much that some of the highest summoning spells you
can cast suck.
lcpltom
2007-12-06 20:13:14 UTC
Permalink
Post by Majestick
Post by Aboo
Post by Majestick
wow, after reading these posts I do have one question,
would anyone like cheese with their whine?
Heh, I was going to ask the warlocks the same question. :)
I scoff at the "OMG 'Locks are so OP" posts, and then I agree with
the general "L2P" attitude here. I don't think there is the "one"
class above all classes. but anyways...
Yes, those pets do blow in comparison to the rest of pets, and it
would be nice to get some kind of use out of them for the people who
did bother to do all the quests. The xp gained is alright, but you can
get better else where. So the only real reason to go through all hell
and creation is to get a fairly unique pet. 'course I doubt it would
be unique if it didnt suck so much. If there wasn't a pain in the ass
quest line to get them (not to mentioin their cost when summoning) I
wouldn't care so much that some of the highest summoning spells you
can cast suck.
Even if they did make the pets better and they did become more common,
I know the Infernal spell has a 30 minute cooldown, so you're not
going to see warlocks out there repeatedly summoning an infernal. The
doomguard spell however, I don't know much about. I have the spell
Ritual of Doom, but I've never used it, never put it on my action bar,
and in fact, never even looked at the tooltip for it. All I really
know is it takes 4 or 5 people to do the ritual, requires a demonic
figurine, and 1 person at the end of the ritual is going to die. I
know the doomguard also does not have an initial enslave on it like
the infernal does, so hes going to head straight for the lock as soon
as he is summoned.
k***@spamsucks.com
2007-12-07 01:20:44 UTC
Permalink
Post by lcpltom
I have the spell
Ritual of Doom, but I've never used it, never put it on my action bar,
and in fact, never even looked at the tooltip for it. All I really
Try it out sometime -- just say "summoning soulwell - please click" (as I
understand, they look similar).

Make sure to have yourself on soulstone (in case you die), and be ready to
CoS and Enslave, and make sure everyone is ready for the stupid pet to break
enslave at the worst possible time. This will either be a) while they are
trying to rez the person who died, or b) halfway through the battle you
intended to use the doomguard in.

-----------------------------------------------------------
Posted using Android Newsgroup Downloader:
.... http://www.sb-software.com/android
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lcpltom
2007-12-07 11:58:38 UTC
Permalink
Post by k***@spamsucks.com
Post by lcpltom
I have the spell
Ritual of Doom, but I've never used it, never put it on my action bar,
and in fact, never even looked at the tooltip for it. All I really
Try it out sometime -- just say "summoning soulwell - please click" (as I
understand, they look similar).
Make sure to have yourself on soulstone (in case you die), and be ready to
CoS and Enslave, and make sure everyone is ready for the stupid pet to break
enslave at the worst possible time. This will either be a) while they are
trying to rez the person who died, or b) halfway through the battle you
intended to use the doomguard in.
-----------------------------------------------------------
....http://www.sb-software.com/android
-----------------------------------------------------------
I think I remember reading in patch notes a while back that they were
changing the casting animation for soulwell to prevent people from
doing this. I might be confusing it with something else though.
ScratchMonkey
2007-12-07 22:51:10 UTC
Permalink
Post by lcpltom
I think I remember reading in patch notes a while back that they were
changing the casting animation for soulwell to prevent people from
doing this. I might be confusing it with something else though.
Drat! First they put Azeroth Airlines out of business, now they stop our
other gag? :D

(AA was the group summoning off the edges of cliffs.)
pv+ (PV)
2007-12-07 16:23:18 UTC
Permalink
Post by k***@spamsucks.com
Try it out sometime -- just say "summoning soulwell - please click" (as I
understand, they look similar).
Nope, not anymore. It used to be a lot of fun to pull that while waiting
for the gates to open in a battleground, but nobody is going to fall for it
now. *
--
* PV something like badgers--something like lizards--and something
like corkscrews.
Mark (newsgroups)
2007-12-07 13:51:15 UTC
Permalink
Post by Majestick
Post by Aboo
Post by Majestick
wow, after reading these posts I do have one question,
would anyone like cheese with their whine?
Heh, I was going to ask the warlocks the same question. :)
I scoff at the "OMG 'Locks are so OP" posts, and then I agree with
the general "L2P" attitude here. I don't think there is the "one"
class above all classes. but anyways...
As a feral druid without a PvP trinket, I cannot beat even a lower
geared possibly less skilled warlock. Perma fear = death without too
much bother for the lock. I guess they have their classes that can beat
them, but on the whole warlocks will beat most others. In fact, because
I'm not so great at PvP, I practice by joining 2v2 arena skirmishes.
Whenever I end up teamed with a warlock I know we're likely to win. It's
not coincidence.
lcpltom
2007-12-07 14:08:32 UTC
Permalink
Post by Mark (newsgroups)
Post by Majestick
Post by Aboo
Post by Majestick
wow, after reading these posts I do have one question,
would anyone like cheese with their whine?
Heh, I was going to ask the warlocks the same question. :)
I scoff at the "OMG 'Locks are so OP" posts, and then I agree with
the general "L2P" attitude here. I don't think there is the "one"
class above all classes. but anyways...
As a feral druid without a PvP trinket, I cannot beat even a lower
geared possibly less skilled warlock. Perma fear = death without too
much bother for the lock. I guess they have their classes that can beat
them, but on the whole warlocks will beat most others. In fact, because
I'm not so great at PvP, I practice by joining 2v2 arena skirmishes.
Whenever I end up teamed with a warlock I know we're likely to win. It's
not coincidence.
As a feral druid you should be evenly matched with a warlock. Cat
form and prowl, get behind them and hit them hard and fast. Don't let
the warlock turn to face you, as deathcoil does require them to be
facing you to cast. Do your best to stay behind him and shred his
cloth armor.

