Discussion:
Tips for Sindragosa?
(too old to reply)
John Gordon
2010-08-04 15:04:02 UTC
Permalink
My casual 10-man guild is working on normal Sindragosa. We can get her
to 35% pretty consistently, but then things go south. Best we've done
is 17%.

We've tried having everyone dps the tombs and we've tried having melee
dps odd tombs and ranged dps evens. I think either strategy will
eventually work, we just have to work out the kinks. Running out from
the explosion and getting hung up on a tomb doesn't help either.

Anyone have tips to share?
--
John Gordon A is for Amy, who fell down the stairs
***@panix.com B is for Basil, assaulted by bears
-- Edward Gorey, "The Gashlycrumb Tinies"
John Gordon
2010-08-04 17:50:08 UTC
Permalink
Post by John Gordon
Anyone have tips to share?
Forgot to mention our raid makeup:

warrior tank
dk tank
disc priest
holy paladin
3 rogues
mage
warlock
ele shaman
--
John Gordon A is for Amy, who fell down the stairs
***@panix.com B is for Basil, assaulted by bears
-- Edward Gorey, "The Gashlycrumb Tinies"
IYM
2010-08-04 18:34:11 UTC
Permalink
Post by John Gordon
Post by John Gordon
Anyone have tips to share?
warrior tank
dk tank
disc priest
holy paladin
3 rogues
mage
warlock
ele shaman
I haven't taken a real shot at Sindy yet, but will pass on anything we
learn if you do! lol :)

And btw, looking at your make-up, just curious, but are your healers
having any problems in general? Is your shammy duel spec'd as heals, or
have you been 2 healing everything so far? The reason I ask is wow -
that is a very lightly armed dps section. With the exception of the
shammy, everyone else is leather or cloth. Hey, it's been working for
you so far, so why not? We have a DK and 2 pally melee, so it's all
plate up front and two leather, one clothie on ranged. The one pally
dps duals as a healer when we need 3 - (we used 3 on the blood council,
Queen and Dreamwalker so far). If your having healing issues, you might
want to 3 heal Sindy or bring in more heavily armored dps. If it's more
a fight mechanics thing, that I can't help you with......yet! :) I know
acording to what I've studied so far on the fight, that she reaallly
gets pissed off at about the same place your getting wiped (35%), so try
to look up tactic changes for the 35% mark...

Good luck and let me know how you make out!
John Gordon
2010-08-04 18:49:59 UTC
Permalink
Post by IYM
Post by John Gordon
warrior tank
dk tank
disc priest
holy paladin
3 rogues
mage
warlock
ele shaman
And btw, looking at your make-up, just curious, but are your healers
having any problems in general? Is your shammy duel spec'd as heals, or
have you been 2 healing everything so far? The reason I ask is wow -
No problems in general. The shaman goes heal spec for Dreamwalker,
but we've been two-healing everything else for a while.
Post by IYM
acording to what I've studied so far on the fight, that she reaallly
gets pissed off at about the same place your getting wiped (35%), so try
to look up tactic changes for the 35% mark...
Yeah, the fight changes significantly at the 35% mark. We know the fight
mechanics, we just don't have a good solution that works for us (yet).
--
John Gordon A is for Amy, who fell down the stairs
***@panix.com B is for Basil, assaulted by bears
-- Edward Gorey, "The Gashlycrumb Tinies"
t***@thsu.org
2010-08-04 20:31:15 UTC
Permalink
My casual 10-man guild is working on normal Sindragosa.  We can get her
to 35% pretty consistently, but then things go south.  Best we've done
is 17%.
We've tried having everyone dps the tombs and we've tried having melee
dps odd tombs and ranged dps evens.  I think either strategy will
eventually work, we just have to work out the kinks.  Running out from
the explosion and getting hung up on a tomb doesn't help either.
Anyone have tips to share?
You need to 3 heal this fight. It is almost impossible to 2 heal this
fight, even when you completely over gear it, just due to the fight
mechanics. Why is that the case you say?

1 healer always gets a casting debuff, which means they cannot heal,
and is just hiding behind an ice tomb doing nothing.
1 healer stands outside healing the tank, accumulating frost stacks.
1 healer stands behind an ice block, getting rid of their frost
stacks, healing the raid.

