Discussion:
Stuff it took me awhile to figure out
(too old to reply)
Dingbat Charlie
2008-04-30 14:36:54 UTC
Permalink
I am sure everyone has a few of these. Here are a couple that I
am glad I didn't ask about on this forum.

For the longest time I could not figure out what the little red
dots on the casting buttons were. I would see them light up and
then go away. Was it mana? Cooldown? Finally a "lightbulb"
moment. Distance. If you were too far away you couldn't cast it.
Duh.

Also for some reason, I thought that the Shimmerscale Eels you
needed for "Rather Be Fishin" needed to be fished from that lake
near Shattrath. WHich I couldn't do because my fishing skill wasn't
high enough. I ventured into the lake one time for some other
reason and SAW eels swimming around and had my duh! moment of the
day. And Seth's Graphite Fishing Pole a few minutes later.
Xymmie
2008-04-30 14:59:09 UTC
Permalink
Post by Dingbat Charlie
I am sure everyone has a few of these. Here are a couple that I
am glad I didn't ask about on this forum.
For the longest time I could not figure out what the little red
dots on the casting buttons were. I would see them light up and
then go away. Was it mana? Cooldown? Finally a "lightbulb"
moment. Distance. If you were too far away you couldn't cast it.
Duh.
That one I figured out pretty quickly, but it was *months* before I found
out about the autorun feature. It changed my WoW life. It also took me
awhile to figure out 'growl' for my pet.

There's an awful lot of 'basic' information when one is a new player, and if
you have no rl friends who also play, you don't even realize there are
ginormous gaps in knowledge.
Post by Dingbat Charlie
Also for some reason, I thought that the Shimmerscale Eels you
needed for "Rather Be Fishin" needed to be fished from that lake
near Shattrath. WHich I couldn't do because my fishing skill wasn't
high enough. I ventured into the lake one time for some other
reason and SAW eels swimming around and had my duh! moment of the
day. And Seth's Graphite Fishing Pole a few minutes later.
I have "equipped" things I was supposed to "use". (A quest in the Blasted
Lands springs to mind immediately.) And I actually opened a GM ticket for a
quest in Teldrassil when I was 'using' the wrong item for "Druid of the
Claw". I discovered my goof just as the GM contacted me. It taught me a
valuable lesson about reporting problems!

Xymmie
ToolPackinMama
2008-04-30 15:06:54 UTC
Permalink
My first hunter got stuck in a situation without ammo, ran all the way
back to buy ammo, realized THEN that he had ammo, then finally
understood that he had to equip the ammo.
Bynahmar
2008-04-30 15:38:18 UTC
Permalink
My first character was a rogue, no problem. Second toon I rolled was a
druid. HATED the druid because I though the casting was horribly slow
and spent many levels mostly running in black & white...Shelved the
druid, started a mage, a hunter, and a warrior. Learned to run these
three characters, and do it fairly well. A few weeks ago I got a bit
bored and dusted the druid off. Now that I know how to properly run a
caster, a DPSer, and a tank, I've come to realize how versatile a
druid is. The druid has become my #2 favorite character behind the
rogue.
Sean
2008-04-30 15:55:14 UTC
Permalink
Post by Bynahmar
My first character was a rogue, no problem. Second toon I rolled was a
druid. HATED the druid because I though the casting was horribly slow
and spent many levels mostly running in black & white...Shelved the
druid, started a mage, a hunter, and a warrior. Learned to run these
three characters, and do it fairly well. A few weeks ago I got a bit
bored and dusted the druid off. Now that I know how to properly run a
caster, a DPSer, and a tank, I've come to realize how versatile a
druid is. The druid has become my #2 favorite character behind the
rogue.
1.) Realizing a druid can't move while stealthed. DUH! Read the
description...
2.) Realizing people WITHOUT question marks DON'T give quests. DUH!
Read the manual...
3.) Realizing you die when you're under water farming and DON'T have
the Hydrocane or the Band of Icy Depths equipped...
John Gordon
2008-04-30 16:04:00 UTC
Permalink
Post by Sean
1.) Realizing a druid can't move while stealthed. DUH! Read the
description...
I think you meant Shadowmeld, not Stealth.
--
John Gordon A is for Amy, who fell down the stairs
***@panix.com B is for Basil, assaulted by bears
-- Edward Gorey, "The Gashlycrumb Tinies"
m***@gmail.com
2008-04-30 16:30:18 UTC
Permalink
Post by John Gordon
Post by Sean
1.) Realizing a druid can't move while stealthed. DUH! Read the
description...
I think you meant Shadowmeld, not Stealth.
Indeed. (this is to the GP as I'm sure you know this already).

Shadowmeld is a Night Elf racial, not a druid spell. Druids can only
do a true stealth while in Cat form, but they can move around just
like a Rogue can while stealthed :).

Mike
cryptoguy
2008-04-30 17:05:56 UTC
Permalink
Post by Sean
2.) Realizing people WITHOUT question marks DON'T give quests. DUH!
Read the manual...
Sure they can - but not ones you'll get xp from. But ... you CAN get
items and full rep from gray quests. If I'm grinding rep, I seek out
and
do all the low-level gray quests which grant it that I can. I search
thru
wowwiki to find the quests and their givers.

Right now my 63 pally is grinding Gnomeregan Exile rep, so he's been
soloing all the Gnomer quests. These go *real* *fast* when
your 30+ levels above the mobs.

pt
ToolPackinMama
2008-05-01 01:39:32 UTC
Permalink
Post by cryptoguy
Post by Sean
2.) Realizing people WITHOUT question marks DON'T give quests. DUH!
Read the manual...
Sure they can - but not ones you'll get xp from.
what about those escort quests?
ToolPackinMama
2008-05-01 01:37:56 UTC
Permalink
Post by Sean
Post by Bynahmar
My first character was a rogue, no problem. Second toon I rolled was a
druid. HATED the druid because I though the casting was horribly slow
and spent many levels mostly running in black & white...Shelved the
druid, started a mage, a hunter, and a warrior. Learned to run these
three characters, and do it fairly well. A few weeks ago I got a bit
bored and dusted the druid off. Now that I know how to properly run a
caster, a DPSer, and a tank, I've come to realize how versatile a
druid is. The druid has become my #2 favorite character behind the
rogue.
1.) Realizing a druid can't move while stealthed. DUH! Read the
description...
that is not true
chocolatemalt
2008-05-01 13:55:18 UTC
Permalink
Post by ToolPackinMama
Post by Sean
Post by Bynahmar
My first character was a rogue, no problem. Second toon I rolled was a
druid. HATED the druid because I though the casting was horribly slow
and spent many levels mostly running in black & white...Shelved the
druid, started a mage, a hunter, and a warrior. Learned to run these
three characters, and do it fairly well. A few weeks ago I got a bit
bored and dusted the druid off. Now that I know how to properly run a
caster, a DPSer, and a tank, I've come to realize how versatile a
druid is. The druid has become my #2 favorite character behind the
rogue.
1.) Realizing a druid can't move while stealthed. DUH! Read the
description...
that is not true
He must be thinking of Night Elves' Shadowmeld, not the actual Druid
stealth which you don't learn until the mid-levels.
steve.kaye
2008-05-01 13:59:33 UTC
Permalink
Post by chocolatemalt
Post by ToolPackinMama
Post by Sean
Post by Bynahmar
My first character was a rogue, no problem. Second toon I rolled was a
druid. HATED the druid because I though the casting was horribly slow
and spent many levels mostly running in black & white...Shelved the
druid, started a mage, a hunter, and a warrior. Learned to run these
three characters, and do it fairly well. A few weeks ago I got a bit
bored and dusted the druid off. Now that I know how to properly run a
caster, a DPSer, and a tank, I've come to realize how versatile a
druid is. The druid has become my #2 favorite character behind the
rogue.
1.) Realizing a druid can't move while stealthed. DUH! Read the
description...
that is not true
He must be thinking of Night Elves' Shadowmeld, not the actual Druid
stealth which you don't learn until the mid-levels.
A shadowmelding tree Druid was causing me problems last night. He
kept popping up out of
steve.kaye
2008-05-01 14:05:12 UTC
Permalink
Post by chocolatemalt
Post by ToolPackinMama
Post by Sean
Post by Bynahmar
My first character was a rogue, no problem. Second toon I rolled was a
druid. HATED the druid because I though the casting was horribly slow
and spent many levels mostly running in black & white...Shelved the
druid, started a mage, a hunter, and a warrior. Learned to run these
three characters, and do it fairly well. A few weeks ago I got a bit
bored and dusted the druid off. Now that I know how to properly run a
caster, a DPSer, and a tank, I've come to realize how versatile a
druid is. The druid has become my #2 favorite character behind the
rogue.
1.) Realizing a druid can't move while stealthed. DUH! Read the
description...
that is not true
He must be thinking of Night Elves' Shadowmeld, not the actual Druid
stealth which you don't learn until the mid-levels.
A shadowmelding tree Druid was causing me problems last night.  He
kept popping up out of
Damn! The Send button is too close to the Discard button on Google
Groups! :)

Anyway, I was in a BG and the tree kept popping out of nowhere to heal
people that I was attacking. Once I saw him disappear in tree form -
I knew that he couldn't stealth in tree form so I thought that he'd
switched BGs or logged out or something. I attacked another alliance
player only have the tree pop back and start healing - it confused me
until I remembered shadowmeld.

As an aside he was quite low level but teamed up with a 69 warlock.
They made a good team. I could take the druid out easily enough if
the warlock was distracted but more often than not I'd find myself
feared and dotted if I started attacking the druid. And obviously,
taking out the warlock first was near impossible with the healer doing
his thing.

steve.kaye
neithskye
2008-05-01 15:01:57 UTC
Permalink
Damn!  The Send button is too close to the Discard button on Google
Groups!  :)
At least we are able to post again. :-) I don't know about you, but
all yesterday any time I tried to post something, I got "We were
unable to post your message". That's it. No reason. No explanation.
I'm just glad whatever it was appears to have been fixed; at least,
for now.

--
Jill
neithskye
2008-05-01 15:09:07 UTC
Permalink
On May 1, 11:01 am, neithskye
Post by neithskye
At least we are able to post again. :-) I don't know about you, but
all yesterday any time I tried to post something, I got "We were
unable to post your message". That's it. No reason. No explanation.
I'm just glad whatever it was appears to have been fixed; at least,
for now.
Now that's interesting. I just tried to reply to the post I was trying
to reply to yesterday when I kept getting that "We were unable to post
your message" . . . and I'm still getting that message for that
particular thread, the one about "My 1st Five Arenas". For whatever
reason, Google will not let me reply to that thread. Huh.

--
Jill
Xymmie
2008-04-30 16:48:12 UTC
Permalink
Post by ToolPackinMama
My first hunter got stuck in a situation without ammo, ran all the way
back to buy ammo, realized THEN that he had ammo, then finally understood
that he had to equip the ammo.
I have had any number of hunters whisper me for help on this same thing. :)

Xymmie
neithskye
2008-05-01 14:34:25 UTC
Permalink
I have had any number of hunters whisper me for help on this same thing.  :)
Hunters do have a lot to originally learn. My first character was a
Hunter, and I couldn't figure out the Taming quest you get at level
10. Isn't there something about if damage is taken, the Taming fails?
For whatever reason, I thought that meant that *I* couldn't take
damage, and whenever what I was trying to Tame got in range, obviously
it would hit me. So thinking I'd failed, I'd give up and run away. No
matter how much I tried to get in maximum distance, the tamee would
always get in range to start attacking me. "This is hopeless", I
thought, and actually didn't complete that quest until level 12 or so
when someone pointed out that it's if the animal takes damage, not the
Hunter.

--
Jill
Moosen
2008-05-01 15:14:51 UTC
Permalink
On Thu, 1 May 2008 07:34:25 -0700 (PDT), neithskye
Post by neithskye
I have had any number of hunters whisper me for help on this same thing.  :)
Hunters do have a lot to originally learn. My first character was a
Hunter, and I couldn't figure out the Taming quest you get at level
10. Isn't there something about if damage is taken, the Taming fails?
For whatever reason, I thought that meant that *I* couldn't take
damage, and whenever what I was trying to Tame got in range, obviously
it would hit me. So thinking I'd failed, I'd give up and run away. No
matter how much I tried to get in maximum distance, the tamee would
always get in range to start attacking me. "This is hopeless", I
thought, and actually didn't complete that quest until level 12 or so
when someone pointed out that it's if the animal takes damage, not the
Hunter.
Yep. And for anyone who may not have done this yet but are thinking
about making a hunter, some tips to make it much easier...

1) Eat some stamina buffing food first. Just in case :)

2) Turn on Aspect of the Monkey before trying to tame something. Makes
you harder to hit, hopefully you'll dodge some of your would-be pets'
love bites.

3) Prepare the site of the taming- select the animal you wish to tame,
then carefully clear out the area around it, killing any adds that
might interfere with your taming attempt, first. Make a 'safe-zone' to
work in. And preferrably someplace out of the way and clear of other
players, too- nothing is more frustrating than starting to tame a pet
and then having another player interfere and kill it, either out of
ignorance, or deliberately (it happens).

4) Set a Freezing Trap between you and your future pet, then back up
to the max range of your taming ability and fire it off. The animal
will not be harmed by the freeze trap, so your taming timer will
continue to work while it is frozen. Once it unfreezes, it will still
take a few extra moments for it to close the distance to you and start
chawing on you, if you started out at max range from it. Always
remember- with a hunter, distance is your friend. Whether killing
something or taming something, the farther you are from danger, the
better life is.