You might consider getting a PvP trinket, if he does manage to DC you,
wait until he casts the first fear, then pop the trinket and get back
in it. Interupt his spell casting as much as possible, since you have
just broke his only escape tactic against you.

As feral you are also less susceptible to warlock CC techniques. He
can't seduce you while in cat form, so if he has his succubus out you
only need to worry about the damage from her. And he can't banish you
either, only leaving fear as his only escape move. Break fear and you
break the warlock.

Once he is dead you need to take care of the dots. Use your HoTs to
help you stay alive long enough to decurse and get at least one bigger
heal off. This might be hard to do in the midst of combat but if you
don't, those dots might do you in.

As a warlock, I get beat by feral druids all the time. Rogues and DPS
warriors too. Paladins because of how long it takes to kill them,
especially if they are smart and pop shadow resistance aura. I can
easily heal myself through a paladin's damage but the length of the
fight really leaves it open for help to come for the paladin. I hate
when I almost have one dead only to have his friend show up to save
him.

I try to avoid 1v1 combat though, and find it a lot easier to stick to
large groups in battlegrounds. Let the group go first, then come in
behind and tab target + dot everything, even hunter and warlock pets.
Even when I do this, its usually a hunter or a druid who gets me.
neithskye
2007-12-07 14:29:26 UTC
Permalink
Post by Mark (newsgroups)
As a feral druid without a PvP trinket, I cannot beat even a lower
geared possibly less skilled warlock. Perma fear = death without too
much bother for the lock. I guess they have their classes that can beat
them, but on the whole warlocks will beat most others. In fact, because
I'm not so great at PvP, I practice by joining 2v2 arena skirmishes.
Whenever I end up teamed with a warlock I know we're likely to win. It's
not coincidence.
As a Paladin with a PvP trinket, I can tell you that if you're the
Warlock's main target, the trinket doesn't make much difference. So
you get out of one Fear. Now you have a 2-minute CD. What's the CD on
Fear? Not 2 minutes.

During one WSG this week a Warlock with insane damage went after me
again and again. He couldn't kill me, and I think that made him even
more determined to try. His DoTs just ate through me, so when Fear
would break I'd fire off a few Cleanses, then just get Feared again.
Trinket's on CD. Bubble's on CD. Ho hum.

I did try to HoJ him so I could get away, but he trinketed out of
that. So now I'm left with a 50-second CD, and get Feared yet again.
In all cases I was able to keep myself alive until my Bubble was
available again, then Bubble and run to other Horde. That's my defense
against Warlocks? To run away?

I remember reading a comment somewhere saying that with the HoJ CD
reduction of 10 seconds on Gladiator gear and certain talents points,
a Paladin can have a HoJ with a 35-second CD, and that this was way
OP. I lol-ed.

