Discussion:
Warrior-Devastate?
(too old to reply)
Einstine
2007-02-11 01:25:12 UTC
Permalink
I am at level 50 and have put all talent points into protection and have devastate.
I want to understand it a little better. It appears it does half weapon damage and
'then more based on how many sunders are applied. So, it is not a primary hitting
weapon, but one to use after sunders are applied?

It looks cool anyway, and I am really liking having shield slam though I miss my
piercing howl and 3 mins on battle shout.
Blackheart - US - PvP
2007-02-11 04:12:57 UTC
Permalink
Post by Einstine
I am at level 50 and have put all talent points into protection and have devastate.
I want to understand it a little better. It appears it does half weapon damage and
'then more based on how many sunders are applied. So, it is not a primary hitting
weapon, but one to use after sunders are applied?
i believe that is correct.
Crazy Nomad
2007-02-12 01:12:54 UTC
Permalink
Post by Einstine
I am at level 50 and have put all talent points into protection and have devastate.
I want to understand it a little better. It appears it does half weapon damage and
'then more based on how many sunders are applied. So, it is not a primary hitting
weapon, but one to use after sunders are applied?
It looks cool anyway, and I am really liking having shield slam though I miss my
piercing howl and 3 mins on battle shout.
I have all talents in protection at level 67 currently (with 1 talent in
parry). I DO NOT have devestate. I got it upon the update, but I paid
to respec and get that point back. It is a worthless attack that costs
12 rage. Heroic Strike + Shield slam are more effective solo, and
tanking Shield slam is for added DPS with HIGH threat generation.
Victory Rush gives an instant attack after you get the killing blow on a
mob, which costs no rage.

Devestate is a wasted talent point. I have yet to lose aggro in
instance runs unless it is a boss that snares you in some way, wipes
aggro and then runs off (such as in Underbog).

Save that talent point for something useful. Last I had read on the
forums it doesnt increase THREAT generated. It does a puny amount of
damage, and renews the sunder effect, but does not generate any more
threat than the white damage. What is meant in the description is
generates extra damage based on the number of sunders. There is no need
to renew in tanking a boss since you are sundering constantly. In solo
why would you use the puny damage from that attack, vs heroic strike and
shield slam.

Don't waste your talent point on it (and I tank with higher level
mages/locks/priests constantly).
Chinese Farmer
2007-02-12 02:39:29 UTC
Permalink
Post by Crazy Nomad
Post by Einstine
I am at level 50 and have put all talent points into protection and have devastate.
I want to understand it a little better. It appears it does half weapon damage and
'then more based on how many sunders are applied. So, it is not a primary hitting
weapon, but one to use after sunders are applied?
It looks cool anyway, and I am really liking having shield slam though I miss my
piercing howl and 3 mins on battle shout.
I have all talents in protection at level 67 currently (with 1 talent in
parry). I DO NOT have devestate. I got it upon the update, but I paid
to respec and get that point back. It is a worthless attack that costs
12 rage. Heroic Strike + Shield slam are more effective solo, and
tanking Shield slam is for added DPS with HIGH threat generation.
Victory Rush gives an instant attack after you get the killing blow on a
mob, which costs no rage.
Devestate is a wasted talent point. I have yet to lose aggro in
instance runs unless it is a boss that snares you in some way, wipes
aggro and then runs off (such as in Underbog).
Save that talent point for something useful. Last I had read on the
forums it doesnt increase THREAT generated. It does a puny amount of
damage, and renews the sunder effect, but does not generate any more
threat than the white damage. What is meant in the description is
generates extra damage based on the number of sunders. There is no need
to renew in tanking a boss since you are sundering constantly. In solo
why would you use the puny damage from that attack, vs heroic strike and
shield slam.
Don't waste your talent point on it (and I tank with higher level
mages/locks/priests constantly).
You can use devastate while shield slam is on cool down. So saying
shield slam is good, which I agree, simply means shield slam and
devastate is better. Rage is not a problem because when tanking a
boss, you are given a 41pt arms talent - "Endless Rage".