Since 1 healer *always* gets a casting debuff, it means that in a 2
healer scenario, you won't have both a raid healer and a tank healer,
at the same time. You'll get one or the other, which means people
start dying.

Note that the healers are constantly swapping roles, as you can never
tell who gets the casting debuff, and since healers are constantly
gaining and losing frost stacks. If they aren't used to doing this on
the fly, they need to communicate with each other.

As for the ice tombs, the melee pretty much stay on the ice tombs all
the time. The trick to the ice tombs is that the tank has to call out
when to break the tomb. An early break means that the tank didn't get
enough time to remove his frost stacks, which means your tank is going
to die, and it's the dps's fault, because they were too aggressive on
killing the tomb.

I want to reiterate that point, because it's important. The tank calls
out when the tomb dies. If the tomb dies before the tank calls it out,
it's probably a wipe. You need to crack down hard on overeager dps to
prevent tombs from dying early.

The ranged dps fall into two categories:

1. Has less than 6 frost stacks. A ranged with less than 6 frost
stacks should be attacking the dragon.
2. Has 6 or more frost stacks. At 6 or more stacks, the ranged dps
should be hiding behind an ice tomb, helping dps the ice tomb.

The caveat to that is the casting debuff. Do not let the casting
debuff go higher than 3. Yes, just 3. If the casting debuff reaches 3,
stop casting until it wears off. The reason is that the frost stacks
you are getting increase the damage the casting debuff does to you, so
you've got to keep the casting debuff stacks lower during the 35%
phase.

At 35%, it becomes a slow and steady fight. It is not a dps race. You
should have used bloodlust earlier in the fight, in order to reduce
the number of times the dragon goes up in the air. If you can remove
just one air phase, that is effectively 1 more minute to dps the
dragon.

Finally, your raid make up is really, really bad for Sindragosa.
You're too melee heavy. Plus, rogues are the worst melee to have
attacking Sindragosa, as they stack the melee debuff too quickly,
since they dual wield fast weapons. You could have one pretend to be a
caster (with all the restrictions that entails), using slow weapons,
but the melee should understand that no one will be healing him, so he
needs to be extra careful about his stacks, and his health. No one is
healing him, because the raid healer is hiding behind an ice tomb, out
of line of sight, and the other healer will be focused on tank
healing, because the tank gets hit too hard for the tank healer to
worry about anyone else.
--
// T.Hsu
JohnR
2010-08-05 02:29:40 UTC
Permalink
Post by John Gordon
My casual 10-man guild is working on normal Sindragosa. We can get her
to 35% pretty consistently, but then things go south. Best we've done
is 17%.
We've tried having everyone dps the tombs and we've tried having melee
dps odd tombs and ranged dps evens. I think either strategy will
eventually work, we just have to work out the kinks. Running out from
the explosion and getting hung up on a tomb doesn't help either.
Anyone have tips to share?
No point repeating what you can read in 1000 guides. these are my comments
from 25hc, not sure how much is relevant or helpful.

Casters need to learn to stop casting instantly when unchained (it always
follows a frost breath about 1 sec after it) and exploding the raid with
backlash. (this fight really does take the piss for mana users)

P3 tombs need positioning close to the dragon (at the front and back legs
about 10 yd out max. That way melee and tanks don't have much running to do.

The ranged and melee camp need to get used be moving onto an ice tomb that
has popped and not before - some people seem to have a lemming like
compulsion to chase the frost beacon target and end up also getting tombed
themselves.

Step behind a P3 tomb at 4 sec to go and be sure to line up the tomb between
you and the exact centre of the dragon, the mystic buffet doesn't come from
the head or tail or anywhere but the exact centre ( same place everyone gets
pulled to when blistering cold is cast )

We always have, at the p3 start, the raid all move to the back leg or there
abouts - the first frost beacon then moves to the front leg, tomb pops, raid
move to it. All step behind the tomb to clear mystic buffet stacks and melee
nuke it down - casters that don't have unchained step out and continue
nuking. Those that have the unchained debuff step out and either wand or
melee (the hit box is huge)

Then just repeat the dance, frost beacon moves front leg, tomb pops, raid
move front leg, next frost beacon moves back leg, tomb pops, raid move back
leg etc. until it's down.

The key is communication, healers need to know when they have unchained and
those without it need to know so they can switch priorities accordingly.