--
Jill
lcpltom
2007-12-07 15:26:18 UTC
Permalink
Post by neithskye
Post by Mark (newsgroups)
As a feral druid without a PvP trinket, I cannot beat even a lower
geared possibly less skilled warlock. Perma fear = death without too
much bother for the lock. I guess they have their classes that can beat
them, but on the whole warlocks will beat most others. In fact, because
I'm not so great at PvP, I practice by joining 2v2 arena skirmishes.
Whenever I end up teamed with a warlock I know we're likely to win. It's
not coincidence.
As a Paladin with a PvP trinket, I can tell you that if you're the
Warlock's main target, the trinket doesn't make much difference. So
you get out of one Fear. Now you have a 2-minute CD. What's the CD on
Fear? Not 2 minutes.
During one WSG this week a Warlock with insane damage went after me
again and again. He couldn't kill me, and I think that made him even
more determined to try. His DoTs just ate through me, so when Fear
would break I'd fire off a few Cleanses, then just get Feared again.
Trinket's on CD. Bubble's on CD. Ho hum.
I did try to HoJ him so I could get away, but he trinketed out of
that. So now I'm left with a 50-second CD, and get Feared yet again.
In all cases I was able to keep myself alive until my Bubble was
available again, then Bubble and run to other Horde. That's my defense
against Warlocks? To run away?
I remember reading a comment somewhere saying that with the HoJ CD
reduction of 10 seconds on Gladiator gear and certain talents points,
a Paladin can have a HoJ with a 35-second CD, and that this was way
OP. I lol-ed.
--
Jill
Did you pop shadow resistance aura? You'll find most warlocks depend
on their shadow spells a lot more than their fire spells. They spec
and gear up with this in mind. While shadow resist aura isn't a
shadow damae breaker, it still prevents the warlocks shadow spells
from reaching their full effect. Couple that with high resilience and
you have a way to really put the hurt on an undergeared or unskilled
warlock. If the warlock is using nothing bot dots and drain life then
most of your other auras will be useless anyway.

If you see a warlock waste time casing immolation in a battleground,
then he is either destro specced, in which case his dot damage is
trivial, or he doesn't know what he is doing. If he follows that
immolate with incinerate, then hes most likely destro specced. Be
prepared for a lot of burst damage. Just heal yourself through it and
wait for him to run OOM. This is rare though, not a whole lot of
destro locks anymore. Pity, it was a fun spec.

As Blizzard has stated, the game isn't balanced around 1v1 combat. As
such, there will always be one class that seems to come out on top.
Let the rogues, warriors, and feral druids take care of the warlocks.
neithskye
2007-12-07 16:19:44 UTC
Permalink
Post by lcpltom
Couple that with high resilience and
you have a way to really put the hurt on an undergeared or unskilled
warlock.
Except that I'm unskilled, too. :P

As for Resilience, currently I have 295. I'll be getting the last
piece of the Gladiator gear tonight - the Gladiator's Lamellar
Legguards - which'll give me 32 more, and later this weekend, the
Vindicator's Band of Salvation, adding 22 more, for an eventual total
of 349. Not great, but better than the 0 I used to have. :D
Post by lcpltom
As Blizzard has stated, the game isn't balanced around 1v1 combat. As
such, there will always be one class that seems to come out on top.
Let the rogues, warriors, and feral druids take care of the warlocks.
Unfortunately, that doesn't help me when I'm caught alone, especially
in that one particular WSG, where every time I'd take a few steps away
from the GY, trying to get back into battle to heal, that Warlock
would be there, Fearing me all over the place. I swear I spent more
than half that BG Feared. Not fun.

--
Jill
ScratchMonkey
2007-12-07 23:01:27 UTC
Permalink
Post by neithskye
Unfortunately, that doesn't help me when I'm caught alone, especially
in that one particular WSG, where every time I'd take a few steps away
from the GY, trying to get back into battle to heal, that Warlock
would be there, Fearing me all over the place. I swear I spent more
than half that BG Feared. Not fun.
Was he doing anything else? If not, then you at least kept him off the rest
of your team. Otherwise, get on VOIP and call for assistance from the
others he's harrassing.

In competitive play (my game of choice is ETQW, not WoW BG), I figure my
job is done if I can keep slightly more than one opponent busy, allowing
the rest of my team a slight advantage to get their objective done.
lcpltom
2007-12-10 13:26:25 UTC
Permalink
On Dec 7, 6:01 pm, ScratchMonkey
Post by ScratchMonkey
Post by neithskye
Unfortunately, that doesn't help me when I'm caught alone, especially
in that one particular WSG, where every time I'd take a few steps away
from the GY, trying to get back into battle to heal, that Warlock
would be there, Fearing me all over the place. I swear I spent more
than half that BG Feared. Not fun.
Was he doing anything else? If not, then you at least kept him off the rest
of your team. Otherwise, get on VOIP and call for assistance from the
others he's harrassing.
In competitive play (my game of choice is ETQW, not WoW BG), I figure my
job is done if I can keep slightly more than one opponent busy, allowing
the rest of my team a slight advantage to get their objective done.
There is a trade off with that strategy. Since you are busy keeping
the other player from assisting his team, then he is also succeeding
in keeping you from assisting your team. Unless you are able to do
this to a key player of the other team or manage to do it to more than
one player at a time, I don't see how this benefits your team.
ScratchMonkey
2007-12-10 22:09:58 UTC
Permalink
Post by lcpltom
Post by ScratchMonkey
In competitive play (my game of choice is ETQW, not WoW BG), I figure my
job is done if I can keep slightly more than one opponent busy, allowing
the rest of my team a slight advantage to get their objective done.
There is a trade off with that strategy. Since you are busy keeping
the other player from assisting his team, then he is also succeeding
in keeping you from assisting your team. Unless you are able to do
this to a key player of the other team or manage to do it to more than
one player at a time, I don't see how this benefits your team.
Note I said *slightly more than one*. You're correct, if I'm just tying up
one enemy, the result is a wash.