Every melee attack generates extra damage based on the number of
sunders. Less armor, means less damage absorbed, means more damage
dealt. How do you know that the tooltip is wrong when it says
"additional threat for each application of Sunder Armor"?
Einstine
2007-02-12 06:57:27 UTC
Permalink
Post by Chinese Farmer
Post by Crazy Nomad
Post by Einstine
I am at level 50 and have put all talent points into protection and have devastate.
I want to understand it a little better. It appears it does half weapon damage and
'then more based on how many sunders are applied. So, it is not a primary hitting
weapon, but one to use after sunders are applied?
It looks cool anyway, and I am really liking having shield slam though I miss my
piercing howl and 3 mins on battle shout.
I have all talents in protection at level 67 currently (with 1 talent in
parry). I DO NOT have devestate. I got it upon the update, but I paid
to respec and get that point back. It is a worthless attack that costs
12 rage. Heroic Strike + Shield slam are more effective solo, and
tanking Shield slam is for added DPS with HIGH threat generation.
Victory Rush gives an instant attack after you get the killing blow on a
mob, which costs no rage.
Devestate is a wasted talent point. I have yet to lose aggro in
instance runs unless it is a boss that snares you in some way, wipes
aggro and then runs off (such as in Underbog).
Save that talent point for something useful. Last I had read on the
forums it doesnt increase THREAT generated. It does a puny amount of
damage, and renews the sunder effect, but does not generate any more
threat than the white damage. What is meant in the description is
generates extra damage based on the number of sunders. There is no need
to renew in tanking a boss since you are sundering constantly. In solo
why would you use the puny damage from that attack, vs heroic strike and
shield slam.
Don't waste your talent point on it (and I tank with higher level
mages/locks/priests constantly).
You can use devastate while shield slam is on cool down. So saying
shield slam is good, which I agree, simply means shield slam and
devastate is better. Rage is not a problem because when tanking a
boss, you are given a 41pt arms talent - "Endless Rage".
Every melee attack generates extra damage based on the number of
sunders. Less armor, means less damage absorbed, means more damage
dealt. How do you know that the tooltip is wrong when it says
"additional threat for each application of Sunder Armor"?
Thanks for the response. I am definitely loving Devastate while tanking and
have seen a difference soloing. Since I always hit Dem. Shout first and then
religiously apply 5 sunders it gives me my next step. I just have to be more
patient so I can use Shield Slam more often.

Of course, I always have Battle Shout on. It amazes me how many Warriors
do not apply the one team buff you have.

Any tips on generating more Rage or the basics on what generates rage?
Einstine
2007-02-12 06:48:11 UTC
Permalink
Post by Einstine
I am at level 50 and have put all talent points into protection and have devastate.
I want to understand it a little better. It appears it does half weapon damage and
'then more based on how many sunders are applied. So, it is not a primary hitting
weapon, but one to use after sunders are applied?
It looks cool anyway, and I am really liking having shield slam though I miss my
piercing howl and 3 mins on battle shout.
I have all talents in protection at level 67 currently (with 1 talent in parry). I DO NOT have devestate. I got it upon the
update, but I paid to respec and get that point back. It is a worthless attack that costs 12 rage. Heroic Strike + Shield slam
are more effective solo, and tanking Shield slam is for added DPS with HIGH threat generation. Victory Rush gives an instant
attack after you get the killing blow on a mob, which costs no rage.
Devestate is a wasted talent point. I have yet to lose aggro in instance runs unless it is a boss that snares you in some way,
wipes aggro and then runs off (such as in Underbog).
Save that talent point for something useful. Last I had read on the forums it doesnt increase THREAT generated. It does a puny
amount of damage, and renews the sunder effect, but does not generate any more threat than the white damage. What is meant in the
description is generates extra damage based on the number of sunders. There is no need to renew in tanking a boss since you are
sundering constantly. In solo why would you use the puny damage from that attack, vs heroic strike and shield slam.
Don't waste your talent point on it (and I tank with higher level mages/locks/priests constantly).
Quick response tonight- I agree on sunders and when and how you apply them.
It sounds cool but have not seen much effect. That point is valuable since you need
11 to get to any third tier and it takes 41 min to reach devastate.

