Discussion:
orbs and tailoring
(too old to reply)
k
2011-02-14 06:37:29 UTC
Permalink
I read on Wowhead the following about chaos orbs (ref #1)


there are :
9 engineering items using 1 orb each per recipe
( these recipes are trained not purchased.)


10 leatherworking items, using 1-3 orbs
(recipes costing 1-3 orbs +other mats, buying all the recipes would cost 21
orbs.. average, 2.1 orb per recipe)


15 blacksmithing items using 1-3 orbs
(recipes costing 3 orbs to buy +other mats, buying all recipes would cost 37
orbs, averaging a cost of 2.5 orbs per recipe)


2 tailoring items :

1. the level 1 dress that is a farce unless you're on an RP realm.. where
it's still a farce, just mildly less so. no one will use or buy this.

2. dreamcloth - a component used in each of 4 epic recipes - dreamcloth
takes FIVE orbs to make - there are other ways to get this sure, i'll get to
that.
( recipes cost 4-8 dreamcloth., or translated to orbs - 20-40 orbs each
+other mats. Buying all these recipes will be ONE HUNDRED AND FOURTY orbs or
an average of 35 orbs per recipe )


let's look at those items. 4 items, 2 enhances and a bag. those 4 items use
4-6 dreamcloth, or in orb currency, 20-30 orbs each.

The enhances use a reasonable ONE dreamcloth each .. but do we think there
will be anyone willing to pay for the FOURTY orbs to buy a 26 slot bag? I
doubt it..


Of course tailors could go about making the cloth other ways, and that is
what I do - but regarding the orbs, it all seems an absurd and wasteful use
of orbs. I'm passing on orbs now sadly - as I know others will benefit FAR
more than I could with this ridiculous economy.

The other way to make dreamcloth is cloth + 30 volatiles, 5 types in total
with a one week cooldown per cloth, effectively limiting a tailor to ONE BoE
made per week. Orb made dreamcloth has no cooldown, So for the 10 orbs in my
bank I could make 2 epics. An engineer, leatherworker or blacksmith could
make 10 items, 5 times as many as a tailor could, if they were an enchanter
as well then they're laughing.


Let's compare- an engineer/enchante can make and DE their creations for a
100% return on the AH by selling maelstrom crystals easily. 10 orbs = 10
crystals. = 30k on my server
tailor/enchanter - 10 orbs = 10 powerful ghostly spellthread - 5k or 2
maelstrom crystals for 5-6k





