On Mon, 27 Jun 2005 21:18:13 GMT, Matt Frisch
Post by Matt FrischNot so sure about the basis there. A critical hit of course always hits,
but first it needs to be a hit before it can become critical.
Yep.
Blue post tells us:
<http://forums-en.wow-europe.com/thread.aspx?fn=wow-blizzard-archive-en&t=15&p=1&tmp=1#post15>
**
motive has shared some details on the calculations of hit and crit
chances:
part 1
The way WoW calculates crit rate is over ALL attacks. Crit rate is not
based on hits only. In other words, if you have a 5% crit rate, that
5% chance includes misses.
All crit rate adjusting abilities, items, and talents add the flat %
to the base % crit rate. So if I have a 5% base crit rate and then use
an item or talent that increases that crit rate (let's use Improved
Backstab talent for example - +30% crit), my new crit with backstab is
35%.
Regarding how defense decreases the rate of critical strikes, each
point of defense that a target has over the attacker, the attacker
loses 0.04% chance to crit. So, for example, if a level 60 Rogue is
attacking a level 60 Warrior who has 25 defense, the rogue's crit rate
will be decreased by 1%.
part 2
+toHit items subtract from your miss%.
So, ignoring all defensive actions (Block/Parry/Dodge/etc..) if I have
20% crit chance, 20% miss chance, and 60% hit chance and I equip an
item that gives me +5% toHit and +5% crit, my stats become 25% crit,
15% miss chance, 60% hit chance.
New hit chance = (Original hit%) + (toHit modifiers) - (crit
modifiers)
60% + 5% - 5% = 60%
New crit chance = (Original crit%) + (crit modifiers)
20% + 5% = 25%
New miss chance - (Original miss%) - (toHit modifiers)
20% - 5% = 15%
**
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Regards
Simon Nejmann