It really isn't a DPS race and good control and debuff management is the
key.
John Gordon
2010-08-11 14:41:04 UTC
Permalink
Post by John Gordon
My casual 10-man guild is working on normal Sindragosa. We can get her
to 35% pretty consistently, but then things go south. Best we've done
is 17%.
Sadly we are stil having trouble with this boss. I have a few specific
questions that I hope folks can help me with:

Does the Icy Grip turn you to face her, or does it leave you facing the
same way you were? We have a healer who often has trouble running out,
and I thought that if he pre-turned to face away from the boss that might
help, as he would then just have to mash his "run forward" key.

(I think part of the reason he has trouble is that he plays on a laptop
using a trackpad instead of a mouse, and that doesn't allow for some of
the subtler movement tricks such as quickly turning to face away from the
boss while you're still in the air from the grip.)

Also, when you get Tombed in phase 3, does that automatically remove
your stacks of Instability? I had one friend say that he thought it
did but he wasn't sure.
--
John Gordon A is for Amy, who fell down the stairs
***@panix.com B is for Basil, assaulted by bears
-- Edward Gorey, "The Gashlycrumb Tinies"
t***@thsu.org
2010-08-11 18:32:35 UTC
Permalink
Sadly we are stil having trouble with this boss.  I have a few specific
Does the Icy Grip turn you to face her, or does it leave you facing the
same way you were?  We have a healer who often has trouble running out,
and I thought that if he pre-turned to face away from the boss that might
help, as he would then just have to mash his "run forward" key.
[...deleted...]
Also, when you get Tombed in phase 3, does that automatically remove
your stacks of Instability?  I had one friend say that he thought it
did but he wasn't sure.
Yes, Icy Grip does change your orientation. You are always forced to
turn and run. If your healer has a problem with that, they need to
strafe sideways and turn while strafing. The last thing you need is
someone standing still, or walking backwards. It's far better to
strafe sideways (because strafing is running), and then, while still
strafing, turn 90 degrees. Even turning just 45 degrees while strafing
should get the person away from the dragon in time.

Next, every single player who screws up on this fight needs to put the
Tuskarr's Vitality (or Cat's Swiftness) enchant on their boots. Only
people who can do the fight flawlessly time and time again can get
away with another enchant. Everyone else needs to wear a movement
speed enchant. In my guild, all of the raiders wear a movement speed
enchant on their boots, without exception.

Finally, getting ice tombed does not removing anything. If you have a
dot on you, of any sort, you will still take damage from it, even when
tombed. Thus, it is important for healers to toss hots on people who
are about to get tombed. Note that because all dots keep ticking while
tombed, it is very important to keep all your debuff stacks low, at
all times. One or two hots won't help if your debuff stacks are too
high.
--
// T.Hsu
neithskye
2010-08-12 14:37:01 UTC
Permalink
Post by t***@thsu.org
Next, every single player who screws up on this fight needs to put the
Tuskarr's Vitality (or Cat's Swiftness) enchant on their boots. Only
people who can do the fight flawlessly time and time again can get
away with another enchant.
Also, as you pointed out to me in a recent thread, Sindy is an outside
fight, and thus if you are a Druid, Travel Form works wonders here to
run away faster.

We just started attempts on Sindy last night after going 10/12 in one
run, and your advice on Travel Form was priceless for this fight.

--
Jill
t***@thsu.org
2010-08-13 00:24:38 UTC
Permalink
On Aug 12, 10:37 am, neithskye
Post by neithskye
Post by t***@thsu.org
Next, every single player who screws up on this fight needs to put the
Tuskarr's Vitality (or Cat's Swiftness) enchant on their boots. Only
people who can do the fight flawlessly time and time again can get
away with another enchant.
Also, as you pointed out to me in a recent thread, Sindy is an outside
fight, and thus if you are a Druid, Travel Form works wonders here to
run away faster.
We just started attempts on Sindy last night after going 10/12 in one
run, and your advice on Travel Form was priceless for this fight.
--
Jill
I'm glad to be of help.