If you planned this carefully and executed it well, the critter should
have no more than a few seconds of actually hurting you, before the
taming timer is done and it starts to <3 you long time.

Be patient. If you screw it up a few times while learning how best to
do this, just run off and let the animal reset, then heal up and try
again. No need to kill it, if your taming try fails.
Xymmie
2008-05-01 18:08:54 UTC
Permalink
"Moosen" <***@buhbye.com> wrote in message news:***@4ax.com...

And preferrably someplace out of the way and clear of other
Post by Moosen
players, too- nothing is more frustrating than starting to tame a pet
and then having another player interfere and kill it, either out of
ignorance,
I did this once. After I realized what I'd done (later, as I was a hunter,
myself, but a mere L8 or 9), I felt soooooo stupid.

Xymmie
m***@gmail.com
2008-05-01 20:16:49 UTC
Permalink
Post by Moosen
players, too- nothing is more frustrating than starting to tame a pet
and then having another player interfere and kill it, either out of
ignorance, or deliberately (it happens).
In a similar manner, it annoys me to no end people who try to "help"
me and end up getting me killed. I'm pretty good solo. On most of my
toons I can take out an elite 2-3 levels above me if I want to. The
thing is, it's not a quick process. I have to kite, snare/trap/fear/
trap, etc. Several times I'll have some heavy duty creature down to
~40%, intricately trapping, rooting, etc, and some noob runs up,
thinks "OMG teh hawt chick is in turble!" (I play pretty much all
female toons), and decides to jump into the fray, thereby breaking all
my CC stuff, with no hope of pulling aggro off me. I usually die
shortly afterwards as do they when the thing runs them down.

Mike
Alphawolf
2008-05-02 08:51:05 UTC
Permalink
On Thu, 1 May 2008 07:34:25 -0700 (PDT), neithskye
Post by neithskye
I have had any number of hunters whisper me for help on this same thing.  :)
Hunters do have a lot to originally learn.
I'm leveling up yet another hunter, and desparate for something to do
I joined a SM Armory group. 2 paladins and 2 other hunters besides
me. After the run I was looking at Recount to see how I did compared
to the other 2 hunters. Both of them had pets (a raptor and a cat)
that knew nothing but Growl. If only I had noticed earlier I could
have let them know what they're missing.

----
Gnuthulhu, Undead Warlock
Fthagn, Undead Warrior
Rhyleya, Troll Hunter
Wydefoote, Tauren Shaman
Curwen, Blood Knight
Thunderhorn,US
neithskye
2008-05-02 15:59:46 UTC
Permalink
Post by Alphawolf
I'm leveling up yet another hunter, and desparate for something to do
I joined a SM Armory group.  2 paladins and 2 other hunters besides
me.  After the run I was looking at Recount to see how I did compared
to the other 2 hunters.  Both of them had pets (a raptor and a cat)
that knew nothing but Growl.  If only I had noticed earlier I could
have let them know what they're missing.
While just running on my way somewhere, I frequently see random
Hunters send their pet on a mob, then end up meleeing it after they
pull aggro. When I whisper them asking if they have Growl trained, of
course I always get the reply, "Growl?"

My first character was a Hunter, and I had one heck of a time with
her. At one point a co-worker, a former raider, started giving me
advice and asked what other animals I had tamed to teach my main pet
new skills.

Uh, you can tame other animals to learn new skills?

For whatever reason it never occured to me to search Google for WoW-
related sites, so I could learn stuff on my own. However, even so,
unless you were specifically searching for it, I'm not sure how one
could have randomly stumbled across that you have to tame other pets
to learn new skills. And I don't recall this information ever being
mentioned in one of those pop-up hint boxes in-game.

<Barbie-doll voice>
Learning Hunters is, like, ha-aard!
</Barbie-doll voice>

:P

--
Jill
Xymmie
2008-05-02 16:26:05 UTC
Permalink
Post by Alphawolf
I'm leveling up yet another hunter, and desparate for something to do
I joined a SM Armory group. 2 paladins and 2 other hunters besides
me. After the run I was looking at Recount to see how I did compared
to the other 2 hunters. Both of them had pets (a raptor and a cat)
that knew nothing but Growl. If only I had noticed earlier I could
have let them know what they're missing.
While just running on my way somewhere, I frequently see random
Hunters send their pet on a mob, then end up meleeing it after they
pull aggro. When I whisper them asking if they have Growl trained, of
course I always get the reply, "Growl?"

- - - - - -

Since the last patch I pull aggro from my pet way more often than I used to.
I have a L70 boar that definitely knows 'growl'. It's gotten so that --
depending on the mob -- I can't use many special shots, and I have to FD way
more often.

Xymmie
m***@gmail.com
2008-05-02 18:26:03 UTC
Permalink
Post by Xymmie
Since the last patch I pull aggro from my pet way more often than I used to.
I have a L70 boar that definitely knows 'growl'. It's gotten so that --
depending on the mob -- I can't use many special shots, and I have to FD way
more often.
What's your spec? If it's not already, you might try BM. It works
wonders for aggro management (solo and in raids) because solo, your
pet does more damage and you less (harder to pull aggro), and it
raids, the aggro is split between the pair of you making it harder for
either one to pull aggro, even though "you" are contributing the
damage from both sources.

While I have heard that the spec's usefulness breaks down in really
high end raiding content (tier 6-ish), I'd heartily recommend BM spec
to anyone at least up through Gruuls, and most especially as a solo
spec.

Mike
Xymmie
2008-05-02 19:22:12 UTC
Permalink
Post by m***@gmail.com
Post by Xymmie
Since the last patch I pull aggro from my pet way more often than I used to.
I have a L70 boar that definitely knows 'growl'. It's gotten so that --
depending on the mob -- I can't use many special shots, and I have to FD way
more often.
What's your spec? If it's not already, you might try BM. It works
wonders for aggro management (solo and in raids) because solo, your
pet does more damage and you less (harder to pull aggro), and it
raids, the aggro is split between the pair of you making it harder for
either one to pull aggro, even though "you" are contributing the
damage from both sources.
While I have heard that the spec's usefulness breaks down in really
high end raiding content (tier 6-ish), I'd heartily recommend BM spec
to anyone at least up through Gruuls, and most especially as a solo
spec.
I'm already BM. :(

But I was just doing further research, and I failed to notice that "growl"
may no longer be the first thing cast since 2.4.

http://www.maniasarcania.com/2008/03/28/patch-24-hunter-aggro-issues/

There's a link in the above article to a thread on the bug report forum
about growl and auto-casting. I'm going to have to keep my combat log open
a lot more than I do currently.

I can hardly wait to get home and check this out! Well, after I pay my dues
by doing a few household tasks....

Xymmie
lcpltom
2008-05-02 19:50:18 UTC
Permalink
Post by Xymmie
Post by m***@gmail.com
Post by Xymmie
Since the last patch I pull aggro from my pet way more often than I used to.
I have a L70 boar that definitely knows 'growl'. It's gotten so that --
depending on the mob -- I can't use many special shots, and I have to FD way
more often.
What's your spec? If it's not already, you might try BM. It works
wonders for aggro management (solo and in raids) because solo, your
pet does more damage and you less (harder to pull aggro), and it
raids, the aggro is split between the pair of you making it harder for
either one to pull aggro, even though "you" are contributing the
damage from both sources.
While I have heard that the spec's usefulness breaks down in really
high end raiding content (tier 6-ish), I'd heartily recommend BM spec
to anyone at least up through Gruuls, and most especially as a solo
spec.
I'm already BM. :(
But I was just doing further research, and I failed to notice that "growl"
may no longer be the first thing cast since 2.4.
http://www.maniasarcania.com/2008/03/28/patch-24-hunter-aggro-issues/
There's a link in the above article to a thread on the bug report forum
about growl and auto-casting. I'm going to have to keep my combat log open
a lot more than I do currently.
I can hardly wait to get home and check this out! Well, after I pay my dues
by doing a few household tasks....
Xymmie
Ha, at least you get to go straight home, my tasks involve a trip to
the grocery store.
ald
2008-05-03 03:45:56 UTC
Permalink
Post by Xymmie
Since the last patch I pull aggro from my pet way more often than I used to.
I have a L70 boar that definitely knows 'growl'. It's gotten so that --
depending on the mob -- I can't use many special shots, and I have to FD way
more often.
Xymmie
Boy, am I glad to hear it's not just me ;-) It's almost never a
problem with Tony, my 70 cat and first tame, he still seems to be the
same old aggro magnet he's always been, and as long as I let him build
somewhere between 2K and 2.5K threat he'll hold it. But I'm also
trying to level up a Boar, Porky's (yeah, I know, no imagination with
names) currently 63 (and growing! ;D ) but he seems to have serious
problems holding aggro. Problems *building* it I can understand, he's
young yet and usually fighting mobs at least 2-3 levels above him
(I've suddenly discovered a drastic need for Clefthoof Leather, and
while I *hate* to grind, combining the grind of leveling Porky with
the leather grind, and the skinning quest whenever possible, makes it
*almost* seem worth it), what I can't understand is when I pull aggro
from him when Omen says he has a 4-5K lead in threat on me. It
happened *several* times in the last few days, hadn't seen it as much
before, and yeah, he has Growl trained up to the next-to-last rank
(can't train him on the level 70 one *yet*). For me, meleeing is more
of an answer than FD, but we *are* talking level 65-66 Clefthoof Bulls
here ;-)

ald
reply via email to ald_007_1999 at yahoo dot com
Xymmie
2008-05-03 13:22:17 UTC
Permalink
Post by ald
Post by Xymmie
Since the last patch I pull aggro from my pet way more often than I used to.
I have a L70 boar that definitely knows 'growl'. It's gotten so that --
depending on the mob -- I can't use many special shots, and I have to FD way
more often.
Xymmie
Boy, am I glad to hear it's not just me ;-) It's almost never a
problem with Tony, my 70 cat and first tame, he still seems to be the
same old aggro magnet he's always been, and as long as I let him build
somewhere between 2K and 2.5K threat he'll hold it. But I'm also
trying to level up a Boar, Porky's (yeah, I know, no imagination with
names) currently 63 (and growing! ;D ) but he seems to have serious
problems holding aggro. Problems *building* it I can understand, he's
young yet and usually fighting mobs at least 2-3 levels above him
(I've suddenly discovered a drastic need for Clefthoof Leather, and
while I *hate* to grind, combining the grind of leveling Porky with
the leather grind, and the skinning quest whenever possible, makes it
*almost* seem worth it), what I can't understand is when I pull aggro
from him when Omen says he has a 4-5K lead in threat on me. It
happened *several* times in the last few days, hadn't seen it as much
before, and yeah, he has Growl trained up to the next-to-last rank
(can't train him on the level 70 one *yet*). For me, meleeing is more
of an answer than FD, but we *are* talking level 65-66 Clefthoof Bulls
here ;-)
After I moved 'growl' to the slot adjacent to 'charge' yesterday, things
were much better. Not necessarily up to ArnoldZiffel's old capability, but
far better than it had been lately.

One thing I noticed that I've never noticed before: With the combat log on,
there's *never* a message that says "ArnoldZiffel gains Growl" or whatever
the phrase is for a pet's specialty attacks. I can see the timer tick down,
so I know he's growled, but it's not listed. (These are things I just take
for granted with my pet, I set his attacks, and let him handle his, while I
deal with my own.)

Xymmie
ald
2008-05-04 03:33:12 UTC
Permalink
Post by Xymmie
After I moved 'growl' to the slot adjacent to 'charge' yesterday, things
were much better. Not necessarily up to ArnoldZiffel's old capability, but
far better than it had been lately.
I'll have to check Porky's attack order, I had been more concerned
about his loyalty level at first (he was trying to eat me out of house
and home! ;-) ), but now that it's at level 6, I can concentrate on
more important things ;-)
Post by Xymmie
One thing I noticed that I've never noticed before: With the combat log on,
there's *never* a message that says "ArnoldZiffel gains Growl" or whatever
the phrase is for a pet's specialty attacks. I can see the timer tick down,
so I know he's growled, but it's not listed. (These are things I just take
for granted with my pet, I set his attacks, and let him handle his, while I
deal with my own.)
Xymmie
Hmm, I'd *thought* that I'd seen things like "Tony cast Growl" before,
I'll have to check for it again. Maybe it died a quiet death with the
"improvements" to the Combat Log?

ald
reply via email to ald_007_1999 at yahoo dot com
ald
2008-05-05 03:17:12 UTC
Permalink
Post by ald
I'll have to check Porky's attack order, I had been more concerned
about his loyalty level at first (he was trying to eat me out of house
and home! ;-) ), but now that it's at level 6, I can concentrate on
more important things ;-)
Quick follow-up: Gore *was* ahead of Growl (and incidentally,
apparently the shift-clicking when the attack bars are locked does
*not* work on the pet attack bar), switched it and I only got one
unexpected pull off of him this morning, and that one I may not have
been paying enough attention to the threat meter. More experimentation
to come ;-)

ald
reply via email to ald_007_1999 at yahoo dot com
Xymmie
2008-05-05 12:56:05 UTC
Permalink
Post by ald
Post by ald
I'll have to check Porky's attack order, I had been more concerned
about his loyalty level at first (he was trying to eat me out of house
and home! ;-) ), but now that it's at level 6, I can concentrate on
more important things ;-)
Quick follow-up: Gore *was* ahead of Growl (and incidentally,
apparently the shift-clicking when the attack bars are locked does
*not* work on the pet attack bar), switched it and I only got one
unexpected pull off of him this morning, and that one I may not have
been paying enough attention to the threat meter. More experimentation
to come ;-)
I had much better luck, too. I don't use a threat meter, but I almost never
had to FD after one or two shots!

