Post by Jack DOn 9/17/08 4:58 PM, in article
Post by Behemotheh considering that Blizzard has over 50% of the MMO subscriber market
(believe it was 2007 or 2006 I read these figures) that's a hell of
alot of people playing and paying
say that 2 million (as previously stated by someone) is the estimated
number
2 million is *only* the US market, worldwide there are currently around 11
million subscribers.
Post by Behemoth2Millionx14.99 USD is 29,980,000 per month x12 is 359,780,000 per year
x4 (time from the start of WoW to when this was supposetedly
published) is 1,439,120,000
EU pays slightly more, Asia uses another payment model, so I will assume
they will pay slightly less. Let's take an average of 12 USD (factoring in
price reduction for 3-6 month subscriptions).
That's about 132m per month, december 2004 -> september 2008 = 45 months or
a grand total of 5.94 billion dollar, 5.74 billion if you substract the 200
million upkeep. It will probably be less as the game launched later in EU
and even later in Asia, but still... Mindboggling amounts of dough :P
Post by Behemothso in 4 years with 2 Million people Blizzard Makes Over 1Billion
Dollars (not factoring in cost to
develope,wages,advertising,bills,manufactorin, and etc) that's a huge
number still and it's ever growing- Hide quoted text -
- Show quoted text -
hmm that's true it's like 10-11 Million users Worldwide and if it's
say 5.5 Billion to make this a more even number
that's still a gigantic number in say one month of subscriptions they
can almost entirely cover their server + staff + CSR team for an
entire year
it pays to invest heavily in MMORPGs because if you create a great
game and people are hooked ... you suddenly find you have more money
then you know what to do with
MMORPG's are PC gaming's #1 money making type of gaming genre as users
have to pay not ownly for the game in some case but each month or
batches of monthes they have to pay to use the companies servers to
access the game
though a good game like WoW has to have cost alot to develope with
years and years of money and time invested into it before the ultimate
pay day I'd say Blizzard has been on this thing atleast 3 years before
WoW was launched so that's 3 years of money that they weren't sure if
they would make back if the game bombed
so MMORPG's are also a risk for some companies hence why so many are
copies of one another as companies don't feel like breaking from the
pact and creating something new as it could eventually break them if
the game bombed