(#1) http://www.wowhead.com/item=52078/chaos-orb#reagent-for
(#2) http://www.wowhead.com/item=54440#currency-for
(dreamcloth) http://www.wowhead.com/item=54440
IYM
2011-02-14 13:01:43 UTC
Permalink
Post by k
I read on Wowhead the following about chaos orbs (ref #1)
9 engineering items using 1 orb each per recipe
( these recipes are trained not purchased.)
10 leatherworking items, using 1-3 orbs
(recipes costing 1-3 orbs +other mats, buying all the recipes would cost 21
orbs.. average, 2.1 orb per recipe)
15 blacksmithing items using 1-3 orbs
(recipes costing 3 orbs to buy +other mats, buying all recipes would cost 37
orbs, averaging a cost of 2.5 orbs per recipe)
1. the level 1 dress that is a farce unless you're on an RP realm.. where
it's still a farce, just mildly less so. no one will use or buy this.
2. dreamcloth - a component used in each of 4 epic recipes - dreamcloth
takes FIVE orbs to make - there are other ways to get this sure, i'll get to
that.
( recipes cost 4-8 dreamcloth., or translated to orbs - 20-40 orbs each
+other mats. Buying all these recipes will be ONE HUNDRED AND FOURTY orbs or
an average of 35 orbs per recipe )
let's look at those items. 4 items, 2 enhances and a bag. those 4 items use
4-6 dreamcloth, or in orb currency, 20-30 orbs each.
The enhances use a reasonable ONE dreamcloth each .. but do we think there
will be anyone willing to pay for the FOURTY orbs to buy a 26 slot bag? I
doubt it..
Of course tailors could go about making the cloth other ways, and that is
what I do - but regarding the orbs, it all seems an absurd and wasteful use
of orbs. I'm passing on orbs now sadly - as I know others will benefit FAR
more than I could with this ridiculous economy.
The other way to make dreamcloth is cloth + 30 volatiles, 5 types in total
with a one week cooldown per cloth, effectively limiting a tailor to ONE BoE
made per week. Orb made dreamcloth has no cooldown, So for the 10 orbs in my
bank I could make 2 epics. An engineer, leatherworker or blacksmith could
make 10 items, 5 times as many as a tailor could, if they were an enchanter
as well then they're laughing.
Let's compare- an engineer/enchante can make and DE their creations for a
100% return on the AH by selling maelstrom crystals easily. 10 orbs = 10
crystals. = 30k on my server
tailor/enchanter - 10 orbs = 10 powerful ghostly spellthread - 5k or 2
maelstrom crystals for 5-6k
(#1) http://www.wowhead.com/item=52078/chaos-orb#reagent-for
(#2) http://www.wowhead.com/item=54440#currency-for
(dreamcloth) http://www.wowhead.com/item=54440
I agree about the cost. (5 orbs to make one dreamcloth) Little crazy,
BUT sorry - I do not pass on them in dungeons, UNLESS I'm in a total
guild run with a guildie who really needs it. I'm not passing up a orb
on a 5 man LFG pug. I make my dreamcloth using the 5 other patterns,
and when I collect enough orbs to make one, I make one. Any tailor
should ALWAYS have the other 5 on cooldown, meaning if you can make it,
make it - do not waste the time. I have 15 dreamcloth sitting in the
bank now, and have made 4 total using the orbs so far, having made three
pair of epic pants so far, PLUS it cost one piece of dreamcloth to buy
epic patterns to begin with. It takes me 1.5 weeks to replace the
cloth I use for one pair of pants for example.

The cost for the illusionary bag is WAY too high. 8 (yes eight!!)
dreamcloth...for a 26 slot bag?!? Forgetting the orbs right now, that's
240 volatiles, (30 of 2 kinds, 60 of three kinds) and I believe it's 6
bolts of embersilk each, so that's another 240 embersilk cloth for the
mats for one bag. Combine that with almost 2 weeks to make the cloth,
the price I would need to charge on the AH would be between 18-20K each.

Now, who in their right mind would pay that much for a bag??

THAT's where the orbs come in for tailors, and why I see bags for 13K on
my realm and most likely dropping. If I can farm and get lucky drops
out of running heroics on orbs that will reduce my time it take me to
make/replace a piece of dreamcloth, so be it. I didn't set the rules
and requirements - I only have to play by them.
neithskye
2011-02-14 14:46:37 UTC
Permalink
Post by k
1. the level 1 dress that is a farce unless you're on an RP realm.. where
it's still a farce, just mildly less so. no one will use or buy this.
Well, I recently levelled my Priest to 85, and she used that recipe to
get from 505 to 506 Tailoring, at which point she's done with the
profession.

I've looked at the trainers and looked at the trader in Dragonmaw
Port, and near as I can tell, there's nothing to make (besides the RP
dress) from 506 to 525 besides PvP crap. Seems silly to use all this
cloth and all the volatiles just to make things I'll never use. Then
at level 525 I see some epic recipes that don't even have Spirit on
them and a belt that can be interchanged with a rep reward belt.

I'm not sure where people obtain 30 volatiles of each type a week to
make Dreamcloth. My Paladin has been mining since Cata launch and
thought he'd built up a nice stack of volatiles. However, teaming with
a guildie who has two alchemists to transmute truegold so that I can
make the BS tank gear for his Warrior and my SO's Paladin has burned
through those quickly.