Xymmie
ScratchMonkey
2008-05-03 15:50:13 UTC
Permalink
For me, meleeing is more of an answer than FD, but we *are* talking
level 65-66 Clefthoof Bulls here ;-)
The suggestion I've seen, but not tried (no low levels I'm trying to
level), is to respec Survival until the pet is leveled, and let him just
tag along and get XP for the hunter's kills.
ald
2008-05-04 03:47:17 UTC
Permalink
On Sat, 03 May 2008 10:50:13 -0500, ScratchMonkey
Post by ScratchMonkey
For me, meleeing is more of an answer than FD, but we *are* talking
level 65-66 Clefthoof Bulls here ;-)
The suggestion I've seen, but not tried (no low levels I'm trying to
level), is to respec Survival until the pet is leveled, and let him just
tag along and get XP for the hunter's kills.
An interesting idea, but one I'm not prone to trying, for a couple
different reasons. First and foremost, my Main has *always* been BM,
even before it was the build of choice. The level 40 Hunter is a
Marksman build, I *think* one of the sub-20 Hunters on other realms is
supposed to be a Survival build, but I really have no clue how to play
a Survival spec ;-)

Also, while I'm trying to use Porky in any situation where I think he
has a chance, Tony isn't growing any moss on him sitting in the
Stable. I *need* him for many of the SSO quests, like the mana cells
ones where you occasionally find yourself facing a level 71 or 72. A
dead piggie gathers no experience, so I don't think I'm cheating Porky
by not using him in there, or in Instances and such (shame he doesn't
get experience from BGs, that would be a good place to level him
considering how much time I spend in them if he did).

ald
reply via email to ald_007_1999 at yahoo dot com
Alphawolf
2008-05-06 10:21:38 UTC
Permalink
Post by ald
Also, while I'm trying to use Porky in any situation where I think he
has a chance, Tony isn't growing any moss on him sitting in the
Stable. I *need* him for many of the SSO quests, like the mana cells
ones where you occasionally find yourself facing a level 71 or 72. A
dead piggie gathers no experience, so I don't think I'm cheating Porky
by not using him in there, or in Instances and such (shame he doesn't
get experience from BGs, that would be a good place to level him
considering how much time I spend in them if he did).
I leveled a ZG raptor from 60 to 70 largely grinding mobs in ZM for
the Captured Firefly pet. By the time he was 62 I didn't really have
to worry about him dying. In a few days I got him a few levels and
the firefly pet, so it wasn't a complete waste of time. Grind with
purpose. :)
----
Gnuthulhu, Undead Warlock
Fthagn, Undead Warrior
Rhyleya, Troll Hunter
Wydefoote, Tauren Shaman
Curwen, Blood Knight
Thunderhorn,US
ald
2008-05-07 03:34:55 UTC
Permalink
Post by Alphawolf
Post by ald
Also, while I'm trying to use Porky in any situation where I think he
has a chance, Tony isn't growing any moss on him sitting in the
Stable. I *need* him for many of the SSO quests, like the mana cells
ones where you occasionally find yourself facing a level 71 or 72. A
dead piggie gathers no experience, so I don't think I'm cheating Porky
by not using him in there, or in Instances and such (shame he doesn't
get experience from BGs, that would be a good place to level him
considering how much time I spend in them if he did).
I leveled a ZG raptor from 60 to 70 largely grinding mobs in ZM for
the Captured Firefly pet. By the time he was 62 I didn't really have
to worry about him dying. In a few days I got him a few levels and
the firefly pet, so it wasn't a complete waste of time. Grind with
purpose. :)
Agreed about grinding with purpose, and Porky has yet to die against a
*single* mob, even the few times he's faced level 70s. Multiple mobs,
well, let's just say I'm still spoiled by Tony, and need to pay more
attention and heal earlier. Also, I noticed a behavior I'm not sure I
understand. Often, when *I'm* attacked while Porky is tied up on a
mob, Porky will dash (Charge?) back to attack the one on me, then go
back to attacking the first mob. Is this because Charge is the first
skill on the attack bar, which I assume I don't want to change? So far
it's not a *real* problem, except that it seems a waste, since he
rarely pulls the second mob off of me with this tactic (though that
may change when he gets older), and with the elimination of the dead
zone, I've been able to keep firing at the first mob. Tony has never
done this, which is why I think Charge and it being in the first slot
is the culprit.

ald
reply via email to ald_007_1999 at yahoo dot com
Alphawolf
2008-05-07 11:30:40 UTC
Permalink
Post by ald
Post by Alphawolf
Post by ald
Also, while I'm trying to use Porky in any situation where I think he
has a chance, Tony isn't growing any moss on him sitting in the
Stable. I *need* him for many of the SSO quests, like the mana cells
ones where you occasionally find yourself facing a level 71 or 72. A
dead piggie gathers no experience, so I don't think I'm cheating Porky
by not using him in there, or in Instances and such (shame he doesn't
get experience from BGs, that would be a good place to level him
considering how much time I spend in them if he did).
I leveled a ZG raptor from 60 to 70 largely grinding mobs in ZM for
the Captured Firefly pet. By the time he was 62 I didn't really have
to worry about him dying. In a few days I got him a few levels and
the firefly pet, so it wasn't a complete waste of time. Grind with
purpose. :)
Agreed about grinding with purpose, and Porky has yet to die against a
*single* mob, even the few times he's faced level 70s. Multiple mobs,
well, let's just say I'm still spoiled by Tony, and need to pay more
attention and heal earlier. Also, I noticed a behavior I'm not sure I
understand. Often, when *I'm* attacked while Porky is tied up on a
mob, Porky will dash (Charge?) back to attack the one on me, then go
back to attacking the first mob. Is this because Charge is the first
skill on the attack bar, which I assume I don't want to change? So far
it's not a *real* problem, except that it seems a waste, since he
rarely pulls the second mob off of me with this tactic (though that
may change when he gets older), and with the elimination of the dead
zone, I've been able to keep firing at the first mob. Tony has never
done this, which is why I think Charge and it being in the first slot
is the culprit.
This is a "feature" of Charge (and Intercept on warlocks' felguards).
It can cause your mob to knock CC'd mobs out of CC too, though when
you're soloing it's pretty handy as you note. The only way I know to
avoid it is to cast Charge manually.

----
Gnuthulhu, Undead Warlock
Fthagn, Undead Warrior
Rhyleya, Troll Hunter
Wydefoote, Tauren Shaman
Curwen, Blood Knight
Thunderhorn,US
ald
2008-05-08 03:30:29 UTC
Permalink
Post by Alphawolf
This is a "feature" of Charge (and Intercept on warlocks' felguards).
It can cause your mob to knock CC'd mobs out of CC too, though when
you're soloing it's pretty handy as you note. The only way I know to
avoid it is to cast Charge manually.
Ok, that leads to the other question I forgot to ask. This usually
happens before I've decided whether I want to freeze trap the mob on
me, or at the very least before it hits the trap. Once a mob is
trapped, Porky seems to ignore it, as he'll come running back to me
and has to be manually sent after the second mob, which is what I
expect and what my memory says Tony did (although it's been a *long*
time since I had to rely on trapping a mob with Tony). Are you saying
it's possible he'll charge the trapped mob, or are we talking sheeped
and/or sapped mobs (Hmm, those should drop from his aggro table too,
maybe Banished?) or what?

ald
reply via email to ald_007_1999 at yahoo dot com
Alphawolf
2008-05-09 11:17:24 UTC
Permalink
Post by ald
Post by Alphawolf
This is a "feature" of Charge (and Intercept on warlocks' felguards).
It can cause your mob to knock CC'd mobs out of CC too, though when
you're soloing it's pretty handy as you note. The only way I know to
avoid it is to cast Charge manually.
Ok, that leads to the other question I forgot to ask. This usually
happens before I've decided whether I want to freeze trap the mob on
me, or at the very least before it hits the trap. Once a mob is
trapped, Porky seems to ignore it, as he'll come running back to me
and has to be manually sent after the second mob, which is what I
expect and what my memory says Tony did (although it's been a *long*
time since I had to rely on trapping a mob with Tony). Are you saying
it's possible he'll charge the trapped mob, or are we talking sheeped
and/or sapped mobs (Hmm, those should drop from his aggro table too,
maybe Banished?) or what?
Yes, I haven't used him for a bit (I'm really digging pets with ranged
attacks of their own, serpents and windserpents, these days) but they
can knock mobs out of traps, sheep, sap, etc. It didn't happen a lot
but it did happen. In instances I just took Charge off autocast so as
not to worry about it.

The best way to test this is to trap a mob, then send Porky onto
another with Charge off. Afte he's engaged, turn Charge back to
autocast. It's not guaranteed to happen but those are the
circumstances under which it can occur.

----
Gnuthulhu, Undead Warlock
Fthagn, Undead Warrior
Rhyleya, Troll Hunter
Wydefoote, Tauren Shaman
Curwen, Blood Knight
Thunderhorn,US
ald
2008-05-10 03:30:41 UTC
Permalink
Post by Alphawolf
Post by ald
Post by Alphawolf
This is a "feature" of Charge (and Intercept on warlocks' felguards).
It can cause your mob to knock CC'd mobs out of CC too, though when
you're soloing it's pretty handy as you note. The only way I know to
avoid it is to cast Charge manually.
Ok, that leads to the other question I forgot to ask. This usually
happens before I've decided whether I want to freeze trap the mob on
me, or at the very least before it hits the trap. Once a mob is
trapped, Porky seems to ignore it, as he'll come running back to me
and has to be manually sent after the second mob, which is what I
expect and what my memory says Tony did (although it's been a *long*
time since I had to rely on trapping a mob with Tony). Are you saying
it's possible he'll charge the trapped mob, or are we talking sheeped
and/or sapped mobs (Hmm, those should drop from his aggro table too,
maybe Banished?) or what?
Yes, I haven't used him for a bit (I'm really digging pets with ranged
attacks of their own, serpents and windserpents, these days) but they
can knock mobs out of traps, sheep, sap, etc. It didn't happen a lot
but it did happen. In instances I just took Charge off autocast so as
not to worry about it.
The best way to test this is to trap a mob, then send Porky onto
another with Charge off. Afte he's engaged, turn Charge back to
autocast. It's not guaranteed to happen but those are the
circumstances under which it can occur.
Ah, thankee, Sai, for the warning ;-) This brings another question,
though: It *sounds* like my instance solution, putting the pet on
Passive, should work here, since if he's not on Defensive he shouldn't
come back to Charge the mob on me, right? Seems like I have a bit more
experimentation to do ;-)

ald
reply via email to ald_007_1999 at yahoo dot com
Polarhound
2008-05-10 11:20:33 UTC
Permalink
Post by ald
Post by Alphawolf
Post by ald
Post by Alphawolf
This is a "feature" of Charge (and Intercept on warlocks' felguards).
It can cause your mob to knock CC'd mobs out of CC too, though when
you're soloing it's pretty handy as you note. The only way I know to
avoid it is to cast Charge manually.
Ok, that leads to the other question I forgot to ask. This usually
happens before I've decided whether I want to freeze trap the mob on
me, or at the very least before it hits the trap. Once a mob is
trapped, Porky seems to ignore it, as he'll come running back to me
and has to be manually sent after the second mob, which is what I
expect and what my memory says Tony did (although it's been a *long*
time since I had to rely on trapping a mob with Tony). Are you saying
it's possible he'll charge the trapped mob, or are we talking sheeped
and/or sapped mobs (Hmm, those should drop from his aggro table too,
maybe Banished?) or what?
Yes, I haven't used him for a bit (I'm really digging pets with ranged
attacks of their own, serpents and windserpents, these days) but they
can knock mobs out of traps, sheep, sap, etc. It didn't happen a lot
but it did happen. In instances I just took Charge off autocast so as
not to worry about it.
The best way to test this is to trap a mob, then send Porky onto
another with Charge off. Afte he's engaged, turn Charge back to
autocast. It's not guaranteed to happen but those are the
circumstances under which it can occur.
Ah, thankee, Sai, for the warning ;-) This brings another question,
though: It *sounds* like my instance solution, putting the pet on
Passive, should work here, since if he's not on Defensive he shouldn't
come back to Charge the mob on me, right? Seems like I have a bit more
experimentation to do ;-)
Pet on passive, AND Charge turned off. The few times you need it in an
instance, you can always click on it manually.
ald
2008-05-11 06:28:29 UTC
Permalink
On Sat, 10 May 2008 07:20:33 -0400, Polarhound
Post by Polarhound
Post by ald
Post by Alphawolf
Post by ald
Post by Alphawolf
This is a "feature" of Charge (and Intercept on warlocks' felguards).
It can cause your mob to knock CC'd mobs out of CC too, though when
you're soloing it's pretty handy as you note. The only way I know to
avoid it is to cast Charge manually.
Ok, that leads to the other question I forgot to ask. This usually
happens before I've decided whether I want to freeze trap the mob on
me, or at the very least before it hits the trap. Once a mob is
trapped, Porky seems to ignore it, as he'll come running back to me
and has to be manually sent after the second mob, which is what I
expect and what my memory says Tony did (although it's been a *long*
time since I had to rely on trapping a mob with Tony). Are you saying
it's possible he'll charge the trapped mob, or are we talking sheeped
and/or sapped mobs (Hmm, those should drop from his aggro table too,
maybe Banished?) or what?
Yes, I haven't used him for a bit (I'm really digging pets with ranged
attacks of their own, serpents and windserpents, these days) but they
can knock mobs out of traps, sheep, sap, etc. It didn't happen a lot
but it did happen. In instances I just took Charge off autocast so as
not to worry about it.
The best way to test this is to trap a mob, then send Porky onto
another with Charge off. Afte he's engaged, turn Charge back to
autocast. It's not guaranteed to happen but those are the
circumstances under which it can occur.
Ah, thankee, Sai, for the warning ;-) This brings another question,
though: It *sounds* like my instance solution, putting the pet on
Passive, should work here, since if he's not on Defensive he shouldn't
come back to Charge the mob on me, right? Seems like I have a bit more
experimentation to do ;-)
Pet on passive, AND Charge turned off. The few times you need it in an
instance, you can always click on it manually.
Yeah, that's what I was instructed to do tonight in Kara, when I
forgot to swap pets. It worked well, other than either him or me
aggroing Maiden when I was trying to get into position (and I won't
swear it wasn't me).

