On Wed, 12 Nov 2014 18:25:48 +0000 (UTC), John Gordon
Post by John GordonPost by Catriona RBasically, if you quest a little into the zone beyond the garrison,
you'll get a quest that gives you the plans to build a garrison
building for your main profession; this allows you to learn all the
new recipes, and to place "work orders" for important ingredients to
your profession (which you can make with said profession on a daily
cd, the work orders let you make more). So to make your garrison
useful, you'd at least need to get that far.
So you've played the beta then? I have some questions!
Yep, I was one of the lucky ones!
Post by John GordonI've heard some worrying things about how they're handling tradeskills for
this expansion. For example, at skill 1 you can make everything, so there's
no point to leveling tradeskills anymore.
Is this true?
Yes :-( Also, for many of the items, you don't need the skill at all,
just a garrison building. I am not at all happy with this, professions
are one of my favourite things in the game, and they just completely
devalued them IMO. I get the point of removing the combat benefits, as
it did "force" people to take them if they were min-maxer types. I
totally understand adding a catchup mechanism, after this long it was
needed. But forto make everything craftable at skill 1, and a lot
craftable without even having the skill at all, I an really unhappy
with this change.
The one benefit to having your skill higher, is you gain more
materials, apparently. I don't know exactly how it works, but
certainly with gathering you get significantly more, and it's supposed
to work that way with your daily cd to make the main crafting mats:
for example jewelcrafters don't prospect any more (another change
which I don't like!), they have a daily cd to craft gems from ore.
Which apparently is more productive with higher skill, but I haven't
tried it for myself, I was already maxed when it came in and didn't
make another alt.
One *good* change is that the daily cd now has charges, which go up to
three, I think, so you can do three of your daily cds at once, and
they recharge once per day. This means you don't have to log in every
single day to do them. Same applies for garrison buildings and work
orders; each one takes 3-4 hours to complete, but you can do several
at a time and they'll recharge as each one is completed. Number of
charges varies with building level, but if you max them it's something
like 21 and that takes a few days to get through, very useful,
especially for alts you don't play so much.