Discussion:
Garrisons and alts
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SandF
2014-11-12 12:18:58 UTC
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I have 10x 90 chars all waiting for their orders to march into Draenor. Is
there any advantage to getting my garrison set up on all characters before
continuing questing with my main? I have all professions maxed out (600)
with my alts so would it be helpful to have their garrisons in operation? Or
should I just stick to my main?
Catriona R
2014-11-12 17:23:34 UTC
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Post by SandF
I have 10x 90 chars all waiting for their orders to march into Draenor. Is
there any advantage to getting my garrison set up on all characters before
continuing questing with my main? I have all professions maxed out (600)
with my alts so would it be helpful to have their garrisons in operation? Or
should I just stick to my main?
Hmm... kind of, however, you'd have to do a few quests beyond just
setting up the garrison for maximum benefits.

Basically, if you quest a little into the zone beyond the garrison,
you'll get a quest that gives you the plans to build a garrison
building for your main profession; this allows you to learn all the
new recipes, and to place "work orders" for important ingredients to
your profession (which you can make with said profession on a daily
cd, the work orders let you make more). So to make your garrison
useful, you'd at least need to get that far.

Then, at lvl 92, you unlock the Mine, which allows even non-miners to
get some ores; if you have a profession using them, then it's well
worth getting! The Herb Garden doesn't come until lvl 96, which I
think is rather too high for a quick levelling of an alt for
profession mats, it's worth considering the mine on some alts though,
preferably those who have Mining, as they'd get more ore, I believe.

I think doing that lot 10 times would be a bit much really, maybe pick
one or two alts whose professions you really want? I'm intending to
push my tailor/enchanter at least far enough for the buildings
relatively early on, won't be day 1, but I'll try not to leave her
till a week before the expansion ends, like I did in MoP lol - can't
make use of her professions that way this time!
John Gordon
2014-11-12 18:25:48 UTC
Permalink
Post by Catriona R
Basically, if you quest a little into the zone beyond the garrison,
you'll get a quest that gives you the plans to build a garrison
building for your main profession; this allows you to learn all the
new recipes, and to place "work orders" for important ingredients to
your profession (which you can make with said profession on a daily
cd, the work orders let you make more). So to make your garrison
useful, you'd at least need to get that far.
So you've played the beta then? I have some questions!

I've heard some worrying things about how they're handling tradeskills for
this expansion. For example, at skill 1 you can make everything, so there's
no point to leveling tradeskills anymore.

Is this true?
--
John Gordon Imagine what it must be like for a real medical doctor to
***@panix.com watch 'House', or a real serial killer to watch 'Dexter'.
Catriona R
2014-11-12 18:37:59 UTC
Permalink
On Wed, 12 Nov 2014 18:25:48 +0000 (UTC), John Gordon
Post by John Gordon
Post by Catriona R
Basically, if you quest a little into the zone beyond the garrison,
you'll get a quest that gives you the plans to build a garrison
building for your main profession; this allows you to learn all the
new recipes, and to place "work orders" for important ingredients to
your profession (which you can make with said profession on a daily
cd, the work orders let you make more). So to make your garrison
useful, you'd at least need to get that far.
So you've played the beta then? I have some questions!
Yep, I was one of the lucky ones!
Post by John Gordon
I've heard some worrying things about how they're handling tradeskills for
this expansion. For example, at skill 1 you can make everything, so there's
no point to leveling tradeskills anymore.
Is this true?
Yes :-( Also, for many of the items, you don't need the skill at all,
just a garrison building. I am not at all happy with this, professions
are one of my favourite things in the game, and they just completely
devalued them IMO. I get the point of removing the combat benefits, as
it did "force" people to take them if they were min-maxer types. I
totally understand adding a catchup mechanism, after this long it was
needed. But forto make everything craftable at skill 1, and a lot
craftable without even having the skill at all, I an really unhappy
with this change.

The one benefit to having your skill higher, is you gain more
materials, apparently. I don't know exactly how it works, but
certainly with gathering you get significantly more, and it's supposed
to work that way with your daily cd to make the main crafting mats:
for example jewelcrafters don't prospect any more (another change
which I don't like!), they have a daily cd to craft gems from ore.
Which apparently is more productive with higher skill, but I haven't
tried it for myself, I was already maxed when it came in and didn't
make another alt.

One *good* change is that the daily cd now has charges, which go up to
three, I think, so you can do three of your daily cds at once, and
they recharge once per day. This means you don't have to log in every
single day to do them. Same applies for garrison buildings and work
orders; each one takes 3-4 hours to complete, but you can do several
at a time and they'll recharge as each one is completed. Number of
charges varies with building level, but if you max them it's something
like 21 and that takes a few days to get through, very useful,
especially for alts you don't play so much.
Catriona R
2014-11-13 07:37:52 UTC
Permalink
On Wed, 12 Nov 2014 18:37:59 +0000, Catriona R
Post by Catriona R
One *good* change is that the daily cd now has charges, which go up to
three, I think, so you can do three of your daily cds at once, and
they recharge once per day. This means you don't have to log in every
single day to do them.
Erm, well. That's how it *was* working on beta, doesn't seem to be
doing that now... perhaps it's something you gain withhigher skill or
something :-/
Lewis
2014-11-13 10:56:11 UTC
Permalink
Post by John Gordon
Post by Catriona R
Basically, if you quest a little into the zone beyond the garrison,
you'll get a quest that gives you the plans to build a garrison
building for your main profession; this allows you to learn all the
new recipes, and to place "work orders" for important ingredients to
your profession (which you can make with said profession on a daily
cd, the work orders let you make more). So to make your garrison
useful, you'd at least need to get that far.
So you've played the beta then? I have some questions!
I've heard some worrying things about how they're handling tradeskills for
this expansion. For example, at skill 1 you can make everything, so there's
no point to leveling tradeskills anymore.
Is this true?
Yes.
--
“If you want to get rich from writing, write the sort of thing that's
read by persons who move their lips when they're reading to themselves.”
― Don Marquis
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