ald
reply via email to ald_007_1999 at yahoo dot com
Ashen Shugar
2008-05-11 06:35:52 UTC
Permalink
I think it was ald <***@compuserve.com> that wrote something
like...
Post by ald
On Sat, 10 May 2008 07:20:33 -0400, Polarhound
Post by Polarhound
Post by ald
Post by Alphawolf
Post by ald
Post by Alphawolf
This is a "feature" of Charge (and Intercept on warlocks' felguards).
It can cause your mob to knock CC'd mobs out of CC too, though when
you're soloing it's pretty handy as you note. The only way I know to
avoid it is to cast Charge manually.
Ok, that leads to the other question I forgot to ask. This usually
happens before I've decided whether I want to freeze trap the mob on
me, or at the very least before it hits the trap. Once a mob is
trapped, Porky seems to ignore it, as he'll come running back to me
and has to be manually sent after the second mob, which is what I
expect and what my memory says Tony did (although it's been a *long*
time since I had to rely on trapping a mob with Tony). Are you saying
it's possible he'll charge the trapped mob, or are we talking sheeped
and/or sapped mobs (Hmm, those should drop from his aggro table too,
maybe Banished?) or what?
Yes, I haven't used him for a bit (I'm really digging pets with ranged
attacks of their own, serpents and windserpents, these days) but they
can knock mobs out of traps, sheep, sap, etc. It didn't happen a lot
but it did happen. In instances I just took Charge off autocast so as
not to worry about it.
The best way to test this is to trap a mob, then send Porky onto
another with Charge off. Afte he's engaged, turn Charge back to
autocast. It's not guaranteed to happen but those are the
circumstances under which it can occur.
Ah, thankee, Sai, for the warning ;-) This brings another question,
though: It *sounds* like my instance solution, putting the pet on
Passive, should work here, since if he's not on Defensive he shouldn't
come back to Charge the mob on me, right? Seems like I have a bit more
experimentation to do ;-)
Pet on passive, AND Charge turned off. The few times you need it in an
instance, you can always click on it manually.
Yeah, that's what I was instructed to do tonight in Kara, when I
forgot to swap pets. It worked well, other than either him or me
aggroing Maiden when I was trying to get into position (and I won't
swear it wasn't me).
ald
reply via email to ald_007_1999 at yahoo dot com
But little piggy is only like level 64, so could well have agro'ed the
big lass when you came through her doorway. Don't really think of sub
70's being in Kara, otherwise we might have asked you to wait outside
until the tank had pulled.

Ashen Shugar
--
The lions sing and the hills take flight.
The moon by day, and the sun by night.
Blind woman, deaf man, jackdaw fool.
Let the Lord of Chaos rule!
ald
2008-05-12 03:25:36 UTC
Permalink
Post by Ashen Shugar
But little piggy is only like level 64, so could well have agro'ed the
big lass when you came through her doorway. Don't really think of sub
70's being in Kara, otherwise we might have asked you to wait outside
until the tank had pulled.
Ashen Shugar
What I *should* have done when I realized that he was still with me
was hearth back and get Tony and get resummoned ;-) Then we wouldn't
have had to worry about it, although Porky *did* get almost a
half-level off of that short run, and unless I'm mistaken you and I
were the only ones to die due to that blunder.

ald
reply via email to ald_007_1999 at yahoo dot com
Alphawolf
2008-05-13 08:52:26 UTC
Permalink
Post by Ashen Shugar
But little piggy is only like level 64, so could well have agro'ed the
big lass when you came through her doorway. Don't really think of sub
70's being in Kara, otherwise we might have asked you to wait outside
until the tank had pulled.
Lower level pets get the effective level of the hunter with regard to
aggro radius. So the pet pulling on the basis of its level wouldn't
be a concern. Now, whether a mid-60s pet can be effective at all
against level 70+ mobs, that's another issue entirely (the level
difference would severely lower their dps due to misses).

----
Gnuthulhu, Undead Warlock
Fthagn, Undead Warrior
Rhyleya, Troll Hunter
Wydefoote, Tauren Shaman
Curwen, Blood Knight
Thunderhorn,US
ald
2008-05-14 06:46:39 UTC
Permalink
Post by Alphawolf
Post by Ashen Shugar
But little piggy is only like level 64, so could well have agro'ed the
big lass when you came through her doorway. Don't really think of sub
70's being in Kara, otherwise we might have asked you to wait outside
until the tank had pulled.
Lower level pets get the effective level of the hunter with regard to
aggro radius. So the pet pulling on the basis of its level wouldn't
be a concern.
Are you sure about that? As I stated upthread somewhere, I'm not
certain that it was Porky and not my own stupidity that pulled Maiden,
but as I'm working on leveling him (he turned 65 tonight, halfway
there ;-) ) I've seen several situations where he's gotten proximity
aggro where I would have thought that I wouldn't have.
Post by Alphawolf
Now, whether a mid-60s pet can be effective at all
against level 70+ mobs, that's another issue entirely (the level
difference would severely lower their dps due to misses).
Yeah, that one just resulted in a duo-death in BEM while trying to do
the cooking quest. Fly back to Sylvanaar, get Tony instead of Porky,
cooking quest done about a minute later ;-) Like I said, I simply
forgot to switch pets before the Kara run, I should have immediately
hearthed back and switched, Tony would have been much better there.
Post by Alphawolf
----
Gnuthulhu, Undead Warlock
Fthagn, Undead Warrior
Rhyleya, Troll Hunter
Wydefoote, Tauren Shaman
Curwen, Blood Knight
Thunderhorn,US
I've been meaning to mention this one for a few posts now, but my
habit of quoting only what I'm replying to has gotten in the way ;-)
You *do* know the proper way to offset the sig is dash dash space,
right? I'm quoting it here to show that it definitely stays in the
quoted stuff (which it wouldn't with the proper offset, which is the
whole idea of the offset ;-) )

ald
reply via email to ald_007_1999 at yahoo dot com
Alphawolf
2008-05-15 08:50:43 UTC
Permalink
Post by ald
Post by Alphawolf
Lower level pets get the effective level of the hunter with regard to
aggro radius. So the pet pulling on the basis of its level wouldn't
be a concern.
Are you sure about that? As I stated upthread somewhere, I'm not
certain that it was Porky and not my own stupidity that pulled Maiden,
but as I'm working on leveling him (he turned 65 tonight, halfway
there ;-) ) I've seen several situations where he's gotten proximity
aggro where I would have thought that I wouldn't have.
That's my understanding of how it works, though I can't point you at a
blue post to back it up. You could test it - go tame a level 3-4
animal and step into the room on the right with the spiders. You
shouldn't aggro.

----
Gnuthulhu, Undead Warlock
Fthagn, Undead Warrior
Rhyleya, Troll Hunter
Wydefoote, Tauren Shaman
Curwen, Blood Knight
Thunderhorn,US
ald
2008-05-16 02:59:19 UTC
Permalink
Post by Alphawolf
Post by ald
Post by Alphawolf
Lower level pets get the effective level of the hunter with regard to
aggro radius. So the pet pulling on the basis of its level wouldn't
be a concern.
Are you sure about that? As I stated upthread somewhere, I'm not
certain that it was Porky and not my own stupidity that pulled Maiden,
but as I'm working on leveling him (he turned 65 tonight, halfway
there ;-) ) I've seen several situations where he's gotten proximity
aggro where I would have thought that I wouldn't have.
That's my understanding of how it works, though I can't point you at a
blue post to back it up. You could test it - go tame a level 3-4
animal and step into the room on the right with the spiders. You
shouldn't aggro.
Heh, I may do that before I tame my third and final (at least for now)
pet with the Main ;-) At 65 it's definitely getting hard to tell with
Porky, as there's nowhere near as much difference between his aggro
distance and mine. The *true* test would be to see if he aggroed more
than 1 spider when sent to attack, 'cause that's where I've definitely
seen a difference with Porky, when he's out "on his own", though
obviously that had nothing to do with the Maiden incident we're
discussing.

ald
reply via email to ald_007_1999 at yahoo dot com

Brent Stroh
2008-05-02 23:22:01 UTC
Permalink
Post by neithskye
For whatever reason it never occured to me to search Google for WoW-
related sites, so I could learn stuff on my own. However, even so,
unless you were specifically searching for it, I'm not sure how one
could have randomly stumbled across that you have to tame other pets
to learn new skills. And I don't recall this information ever being
mentioned in one of those pop-up hint boxes in-game.
I'm conceptually familiar with the idea thanks to doing some hunter
homework and a few addons I've installed, but I have yet to do it. I
suppose at 15 I should probably get started - from the addon list, it looks
like there's a lot of stuff I can learn in the Barrens, even if my boar
can't use it.

But yeah, I'm not sure where I would have seen it otherwise.

-Brent
Burt Johnson
2008-04-30 15:27:21 UTC
Permalink
Post by Xymmie
There's an awful lot of 'basic' information when one is a new player, and if
you have no rl friends who also play, you don't even realize there are
ginormous gaps in knowledge.
Fortunately I found this forum on the same day i started playing WoW.
If not, I would have stopped that first week and gone no further.
Having very littel computer gaming experience, and no multi-user
experience, the whole thing was completely foreign to me for awhile.

I remember my first hunter being completely unable to control his pet.
It took me awhile to realize there were times to put him in passive
(like in a dungeon!) and times to have him defending. (I never have
found a time to put him on agressive to this day though.) About that
time, I also learned to control the auto-skill features, so he would
have enough focus left for a second mob.

About 3 months into playing I came up with the brilliant strategy of
using a banker -- only to discover everyone else had been using one from
the start. That really made the biggest difference in my playing
though. No more spending tons of time trekking to town to auction
stuff, and suddenly I had more money to buy stuff with.
--
- Burt Johnson
MindStorm, Inc.
http://www.mindstorm-inc.com/software.html
ave
2008-04-30 15:34:30 UTC
Permalink
Post by Burt Johnson
(like in a dungeon!) and times to have him defending. (I never have
found a time to put him on agressive to this day though.) About that
Aggressive is nice when theres a stealthed class around (pvp). If pet sees
the opponent whilst set to aggressive he will attack them, breaking stealth.

I tend to set pet to aggressive and tell them to stay, so then can watch a
particular spot, while I go looking elsewhere (not too far away though).
Combined with a trap and a flare, a hunter can watch a huge area.

ave
Burt Johnson
2008-05-01 00:52:11 UTC
Permalink
Post by ave
Post by Burt Johnson
(like in a dungeon!) and times to have him defending. (I never have
found a time to put him on agressive to this day though.) About that
Aggressive is nice when theres a stealthed class around (pvp). If pet sees
the opponent whilst set to aggressive he will attack them, breaking stealth.
I tend to set pet to aggressive and tell them to stay, so then can watch a
particular spot, while I go looking elsewhere (not too far away though).
Combined with a trap and a flare, a hunter can watch a huge area.
Interesting idea. I use "detect hidden" to have them on my radar, but
the range is pretty short. I can see where my pet could expand the
range that way.
--
- Burt Johnson
MindStorm, Inc.
http://www.mindstorm-inc.com/software.html
ToolPackinMama
2008-05-01 01:42:16 UTC
Permalink
Post by Burt Johnson
Post by ave
Post by Burt Johnson
(like in a dungeon!) and times to have him defending. (I never have
found a time to put him on agressive to this day though.) About that
Aggressive is nice when theres a stealthed class around (pvp). If pet sees
the opponent whilst set to aggressive he will attack them, breaking stealth.
I tend to set pet to aggressive and tell them to stay, so then can watch a
particular spot, while I go looking elsewhere (not too far away though).
Combined with a trap and a flare, a hunter can watch a huge area.
Interesting idea. I use "detect hidden" to have them on my radar, but
the range is pretty short. I can see where my pet could expand the
range that way.
If I am running low-level guildies through a low-level dungeon (don't
judge me!) I set my pet on aggressive LOL and let him help me take out
all the trash.