I would tell you to try hard to heal during Icy Grip, even while you
are running away, as someone always needs a heal during Icy Grip. You
end up running away for 3-4 seconds per Icy Grip. That's plenty of
time to cast an instant heal, without breaking stride. Especially if
you are casting AOE smart heals, like Wild Growth, which don't need to
be aimed.
--
// T.Hsu
JohnR
2010-08-12 03:15:43 UTC
Permalink
Post by John Gordon
Post by John Gordon
My casual 10-man guild is working on normal Sindragosa. We can get her
to 35% pretty consistently, but then things go south. Best we've done
is 17%.
Sadly we are stil having trouble with this boss. I have a few specific
Does the Icy Grip turn you to face her, or does it leave you facing the
same way you were? We have a healer who often has trouble running out,
and I thought that if he pre-turned to face away from the boss that might
help, as he would then just have to mash his "run forward" key.
He can turn mid flight during each grip if fast enough, one other option is
to have those who fail stand closer, in theory it shouldn't make a big
difference but nearer means a fraction shorter flight time and so more time
to get out.
Theres no doubt blistering cold seems to test some players ability a lot
more than others.
Post by John Gordon
(I think part of the reason he has trouble is that he plays on a laptop
using a trackpad instead of a mouse, and that doesn't allow for some of
the subtler movement tricks such as quickly turning to face away from the
boss while you're still in the air from the grip.)
Keyboard turning and mouse clicking spells, it's the exact opposite of how
the game should be played (if that's what's happening)
IYM
2010-08-12 12:18:12 UTC
Permalink
Post by John Gordon
Post by John Gordon
My casual 10-man guild is working on normal Sindragosa. We can get her
to 35% pretty consistently, but then things go south. Best we've done
is 17%.
Sadly we are stil having trouble with this boss. I have a few specific
Does the Icy Grip turn you to face her, or does it leave you facing the
same way you were? We have a healer who often has trouble running out,
and I thought that if he pre-turned to face away from the boss that might
help, as he would then just have to mash his "run forward" key.
(I think part of the reason he has trouble is that he plays on a laptop
using a trackpad instead of a mouse, and that doesn't allow for some of
the subtler movement tricks such as quickly turning to face away from the
boss while you're still in the air from the grip.)
Also, when you get Tombed in phase 3, does that automatically remove
your stacks of Instability? I had one friend say that he thought it
did but he wasn't sure.
We finally had our first session against her last night, and it went
well for a first time. We got her down to about 20% after a few wipes
and we could actually get to experience the fight first hand after a lot
of reading up, watching videos, etc. We are fighting her on the stairs
with her at the bottom. The first phase goes pretty well with watching
stacks and such, although I swear I go through the whole fight with an X
on my mage for unchained magic. When she takes off, everyone runs to
the top of the stairs and waits to see who gets marked, then those two
run down to about 3 steps from the bottom, get cubed, then two groups
stack up and whack to about 1/4 the way, etc, etc. I really liking the
fight on the stairs as opposed to a lot of the other videos I've seen,
esp those fighter her out on the balcony. The stairs really keep the
fight and the raid kept focused in a front and back direction. (Now I
know this is only for 10 man version, as a 25 can't fit) But the stairs
offer another plus in that as your learning the fight, it's easy to
describe or position yourself with reference to something. There's a
left side and a right side, so it's easy for the raid leader to yell out
for example "stop dps'ing the left ice block" and obviously everyone
knows if they are on a left or right, so they know who has to stop. I
don't know if your fighting on the stairs or not, but I like it. We we
doing well with phase 3 too, after seeing what needed to be done but we
had to call it a night due to the hour. The buffs were not as bad as I
was expecting though. We were really hitting her softly the first two
wipes as we were worried about the stacks, and she enraged just after we
hit phase 3. The healers were having no problems so we gradually
increased dps load over another 2 wipes to get a feel for it and ended
last night with her at 20% and about 4 minutes to enrage.

We'll see how it goes Friday...
t***@thsu.org
2010-08-12 23:50:02 UTC
Permalink
Post by IYM
We were really hitting her softly the first two
wipes as we were worried about the stacks, and she enraged just after we
hit phase 3. The healers were having no problems so we gradually
increased dps load over another 2 wipes to get a feel for it and ended
last night with her at 20% and about 4 minutes to enrage.
Above 35%, you can stack the Unchained Magic debuff up to 6-8,
depending upon how much stamina you have, and whether you have hots/
shields. I personally stop at 6 stacks with nothing, 7 stacks with a
shield, 8 stacks with both a shield and a hot.

Unchained Magic can crit. That's why you do not let it stack up
higher, in case it crits and you take double damage.