I take it you need to be patient so you can use shield slam?

When/how do you get Victory Rush?
Einstine
2007-02-12 07:10:56 UTC
Permalink
Post by Einstine
I am at level 50 and have put all talent points into protection and have devastate.
I want to understand it a little better. It appears it does half weapon damage and
'then more based on how many sunders are applied. So, it is not a primary hitting
weapon, but one to use after sunders are applied?
It looks cool anyway, and I am really liking having shield slam though I miss my
piercing howl and 3 mins on battle shout.
I have all talents in protection at level 67 currently (with 1 talent in parry). I DO NOT have devestate. I got it upon the
update, but I paid to respec and get that point back. It is a worthless attack that costs 12 rage. Heroic Strike + Shield slam
are more effective solo, and tanking Shield slam is for added DPS with HIGH threat generation. Victory Rush gives an instant
attack after you get the killing blow on a mob, which costs no rage.
Devestate is a wasted talent point. I have yet to lose aggro in instance runs unless it is a boss that snares you in some way,
wipes aggro and then runs off (such as in Underbog).
Save that talent point for something useful. Last I had read on the forums it doesnt increase THREAT generated. It does a puny
amount of damage, and renews the sunder effect, but does not generate any more threat than the white damage. What is meant in the
description is generates extra damage based on the number of sunders. There is no need to renew in tanking a boss since you are
sundering constantly. In solo why would you use the puny damage from that attack, vs heroic strike and shield slam.
Don't waste your talent point on it (and I tank with higher level mages/locks/priests constantly).
I think what I like most about Devastate is that it is instant, as long as you have
the Rage. If 4-5 sunders are applied it is better than a single wep hit, and as
soon as you click it, you are doing it. It seems you can get a lot more hits in faster.

I can tell the difference soloing because as I am losing 1 on 1 (health lower than
mobs) as I apply sunders, as soon as I have 5 applied and go to Devastate, I
quickly take the lead and win.

And, IMO, I have never liked Heroic Strike. It sounds good, but I see way too
many miss for the time and rage loss.
Bart Rider
2007-02-13 14:41:11 UTC
Permalink
Post by Crazy Nomad
Post by Einstine
I am at level 50 and have put all talent points into protection and have devastate.
I want to understand it a little better. It appears it does half weapon damage and
'then more based on how many sunders are applied. So, it is not a primary hitting
weapon, but one to use after sunders are applied?
It looks cool anyway, and I am really liking having shield slam though I miss my
piercing howl and 3 mins on battle shout.
I have all talents in protection at level 67 currently (with 1 talent in
parry). I DO NOT have devestate. I got it upon the update, but I paid
to respec and get that point back. It is a worthless attack that costs
12 rage. Heroic Strike + Shield slam are more effective solo, and
tanking Shield slam is for added DPS with HIGH threat generation.
Victory Rush gives an instant attack after you get the killing blow on a
mob, which costs no rage.
Devestate is a wasted talent point. I have yet to lose aggro in
instance runs unless it is a boss that snares you in some way, wipes
aggro and then runs off (such as in Underbog).
I agree on Shield Slam and Heroic Strike solo.
But not in groups, and even with Sunder Armor its simple not enough
threat generation to hold aggro. Have you ever tried holding aggro
against a warlock, mage or rogue doing REALLY REALLY full dps? In
this cases only Devastate can help. Apply five sunders as fast as
you can, then spam Devastate together with Shield Bash/Slam and in
parallel Heroic Strike.
And even if you do this, in case one member do crit too often, you
WILL lose aggro and have to taunt. But after that taunt, you are
save and nobody can ever steal the aggro again (in this fight).