And, as you say, tying up a key player would be good. If you can identify
who's most effective on the enemy team and harrass him out of the fight,
that'll leave the less effective players to carry the game.

(I suck at up-close fighting, so my effectivess is based on how successful
I am at performing strategic operations. For example, in ETQW I take the
task of dropping artillery on the anti-personnel turrets keeping my team
from the objective. I'll repair team equipment. I'll fly remote explosive
drones into the back of enemy sniper nests. In Tribes 2, I'd deploy radar
and call out waypoints on flag cappers coming in from unusual directions,
making it easy for my team to converge on them. (I got the nickname "eyes
of god".) The lack of strategic roles in WoW makes BGs not very fun for
me.)
neithskye
2007-12-10 23:19:04 UTC
Permalink
There is a trade off with that strategy. Since you are busy keeping
the other player from assisting his team, then he is also succeeding
in keeping you from assisting your team. Unless you are able to do
this to a key player of the other team or manage to do it to more than
one player at a time, I don't see how this benefits your team.
Typically I'm the sole healer in a BG. Or, rather, the sole person who
went to a BG specifically to heal it (other people who show up under
Healing Done seem to have an equal split between Healing Done and
Damage Done). By being Feared for a good chunk of this particular WSG
I was unable to do my job.

--
Jill

Catriona R
2007-12-07 17:10:29 UTC
Permalink
Post by lcpltom
If you see a warlock waste time casing immolation in a battleground,
then he is either destro specced, in which case his dot damage is
trivial, or he doesn't know what he is doing.
Hmm, well it could be that I don't know what I'm doing, but I tend to use
the logic that if the target's gonna die soon (because other folk are
hitting it), I'm wasting mana to cast CoA as it does its dmg at the end,
wasting mana casting siphon life as it lasts 30 seconds, leaving corruption
and immolate as the most useful things to cast... maybe I should cast
shadowbolt instead, but I don't have the talent to reduce cast time so
again that feels a waste of time. But I don't want to just stand there
doing nothing... what should I do in that situation instead of immolate
then, if only folk who don't know what they're doing cast it? :-P
--
EU-Draenor:
Balgair - Human Rogue (lvl 70)
Naomh - Draenei Priest (lvl 70)
Rosad - Human Warlock (lvl 70)
Sealgair - Dwarf Hunter (lvl 70)
Sagart - Undead Priest (lvl 64)
Eilnich - Blood Elf Warlock (lvl 58)
Sgoildubh - Human Mage (lvl 53)
Beag - Dwarf Paladin (lvl 53)
Cathach - Gnome Warrior (lvl 30)
lcpltom
2007-12-07 17:29:10 UTC
Permalink
Post by Catriona R
Post by lcpltom
If you see a warlock waste time casing immolation in a battleground,
then he is either destro specced, in which case his dot damage is
trivial, or he doesn't know what he is doing.
Hmm, well it could be that I don't know what I'm doing, but I tend to use
the logic that if the target's gonna die soon (because other folk are
hitting it), I'm wasting mana to cast CoA as it does its dmg at the end,
wasting mana casting siphon life as it lasts 30 seconds, leaving corruption
and immolate as the most useful things to cast... maybe I should cast
shadowbolt instead, but I don't have the talent to reduce cast time so
again that feels a waste of time. But I don't want to just stand there
doing nothing... what should I do in that situation instead of immolate
then, if only folk who don't know what they're doing cast it? :-P
--
Balgair - Human Rogue (lvl 70)
Naomh - Draenei Priest (lvl 70)
Rosad - Human Warlock (lvl 70)
Sealgair - Dwarf Hunter (lvl 70)
Sagart - Undead Priest (lvl 64)
Eilnich - Blood Elf Warlock (lvl 58)
Sgoildubh - Human Mage (lvl 53)
Beag - Dwarf Paladin (lvl 53)
Cathach - Gnome Warrior (lvl 30)
If you want a quick and dirty DD spell, Searing Pain. Shortest cast
time for any destro spell, does about half the damage as a SB, and the
high threat it generates is a non-issue against players.

Me personally, I have the talent that reduces my SB cast time, I tend
to prefer to throw around SB's, especially since my shadow damage is
buffed way over my fire damage. Unbuffed 600 fire damage vs 830
shadow damage, +100 to each of those if Fel Armor hasn't been
dispelled. The shadowbolt might take an extra second to cast but its
going to hit a whole lot harder than 2 searing pains will.