I am careful to tag as many as I can and all bosses so my guildies get a
chance at the drops they want.
steve.kaye
2008-05-01 07:54:04 UTC
Permalink
Post by ave
(like in a dungeon!) and times to have him defending.  (I never have
found a time to put him on agressive to this day though.)  About that
Aggressive is nice when theres a stealthed class around (pvp). If pet sees
the opponent whilst set to aggressive he will attack them, breaking stealth.
I tend to set pet to aggressive and tell them to stay, so then can watch a
particular spot, while I go looking elsewhere (not too far away though).
Combined with a trap and a flare, a hunter can watch a huge area.
Interesting idea.  I use "detect hidden" to have them on my radar, but
the range is pretty short.  I can see where my pet could expand the
range that way.
You can also use it in heavily camped areas where you are competing
for mobs to kill. Your pet will often see and attack the mob before
it's even shown on your screen. I've used this with a non-hunter
combat pet in Raven Hill Cemetry in Darkshire when there were a lot of
people after the skeletons there. (of course, I could have grouped
with the other guys but I was in a duo already and there was still
lots of competition)

I imagine that it would be more useful on a PvE server where you can't
group with the competition as they are of the other faction.

steve.kaye
lcpltom
2008-05-01 11:58:46 UTC
Permalink
Post by ave
Post by Burt Johnson
(like in a dungeon!) and times to have him defending. (I never have
found a time to put him on agressive to this day though.) About that
Aggressive is nice when theres a stealthed class around (pvp). If pet sees
the opponent whilst set to aggressive he will attack them, breaking stealth.
I tend to set pet to aggressive and tell them to stay, so then can watch a
particular spot, while I go looking elsewhere (not too far away though).
Combined with a trap and a flare, a hunter can watch a huge area.
ave
Around level 55 I got into a ST group. We had a really hard time
getting a tank and in the end, the group decided that I, a warlock,
would tank with my VW (pre-TBC, no felguard).

So we went in, and we were doing pretty good, but I found I had to
really micromanage my voidwalker to keep him attacking mobs.
Defensive just wasn't cutting it. So I put him on aggressive. This
worked much better.

We progress on with a few wipes, but I didn't expect there to be
none. We get to one pull where somehow we drifted too close to
thenext group of mobs and, predictably, my VW set to aggressive ran
straight towards them as we finished off the previous pull. We didn't
survive that one, and soon after most of the group fell apart, which
was OK, because my brothers level 60 warrior had just signed on. Got
him to run us the rest of the way through.
Barry Freeman
2008-05-01 10:06:32 UTC
Permalink
Post by Burt Johnson
It took me awhile to realize there were times to put him in passive
(like in a dungeon!) and times to have him defending. (I never have
found a time to put him on agressive to this day though.)
If you want a really fun experience, gather 5 Hunters or a mixture of
Hunters and Warlocks.

Proceed to an Instance, one thats a few levels below you.

Enter said instance, set all the pets on Agressive. Follow along
behind them as they run rampant through the dungeon.
twk
2008-05-01 12:05:02 UTC
Permalink
Post by Barry Freeman
Post by Burt Johnson
It took me awhile to realize there were times to put him in passive
(like in a dungeon!) and times to have him defending. (I never have
found a time to put him on agressive to this day though.)
If you want a really fun experience, gather 5 Hunters or a mixture of
Hunters and Warlocks.
Proceed to an Instance, one thats a few levels below you.
Enter said instance, set all the pets on Agressive. Follow along
behind them as they run rampant through the dungeon.
Yes! Hilarious! My hunter loves to do that.
--
Hypanthia, Night Elf, Shadow Priest, Enchantress/Herbalist.
Darkfury, Gnome, Rogue, Miner/Jewel Crafter.
Py, Dwarf, Hunter, Herbalist/Alchemist.
Bigpotpie, Tauren, Hunter, Herbalist/Alchemist.
Dan
2008-05-01 12:54:37 UTC
Permalink
Post by Burt Johnson
(like in a dungeon!) and times to have him defending. (I never have
found a time to put him on agressive to this day though.) About that
Aggressive is useful in battlegrounds.

Hunters often leave a pet on agressive watching the flag, usually a
stealthed cat, so that the pet attacks anyone picking it up.

Also, if you suspect a stealthed enemy rogue or druid is somewhere
nearby, switch your pet to aggressive - the pet has better stealth
detection than you do and will instantly attack anyone it detects,
bringing them out of stealth. (Whereas you need to hear the stealth
sound, react to it, spot the intruder, target them, attack... all
before they've moved out of detection range.)

This goes for warlocks as well, especially ones with felhounds -
those things have extraordinary stealth detection, yet almost every
time, warlocks run right past my stealthed rogue. Even if the pet
does a 'notice' animation and turns to face me, chances are they'll
keep right on going. If the pet had been on aggressive, I'd have
been toast.

Dan
Moosen
2008-05-01 15:18:06 UTC
Permalink
Post by Burt Johnson
Post by Xymmie
There's an awful lot of 'basic' information when one is a new player, and if
you have no rl friends who also play, you don't even realize there are
ginormous gaps in knowledge.
Fortunately I found this forum on the same day i started playing WoW.
If not, I would have stopped that first week and gone no further.
Having very littel computer gaming experience, and no multi-user
experience, the whole thing was completely foreign to me for awhile.
I remember my first hunter being completely unable to control his pet.
It took me awhile to realize there were times to put him in passive
(like in a dungeon!) and times to have him defending. (I never have
found a time to put him on agressive to this day though.) About that
time, I also learned to control the auto-skill features, so he would
have enough focus left for a second mob.
About 3 months into playing I came up with the brilliant strategy of
using a banker -- only to discover everyone else had been using one from
the start. That really made the biggest difference in my playing
though. No more spending tons of time trekking to town to auction
stuff, and suddenly I had more money to buy stuff with.
Have you found that Pause button yet, Burt? <grin>
ald
2008-05-02 03:12:47 UTC
Permalink
Post by Moosen
Have you found that Pause button yet, Burt? <grin>
Now that's just, ... mean. And worse, you beat me to it ;-)

ald
reply via email to ald_007_1999 at yahoo dot com
Polarhound
2008-05-02 03:55:12 UTC
Permalink
Post by ald
Post by Moosen
Have you found that Pause button yet, Burt? <grin>
Now that's just, ... mean. And worse, you beat me to it ;-)
POTAL POTAL POTAL!
lcpltom
2008-05-01 12:14:30 UTC
Permalink
Post by Xymmie
Post by Dingbat Charlie
I am sure everyone has a few of these. Here are a couple that I
am glad I didn't ask about on this forum.
For the longest time I could not figure out what the little red
dots on the casting buttons were. I would see them light up and
then go away. Was it mana? Cooldown? Finally a "lightbulb"
moment. Distance. If you were too far away you couldn't cast it.
Duh.
That one I figured out pretty quickly, but it was *months* before I found
out about the autorun feature. It changed my WoW life. It also took me
awhile to figure out 'growl' for my pet.
There's an awful lot of 'basic' information when one is a new player, and if
you have no rl friends who also play, you don't even realize there are
ginormous gaps in knowledge.
Post by Dingbat Charlie
Also for some reason, I thought that the Shimmerscale Eels you
needed for "Rather Be Fishin" needed to be fished from that lake
near Shattrath. WHich I couldn't do because my fishing skill wasn't
high enough. I ventured into the lake one time for some other
reason and SAW eels swimming around and had my duh! moment of the
day. And Seth's Graphite Fishing Pole a few minutes later.
I have "equipped" things I was supposed to "use". (A quest in the Blasted
Lands springs to mind immediately.) And I actually opened a GM ticket for a
quest in Teldrassil when I was 'using' the wrong item for "Druid of the
Claw". I discovered my goof just as the GM contacted me. It taught me a
valuable lesson about reporting problems!
Xymmie
I make it a point, whenever playing a new computer game, to press all
the buttons like a little kid. Well, not like a little kid in the
sense of pressing all the buttons at the same time, but going down
each row and pressing each button to see what they do. So stuff like
autorun and the various menu quick keys I figured out right away.

Other things aren't so obvious. My first warlock went over 10 levels
before getting his first wand. I spent all that time meleeing after
running out of mana. I think all classes that start out being able to
use a ranged weapon should also start with a ranged weapon to use.
Warlocks, mages, and priests should start out with a wand in their
hand, and no melee weapon. That makes a lot more sense than giving a
melee weapon with no stats to a caster.

The second thing I learned is that (on horde side) armor and weapon
vendors are for repair only. I struggled along my way to level 20
wearing vendor and quest reward white items. I nearly shit myself
when my first green item dropped. My brother had pointed out to me
where the AH was, and said it would be my best friend, but never
explained gear quality, or what could actually be sold on the AH.
Given I had very little gold when I first started anyway, I wouldn't
have been able to buy much, but I would have been able to at least get
myself something useful.

More warnings in front of SM and the entrance to WPL. My poor undead
warlock wandered into these areas only to meet a very painful end.
Corpses hanging from trees in a zone populated by the undead isn't an
ominous enough warning.
Brent Stroh
2008-05-01 16:39:14 UTC
Permalink
Post by lcpltom
Other things aren't so obvious. My first warlock went over 10 levels
before getting his first wand.
My warlock is at 61, and I still don't tend to think of my wand... I'll
DoT/drain life for a week before it will cross my mind that there are other
options. I don't recall how many levels it took me to realize wands were
even possible... Duh...

Hard habit to break...
ScratchMonkey
2008-05-03 00:13:54 UTC
Permalink
Post by Brent Stroh
My warlock is at 61, and I still don't tend to think of my wand...
I'll DoT/drain life for a week before it will cross my mind that there
are other options. I don't recall how many levels it took me to
realize wands were even possible... Duh...
Except that some offhands (notably the orb from the level 20 warlock quest)
now go in the wand slot, so at higher levels one may have that equipped and
no access to a wand. On my warlock, I now tend to think of the wand slot as
just another stat slot, like a BM hunter's melee slots.

And that's another thing I learned late in game: That slots for weapons may
never see the weapon used for its "intended" purpose, but just to hold more
stats.
ToolPackinMama
2008-04-30 15:04:54 UTC
Permalink
Post by Dingbat Charlie
I am sure everyone has a few of these. Here are a couple that I
am glad I didn't ask about on this forum.
For the longest time I could not figure out what the little red
dots on the casting buttons were. I would see them light up and
then go away. Was it mana? Cooldown? Finally a "lightbulb"
moment. Distance. If you were too far away you couldn't cast it.
Duh.
Also for some reason, I thought that the Shimmerscale Eels you
needed for "Rather Be Fishin" needed to be fished from that lake
near Shattrath. WHich I couldn't do because my fishing skill wasn't
high enough. I ventured into the lake one time for some other
reason and SAW eels swimming around and had my duh! moment of the
day. And Seth's Graphite Fishing Pole a few minutes later.
My first character was a Druid, and I was nearly 40 before I realized I
could use mark of the wild on myself ::blush::
Jason Tinling
2008-04-30 16:31:31 UTC
Permalink
You can eat...and drink....at the same time?!
R.C. Payne
2008-04-30 16:38:52 UTC
Permalink
Post by Dingbat Charlie
I am sure everyone has a few of these. Here are a couple that I
am glad I didn't ask about on this forum.
For the longest time I could not figure out what the little red
dots on the casting buttons were. I would see them light up and
then go away. Was it mana? Cooldown? Finally a "lightbulb"
moment. Distance. If you were too far away you couldn't cast it.
Duh.
Also for some reason, I thought that the Shimmerscale Eels you
needed for "Rather Be Fishin" needed to be fished from that lake
near Shattrath. WHich I couldn't do because my fishing skill wasn't
high enough. I ventured into the lake one time for some other
reason and SAW eels swimming around and had my duh! moment of the
day. And Seth's Graphite Fishing Pole a few minutes later.
It took an embarassingly long time before I figured out that with pets,
as well as turning auto-cast on and off on the abilities, I could also
make the pet do an ability that was not on autocast by clicking the
button too. The first character I levelled was a hunter, and I leveled
with a cat (I still have my snow leopard, at level 70), so all the
abilites were basically melee combat related, except the sprint one, but
it always used it appropriately if I just left it on autocast. I got
bored with the hunter at 60 (pre TBC), and tried a warlock. It was only
when I was in SM and I was trying to figure out how to make my succubus
seduce the mob I wanted her to, when I wanted her to, that it occured to
me that I might be able to use the buttons like any other cast.
Chinese Farmer
2008-05-01 03:04:20 UTC
Permalink
Post by Dingbat Charlie
I am sure everyone has a few of these. Here are a couple that I
am glad I didn't ask about on this forum.
For the longest time I could not figure out what the little red
dots on the casting buttons were. I would see them light up and
then go away. Was it mana? Cooldown? Finally a "lightbulb"
moment. Distance. If you were too far away you couldn't cast it.
Duh.
Also for some reason, I thought that the Shimmerscale Eels you
needed for "Rather Be Fishin" needed to be fished from that lake
near Shattrath. WHich I couldn't do because my fishing skill wasn't
high enough. I ventured into the lake one time for some other
reason and SAW eels swimming around and had my duh! moment of the
day. And Seth's Graphite Fishing Pole a few minutes later.
One day I exclaimed on guild chat my observation that all the
battleground NPCs in Shattrath were Horde races. Orc for WSG, Orc for
AV, Undead for AB, and Bloodelf for EoTS. Then everyone went "Duh"
and I learnt that there was another set of battlemasters for Alliance
round the bend. XD
Aaron Sherman
2008-05-01 17:16:13 UTC
Permalink
Post by Dingbat Charlie
I am sure everyone has a few of these. Here are a couple that I
am glad I didn't ask about on this forum.
There are just too many to remember now.

* I didn't know how to equip ammo and was meleeing on my hunter until
level 12
* Took me a long time to realize that there were a max number of mail
items visible, but that wasn't all my mail
* The first time I did a 5-man on my hunter, I'd never trapped before
* I yelled at someone once for helping me kill a quest mob, because I
thought I wouldn't get credit
* My pally was doing his epic charger quest, and my partner asked me
to judge Justice on runners... I had to find it in my spellbook
* My mage died twice in Hellfire before I realized that the fire
demons are immune to fire

You learn by doing, and sometimes that means doing it wrong the first
time.
ScratchMonkey
2008-05-03 00:19:19 UTC
Permalink
Post by Aaron Sherman
* My pally was doing his epic charger quest, and my partner asked me
to judge Justice on runners... I had to find it in my spellbook
One of my first toons was a paladin, because they were supposedly easy, but
I didn't "get" the seal/judgement thing, so I was completely ineffective
and parked him for an indefinite period. Eventually someone explained how
seals worked and I saw the hedgehog build in this newsgroup and he became
my favorite character to level.

