Discussion:
How do enchants and other "additions" work?
(too old to reply)
Devast8or
2005-09-03 09:49:58 UTC
Permalink
Hey all,

a couple of questions about enchants and other additions (like spurs,
counterweights, etc. :)

1) You canonly hace one of these things on an item, right? Or could I get a
blacksmith to put on a counterweight, and go to an enchanter and have him
put on weapon dam?

2) Where does a +dam enchant add the extra dam? Is it DPS, min, max,
min+max?

3) Is the Iron Counterweight worth it? Is a 3% attack speed increase even
noticable?

I think that's it for now :)

TIA

Devast8or
CH
2005-09-03 11:31:04 UTC
Permalink
Post by Devast8or
Hey all,
a couple of questions about enchants and other additions (like spurs,
counterweights, etc. :)
1) You canonly hace one of these things on an item, right? Or could I get a
blacksmith to put on a counterweight, and go to an enchanter and have him
put on weapon dam?
2) Where does a +dam enchant add the extra dam? Is it DPS, min, max,
min+max?
3) Is the Iron Counterweight worth it? Is a 3% attack speed increase even
noticable?
I think that's it for now :)
TIA
Devast8or
1) You canonly hace one of these things on an item, right? Or could I get a
blacksmith to put on a counterweight, and go to an enchanter and have him
put on weapon dam?
You can only have one permanent mod to a weapon. So either a counterweight,
chain, or enchant. However, temp mods like sharpening/weightstones or
poisons will stack with the permanent mod.
Post by Devast8or
2) Where does a +dam enchant add the extra dam? Is it DPS, min, max,
min+max?
The bottom and top of the damage range. So +DAM enchants have more apparent
benefit on faster weapons.
Post by Devast8or
3) Is the Iron Counterweight worth it? Is a 3% attack speed increase even
noticable?
YES! As noted above, enchants aid faster weapons more. This doesn't mean 2H
+DAM are worthless, but on higher level weapons there is definitely a
diminishing return on the investment. On an highend 2H axe for instance,
the 3% attack speed will likely result in more DPS due to more swings (and
chance for crits) as opposed to a +9 DAM enchant boost to base damage.



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Frank E
2005-09-06 15:39:58 UTC
Permalink
On Sat, 3 Sep 2005 11:49:58 +0200, "Devast8or"
Post by Devast8or
Hey all,
a couple of questions about enchants and other additions (like spurs,
counterweights, etc. :)
1) You canonly hace one of these things on an item, right? Or could I get a
blacksmith to put on a counterweight, and go to an enchanter and have him
put on weapon dam?
Just one.
Post by Devast8or
2) Where does a +dam enchant add the extra dam? Is it DPS, min, max,
min+max?
It adds to your base weapon damage.
Post by Devast8or
3) Is the Iron Counterweight worth it? Is a 3% attack speed increase even
noticable?
It depends on your character. If you're a rogue, it would never be
worth it on your main weapon since you don't want to speed it up. Same
goes for some warrior builds (MS build for example).

Rgds, Frank
s***@rocketmail.com
2005-09-06 22:50:38 UTC
Permalink
Post by Frank E
On Sat, 3 Sep 2005 11:49:58 +0200, "Devast8or"
It depends on your character. If you're a rogue, it would never be
worth it on your main weapon since you don't want to speed it up. Same
goes for some warrior builds (MS build for example).
You are confusing base weapon speed with haste buffs I think.

Rogues want a slow main hand weapon for high damage per hit, true, but
a haste buff won't lower your damage per hit. You'll just swing faster
which is good.

There are also +stat enchants and spell proc enchants for weapons that
are popular you should look into btw.
Frank E
2005-09-07 12:30:18 UTC
Permalink
Post by s***@rocketmail.com
Post by Frank E
On Sat, 3 Sep 2005 11:49:58 +0200, "Devast8or"
It depends on your character. If you're a rogue, it would never be
worth it on your main weapon since you don't want to speed it up. Same
goes for some warrior builds (MS build for example).
You are confusing base weapon speed with haste buffs I think.
Rogues want a slow main hand weapon for high damage per hit, true, but
a haste buff won't lower your damage per hit. You'll just swing faster
which is good.
From what I gather, those haste items have the same affect on attack
power as anything else. IE: The weapon swings a bit faster so the part
of your damage that's dependent on attack power will be slightly
lower. That's based on 2nd hand info though, I've never balanced a
weapon to try it.
Post by s***@rocketmail.com
There are also +stat enchants and spell proc enchants for weapons that
are popular you should look into btw.
Certainly. I'm a big fan of weapon enchantments. It's just that the
counterweight never looked all that interesting.

Rgds, Frank
s***@rocketmail.com
2005-09-07 19:55:07 UTC
Permalink
Post by Frank E
Post by s***@rocketmail.com
Post by Frank E
On Sat, 3 Sep 2005 11:49:58 +0200, "Devast8or"
It depends on your character. If you're a rogue, it would never be
worth it on your main weapon since you don't want to speed it up. Same
goes for some warrior builds (MS build for example).
You are confusing base weapon speed with haste buffs I think.
Rogues want a slow main hand weapon for high damage per hit, true, but
a haste buff won't lower your damage per hit. You'll just swing faster
which is good.
From what I gather, those haste items have the same affect on attack
power as anything else. IE: The weapon swings a bit faster so the part
of your damage that's dependent on attack power will be slightly
lower. That's based on 2nd hand info though, I've never balanced a
weapon to try it.
True that attack power adds DPS. I thought it still used based weapon
speed, but I could be wrong. I sent an e-mail to my level 60 rogue
friend a couple hours ago, but he hasn't replied yet. Will let you
know.

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