Thats if I am with a group of horde finishing off 1 alliance though.
If its a big group melee then I tend to dot just about everything with
at least corruption. That way I have a greater chance of a nightfall
proc. Also if they have a healer in the group, more dots, even if
they are low on health, leaves healers with more to dispel and more
damage to heal through. Even if they do heal the target before dots
or other damage finishes that player off, your dots are still there
ticking away at that new health.

With nightfall I try to pick my targets, either someone already low on
health where a SB might finish them off, or a healer.

I admit, I probably waste a lot of mana in battlegrounds, but my
talents allow me to make up for that mana and keep fighting.
Catriona R
2007-12-07 17:43:04 UTC
Permalink
Post by lcpltom
Post by Catriona R
Post by lcpltom
If you see a warlock waste time casing immolation in a battleground,
then he is either destro specced, in which case his dot damage is
trivial, or he doesn't know what he is doing.
Hmm, well it could be that I don't know what I'm doing, but I tend to use
the logic that if the target's gonna die soon (because other folk are
hitting it), I'm wasting mana to cast CoA as it does its dmg at the end,
wasting mana casting siphon life as it lasts 30 seconds, leaving corruption
and immolate as the most useful things to cast... maybe I should cast
shadowbolt instead, but I don't have the talent to reduce cast time so
again that feels a waste of time. But I don't want to just stand there
doing nothing... what should I do in that situation instead of immolate
then, if only folk who don't know what they're doing cast it? :-P
--
Balgair - Human Rogue (lvl 70)
Naomh - Draenei Priest (lvl 70)
Rosad - Human Warlock (lvl 70)
Sealgair - Dwarf Hunter (lvl 70)
Sagart - Undead Priest (lvl 64)
Eilnich - Blood Elf Warlock (lvl 58)
Sgoildubh - Human Mage (lvl 53)
Beag - Dwarf Paladin (lvl 53)
Cathach - Gnome Warrior (lvl 30)
If you want a quick and dirty DD spell, Searing Pain. Shortest cast
time for any destro spell, does about half the damage as a SB, and the
high threat it generates is a non-issue against players.
I've used that a bit, didn't feel like it did a whole lot of dmg, but will
try it again then... immolate cast is kinda long I'll admit :-/
Post by lcpltom
Me personally, I have the talent that reduces my SB cast time, I tend
to prefer to throw around SB's, especially since my shadow damage is
buffed way over my fire damage. Unbuffed 600 fire damage vs 830
shadow damage, +100 to each of those if Fel Armor hasn't been
dispelled. The shadowbolt might take an extra second to cast but its
going to hit a whole lot harder than 2 searing pains will.
Yep, I like shadowbolt but half the time whatever I'm casting it at only
has a sliver of health left by the time the cast lands... plus standing
still for so long as asking for something to start hitting me if I'm
unlucky :-)
Post by lcpltom
Thats if I am with a group of horde finishing off 1 alliance though.
If its a big group melee then I tend to dot just about everything with
at least corruption. That way I have a greater chance of a nightfall
proc. Also if they have a healer in the group, more dots, even if
they are low on health, leaves healers with more to dispel and more
damage to heal through. Even if they do heal the target before dots
or other damage finishes that player off, your dots are still there
ticking away at that new health.
Good point, I do corruption absolutely everything in sight, as nightfal
procs are great, especially when I get a couple in a row, whatever my
target is then doesn't know what hit it ;-)
Post by lcpltom
With nightfall I try to pick my targets, either someone already low on
health where a SB might finish them off, or a healer.
I admit, I probably waste a lot of mana in battlegrounds, but my
talents allow me to make up for that mana and keep fighting.
I go oom a lot in groupfights, probably need to work out more mana
efficient ways of fighting! I've dropped CoA in the main for that reason;
if the target won't live long enough to get at least most of it it's too
much mana cost.
--
EU-Draenor:
Balgair - Human Rogue (lvl 70)
Naomh - Draenei Priest (lvl 70)
Rosad - Human Warlock (lvl 70)
Sealgair - Dwarf Hunter (lvl 70)
Sagart - Undead Priest (lvl 64)
Eilnich - Blood Elf Warlock (lvl 58)
Sgoildubh - Human Mage (lvl 53)
Beag - Dwarf Paladin (lvl 53)
Cathach - Gnome Warrior (lvl 30)
pv+ (PV)
2007-12-07 17:30:33 UTC
Permalink
Post by lcpltom
If you see a warlock waste time casing immolation in a battleground,
then he is either destro specced, in which case his dot damage is
trivial, or he doesn't know what he is doing.
That is so NOT true. Immolation is a direct damage spell and a dot
together. It is a perfectly reasonable thing to cast on a player if you
have time for non-instants. If I have enough time to nuke someone, I'll
usually throw an immolate before I throw a shadowbolt, even though I take a
200 bonus damage hit for doing so. I've recently been adding immolate back
into my raid dot rotation too - it's a good solid spell.