Below 35%, Mystic Buffet increases the damage you take, from
everything, by 15% per debuff. That's why you only allow the Unchained
Magic debuff stack to 3, maybe 4 if you have a shield.

It is very common to get Mystic Buffet stacked to 7 before you can get
rid of it. That's 105% more damage from Unchained Magic.

That's why you can get away with 6-8 Unchained Magic stacks before
35%, but only 3-4 Unchained Magic stacks below 35%.
--
// T.Hsu
John Gordon
2010-08-13 17:56:41 UTC
Permalink
Post by t***@thsu.org
Unchained Magic can crit. That's why you do not let it stack up
higher, in case it crits and you take double damage.
It can crit? Really? (I assume you meant Instability, rather than UM.)
Does that make it the only harmful spell effect in the game that can crit?
--
John Gordon A is for Amy, who fell down the stairs
***@panix.com B is for Basil, assaulted by bears
-- Edward Gorey, "The Gashlycrumb Tinies"
JohnR
2010-08-13 22:25:42 UTC
Permalink
Post by John Gordon
Post by t***@thsu.org
Unchained Magic can crit. That's why you do not let it stack up
higher, in case it crits and you take double damage.
It can crit? Really? (I assume you meant Instability, rather than UM.)
Does that make it the only harmful spell effect in the game that can crit?
No spell damage from NPC's can crit.

However unchained is the debuff, instability is the stack and backlash is
the damage done by the player when the stack falls off - the thing is that
when it was first introduced the backlash wasn't being counted as an NPC
spell and could crit since *you* do the damage to yourself (and everyone
else within 20yd in heroic).

It was soon hot-fixed and can no longer crit.
Steve Kaye
2010-08-16 08:05:31 UTC
Permalink
Post by JohnR
Post by John Gordon
Post by t***@thsu.org
Unchained Magic can crit. That's why you do not let it stack up
higher, in case it crits and you take double damage.
It can crit? Really? (I assume you meant Instability, rather than UM.)
Does that make it the only harmful spell effect in the game that can crit?
No spell damage from NPC's can crit.
However unchained is the debuff, instability is the stack and backlash is
the damage done by the player when the stack falls off - the thing is that
when it was first introduced the backlash wasn't being counted as an NPC
spell and could crit since *you* do the damage to yourself (and everyone
else within 20yd in heroic).
:) Did it also go of your own crit rate to determine whether it crit
or not?

steve.kaye
--
Ravenholdt-EU (Horde)
Clokk, 80 Druid Jengu, 80 Death Knight Jaille, 74 Warlock
Jelan, 80 Priest Miho, 80 Rogue Yopp, 63 Hunter
Kibbs, 80 Paladin Belugar, 75 Warrior
t***@thsu.org
2010-08-18 15:31:57 UTC
Permalink
I just the 10 man "All You Can Eat" achievement for Sindragosa
yesterday, and I couldn't believe how easy it made the below-35%
phase.

We basically just went balls to the wall dps, ignoring all the
debuffs. The single Ice tomb ran away from the group, and we just let
her die.

1 tank, 1 healer (using his shadow spec, so he could throw dots), 8
dps.

Above 35%, the hybrid dps would help heal, everyone saved all their
cooldowns, and we just did light dps, stopping dps after getting any
stacks (as we had only 1 healer), with the casters conserving their
mana. We stopped dps at 37%, let the dots and the tank bring her below
35%, waited until right after Icy Grip, and then went all out. Haste
potions, heroism, full out burn, screw the debuff stacks, and
Sindragosa was dead less than 30 seconds later.
--
// T.Hsu
IYM
2010-08-20 19:44:00 UTC
Permalink
Post by t***@thsu.org
I just the 10 man "All You Can Eat" achievement for Sindragosa
yesterday, and I couldn't believe how easy it made the below-35%
phase.
We basically just went balls to the wall dps, ignoring all the
debuffs. The single Ice tomb ran away from the group, and we just let
her die.
1 tank, 1 healer (using his shadow spec, so he could throw dots), 8
dps.
Above 35%, the hybrid dps would help heal, everyone saved all their
cooldowns, and we just did light dps, stopping dps after getting any
stacks (as we had only 1 healer), with the casters conserving their
mana. We stopped dps at 37%, let the dots and the tank bring her below
35%, waited until right after Icy Grip, and then went all out. Haste
potions, heroism, full out burn, screw the debuff stacks, and
Sindragosa was dead less than 30 seconds later.
--
// T.Hsu
We are giving this try tonight to see how it goes... We've only had one
session against her due to two peoples technical problems with a modem,
a tank on vacation, etc, but it looks like we're back in the swing
tonight....