When I finally started leveling him, I'd already learned the value of
runner control with my Warlock's curse of recklessness (another "what is it
for?" moment) so when I was granted Justice, I immediately saw its value,
and use it a lot.
Post by Aaron Sherman
* My mage died twice in Hellfire before I realized that the fire
demons are immune to fire
I try to keep a wand on my warlock that's not shadow or fire for precisely
that reason. And a non-shadow wand on my priest. But I encountered that
limitation long before BC. (One of my guildies may have pointed out that
problem.)
lcpltom
2008-05-05 14:43:32 UTC
Permalink
On May 2, 8:19 pm, ScratchMonkey
Post by ScratchMonkey
Post by Aaron Sherman
* My pally was doing his epic charger quest, and my partner asked me
to judge Justice on runners... I had to find it in my spellbook
One of my first toons was a paladin, because they were supposedly easy, but
I didn't "get" the seal/judgement thing, so I was completely ineffective
and parked him for an indefinite period. Eventually someone explained how
seals worked and I saw the hedgehog build in this newsgroup and he became
my favorite character to level.
When I finally started leveling him, I'd already learned the value of
runner control with my Warlock's curse of recklessness (another "what is it
for?" moment) so when I was granted Justice, I immediately saw its value,
and use it a lot.
Post by Aaron Sherman
* My mage died twice in Hellfire before I realized that the fire
demons are immune to fire
I try to keep a wand on my warlock that's not shadow or fire for precisely
that reason. And a non-shadow wand on my priest. But I encountered that
limitation long before BC. (One of my guildies may have pointed out that
problem.)
Shadow immune and resistant mobs are few and far between. A shadow
wand is always a good bet.

Fire immune and resistant mobs are much more common, as are frost and
arcane mobs. Nature immune mobs I am not sure about, as I never
really carried a nature wand.

Above all, I find myself using my wand very little, especially with my
huge mana pool (from a warlock's perspective) at 70. And since I use
dots so much, its usually easier to just let my dots finish off the
mob than it is to worry if I have the right wand equipped.

Imo, wands are just a stat booster.
Urbin
2008-05-05 15:15:44 UTC
Permalink
Post by lcpltom
On May 2, 8:19 pm, ScratchMonkey
Post by ScratchMonkey
I try to keep a wand on my warlock that's not shadow or fire for precisely
that reason. And a non-shadow wand on my priest. But I encountered that
limitation long before BC. (One of my guildies may have pointed out that
problem.)
Shadow immune and resistant mobs are few and far between. A shadow
wand is always a good bet.
Fire immune and resistant mobs are much more common, as are frost and
arcane mobs.
Nature immune mobs I am not sure about, as I never really carried a
nature wand.
I think most (all?) elementals are nature immune, at least I assume that is
the reason why they are immune to my hunter's serpent sting.
Post by lcpltom
Above all, I find myself using my wand very little, especially with my
huge mana pool (from a warlock's perspective) at 70. And since I use
dots so much, its usually easier to just let my dots finish off the
mob than it is to worry if I have the right wand equipped.
Imo, wands are just a stat booster.
As a warlock I have to agree. While I played my priest, I always finished a
fight with the wand to make sure I was out of the five second rule when the
mob died to maximise mana regen with spirit tap.

I used that method with my warlock, too, until close to 70, when I
discovered that even without a classical drain tanking build, life tapping
and then draining life after the mob is at roughly 50-70% of health lets me
end the fight with full life and full mana. Haven't used the wand since :-)

Cheers
Urbin
--
Dun Morogh-EU (PvE)
Urbin (70), Dwarven Hunter | Surana (24), Draenei Mage
Mymule (70), Gnomish Warlock | Juran (33), Nightelven Druid
Sunh (70), Nightelven Priest | Gera (26), Human Paladin
Catriona R
2008-05-05 19:11:31 UTC
Permalink
Post by Urbin
Post by lcpltom
On May 2, 8:19 pm, ScratchMonkey
Post by ScratchMonkey
I try to keep a wand on my warlock that's not shadow or fire for precisely
that reason. And a non-shadow wand on my priest. But I encountered that
limitation long before BC. (One of my guildies may have pointed out that
problem.)
Shadow immune and resistant mobs are few and far between. A shadow
wand is always a good bet.
Yep, although a something else wand for backup can be nice - only shadow
immune mobs I can think of are the worgs in SFK (only one type as well) and
a named nether dragon in Blades Edge... I had much amusement listening to
shadowpriest friends complaining about how hard he was to kill when my holy
priests had zero trouble at all ;-)
Post by Urbin
Post by lcpltom
Fire immune and resistant mobs are much more common, as are frost and
arcane mobs.
Nature immune mobs I am not sure about, as I never really carried a
nature wand.
I think most (all?) elementals are nature immune, at least I assume that is
the reason why they are immune to my hunter's serpent sting.
Rock and air elementals yes, others are only immune to their own element I
believe. However my poor elemental shaman is now learning that oozes appear
highly nature resistant (the green ones in Hinterlands certainly are!), as
are green whelps in Swamp of Sorrows. It is seriously painful trying to
kill stuff when your main attacks do 25% of their normal damage :-(
Post by Urbin
Post by lcpltom
Above all, I find myself using my wand very little, especially with my
huge mana pool (from a warlock's perspective) at 70. And since I use
dots so much, its usually easier to just let my dots finish off the
mob than it is to worry if I have the right wand equipped.
Imo, wands are just a stat booster.
As a warlock I have to agree. While I played my priest, I always finished a
fight with the wand to make sure I was out of the five second rule when the
mob died to maximise mana regen with spirit tap.
I used that method with my warlock, too, until close to 70, when I
discovered that even without a classical drain tanking build, life tapping
and then draining life after the mob is at roughly 50-70% of health lets me
end the fight with full life and full mana. Haven't used the wand since :-)
Yup, even as a holy priest I no longer use the wand, it's great while
levelling (<60 at any rate) but as I got better gear I found it easier to
not bother... I believe babe has posted some maths showing it's actually
better not to get out of the 5 second rule for maximum spirit tap regen
anyway, I forget the details but it adds up with what I've experienced :-)
--
EU-Draenor:
Balgair - Human Rogue (lvl 70)
Naomh - Draenei Priest (lvl 70)
Sagart - Undead Priest (lvl 70)
Rosad - Human Warlock (lvl 70)
Sealgair - Dwarf Hunter (lvl 70)
Eilnich - Blood Elf Warlock (lvl 70)
Beag - Dwarf Paladin (lvl 60)
Ashen Shugar
2008-05-06 03:07:58 UTC
Permalink
I think it was Catriona R <***@totalise.co.uk> that wrote
something like...
Post by Catriona R
Post by Urbin
Post by lcpltom
On May 2, 8:19 pm, ScratchMonkey
Post by ScratchMonkey
I try to keep a wand on my warlock that's not shadow or fire for precisely
that reason. And a non-shadow wand on my priest. But I encountered that
limitation long before BC. (One of my guildies may have pointed out that
problem.)
Shadow immune and resistant mobs are few and far between. A shadow
wand is always a good bet.
Yep, although a something else wand for backup can be nice - only shadow
immune mobs I can think of are the worgs in SFK (only one type as well) and
a named nether dragon in Blades Edge... I had much amusement listening to
shadowpriest friends complaining about how hard he was to kill when my holy
priests had zero trouble at all ;-)
Post by Urbin
Post by lcpltom
Fire immune and resistant mobs are much more common, as are frost and
arcane mobs.
Nature immune mobs I am not sure about, as I never really carried a
nature wand.
I think most (all?) elementals are nature immune, at least I assume that is
the reason why they are immune to my hunter's serpent sting.
Rock and air elementals yes, others are only immune to their own element I
believe. However my poor elemental shaman is now learning that oozes appear
highly nature resistant (the green ones in Hinterlands certainly are!), as
are green whelps in Swamp of Sorrows. It is seriously painful trying to
kill stuff when your main attacks do 25% of their normal damage :-(
Post by Urbin
Post by lcpltom
Above all, I find myself using my wand very little, especially with my
huge mana pool (from a warlock's perspective) at 70. And since I use
dots so much, its usually easier to just let my dots finish off the
mob than it is to worry if I have the right wand equipped.
Imo, wands are just a stat booster.
As a warlock I have to agree. While I played my priest, I always finished a
fight with the wand to make sure I was out of the five second rule when the
mob died to maximise mana regen with spirit tap.
I used that method with my warlock, too, until close to 70, when I
discovered that even without a classical drain tanking build, life tapping
and then draining life after the mob is at roughly 50-70% of health lets me
end the fight with full life and full mana. Haven't used the wand since :-)
Yup, even as a holy priest I no longer use the wand, it's great while
levelling (<60 at any rate) but as I got better gear I found it easier to
not bother... I believe babe has posted some maths showing it's actually
better not to get out of the 5 second rule for maximum spirit tap regen
anyway, I forget the details but it adds up with what I've experienced :-)
My memory is quite hazy, but I think what Babe or someone figured out
was that you get the same amount of mana back from having Spirit tap
up whether you're in the 5 second rule or not.
So if in a specific period of time you'd regen X mana due to being out
of the 5 second rule without spirit tap, then with spirit tap you'd
regen X + Y mana if you were out of the 5 second rule, and if you were
in the 5 second rule, you'd Regen Y mana. So while you'd end up with
more mana total if you were out of the 5 second rule, that'd just be
because of normal mana regen, and nothing to do with Spirit Tap.

There could well have been more reasoning after that which made it
better to go straight from fight to fight as quick as possible so as
to keep spirit tap up as much as possible. Well, apart from if you've
got the talents which convert a % of your spirit to spell damage and
such, which are obviously going to be better off while your spirit is
doubled.

Ashen Shugar
--
The lions sing and the hills take flight.
The moon by day, and the sun by night.
Blind woman, deaf man, jackdaw fool.
Let the Lord of Chaos rule!
Urbin
2008-05-06 07:44:30 UTC
Permalink
Post by Ashen Shugar
something like...
Post by Catriona R
Post by Urbin
Post by lcpltom
Above all, I find myself using my wand very little, especially with my
huge mana pool (from a warlock's perspective) at 70. And since I use
dots so much, its usually easier to just let my dots finish off the
mob than it is to worry if I have the right wand equipped.
Imo, wands are just a stat booster.
As a warlock I have to agree. While I played my priest, I always finished a
fight with the wand to make sure I was out of the five second rule when the
mob died to maximise mana regen with spirit tap.
I used that method with my warlock, too, until close to 70, when I
discovered that even without a classical drain tanking build, life tapping
and then draining life after the mob is at roughly 50-70% of health lets me
end the fight with full life and full mana. Haven't used the wand since :-)
Yup, even as a holy priest I no longer use the wand, it's great while
levelling (<60 at any rate) but as I got better gear I found it easier to
not bother... I believe babe has posted some maths showing it's actually
better not to get out of the 5 second rule for maximum spirit tap regen
anyway, I forget the details but it adds up with what I've experienced :-)
My memory is quite hazy, but I think what Babe or someone figured out
was that you get the same amount of mana back from having Spirit tap
up whether you're in the 5 second rule or not.
So if in a specific period of time you'd regen X mana due to being out
of the 5 second rule without spirit tap, then with spirit tap you'd
regen X + Y mana if you were out of the 5 second rule, and if you were
in the 5 second rule, you'd Regen Y mana. So while you'd end up with
more mana total if you were out of the 5 second rule, that'd just be
because of normal mana regen, and nothing to do with Spirit Tap.
Yupp, that's exactly how I recall his post as well. So my above sentence was
a bit imprecise. I know I get 100% regen from spirit tap and being in or out
of the 5 sec rule determines whether I get 100% or 200% regen. Still,
getting 200% is nice.
Post by Ashen Shugar
There could well have been more reasoning after that which made it
better to go straight from fight to fight as quick as possible so as
to keep spirit tap up as much as possible. Well, apart from if you've
got the talents which convert a % of your spirit to spell damage and
such, which are obviously going to be better off while your spirit is
doubled.
Hm, I seem to have missed that part of his post :-) Anyway, as I am
currently rarely playing my priest, I guess I'll not get around to
experimenting much...