However, most of the time in battlegrounds I'm standing at the back
spamming my instants and tab-targeting, with the occasional seed of
corruption thrown in as 'ant bait' for dummies who rush the group and then
run back to their buddies. *
--
* PV something like badgers--something like lizards--and something
like corkscrews.
lcpltom
2007-12-07 17:41:02 UTC
Permalink
Post by pv+ (PV)
Post by lcpltom
If you see a warlock waste time casing immolation in a battleground,
then he is either destro specced, in which case his dot damage is
trivial, or he doesn't know what he is doing.
That is so NOT true. Immolation is a direct damage spell and a dot
together. It is a perfectly reasonable thing to cast on a player if you
have time for non-instants. If I have enough time to nuke someone, I'll
usually throw an immolate before I throw a shadowbolt, even though I take a
200 bonus damage hit for doing so. I've recently been adding immolate back
into my raid dot rotation too - it's a good solid spell.
However, most of the time in battlegrounds I'm standing at the back
spamming my instants and tab-targeting, with the occasional seed of
corruption thrown in as 'ant bait' for dummies who rush the group and then
run back to their buddies. *
--
* PV something like badgers--something like lizards--and something
like corkscrews.
I've done the seed of corruption thing a few times, watching lots of
numbers floating up my screen. But it eats mana fast and if the
target moves away from the group you lose the full effect of the
spell. I haven't had a situation to cast it on someone and let them
run back to their group, but I have used it on large melee's between
the sides. Tab target and cast SoC, then on the next, then on the
next. Damage the rest of the group is doing sets it off spreading out
a lot of damage around all the other players.

Immolate I just don't feel is worth the time to cast when I have
other, more powerful spells. The only time I ever use it is on the
voidwalker mobs in Arc that absorb magic and temporarily become
resistant to that school. I lead off with immolate, unless there is a
fire mage in the group of course, then when I see the message that it
absorbed the fire damage, I switch to my normal dots and shadowbolts.
If during the fight, and this is rare but happens, they switch and
absorb the shadow damage, I switch to immolate+incinerate.

I think, and I am not sure, that immolate is a 2 second cast. If I
have enough clearing to stand and cast, a SB is only .5 seconds longer
and will do a lot more damage than immolate will even including its
dot portion of the damage. And a SB crit is really going to eat their
health up.
Catriona R
2007-12-07 17:44:37 UTC
Permalink
Post by pv+ (PV)
Post by lcpltom
If you see a warlock waste time casing immolation in a battleground,
then he is either destro specced, in which case his dot damage is
trivial, or he doesn't know what he is doing.
That is so NOT true. Immolation is a direct damage spell and a dot
together. It is a perfectly reasonable thing to cast on a player if you
have time for non-instants. If I have enough time to nuke someone, I'll
usually throw an immolate before I throw a shadowbolt, even though I take a
200 bonus damage hit for doing so. I've recently been adding immolate back
into my raid dot rotation too - it's a good solid spell.
I've always used it on bosses in pve, yep, read up and the dot is enough
that it's pretty good even with primarily shadow dmg. Pvp isn't so clearcut
though, I'll have to look into it some more I guess.
Post by pv+ (PV)
However, most of the time in battlegrounds I'm standing at the back
spamming my instants and tab-targeting, with the occasional seed of
corruption thrown in as 'ant bait' for dummies who rush the group and then
run back to their buddies. *
I want seed of corruption on my pvping lock (only 57 at the moment so a way
to go :-( ) - it was so much fun in the BGs I tried on my 70 lock!
--
EU-Draenor:
Balgair - Human Rogue (lvl 70)
Naomh - Draenei Priest (lvl 70)
Rosad - Human Warlock (lvl 70)
Sealgair - Dwarf Hunter (lvl 70)
Sagart - Undead Priest (lvl 64)
Eilnich - Blood Elf Warlock (lvl 58)
Sgoildubh - Human Mage (lvl 53)
Beag - Dwarf Paladin (lvl 53)
Cathach - Gnome Warrior (lvl 30)
Mark (newsgroups)
2007-12-07 17:07:08 UTC
Permalink
Post by neithskye
Post by Mark (newsgroups)
As a feral druid without a PvP trinket, I cannot beat even a lower
geared possibly less skilled warlock. Perma fear = death without too
much bother for the lock. I guess they have their classes that can beat
them, but on the whole warlocks will beat most others. In fact, because
I'm not so great at PvP, I practice by joining 2v2 arena skirmishes.
Whenever I end up teamed with a warlock I know we're likely to win. It's
not coincidence.
As a Paladin with a PvP trinket, I can tell you that if you're the
Warlock's main target, the trinket doesn't make much difference. So
you get out of one Fear. Now you have a 2-minute CD. What's the CD on
Fear? Not 2 minutes.
During one WSG this week a Warlock with insane damage went after me
again and again. He couldn't kill me, and I think that made him even
more determined to try. His DoTs just ate through me, so when Fear
would break I'd fire off a few Cleanses, then just get Feared again.
Trinket's on CD. Bubble's on CD. Ho hum.
I read some tips a while ago on how to beat a warlock. This video might
come in useful:

