Post by LewisPost by UrbinPost by Catriona ROn Thu, 5 Nov 2020 22:15:39 -0000 (UTC), Lewis
Post by Catriona Rhttps://blue.mmo-champion.com/topic/1112247-join-the-welcome-back-weekend-november-58/
In case anyone's reading who's not subbed and wants a look at the new
patch, plus new starting experience :-)
And of course I only read this on November 9 ;-)
Post by Catriona ROf course I forgot that the new starting experience would be available
regardless, as the game is free-to-play up to lvl 20 anyway. Oops.
Nice to hear. Did all starting experiences/area change? I guess I'll have to
come back one of these days and level another alt from 1 to 20 ;-)
You can pick the original starting areas, or the new "for everyone"
starting area.
Yupp, started up a new character on a new realm (Urbin, dwaven hunter, as
always and perfect as a benchmark). Saw that there were a number of new
classes for each faction that are not available to me due to lacking
achievments.
Picked "Exile's Reach" because I've been to Coldrige too many times to care
:-)
Post by LewisThe new area is pretty good.
First thing, turn off "hints" because Blizzard will helpfully turn them
on for you on your decade old account, assuming you've never used a
computer before and never seen WoW.
I left the hints on (basically because I didn't realise I could turn them
off, assuming this was just part of what WoW had become by now :-)
I am undecided what to think of the experience.
Looking at it from the POV of a newbie player (which I am not), I really
liked how they guide you through the most important game mechanics, showing
you how to move, how to fight, how to eat when you've taken damage. I also
like how they turned the hunter class quests into part of the introductory
story. I especially liked how they integrated grouping and the use of the
dungeon finder into the tutorial. I think it was cool that they mentioned
tanking/healing in the background conversation, I sure had no idea about
that when I joined my first Deadmines group 15 years ago ;-) On the other
hand, I am not sure if I would have understood the significance of those
conversations without the knowledge of the game I have today. I am currently
back in Stormwind and learnt to ride, picked a specialisation and set my
hearthstone before calling it a night, looking forward to seeing how it goes
on.
Having said that, it took me maybe 40 minutes to play that far in which time
I ended up being level 12, owning 6 gold and change, having a mount and
being able to ride. I went through the starter zone on autopilot (following
the yellow diamond), doing what I was told to do, being told how things
work. No need (and hence not much incentive) to explore and learn on my own.
Compared to back in vanilla, where even small, isolated Coldrige Valley
seemd large, with danger, excitement and wonders to explore, let alone the
rest of Dun Morogh, this felt stale and boring. Even though the hunter
quests were integrated, they consisted of a few brief conversations and some
token tasks, nothing like the impressive "learn to tame your pet" quest from
vanilla.
And of course, I realise that a lot things have changed. I appreciate owning
6 gold at level 11 instead of 6 silver. I appreciated being able to ride at
level 11 instead of slugging it to 40. I realise that with 120 levels to go,
hardly anyone wants to be stuck at the low levels for hours, so a quick
boost is probably needed and makes sense. I guess that with other games
being available and new players being used to different mechanics (some of
which - I am sure - are better than what vanilla wow had to offer) and
Blizzard need to adapt to that to keep people playing.
But overall, the experience lacked flavour and trying to put myself into my
shoes of 15 years ago, not knowing the game, I am dubious whether I would
have felt the same awe and if the would have managed to get me to spend the
same amount of time of my life in the game over 5 years with the "take my
hand and let me walk you through everyting" approach.
Still, it was fun to be back for an hour :-)
Cheers
Urbin
--
Dun Morogh-EU (PvE) | Taalas (85), Shaman | Juran (65), Druid
Urbin (100), Hunter | Sunh (81), Priest | Vargal (42), Warrior
Greeta (90), Rogue | Surana (75), Mage | Gera (26), Paladin
Mymule (85), Warlock | Kordosch (75), Deathknight | Tunyatgong (12), Monk
Nethergarde Keep-EU (PvE Classic) | Urbin (19), Hunter | Sunh (10), Priest