Bart
(lvl65 defense warrior, who had a very hard time tanking with a
friends group - mage, mage, priest, hunter - in an zangarmarsh
instance because dudes wanted to show him that he cannot do well
if they compete in dps; in boss fights I did not loose aggro once
but with pulled groups I had to use the full warrior repertoire
of aggro gaining.)
j***@gmail.com
2007-02-13 18:57:16 UTC
Permalink
On the official forums, we decided that Devastate should be renamed to
Tickle: "Tickle your opponent for half your weapon damage and restore
the stupid debuff you put on it."

Hamstring should be renamed to Aggrivate: "Aggrivate your opponent as
they limp away from your corpse."

Taunt to Save-That-Clothy: "Save that clothy who screwed up your
threat level."

Charge/Intercept to Die-Faster: "Die faster by quickly closing the
distance on your opponent. Die-Faster cannot remove snare effects, has
a really crappy cooldown (if not completely disabled once you enter
combat) and is nothing compared to the mage's blink spell."

Shield Block to Damn-My-Finger-Hurts: "Damn my finger hurts after
trying to use this spell effectively. Forget it!"

Add some more, join in the fun!
Einstine
2007-02-13 23:44:01 UTC
Permalink
Post by j***@gmail.com
On the official forums, we decided that Devastate should be renamed to
Tickle: "Tickle your opponent for half your weapon damage and restore
the stupid debuff you put on it."
Hamstring should be renamed to Aggrivate: "Aggrivate your opponent as
they limp away from your corpse."
Taunt to Save-That-Clothy: "Save that clothy who screwed up your
threat level."
Charge/Intercept to Die-Faster: "Die faster by quickly closing the
distance on your opponent. Die-Faster cannot remove snare effects, has
a really crappy cooldown (if not completely disabled once you enter
combat) and is nothing compared to the mage's blink spell."
Shield Block to Damn-My-Finger-Hurts: "Damn my finger hurts after
trying to use this spell effectively. Forget it!"
Add some more, join in the fun!
Good reason not to go to the official forums.
j***@gmail.com
2007-02-14 14:54:18 UTC
Permalink
Post by j***@gmail.com
On the official forums, we decided that Devastate should be renamed to
Tickle: "Tickle your opponent for half your weapon damage and restore
the stupid debuff you put on it."
Hamstring should be renamed to Aggrivate: "Aggrivate your opponent as
they limp away from your corpse."
Taunt to Save-That-Clothy: "Save that clothy who screwed up your
threat level."
Charge/Intercept to Die-Faster: "Die faster by quickly closing the
distance on your opponent. Die-Faster cannot remove snare effects, has
a really crappy cooldown (if not completely disabled once you enter
combat) and is nothing compared to the mage's blink spell."
Shield Block to Damn-My-Finger-Hurts: "Damn my finger hurts after
trying to use this spell effectively. Forget it!"
Add some more, join in the fun!
Good reason not to go to the official forums.- Hide quoted text -
Why, because they tell it like it is?

...Starting out with a warrior was the worst mistake I ever made.
pv+ (PV)
2007-02-14 17:31:20 UTC
Permalink
Post by j***@gmail.com
Why, because they tell it like it is?
...Starting out with a warrior was the worst mistake I ever made.
Warrior whines are just so dame tiresome. It's just as well that other
classes have the possibility of speccing for healing, because I'm sick and
tired of every last one of you. What the hell is it with warriors that it
attracts the angstiest and loudest crybabies? *
--
* PV something like badgers--something like lizards--and something
like corkscrews.
pv+ (PV)
2007-02-14 20:48:04 UTC
Permalink
Post by pv+ (PV)
Warrior whines are just so dame tiresome. It's just as well that other
classes have the possibility of speccing for healing, because I'm sick and
Er, tanking I mean. Way to derail a good rant, /doh! *
--
* PV something like badgers--something like lizards--and something
like corkscrews.
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