Cheers
Urbin
--
Dun Morogh-EU (PvE)
Urbin (70), Dwarven Hunter | Surana (24), Draenei Mage
Mymule (70), Gnomish Warlock | Juran (33), Nightelven Druid
Sunh (70), Nightelven Priest | Gera (26), Human Paladin
Catriona R
2008-05-06 15:05:27 UTC
Permalink
Post by Ashen Shugar
something like...
Post by Catriona R
Post by Urbin
Post by lcpltom
On May 2, 8:19 pm, ScratchMonkey
Post by ScratchMonkey
I try to keep a wand on my warlock that's not shadow or fire for precisely
that reason. And a non-shadow wand on my priest. But I encountered that
limitation long before BC. (One of my guildies may have pointed out that
problem.)
Shadow immune and resistant mobs are few and far between. A shadow
wand is always a good bet.
Yep, although a something else wand for backup can be nice - only shadow
immune mobs I can think of are the worgs in SFK (only one type as well) and
a named nether dragon in Blades Edge... I had much amusement listening to
shadowpriest friends complaining about how hard he was to kill when my holy
priests had zero trouble at all ;-)
Post by Urbin
Post by lcpltom
Fire immune and resistant mobs are much more common, as are frost and
arcane mobs.
Nature immune mobs I am not sure about, as I never really carried a
nature wand.
I think most (all?) elementals are nature immune, at least I assume that is
the reason why they are immune to my hunter's serpent sting.
Rock and air elementals yes, others are only immune to their own element I
believe. However my poor elemental shaman is now learning that oozes appear
highly nature resistant (the green ones in Hinterlands certainly are!), as
are green whelps in Swamp of Sorrows. It is seriously painful trying to
kill stuff when your main attacks do 25% of their normal damage :-(
Post by Urbin
Post by lcpltom
Above all, I find myself using my wand very little, especially with my
huge mana pool (from a warlock's perspective) at 70. And since I use
dots so much, its usually easier to just let my dots finish off the
mob than it is to worry if I have the right wand equipped.
Imo, wands are just a stat booster.
As a warlock I have to agree. While I played my priest, I always finished a
fight with the wand to make sure I was out of the five second rule when the
mob died to maximise mana regen with spirit tap.
I used that method with my warlock, too, until close to 70, when I
discovered that even without a classical drain tanking build, life tapping
and then draining life after the mob is at roughly 50-70% of health lets me
end the fight with full life and full mana. Haven't used the wand since :-)
Yup, even as a holy priest I no longer use the wand, it's great while
levelling (<60 at any rate) but as I got better gear I found it easier to
not bother... I believe babe has posted some maths showing it's actually
better not to get out of the 5 second rule for maximum spirit tap regen
anyway, I forget the details but it adds up with what I've experienced :-)
My memory is quite hazy, but I think what Babe or someone figured out
was that you get the same amount of mana back from having Spirit tap
up whether you're in the 5 second rule or not.
So if in a specific period of time you'd regen X mana due to being out
of the 5 second rule without spirit tap, then with spirit tap you'd
regen X + Y mana if you were out of the 5 second rule, and if you were
in the 5 second rule, you'd Regen Y mana. So while you'd end up with
more mana total if you were out of the 5 second rule, that'd just be
because of normal mana regen, and nothing to do with Spirit Tap.
There could well have been more reasoning after that which made it
better to go straight from fight to fight as quick as possible so as
to keep spirit tap up as much as possible. Well, apart from if you've
got the talents which convert a % of your spirit to spell damage and
such, which are obviously going to be better off while your spirit is
doubled.
I thought he made a more recent post showing he gets more regen while
casting than 50% of while not casting though, and that adds up with what I
see.
--
EU-Draenor:
Balgair - Human Rogue (lvl 70)
Naomh - Draenei Priest (lvl 70)
Sagart - Undead Priest (lvl 70)
Rosad - Human Warlock (lvl 70)
Sealgair - Dwarf Hunter (lvl 70)
Eilnich - Blood Elf Warlock (lvl 70)
Beag - Dwarf Paladin (lvl 60)
Ashen Shugar
2008-05-07 02:19:07 UTC
Permalink
I think it was Catriona R <***@totalise.co.uk> that wrote
something like...
Post by Catriona R
Post by Ashen Shugar
something like...
Post by Catriona R
Post by Urbin
Post by lcpltom
On May 2, 8:19 pm, ScratchMonkey
Above all, I find myself using my wand very little, especially with my
huge mana pool (from a warlock's perspective) at 70. And since I use
dots so much, its usually easier to just let my dots finish off the
mob than it is to worry if I have the right wand equipped.
Imo, wands are just a stat booster.
As a warlock I have to agree. While I played my priest, I always finished a
fight with the wand to make sure I was out of the five second rule when the
mob died to maximise mana regen with spirit tap.
I used that method with my warlock, too, until close to 70, when I
discovered that even without a classical drain tanking build, life tapping
and then draining life after the mob is at roughly 50-70% of health lets me
end the fight with full life and full mana. Haven't used the wand since :-)
Yup, even as a holy priest I no longer use the wand, it's great while
levelling (<60 at any rate) but as I got better gear I found it easier to
not bother... I believe babe has posted some maths showing it's actually
better not to get out of the 5 second rule for maximum spirit tap regen
anyway, I forget the details but it adds up with what I've experienced :-)
My memory is quite hazy, but I think what Babe or someone figured out
was that you get the same amount of mana back from having Spirit tap
up whether you're in the 5 second rule or not.
So if in a specific period of time you'd regen X mana due to being out
of the 5 second rule without spirit tap, then with spirit tap you'd
regen X + Y mana if you were out of the 5 second rule, and if you were
in the 5 second rule, you'd Regen Y mana. So while you'd end up with
more mana total if you were out of the 5 second rule, that'd just be
because of normal mana regen, and nothing to do with Spirit Tap.
There could well have been more reasoning after that which made it
better to go straight from fight to fight as quick as possible so as
to keep spirit tap up as much as possible. Well, apart from if you've
got the talents which convert a % of your spirit to spell damage and
such, which are obviously going to be better off while your spirit is
doubled.
I thought he made a more recent post showing he gets more regen while
casting than 50% of while not casting though, and that adds up with what I
see.
That might have been Babe's post. I not sure the one I'm thinking
about, how you get a flat amount of mana back from Spirit Tap, was
actually Babe's.

However, I did see in passing (I've been MAR a lot lately), about how
the 50% of mana regen while casting during spirit tap seems to stack
with Meditation. Without trying to do any maths, my gut feeling is
that it doesn't really change anything really. You'd still get Y mana
back from spirit tap whether you're in the 5 second rule or not. It's
just more mana than you might be expecting if you did the maths
expecting 50% mana regen while in combat.

Ashen Shugar
--
The lions sing and the hills take flight.
The moon by day, and the sun by night.
Blind woman, deaf man, jackdaw fool.
Let the Lord of Chaos rule!
steve.kaye
2008-05-09 07:52:38 UTC
Permalink
Post by Ashen Shugar
something like...
Post by Catriona R
Post by Ashen Shugar
something like...
Post by Catriona R
Post by Urbin
 On May 2, 8:19 pm, ScratchMonkey
 Above all, I find myself using my wand very little, especially with my
 huge mana pool (from a warlock's perspective) at 70.  And since I use
 dots so much, its usually easier to just let my dots finish off the
 mob than it is to worry if I have the right wand equipped.
 Imo, wands are just a stat booster.
As a warlock I have to agree. While I played my priest, I always finished a
fight with the wand to make sure I was out of the five second rule when the
mob died to maximise mana regen with spirit tap.
I used that method with my warlock, too, until close to 70, when I
discovered that even without a classical drain tanking build, life tapping
and then draining life after the mob is at roughly 50-70% of health lets me
end the fight with full life and full mana. Haven't used the wand since :-)
Yup, even as a holy priest I no longer use the wand, it's great while
levelling (<60 at any rate) but as I got better gear I found it easier to
not bother... I believe babe has posted some maths showing it's actually
better not to get out of the 5 second rule for maximum spirit tap regen
anyway, I forget the details but it adds up with what I've experienced :-)
My memory is quite hazy, but I think what Babe or someone figured out
was that you get the same amount of mana back from having Spirit tap
up whether you're in the 5 second rule or not.
So if in a specific period of time you'd regen X mana due to being out
of the 5 second rule without spirit tap, then with spirit tap you'd
regen X + Y mana if you were out of the 5 second rule, and if you were
in the 5 second rule, you'd Regen Y mana.  So while you'd end up with
more mana total if you were out of the 5 second rule, that'd just be
because of normal mana regen, and nothing to do with Spirit Tap.
There could well have been more reasoning after that which made it
better to go straight from fight to fight as quick as possible so as
to keep spirit tap up as much as possible.  Well, apart from if you've
got the talents which convert a % of your spirit to spell damage and
such, which are obviously going to be better off while your spirit is
doubled.
I thought he made a more recent post showing he gets more regen while
casting than 50% of while not casting though, and that adds up with what I
see.
That might have been Babe's post.  I not sure the one I'm thinking
about, how you get a flat amount of mana back from Spirit Tap, was
actually Babe's.
However, I did see in passing (I've been MAR a lot lately), about how
the 50% of mana regen while casting during spirit tap seems to stack
with Meditation.  Without trying to do any maths, my gut feeling is
that it doesn't really change anything really.  You'd still get Y mana
back from spirit tap whether you're in the 5 second rule or not.  It's
just more mana than you might be expecting if you did the maths
expecting 50% mana regen while in combat.
An extract from Babe's post:

Say your spirit regen grants you 0mp5 while casting and 100mp5 while
not casting. What spirit tap does is double your spirit (thus your
spirit regen) to 0mp5 while casting and 200mp5 while not casting. And
then, grant you a bonus of 50% of your (doubled) spirit regen while
casting. So your total regen becomes, under spirit tap:
100mp5 while casting
200mp5 while not casting.
So Over 15 seconds, spirit tap grants 300 mana if you cast spells,
and
300 mana if you don't cast spells.


Now say your spirit regen grants you 30mp5 while casting (meditation
talent) and 100mp5 while not casting. What spirit tap does is double
your spirit (thus your spirit regen) to 60mp5 while casting and
200mp5
while not casting. And then, grant you a bonus of 50% of your
(doubled) spirit regen while casting. So your total regen becomes,
under spirit tap:
160mp5 while casting,
200mp5 while not casting.
So over 15 seconds, spirit tap nets you 390 mana if you keep casting
spells, and only 300 mana if you stop casting spells.


steve.kaye
Urbin
2008-05-09 09:16:28 UTC
Permalink
Post by steve.kaye
Post by Ashen Shugar
something like...
Post by Catriona R
I thought he made a more recent post showing he gets more regen while
casting than 50% of while not casting though, and that adds up with
what I see.
That might have been Babe's post. =A0I not sure the one I'm thinking
about, how you get a flat amount of mana back from Spirit Tap, was
actually Babe's.
However, I did see in passing (I've been MAR a lot lately), about how
the 50% of mana regen while casting during spirit tap seems to stack
with Meditation. =A0Without trying to do any maths, my gut feeling is
that it doesn't really change anything really. =A0You'd still get Y mana
back from spirit tap whether you're in the 5 second rule or not. =A0It's
just more mana than you might be expecting if you did the maths
expecting 50% mana regen while in combat.
Say your spirit regen grants you 0mp5 while casting and 100mp5 while
not casting. What spirit tap does is double your spirit (thus your
spirit regen) to 0mp5 while casting and 200mp5 while not casting. And
then, grant you a bonus of 50% of your (doubled) spirit regen while
100mp5 while casting
200mp5 while not casting.
So Over 15 seconds, spirit tap grants 300 mana if you cast spells,
and 300 mana if you don't cast spells.
Now say your spirit regen grants you 30mp5 while casting (meditation
talent) and 100mp5 while not casting. What spirit tap does is double
your spirit (thus your spirit regen) to 60mp5 while casting and
200mp5
while not casting. And then, grant you a bonus of 50% of your
(doubled) spirit regen while casting. So your total regen becomes,
160mp5 while casting,
200mp5 while not casting.
So over 15 seconds, spirit tap nets you 390 mana if you keep casting
spells, and only 300 mana if you stop casting spells.
Thanks. Can it be that they changed the working of spirit tap in the last
year or is it just me who never understood how it worked in the first place?
Besides, not having meditation it seems it does not make a difference to me
:-)

Should I ever get around to playing my priest more again, I might need to
re-evaluate her talent tree to try out some new builds...

Cheers
Urbin
--
Dun Morogh-EU (PvE)
Urbin (70), Dwarven Hunter | Surana (24), Draenei Mage
Mymule (70), Gnomish Warlock | Juran (33), Nightelven Druid
Sunh (70), Nightelven Priest | Gera (26), Human Paladin
Jason Tinling
2008-05-09 15:29:00 UTC
Permalink
Post by steve.kaye
Say your spirit regen grants you 0mp5 while casting and 100mp5 while
not casting. What spirit tap does is double your spirit (thus your
spirit regen) to 0mp5 while casting and 200mp5 while not casting. And
then, grant you a bonus of 50% of your (doubled) spirit regen while
100mp5 while casting
200mp5 while not casting.
So Over 15 seconds, spirit tap grants 300 mana if you cast spells,
and
300 mana if you don't cast spells.
15/5 * 100 = 300
15/5 * 200 = 600
Post by steve.kaye
Now say your spirit regen grants you 30mp5 while casting (meditation
talent) and 100mp5 while not casting. What spirit tap does is double
your spirit (thus your spirit regen) to 60mp5 while casting and
200mp5
while not casting. And then, grant you a bonus of 50% of your
(doubled) spirit regen while casting. So your total regen becomes,
160mp5 while casting,
200mp5 while not casting.
So over 15 seconds, spirit tap nets you 390 mana if you keep casting
spells, and only 300 mana if you stop casting spells.
15/5 * 160 = 480
15/5 * 200 = 600

Steve, could you explain how my math is off here?
chocolatemalt
2008-05-10 15:51:24 UTC
Permalink
In article
Post by Jason Tinling
Post by steve.kaye
Say your spirit regen grants you 0mp5 while casting and 100mp5 while
not casting. What spirit tap does is double your spirit (thus your
spirit regen) to 0mp5 while casting and 200mp5 while not casting. And
then, grant you a bonus of 50% of your (doubled) spirit regen while
100mp5 while casting
200mp5 while not casting.
So Over 15 seconds, spirit tap grants 300 mana if you cast spells,
and
300 mana if you don't cast spells.
15/5 * 100 = 300
15/5 * 200 = 600
Post by steve.kaye
Now say your spirit regen grants you 30mp5 while casting (meditation
talent) and 100mp5 while not casting. What spirit tap does is double
your spirit (thus your spirit regen) to 60mp5 while casting and
200mp5
while not casting. And then, grant you a bonus of 50% of your
(doubled) spirit regen while casting. So your total regen becomes,
160mp5 while casting,
200mp5 while not casting.
So over 15 seconds, spirit tap nets you 390 mana if you keep casting
spells, and only 300 mana if you stop casting spells.
15/5 * 160 = 480
15/5 * 200 = 600
Steve, could you explain how my math is off here?
Net effect of Spirit Tap, not totals.