Anyway, going through all that work just to make something that's only
13 ilvls higher than JP items and doesn't even have Spirit doesn't
interest me. Professions in Cata seem . . . if not rushed, then
perhaps not very well thought out.

I won an Orb in a Heroic the other day. I hit Greed thinking that the
more serious crafters would Need it but they are Greeded and I won. I
kinda consider it a waste of bag space.

--
Jill
IYM
2011-02-14 15:10:32 UTC
Permalink
Post by neithskye
Post by k
1. the level 1 dress that is a farce unless you're on an RP realm.. where
it's still a farce, just mildly less so. no one will use or buy this.
Well, I recently levelled my Priest to 85, and she used that recipe to
get from 505 to 506 Tailoring, at which point she's done with the
profession.
I've looked at the trainers and looked at the trader in Dragonmaw
Port, and near as I can tell, there's nothing to make (besides the RP
dress) from 506 to 525 besides PvP crap. Seems silly to use all this
cloth and all the volatiles just to make things I'll never use. Then
at level 525 I see some epic recipes that don't even have Spirit on
them and a belt that can be interchanged with a rep reward belt.
Well - 2 things...You may be correct with regards useful healer gear
(spirit), and with regards to rep reward items, however - leggings are
not available that I have seen for a cloth dps'er from any faction's rep
reward (and I'm exalted with all cata rep), so the dps caster cloth
pants are best outside of raids, so worth it to me. I've made and sold
a pair to a priest healer who reforged them for what they want. I agree
with the belts though. The one you get from Hy'jal is better than the
one I can make. Now, that said - You have people that are leveling alts
now and who have ground their way through on their main and may not want
to do it on the alt, and want to gear up to raid ready asap, so they may
want the crafted items until they get a replacement drop from a raid.
Post by neithskye
I'm not sure where people obtain 30 volatiles of each type a week to
make Dreamcloth. My Paladin has been mining since Cata launch and
thought he'd built up a nice stack of volatiles. However, teaming with
a guildie who has two alchemists to transmute truegold so that I can
make the BS tank gear for his Warrior and my SO's Paladin has burned
through those quickly.
I'm not sure which profession does it (inscription, alch or something
else) that can "make" their own volatiles, but my friend handed me a
stack of 100 volatile air that he made and said he didn't have any more
room for "these things" and knew I used them. I was floored (as air is
the most expensive and harder to acquire) and told him how much he could
get for them on the AH, he just said "ah - don't worry about it - don't
need them, and if I need gear for a cloth alt, I know where to go" Not
going to look a gift horse in the mouth. lol )
Post by neithskye
Anyway, going through all that work just to make something that's only
13 ilvls higher than JP items and doesn't even have Spirit doesn't
interest me. Professions in Cata seem . . . if not rushed, then
perhaps not very well thought out.
I won an Orb in a Heroic the other day. I hit Greed thinking that the
more serious crafters would Need it but they are Greeded and I won. I
kinda consider it a waste of bag space.
I'll be glad to "waste" them in mine! :)
Post by neithskye
--
Jill
Urbin
2011-02-14 16:03:14 UTC
Permalink
Post by IYM
Post by neithskye
I'm not sure where people obtain 30 volatiles of each type a week to
make Dreamcloth. My Paladin has been mining since Cata launch and
thought he'd built up a nice stack of volatiles. However, teaming with
a guildie who has two alchemists to transmute truegold so that I can
make the BS tank gear for his Warrior and my SO's Paladin has burned
through those quickly.
I'm not sure which profession does it (inscription, alch or something
else) that can "make" their own volatiles
Not sure about "make" but as an alchemy I can transmute volatile life into
volatile anything (either randomly at the bank in SW or specifically into
one of four others by doing the transmute in the right zone).