http://www.wowinsider.com/2007/09/03/wow-moviewatch-how-to-beat-a-warlock/

Also, here is a strategy guide that I think we could all use (I know
it's old, don't flame):

http://forums.wow-europe.com/thread.html?topicId=82098385&sid=1
Yoink
2007-12-07 20:22:02 UTC
Permalink
Post by Majestick
I don't think there is the "one"
class above all classes. but anyways...
I'm tempted to agree with you, but the fact remains that in a 1-on-1 fight (yeah
yeah yeah, PvP's not balanced for that) warlocks (and warriors) are your best bet.
ScratchMonkey
2007-12-07 00:37:59 UTC
Permalink
Post by Aboo
Post by Majestick
wow, after reading these posts I do have one question,
would anyone like cheese with their whine?
Heh, I was going to ask the warlocks the same question. :)
This warlock had some very nice cheese with my whine last night:

http://www.meltingpot.com/location.aspx?q=24

I highly recommend the Mediterranean Cheese Fondue. Fontina and Grùyere
cheeses blended with roasted garlic, dates, shallots and a touch of white
truffle oil.
Mark (newsgroups)
2007-12-06 22:10:36 UTC
Permalink
Post by Majestick
wow, after reading these posts I do have one question,
would anyone like cheese with their whine?
You know it's true though, hence you rolled a Warlock :)
Pete B
2007-12-10 17:37:22 UTC
Permalink
In article <e91321d5-8d44-4cd9-8b24-4fcac394fd94
@d4g2000prg.googlegroups.com>, ***@gmail.com says...
Post by Majestick
wow, after reading these posts I do have one question,
would anyone like cheese with their whine?
No, but I'm sure we'd like to see you step on a landmine. Upload it to
youtube won't you ;)
Majestick
2007-12-10 18:16:44 UTC
Permalink
Post by Pete B
In article <e91321d5-8d44-4cd9-8b24-4fcac394fd94
@d4g2000prg.googlegroups.com>, ***@gmail.com says...
Post by Majestick
wow, after reading these posts I do have one question,
would anyone like cheese with their whine?
No, but I'm sure we'd like to see you step on a landmine. Upload it to
youtube won't you ;)
heh, sounds like someone had a bad weekend in BG this weekend.
k***@spamsucks.com
2007-12-07 01:05:02 UTC
Permalink
Post by chocolatemalt
My understanding is that Blizzard discovered through their extensive
Head-slamming Tests in the Irvine Testing Facility that warlocks were
occasionally *not* killing all of the mobs or pvp opponents in range.
No, no, no.

We don't need stronger infernals and doomguards when we already have
voidwalkers and felguards.

What we do need is a rogue pet and a priest pet. That way we warlocks could,
in fact, obsolete every single class in the game. I mean lets face it, we
already have a tanking pet, a sheeping pet, a dpsing pet, an anti-rogue pet,
and a hybrid dps/tanking pet. All we're missing is an honest-to-god rogue pet
and a healer pet.

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alphawolf
2007-12-07 11:57:26 UTC
Permalink
Post by k***@spamsucks.com
Post by chocolatemalt
My understanding is that Blizzard discovered through their extensive
Head-slamming Tests in the Irvine Testing Facility that warlocks were
occasionally *not* killing all of the mobs or pvp opponents in range.
No, no, no.
We don't need stronger infernals and doomguards when we already have
voidwalkers and felguards.
What we do need is a rogue pet and a priest pet. That way we warlocks could,
in fact, obsolete every single class in the game. I mean lets face it, we
already have a tanking pet, a sheeping pet, a dpsing pet, an anti-rogue pet,
and a hybrid dps/tanking pet. All we're missing is an honest-to-god rogue pet
and a healer pet.
Can't imagine what a healer pet would work out to be, but we've
already got the rogue thing covered - Eye of Kilrogg. Stealth that
seems virtually undetectable by mobs, slowfall, and now it can even
attack (hits for about 100 melee). The only things it can't do are
sap and pick locks! :)