The only thing I worry about is that if single Ice tomb that gets hit
and has to run away is the lone healer...

Our makeup is:
MT - Warrior
OT - Pally
Tank heals - Pally
Raid heals - Shammy
3rd heals - dis priest
dps: mage, pally, pally, hunter, DK

I think ideally in this make up, you would want the shammy to be the
single healer, but the problem is that the priest's toon since 80 has no
dps spec, so she HAS to heal. The Pally healer does very good dps, and
the shammy so-so. But even with the pally healer and shammy in dps spec,
they should be able to help heal a little....

Will post here how we make out with it on Monday....Have a good weekend!
John Gordon
2010-08-24 17:31:12 UTC
Permalink
Post by t***@thsu.org
I just the 10 man "All You Can Eat" achievement for Sindragosa
yesterday, and I couldn't believe how easy it made the below-35%
phase.
We basically just went balls to the wall dps, ignoring all the
debuffs. The single Ice tomb ran away from the group, and we just let
her die.
1 tank, 1 healer (using his shadow spec, so he could throw dots), 8
dps.
I think we might try this. We're having major trouble trying it the
"normal" way, and people are starting to get very frustrated. (I really
should be logging the fights so I can go back over them to see if anyone
is doing something obviously wrong.)

Is there any way to negate a tomb once she targets someone but before
the orb lands? Vanish, Iceblock, Divine Intervention, anything?
--
John Gordon A is for Amy, who fell down the stairs
***@panix.com B is for Basil, assaulted by bears
-- Edward Gorey, "The Gashlycrumb Tinies"
IYM
2010-08-24 18:19:12 UTC
Permalink
Post by John Gordon
Post by t***@thsu.org
I just the 10 man "All You Can Eat" achievement for Sindragosa
yesterday, and I couldn't believe how easy it made the below-35%
phase.
We basically just went balls to the wall dps, ignoring all the
debuffs. The single Ice tomb ran away from the group, and we just let
her die.
1 tank, 1 healer (using his shadow spec, so he could throw dots), 8
dps.
I think we might try this. We're having major trouble trying it the
"normal" way, and people are starting to get very frustrated. (I really
should be logging the fights so I can go back over them to see if anyone
is doing something obviously wrong.)
Since the last time I wrote, we only had one session on her. We had a
major crack/split of my guild so we've haven't gone back in yet as we've
been dealing with that crap. The fortunate thing is that my 10 man
group that has now broken away, have formed our own guild and have left
all the drama behind (and are much happier). So that aside, we are
going back in this weekend where we left off.

Anyway, on our last 2 attempts, we did in fact try it this way. Our
first try we lost 4 players, but the remaining fought for another min,
and managed to get her down to about 1000K health. So inspired by that
attempt, we tried one more time thinking if we kept everyone up, for
sure we would be able to take her down. Did the same thing as previous,
and 75% of us got killed as we got sucked in and were hit with the icy
cold, with her health at the end of the fight at 2300K. I think we are
missing something in the description of this tactic. We are fighting
near the stairs, with her tanked laterally. Phase 1 is no prob. DBM
says phase 2 near (or something to that effect), and we back off and
save cooldowns and the like. AS soon as DBM says Phase 2, we run to her
flank, group up and throw the kitchen sink at her. The skull (we've
dubbed them the "sacrificial lamb" in our group) when they get it, runs
underneath her to the other side of her out of range of the raid, and
continues dps as long as possible. Now, on this second attempt we got
a second person marked for an iceblock, which we were not expecting, and
we got sucked in and had to run away out of range of the icy cold. Some
did not make it. What did we miss? (and I know it's going to be
obvious, so you can smack me upside my head and call me a dummy...its ok
- I probably will deserve it - lol)
t***@thsu.org
2010-08-24 18:38:45 UTC
Permalink
[zerg Sindragosa strat, for "All You Can Eat" deleted]
I think we might try this.  We're having major trouble trying it the
"normal" way, and people are starting to get very frustrated.  (I really
should be logging the fights so I can go back over them to see if anyone
is doing something obviously wrong.)
Is there any way to negate a tomb once she targets someone but before
the orb lands?  Vanish, Iceblock, Divine Intervention, anything?
Just a warning: the zerg strategy has a high dps bar, in order to get
the "All You Can Eat" achievement. I'm talking like 15k dps average,
for 8 dps players, sustained over 35 seconds.