Collecting 15 volatile lifes as a herbalist is fairly quick, do the
transmute in Uldum and have 15+ volatile airs is a pretty good deal :-)

Cheers
Urbin
--
Dun Morogh-EU (PvE) | Juran (65), Druid
Urbin (85), Hunter | Surana (70), Mage | Greeta (62), Rogue
Mymule (80), Warlock | Kordosch (75), Deathknight | Gera (26), Paladin
Sunh (80), Priest | Taalas (73), Shaman | Vargal (14), Warrior
IYM
2011-02-14 16:29:43 UTC
Permalink
Post by Urbin
Post by IYM
Post by neithskye
I'm not sure where people obtain 30 volatiles of each type a week to
make Dreamcloth. My Paladin has been mining since Cata launch and
thought he'd built up a nice stack of volatiles. However, teaming with
a guildie who has two alchemists to transmute truegold so that I can
make the BS tank gear for his Warrior and my SO's Paladin has burned
through those quickly.
I'm not sure which profession does it (inscription, alch or something
else) that can "make" their own volatiles
Not sure about "make" but as an alchemy I can transmute volatile life into
volatile anything (either randomly at the bank in SW or specifically into
one of four others by doing the transmute in the right zone).
Collecting 15 volatile lifes as a herbalist is fairly quick, do the
transmute in Uldum and have 15+ volatile airs is a pretty good deal :-)
Cheers
Urbin
That must be it then...I started a rogue for the simple need of another
profession toon that is a herb/alch. He's only level 25 at the moment
though. Might need to put him on the express train to 85 to take
advantage of his professions, but alas - there are only so many hours in
a day and I already have three 85's to maintain. One is my main, one is
my main alt (heals), the rest are profession toons. I have to bring up
my others to 85, but just don't have the time.... :)
Urbin
2011-02-15 09:31:07 UTC
Permalink
Post by IYM
Post by Urbin
Post by IYM
Post by neithskye
I'm not sure where people obtain 30 volatiles of each type a week to
make Dreamcloth. My Paladin has been mining since Cata launch and
thought he'd built up a nice stack of volatiles. However, teaming with
a guildie who has two alchemists to transmute truegold so that I can
make the BS tank gear for his Warrior and my SO's Paladin has burned
through those quickly.
I'm not sure which profession does it (inscription, alch or something
else) that can "make" their own volatiles
Not sure about "make" but as an alchemy I can transmute volatile life into
volatile anything (either randomly at the bank in SW or specifically into
one of four others by doing the transmute in the right zone).
Collecting 15 volatile lifes as a herbalist is fairly quick, do the
transmute in Uldum and have 15+ volatile airs is a pretty good deal :-)
That must be it then...I started a rogue for the simple need of another
profession toon that is a herb/alch. He's only level 25 at the moment
though. Might need to put him on the express train to 85 to take
advantage of his professions, but alas - there are only so many hours in
a day and I already have three 85's to maintain. One is my main, one is
my main alt (heals), the rest are profession toons. I have to bring up
my others to 85, but just don't have the time.... :)
Welcome to the club of too many things to do and not enough time :)

Cheers
Urbin
--
Dun Morogh-EU (PvE) | Juran (65), Druid
Urbin (85), Hunter | Surana (70), Mage | Greeta (62), Rogue
Mymule (80), Warlock | Kordosch (75), Deathknight | Gera (26), Paladin
Sunh (80), Priest | Taalas (73), Shaman | Vargal (14), Warrior
Jason Tinling
2011-02-14 17:24:08 UTC
Permalink
Post by k
I read on Wowhead the following about chaos orbs (ref #1)
The other (completely selfish) reason to roll on Orbs is...in all
likelihood, they will be unbound in a future patch. Just like frozen
orbs in LK, and orbs and vortexes in BC. If you have any crafters in
your toons, those orbs will become useful (at some point).

