Post by p***@gmail.comWell, we're back to the old daily grind.
Some thoughts on what I've seen....
(I still don't have the legendary - more on that another time).
There's a daily to kill 20 elites, and a quest to get Honored
with the Emperor. These can be combined. I've found that it
really, really helps to form adhoc PUGs for this in the zone
with the rep mobs. Also, that the first area is heavily farmed,
while the next one (over the first bridge) is much better
hunting, and the mobs fall to groups pretty easily.
There's a variety of minor local buffs from fruit, crystals,
altars, etc.
There's a cooking quest line, requiring you to go kill the Sha of
Doubt in Jade Serpent Temple. It's easy to mess this up, and have
to redo it.
1. Kill the Sha.
2. On the north side of the entrance to the balcony behind him,
there's a scroll. Click it. Read it.
3. Kill the extra boss that spawns on the balcony.
Clicking the scroll alone is insufficient.
Make sure your party doesn't just zone out before the boss appears.
pt
Yup on all of the above :)
I've also heard a lot of disappointment with this patch, in particular
that all the grinding gets you seems to be some toys, more or less.
Yes, there are things of value, don't get me wrong - But for the
majority, with no tier items and the such I'm hearing/seeing in trade
and guild chat calling the place "Useless Island"... :)
Some are saying the only thing of value in this was the new raid, but I
disagree a tad, to a point, however I think thunder island (5.2) was
much, much better all around. Yes, there were grinds for rep - but the
dailies got switched up to not make it monotonous...(just my opinion of
course) lol
I'm really not thrilled at all with "useless Island", but I really like
the proving grounds. The levels have nice enough of a change to each.
My mage I've managed to get to 2nd round of the gold level, mostly
because I went in as arcane. I'm natural on arcane and can play without
thinking, while on frost I'm only about 90% there on the comfort level.
The time limit is nice challenge and I like the fact that the time
limit really is the damage being done to you and your not failing
because your getting killed, but because you are running out of time.
This was something I hated about the treasure trove instance, Time
limits and damage, while this just lets you focus on doing your job
while not having to worrying about getting hurt (at least on dps -
little different on heals) Anyway, on round 2 of gold, a monkey starts
throwing bananas at you which cause you to miss, so you have to
constantly be on the move. This, combined with a 30 second timer for
the round makes it really hard to accomplish as an arcane. Just
couldn't burn the mobs down fast enough... Something is also different
in the instance, but dps dropped off considerably and I felt like my
toons was weighted down slow. I'm not sure if they normalize buffs or
gear or something, but "heavy and slow" is my best characterization. If
anyone knows if they change something in the instance, please let me
know - didn't see anything written about it, or I missed it.
I had a lot of fun on this so much that I went and grabbed my resto
druid to see what it was like on heals. First off - Wow!!! Love the
changes to the Resto druid!! Wasn't sure since we really haven't had
too much to change since wrath, but I like the new spells and I added
the glyph to change efflorescence (green circle) to my mushroom. Just
got to get used to incorporating few new buttons into my flow...
Anyway, I once shot healed Bronze and silver and got to round 8 of
gold before I failed. I haven't been able to get past it as I'm running
out of mana. The difference between this and my mage, was that on many
fights I finished most rounds early and was able to "rest up" before
the timer ran out. On heals, your healing a 5 man team that manages to
kill the last mob at exactly or just after the timer hits bottom. This
allows you no time to grab any mana in between, so mana management is
key (for me anyway). Oh - Major bummer - No mana pots allowed. They
get greyed out at the start...Could probably have completed it had I
been allowed to use it. You are allowed to buff up with food before
start, but just can't use any pots once the fight starts. I gave it a
few more go's before I had to log. Instance was a definite plus on this
release... :)
Getting back tot he island, I'm only halfway to honored on my rep, and
they really made it a grind. Mobs give low rep and a lot of fighting
other players to grab them. Lot of faction "baiting" from the PvP'ers
running into your party's kill or on rares that are being taken down
trying to get you to tag them...(same as the celestial). Managed to get
my druid through 2 of the 4 celestials the first night. Need the ox and
crane to get my legendary heal cloak on her, then I'll have 2 toons with
the legendary cloak. I couldn't find another group killing the
celestials whenever I logged on, however I'm hoping that by Tuesday
night (reset day in the US) that people will be running it again. They
seem to always be looking for heals when I see it run...
Guild is starting the new raid on Wednesday night, so I'll get a look at
it then. My main is my mage, and unfortunately my guild is mage heavy.
Seems that 5 mages signed up, and we're always short on heals. <sigh>
Sometimes it sucks to have a geared healer (or a tank I imagine) as an
alt - I know I'm going to asked to heal on my alt. Ah, well... :(