----
Gnuthulhu, Undead Warlock
Fthagn, Undead Warrior
Rhyleya, Troll Hunter
Wydefoote, Tauren Shaman
Curwen, Blood Knight
Thunderhorn,US
lcpltom
2007-12-07 12:20:53 UTC
Permalink
Post by alphawolf
Post by k***@spamsucks.com
Post by chocolatemalt
My understanding is that Blizzard discovered through their extensive
Head-slamming Tests in the Irvine Testing Facility that warlocks were
occasionally *not* killing all of the mobs or pvp opponents in range.
No, no, no.
We don't need stronger infernals and doomguards when we already have
voidwalkers and felguards.
What we do need is a rogue pet and a priest pet. That way we warlocks could,
in fact, obsolete every single class in the game. I mean lets face it, we
already have a tanking pet, a sheeping pet, a dpsing pet, an anti-rogue pet,
and a hybrid dps/tanking pet. All we're missing is an honest-to-god rogue pet
and a healer pet.
Can't imagine what a healer pet would work out to be, but we've
already got the rogue thing covered - Eye of Kilrogg. Stealth that
seems virtually undetectable by mobs, slowfall, and now it can even
attack (hits for about 100 melee). The only things it can't do are
sap and pick locks! :)
----
Gnuthulhu, Undead Warlock
Fthagn, Undead Warrior
Rhyleya, Troll Hunter
Wydefoote, Tauren Shaman
Curwen, Blood Knight
Thunderhorn,US
WTB lockpicking pet.

They should just take all the other classes in the game and make them
into pets, then make everyone reroll warlocks.
pv+ (PV)
2007-12-07 16:24:49 UTC
Permalink
Post by alphawolf
already got the rogue thing covered - Eye of Kilrogg. Stealth that
seems virtually undetectable by mobs, slowfall, and now it can even
attack (hits for about 100 melee). The only things it can't do are
sap and pick locks! :)
I wish it could still attack - they fixed that bug before 2.3 left the
PTR. *
--
* PV something like badgers--something like lizards--and something
like corkscrews.
John Cochran
2007-12-07 12:20:01 UTC
Permalink
Post by k***@spamsucks.com
Post by chocolatemalt
My understanding is that Blizzard discovered through their extensive
Head-slamming Tests in the Irvine Testing Facility that warlocks were
occasionally *not* killing all of the mobs or pvp opponents in range.
No, no, no.
We don't need stronger infernals and doomguards when we already have
voidwalkers and felguards.
What we do need is a rogue pet and a priest pet. That way we warlocks could,
in fact, obsolete every single class in the game. I mean lets face it, we
already have a tanking pet, a sheeping pet, a dpsing pet, an anti-rogue pet,
and a hybrid dps/tanking pet. All we're missing is an honest-to-god rogue pet
and a healer pet.
Actually, I'd like to have a *really* unique minion.

A loot monkey.

Just imagine having a pet that dashes off to all the mobs you've killed
and loots them automatically and then deposits the loot into your bags.

No longer having to loot entire mountains of bodies.
No longer having to track down the corpse of the mob that ran out of sight
and died after being feared.
No longer having to pause in killing just to loot a corpse.
ScratchMonkey
2007-12-07 22:54:10 UTC
Permalink
Post by John Cochran
Actually, I'd like to have a *really* unique minion.
A loot monkey.
Just imagine having a pet that dashes off to all the mobs you've killed
and loots them automatically and then deposits the loot into your bags.
I just did a Horde quest in Thousand Needles that was sorta like that. You
get a robot to go fetch moonwell water from the Thalanar moonwell. Novel,
but tedious, as you have to drive the robot to the well and use the action
bar to fill the vial.

The harder problem is doing it automatically when you don't have enough bag
space. I guess the pet would have to stop looting when your bag was full.
But what if you want to leave items for others? One person might be
stacking cloth, while another stacks some other common drop.
k***@spamsucks.com
2007-12-07 01:15:08 UTC
Permalink
Post by lcpltom
Finally, those 2 annoying quest chains wouldn't have been a waste of
time.
As one who did these two excessively annoying quest chains (including
freakin' soloing Dire Maul east for the doomguard because noone else would
go), I applaud any change that makes these pets even remotely useful.

As it stands, I have yet to find any time when either of these two pets has
been useful.

Well that's not true - we were having a boring instance run and I said to the
party "hey, click this portal!". It cost one of them his life, but it sure
was fun to see what happened. Of course the doomguard broke enslave 10
seconds later and we had to all kill it anyway because the doomguard is so
utterly and completely worthless...

I still have one party member that everytime we run an instance together
she's always wispering me "doomguard!" ... "doomguard!" ... "come on, do
it!" ... the whole time.

To those who think we warlocks are overpowered, all I can say is ... get a
life! How many times have I been sapped and then slice&diced by a rogue and
been unable to get a spell off? How many times has a hunter put his
ridiculously fast attacking cat on me that disrupts all of my spells? What
about the undead that can easily resist my fear spells? Or that priest that
keeps mind-controlling me off the cliff near the lumber mill?

Every class has its positives and negatives. The warlock is an excellent
soloing and PVE class, but in PVP there are plenty of effective strategies
against the warlock.

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