In a guild/friend run where there's a crafter looking for them, I will
always pass (as a tailor). In a PUG, I'll roll w/o guilt.
Urbin
2011-02-15 09:32:37 UTC
Permalink
Post by Jason Tinling
Post by k
I read on Wowhead the following about chaos orbs (ref #1)
The other (completely selfish) reason to roll on Orbs is...in all
likelihood, they will be unbound in a future patch. Just like frozen
orbs in LK, and orbs and vortexes in BC. If you have any crafters in
your toons, those orbs will become useful (at some point).
I believe Frozen Orbs were unbound from the beginning and the BC ones only
became unbound *very* late in the expansion.
Post by Jason Tinling
In a guild/friend run where there's a crafter looking for them, I will
always pass (as a tailor). In a PUG, I'll roll w/o guilt.
Can Need and Greed be rolled on those orbs or did they implement it the same
way the Frozen Orbs were changed to, so you can only roll Greed on them?

Cheers
Urbin
--
Dun Morogh-EU (PvE) | Juran (65), Druid
Urbin (85), Hunter | Surana (70), Mage | Greeta (62), Rogue
Mymule (80), Warlock | Kordosch (75), Deathknight | Gera (26), Paladin
Sunh (80), Priest | Taalas (73), Shaman | Vargal (14), Warrior
IYM
2011-02-15 12:31:39 UTC
Permalink
Post by Urbin
Post by Jason Tinling
Post by k
I read on Wowhead the following about chaos orbs (ref #1)
The other (completely selfish) reason to roll on Orbs is...in all
likelihood, they will be unbound in a future patch. Just like frozen
orbs in LK, and orbs and vortexes in BC. If you have any crafters in
your toons, those orbs will become useful (at some point).
I believe Frozen Orbs were unbound from the beginning and the BC ones only
became unbound *very* late in the expansion.
Post by Jason Tinling
In a guild/friend run where there's a crafter looking for them, I will
always pass (as a tailor). In a PUG, I'll roll w/o guilt.
Can Need and Greed be rolled on those orbs or did they implement it the same
way the Frozen Orbs were changed to, so you can only roll Greed on them?
Cheers
Urbin
The Chaos orbs can be need, greed or pass. There is no need for the
greed only *as of now* as they are BoP. If you win one, you can't even
trade with a person in your group. You win it, its in your bag, and its
yours. I understand this though, or people would be helping friends out
by rolling for orbs in a run for their buddy, thereby giving him 2 or 3
rolls to the 1 roll for the pugged dps for example. The greed only was
set up with Frozen orbs due to the ninja'ing of them by others as they
could be sold on the AH for a good deal of gold at the time.

...and the difference with Chaos orbs is only those with one of the 4
crafting professions (Tailoring, BS, LW, and I forget the other - too
early in the morning-lol) leveled above 500ish can even see them to roll
on them, so your chances to win one *could* be as high as 100% chance if
you get a group that no one is one of those professions, or as little as
20% if all 5 can roll.
Urbin
2011-02-15 12:50:07 UTC
Permalink
Post by IYM
Post by Urbin
Post by Jason Tinling
Post by k
I read on Wowhead the following about chaos orbs (ref #1)
The other (completely selfish) reason to roll on Orbs is...in all
likelihood, they will be unbound in a future patch. Just like frozen
orbs in LK, and orbs and vortexes in BC. If you have any crafters in
your toons, those orbs will become useful (at some point).
I believe Frozen Orbs were unbound from the beginning and the BC ones only
became unbound *very* late in the expansion.
Post by Jason Tinling
In a guild/friend run where there's a crafter looking for them, I will
always pass (as a tailor). In a PUG, I'll roll w/o guilt.
Can Need and Greed be rolled on those orbs or did they implement it the same
way the Frozen Orbs were changed to, so you can only roll Greed on them?
The Chaos orbs can be need, greed or pass. There is no need for the
greed only *as of now* as they are BoP.
But even with them being BoP there is then still the issue of "do we all
rool N or G on chaos orbs" which could lead to issues.
Post by IYM
If you win one, you can't even trade with a person in your group.
But you could still - accidentally or on purpose - roll on an orb you ahve
no need for and cheat someone that could use it out of it, except ...
Post by IYM
...and the difference with Chaos orbs is only those with one of the 4
crafting professions (Tailoring, BS, LW, and I forget the other - too
early in the morning-lol) leveled above 500ish can even see them to roll
on them
... of course due to this mechanic. So I assume the general rule will be "as
anyone who can roll on it can use it, always roll Need". Right?