People will probably start dying off quickly by 45 seconds, just due
to high stacks. And 45 seconds still requires 11k average dps.

Finally, there is no way to negate an ice tomb. One bad player will
wipe you during Sindragosa. It's better to just let the bad player die
and short man it.
--
// T.Hsu
John Gordon
2010-08-24 19:05:07 UTC
Permalink
Post by t***@thsu.org
Just a warning: the zerg strategy has a high dps bar, in order to get
the "All You Can Eat" achievement. I'm talking like 15k dps average,
for 8 dps players, sustained over 35 seconds.
People will probably start dying off quickly by 45 seconds, just due
to high stacks. And 45 seconds still requires 11k average dps.
11k? Yikes. We're a very casual 10-man guild; that level of dps may be
out of our reach.
Post by t***@thsu.org
Finally, there is no way to negate an ice tomb. One bad player will
wipe you during Sindragosa. It's better to just let the bad player die
and short man it.
Oh, I wasn't trying to compensate for a bad player, just wondering if
there was a way to prevent the first tombed player from dying so they
can keep dpsing.
--
John Gordon A is for Amy, who fell down the stairs
***@panix.com B is for Basil, assaulted by bears
-- Edward Gorey, "The Gashlycrumb Tinies"
t***@thsu.org
2010-08-24 20:18:25 UTC
Permalink
11k?  Yikes.  We're a very casual 10-man guild; that level of dps may be
out of our reach.
Remember, that's 11k dps for 45 seconds, where 30 seconds of that
includes heroism, 15 seconds of that includes a haste potion, plus all
your personal cooldowns you've been saving up, just for the burn
phase.

But the big thing is that most people just do far less dps than they
should for their gear level. The reason is that the vast majority of
people never do what it takes to eek out the most dps they can.

They spec wrong, they don't know what their theoretical maximum dps
should be (aka, never used Rawr, maxdps.com, etc), they never actually
put in the practice time on target dummies to perfect their dps
rotation, and they've never used consumables.
--
// T.Hsu
IYM
2010-08-30 11:37:56 UTC
Permalink
Post by t***@thsu.org
Post by John Gordon
11k? Yikes. We're a very casual 10-man guild; that level of dps may be
out of our reach.
Remember, that's 11k dps for 45 seconds, where 30 seconds of that
includes heroism, 15 seconds of that includes a haste potion, plus all
your personal cooldowns you've been saving up, just for the burn
phase.
But the big thing is that most people just do far less dps than they
should for their gear level. The reason is that the vast majority of
people never do what it takes to eek out the most dps they can.
They spec wrong, they don't know what their theoretical maximum dps
should be (aka, never used Rawr, maxdps.com, etc), they never actually
put in the practice time on target dummies to perfect their dps
rotation, and they've never used consumables.
--
// T.Hsu
Yay! After 2-1/2 weeks due to a guild meltdown, team member vacations
and the such, we finally had our first go at her with our new 1 week old
guild and on the 3rd attempt got her! We did it the traditional way,
not the zerg method, and it worked for us. The first wipe we got her to
500k, the second was a screw up from the start with bad positioning all
around, but the third everyone had their heads on straight. Funniest
moment of the night, as we were all excited and after snapshots around
her head, someone asked how to get to the Lich King as none of us had
been there. So I had heard it was back at the spire, so I ran for the
portal. Once at the spire, I saw the portal beacon lit and started
running for it. Everyone else was about 30 yards behind me, and as I
got halfway across the bridge.....I had forgotten about the respawns of
the Vals...and a quick death befell my poor mage, and a lot of laughs. :)

As we were done for the night we decided to go out with a wipe (or try)
on the Lich King just for fun. We got up there, were pleasantly
surprised that you can't argo him until you start the instance, so we
again all went up and stood around him, sat in his lap (one RL female
player even gave him a lap dance) and took some more photos then started
the fight. We have some studying to do, but just zerging him and ads
with whatever we felt like, we got him down from 17mil health to 12mil
before wiping...

What a way to start the very first raid with our new guild and what a
blast of a night! :)

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