Cheers
Urbin
--
Dun Morogh-EU (PvE) | Juran (65), Druid
Urbin (85), Hunter | Surana (70), Mage | Greeta (62), Rogue
Mymule (80), Warlock | Kordosch (75), Deathknight | Gera (26), Paladin
Sunh (80), Priest | Taalas (73), Shaman | Vargal (14), Warrior
Mark (newsgroups)
2011-02-15 13:18:38 UTC
Permalink
Post by Urbin
Post by IYM
Post by Urbin
Post by Jason Tinling
Post by k
I read on Wowhead the following about chaos orbs (ref #1)
The other (completely selfish) reason to roll on Orbs is...in all
likelihood, they will be unbound in a future patch. Just like frozen
orbs in LK, and orbs and vortexes in BC. If you have any crafters in
your toons, those orbs will become useful (at some point).
I believe Frozen Orbs were unbound from the beginning and the BC ones only
became unbound *very* late in the expansion.
Post by Jason Tinling
In a guild/friend run where there's a crafter looking for them, I will
always pass (as a tailor). In a PUG, I'll roll w/o guilt.
Can Need and Greed be rolled on those orbs or did they implement it the same
way the Frozen Orbs were changed to, so you can only roll Greed on them?
The Chaos orbs can be need, greed or pass. There is no need for the
greed only *as of now* as they are BoP.
But even with them being BoP there is then still the issue of "do we all
rool N or G on chaos orbs" which could lead to issues.
Post by IYM
If you win one, you can't even trade with a person in your group.
But you could still - accidentally or on purpose - roll on an orb you ahve
no need for and cheat someone that could use it out of it, except ...
Post by IYM
...and the difference with Chaos orbs is only those with one of the 4
crafting professions (Tailoring, BS, LW, and I forget the other - too
early in the morning-lol) leveled above 500ish can even see them to roll
on them
... of course due to this mechanic. So I assume the general rule will be "as
anyone who can roll on it can use it, always roll Need". Right?
My tailoring skill is still sitting at 425 but I am able to roll on
Chaos Orbs. However, I choose note to because I won't be using them
immediately and our guild master requested that even in PUGs if we don't
intend to use them then don't roll Need. Even by rolling Greed I have
won some and have five sitting in my bags.

It does seem like Need is the standard roll in PUGs.
IYM
2011-02-15 13:46:51 UTC
Permalink
<snip>
Post by Mark (newsgroups)
My tailoring skill is still sitting at 425 but I am able to roll on
Chaos Orbs.
Ahh - I just always assumed it was higher or maxed skill, but that was
an assumption on my part as I now realize I was maxed on tailoring
before I started running heroics. I stupidly didn't put two + two
together...lol

However, I choose note to because I won't be using them
Post by Mark (newsgroups)
immediately
hmmm - true, but I'd still need on them. You can collect them and when
you level to 525, if you've collected 15 of them for example, you can
pop out 3 dreamcloth at once with no CD. I think you get that pattern
before 525, so it would help you level your skill as well.

and our guild master requested that even in PUGs if we don't
Post by Mark (newsgroups)
intend to use them then don't roll Need.
OK - yes, if you never intend to max your profession (see above) or if
you are just collecting them with the hopes of them having the BoP
removed in a future patch and being able to sell 40 or so of them on the
AH for tons of gold. That is a noble, respectable request from a GM
then. But as far as now, I'm a little surprised by this as I would
think your GM would want you to be able to make epic items. If not for
yourself, maybe to help out other guildies asap and the orbs will help
you do that.

Even by rolling Greed I have
Post by Mark (newsgroups)
won some and have five sitting in my bags.
It does seem like Need is the standard roll in PUGs.
Yup...
Shiflet
2011-02-15 13:43:56 UTC
Permalink
Post by Mark (newsgroups)
It does seem like Need is the standard roll in PUGs.
If my warlock(my tailor) starts running dungeons, I'll tell em straight up,
I'm needing on Orbs. Anyone else wants one, need it or lose it.
IYM
2011-02-15 13:30:48 UTC
Permalink
Post by Urbin
Post by IYM
Post by Urbin
Post by Jason Tinling
Post by k
I read on Wowhead the following about chaos orbs (ref #1)
The other (completely selfish) reason to roll on Orbs is...in all
likelihood, they will be unbound in a future patch. Just like frozen
orbs in LK, and orbs and vortexes in BC. If you have any crafters in
your toons, those orbs will become useful (at some point).
I believe Frozen Orbs were unbound from the beginning and the BC ones only
became unbound *very* late in the expansion.
Post by Jason Tinling
In a guild/friend run where there's a crafter looking for them, I will
always pass (as a tailor). In a PUG, I'll roll w/o guilt.
Can Need and Greed be rolled on those orbs or did they implement it the same
way the Frozen Orbs were changed to, so you can only roll Greed on them?
The Chaos orbs can be need, greed or pass. There is no need for the
greed only *as of now* as they are BoP.
But even with them being BoP there is then still the issue of "do we all
rool N or G on chaos orbs" which could lead to issues.
There really is no issue. Very simply, if you need it - need it. I
always need on them.
Post by Urbin
Post by IYM
If you win one, you can't even trade with a person in your group.
But you could still - accidentally or on purpose - roll on an orb you ahve
no need for and cheat someone that could use it out of it, except ...
Yes - I guess, so if you see one and you don't want it, pass on it.
(although I can't see why)
Post by Urbin
Post by IYM
...and the difference with Chaos orbs is only those with one of the 4
crafting professions (Tailoring, BS, LW, and I forget the other - too
early in the morning-lol) leveled above 500ish can even see them to roll
on them
... of course due to this mechanic. So I assume the general rule will be "as
anyone who can roll on it can use it, always roll Need". Right?
Correct - In fact, to me the greed button is the one that should be
disabled if anything. Need or pass...
Post by Urbin
Cheers
Urbin
Steve Kaye
2011-02-15 13:49:31 UTC
Permalink
Post by IYM
Post by Urbin
... of course due to this mechanic. So I assume the general rule will be "as
anyone who can roll on it can use it, always roll Need". Right?
Correct - In fact, to me the greed button is the one that should be
disabled if anything. Need or pass...
If either button is disabled then it really makes no difference which
one it is as everyone would still be guaranteed an equal chance at
getting the orb.

steve.kaye
--
Jelan, 85 Priest Clokk, 81 Druid Belugar, 76 Warrior
Kibbs, 83 Paladin Jengu, 81 Death Knight Mingan, 75 Shaman
Miho, 82 Rogue Jaille, 80 Warlock Yopp, 64 Hunter
[ Ravenholdt-EU (Horde) ] Aloola, 63 Mage
IYM
2011-02-15 14:48:19 UTC
Permalink
Post by Steve Kaye
Post by IYM
Post by Urbin
... of course due to this mechanic. So I assume the general rule will be "as
anyone who can roll on it can use it, always roll Need". Right?
Correct - In fact, to me the greed button is the one that should be
disabled if anything. Need or pass...
If either button is disabled then it really makes no difference which
one it is as everyone would still be guaranteed an equal chance at
getting the orb.
steve.kaye
Correct - Wasn't really talking about the mechanics of it, just stating
the mentality behind it. You either need it or you don't.
Jason Tinling
2011-02-15 16:14:45 UTC
Permalink
Post by Urbin
I believe Frozen Orbs were unbound from the beginning and the BC ones only
became unbound *very* late in the expansion.
Cheers
Urbin
Urbin,

FO's were BoP until at least 3.1 patch, I'm fairly certain.

Jason
Catriona R
2011-02-15 16:22:10 UTC
Permalink
On Tue, 15 Feb 2011 08:14:45 -0800 (PST), Jason Tinling
Post by Jason Tinling
Post by Urbin
I believe Frozen Orbs were unbound from the beginning and the BC ones only
became unbound *very* late in the expansion.
Cheers
Urbin
Urbin,
FO's were BoP until at least 3.1 patch, I'm fairly certain.
I'm pretty certain they never bound - obviously my memory could be
faulty but wowpedia doesn't say they've ever been changed in any
patch, and wowhead comments indicate they didn't bind back in WotLK
beta, so I'd assume they didn't when it went live either (there are
also comments from patch 3.0 about auction house prices for them)
--
EU-Draenor:
Sagart (85 Undead Priest)
Tairbh (85 Tauren Druid)
Balgair (80 Human Rogue)
Buinne (80 Troll Shaman)
Ruire (80 Blood Elf Paladin)
Orion Ryder
2011-02-15 14:30:43 UTC
Permalink
Post by k
I read on Wowhead the following about chaos orbs (ref #1)
9 engineering items using 1 orb each per recipe
( these recipes are trained not purchased.)
10 leatherworking items, using 1-3 orbs
(recipes costing 1-3 orbs +other mats, buying all the recipes would cost 21
orbs.. average, 2.1 orb per recipe)
15 blacksmithing items using 1-3 orbs
(recipes costing 3 orbs to buy +other mats, buying all recipes would cost 37
orbs, averaging a cost of 2.5 orbs per recipe)
1. the level 1 dress that is a farce unless you're on an RP realm.. where
it's still a farce, just mildly less so. no one will use or buy this.
2. dreamcloth - a component used in each of 4 epic recipes - dreamcloth
takes FIVE orbs to make - there are other ways to get this sure, i'll get to
that.
( recipes cost 4-8 dreamcloth., or translated to orbs - 20-40 orbs each
+other mats. Buying all these recipes will be ONE HUNDRED AND FOURTY orbs or
an average of 35 orbs per recipe )
let's look at those items. 4 items, 2 enhances and a bag. those 4 items use
4-6 dreamcloth, or in orb currency, 20-30 orbs each.
The enhances use a reasonable ONE dreamcloth each  .. but do we think there
will be anyone willing to pay for the FOURTY orbs to buy a 26 slot bag? I
doubt it..
Of course tailors could go about making the cloth other ways, and that is
what I do -  but regarding the orbs, it all seems an absurd and wasteful use
of orbs. I'm passing on orbs now sadly - as I know others will benefit FAR
more than I could with this ridiculous economy.
The other way to make dreamcloth is cloth + 30 volatiles, 5 types in total
with a one week cooldown per cloth, effectively limiting a tailor to ONE BoE
made per week. Orb made dreamcloth has no cooldown, So for the 10 orbs in my
bank I could make 2 epics. An engineer, leatherworker or blacksmith could
make 10 items, 5 times as many as a tailor could, if they were an enchanter
as well then they're laughing.
Let's compare-  an engineer/enchante can make and DE their creations for a
100% return on the AH by selling maelstrom crystals easily. 10 orbs = 10
crystals. = 30k on my server
 tailor/enchanter - 10 orbs = 10 powerful ghostly spellthread - 5k    or 2
maelstrom crystals for 5-6k
(#1)http://www.wowhead.com/item=52078/chaos-orb#reagent-for
(#2)http://www.wowhead.com/item=54440#currency-for
(dreamcloth)http://www.wowhead.com/item=54440
So if one has a holy priest who is also a tailor then that person is
screwed doubly bad.

Sorry I just had to add a rant into the mix.

Orion
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