15s * 100 mana/5s = 300 mana (casting, 300 mana benefit from ST)
15s * 200 mana/5s = 600 mana (idling, 300 mana benefit from ST)

Meditation talent:

15s * 160 mana/5s = 480 mana (casting, 390 mana benefit from ST)
15s * 200 mana/5s = 600 mana (idling, 300 mana benefit from ST)

So Spirit Tap is more effective while casting, although total regen is
less.
Jason Tinling
2008-05-12 15:09:37 UTC
Permalink
Post by chocolatemalt
In article
Post by Jason Tinling
Post by steve.kaye
Say your spirit regen grants you 0mp5 while casting and 100mp5 while
not casting. What spirit tap does is double your spirit (thus your
spirit regen) to 0mp5 while casting and 200mp5 while not casting. And
then, grant you a bonus of 50% of your (doubled) spirit regen while
100mp5 while casting
200mp5 while not casting.
So Over 15 seconds, spirit tap grants 300 mana if you cast spells,
and
300 mana if you don't cast spells.
15/5 * 100 = 300
15/5 * 200 = 600
Post by steve.kaye
Now say your spirit regen grants you 30mp5 while casting (meditation
talent) and 100mp5 while not casting. What spirit tap does is double
your spirit (thus your spirit regen) to 60mp5 while casting and
200mp5
while not casting. And then, grant you a bonus of 50% of your
(doubled) spirit regen while casting. So your total regen becomes,
160mp5 while casting,
200mp5 while not casting.
So over 15 seconds, spirit tap nets you 390 mana if you keep casting
spells, and only 300 mana if you stop casting spells.
15/5 * 160 = 480
15/5 * 200 = 600
Steve, could you explain how my math is off here?
Net effect of Spirit Tap, not totals.
15s * 100 mana/5s = 300 mana (casting, 300 mana benefit from ST)
15s * 200 mana/5s = 600 mana (idling, 300 mana benefit from ST)
15s * 160 mana/5s = 480 mana (casting, 390 mana benefit from ST)
15s * 200 mana/5s = 600 mana (idling, 300 mana benefit from ST)
So Spirit Tap is more effective while casting, although total regen is
less.
OK, so the claim then is that having spirit tap and casting is the
same or better than not having spirit tap and not casting. Gotcha.
Spider Pig
2008-05-08 09:32:55 UTC
Permalink
Post by Urbin
I think most (all?) elementals are nature immune, at least I assume that is
the reason why they are immune to my hunter's serpent sting.
Nah, elementals are poison immune but not nature immune
Catriona R
2008-05-08 14:25:50 UTC
Permalink
On Thu, 8 May 2008 11:32:55 +0200, "Spider Pig"
Post by Spider Pig
Post by Urbin
I think most (all?) elementals are nature immune, at least I assume that is
the reason why they are immune to my hunter's serpent sting.
Nah, elementals are poison immune but not nature immune
Depends on their element, the air and rock ones are nature immune, my
elemental shaman can confirm... killing stuff with only flame and frost
shock plus a fire totem is slow going ;-)
--
EU-Draenor:
Balgair - Human Rogue (lvl 70)
Naomh - Draenei Priest (lvl 70)
Sagart - Undead Priest (lvl 70)
Rosad - Human Warlock (lvl 70)
Sealgair - Dwarf Hunter (lvl 70)
Eilnich - Blood Elf Warlock (lvl 70)
Beag - Dwarf Paladin (lvl 60)
m***@gmail.com
2008-05-08 16:52:18 UTC
Permalink
Post by Catriona R
Depends on their element, the air and rock ones are nature immune, my
elemental shaman can confirm... killing stuff with only flame and frost
shock plus a fire totem is slow going ;-)
Had the same issue with my druid who was balance when leveling. While
I use Starfire quite a bit, one of my main things to buy more time
between attacking mobs was Entangling Roots, which didn't work on Air
or Earth elementals. Sadly, my normal tactic of spamming Wrath when
something is hitting me in melee (since it's not interrupted as often)
didn't work in those situations either.

Of course on my mage frost or water elementals provided the same
issues depending on my spec du jour. On my priest though, I've found
very, very few things that are immune to shadow dmg. There was one
Netherdragon near Toshley's Station that I had to use Holy on, but
that's all I can think of.

Mike
lcpltom
2008-05-08 19:56:40 UTC
Permalink
Post by m***@gmail.com
Post by Catriona R
Depends on their element, the air and rock ones are nature immune, my
elemental shaman can confirm... killing stuff with only flame and frost
shock plus a fire totem is slow going ;-)
Had the same issue with my druid who was balance when leveling. While
I use Starfire quite a bit, one of my main things to buy more time
between attacking mobs was Entangling Roots, which didn't work on Air
or Earth elementals. Sadly, my normal tactic of spamming Wrath when
something is hitting me in melee (since it's not interrupted as often)
didn't work in those situations either.
Of course on my mage frost or water elementals provided the same
issues depending on my spec du jour. On my priest though, I've found
very, very few things that are immune to shadow dmg. There was one
Netherdragon near Toshley's Station that I had to use Holy on, but
that's all I can think of.
Mike
While working on TB rep, I took my 70 warlock through WC. Cleared the
whole dungeon and started the final event, where the tauren near the
entrance walks through to some other druid who is sleeping and starts
to wake him up, which triggers an event with waves of mobs ending with
a boss.

Yeah, that boss is immune to shadow. I was in total shock when my
shadow bolt didn't eat 7/8's of his health like the rest of the
bosses. All I saw were those letters, "Immune"

So I switched to fire, which sucks because my bonus fire damage is
about 300 points less than my shadow damage, and my talents are all
based around shadow damage. But it did the job in 3 casts of
incinerate instead of 2 shadow bolts.

I don't know of any other shadow immune mobs, but I know of shadow
resistant mobs. Or rather, mobs that gain resistances to schools of
magic based on whats being cast on them. The voidwalker mobs in
Netherstorm and Arcatraz will absorb schools of magic, start using
spells from those school, and become highly resistant to that school
until they absorb another school. I hate that in Arc when a shadow
priest or another warlock leads off with a shadow attack, which the
mob absorbs and starts casing shadow bolts, and I have to start
spamming fire spells. I've seen people who don't notice that they're
doing almost no damage to the mob and keep spamming the same school.
I've seen wipes caused because there wasn't enough DPS since no one
changed schools based on what was absorbed.
Ashen Shugar
2008-05-08 22:19:55 UTC
Permalink
I think it was lcpltom <***@yahoo.com> that wrote something
like...
Post by lcpltom
Post by m***@gmail.com
Post by Catriona R
Depends on their element, the air and rock ones are nature immune, my
elemental shaman can confirm... killing stuff with only flame and frost
shock plus a fire totem is slow going ;-)
Had the same issue with my druid who was balance when leveling. While
I use Starfire quite a bit, one of my main things to buy more time
between attacking mobs was Entangling Roots, which didn't work on Air
or Earth elementals. Sadly, my normal tactic of spamming Wrath when
something is hitting me in melee (since it's not interrupted as often)
didn't work in those situations either.
Of course on my mage frost or water elementals provided the same
issues depending on my spec du jour. On my priest though, I've found
very, very few things that are immune to shadow dmg. There was one
Netherdragon near Toshley's Station that I had to use Holy on, but
that's all I can think of.
Mike
While working on TB rep, I took my 70 warlock through WC. Cleared the
whole dungeon and started the final event, where the tauren near the
entrance walks through to some other druid who is sleeping and starts
to wake him up, which triggers an event with waves of mobs ending with
a boss.
Yeah, that boss is immune to shadow. I was in total shock when my
shadow bolt didn't eat 7/8's of his health like the rest of the
bosses. All I saw were those letters, "Immune"
So I switched to fire, which sucks because my bonus fire damage is
about 300 points less than my shadow damage, and my talents are all
based around shadow damage. But it did the job in 3 casts of
incinerate instead of 2 shadow bolts.
I don't know of any other shadow immune mobs, but I know of shadow
resistant mobs. Or rather, mobs that gain resistances to schools of
magic based on whats being cast on them. The voidwalker mobs in
Netherstorm and Arcatraz will absorb schools of magic, start using
spells from those school, and become highly resistant to that school
until they absorb another school. I hate that in Arc when a shadow
priest or another warlock leads off with a shadow attack, which the
mob absorbs and starts casing shadow bolts, and I have to start
spamming fire spells. I've seen people who don't notice that they're
doing almost no damage to the mob and keep spamming the same school.
I've seen wipes caused because there wasn't enough DPS since no one
changed schools based on what was absorbed.
Just a day or two ago with my shadow priest I finally got around to
completing the quest in Blasted lands where you have to use your
azarite weapon on 3 different bosses so you can get them past the last
1% of life. Was quite the shock when on the first one my Vampiric
touch opener told me they were immune. So it was drop out of shadow
and start smiting them. Of course, they were elite and kept spawning
earth elemental adds (that fortunately despawned after a time and
didn't hang around until killed, though I still probably had a dozen
on me at any one time) so in the end I was just casting renew on
myself and wanding the boss mostly. The 2nd of the bosses was shadow
immune again, and this one was more melee orientated and actually put
up quite a fight. Renew, wand, shield when it was up, and the
occasional greater heal just after shielding to catch up with the
damage I was taking. 3rd one was a caster so I just resisted all it's
attacks and it was easy to smite to death. The next and final step of
the quest, the boss was shadow immune again, though I think the add's
he summoned might not have been. Still took a bit of doing though.

Ashen Shugar
--
The lions sing and the hills take flight.
The moon by day, and the sun by night.
Blind woman, deaf man, jackdaw fool.
Let the Lord of Chaos rule!
Urbin
2008-05-09 07:30:42 UTC
Permalink
Post by lcpltom
Post by m***@gmail.com
Post by Catriona R
Depends on their element, the air and rock ones are nature immune, my
elemental shaman can confirm... killing stuff with only flame and frost
shock plus a fire totem is slow going ;-)
Had the same issue with my druid who was balance when leveling. While
I use Starfire quite a bit, one of my main things to buy more time
between attacking mobs was Entangling Roots, which didn't work on Air
or Earth elementals. Sadly, my normal tactic of spamming Wrath when
something is hitting me in melee (since it's not interrupted as often)
didn't work in those situations either.
Of course on my mage frost or water elementals provided the same
issues depending on my spec du jour. On my priest though, I've found
very, very few things that are immune to shadow dmg. There was one
Netherdragon near Toshley's Station that I had to use Holy on, but
that's all I can think of.
Mike
While working on TB rep, I took my 70 warlock through WC. Cleared the
whole dungeon and started the final event, where the tauren near the
entrance walks through to some other druid who is sleeping and starts
to wake him up, which triggers an event with waves of mobs ending with
a boss.
Yeah, that boss is immune to shadow. I was in total shock when my
shadow bolt didn't eat 7/8's of his health like the rest of the
bosses. All I saw were those letters, "Immune"
So I switched to fire, which sucks because my bonus fire damage is
about 300 points less than my shadow damage, and my talents are all
based around shadow damage. But it did the job in 3 casts of
incinerate instead of 2 shadow bolts.
I don't know of any other shadow immune mobs
When doing the quest leading up to Rakelith (sp?) in the blasted lands, you
have to kill three named mobs at one stage. One of them is totally, utterly
shadow immune as my shadow priest found out to her fatal surprise.

Cheers
Urbin
--
Dun Morogh-EU (PvE)
Urbin (70), Dwarven Hunter | Surana (24), Draenei Mage
Mymule (70), Gnomish Warlock | Juran (33), Nightelven Druid
Sunh (70), Nightelven Priest | Gera (26), Human Paladin
nut
2008-05-02 13:41:34 UTC
Permalink
Post by Dingbat Charlie
I am sure everyone has a few of these. Here are a couple that I
am glad I didn't ask about on this forum.
For the longest time I could not figure out what the little red
dots on the casting buttons were. I would see them light up and
then go away. Was it mana? Cooldown? Finally a "lightbulb"
moment. Distance. If you were too far away you couldn't cast it.
Duh.
Also for some reason, I thought that the Shimmerscale Eels you
needed for "Rather Be Fishin" needed to be fished from that lake
near Shattrath. WHich I couldn't do because my fishing skill wasn't
high enough. I ventured into the lake one time for some other
reason and SAW eels swimming around and had my duh! moment of the
day. And Seth's Graphite Fishing Pole a few minutes later.
Took me to level 70 before i discovered you could lock action bar and still
move spells by holding shift.



** Posted from http://www.teranews.com **
m***@yahoo.co.uk
2008-05-02 15:33:28 UTC
Permalink
Post by nut
Took me to level 70 before i discovered you could lock action bar and still
move spells by holding shift.
I didn't know that - I've always gone into the interface menu and
changed it ... hehe - you play, you lesson, you learn.
ToolPackinMama
2008-05-02 17:09:00 UTC
Permalink
Post by m***@yahoo.co.uk
Post by nut
Took me to level 70 before i discovered you could lock action bar and still
move spells by holding shift.
I didn't know that
Woo! Me neither!
ald
2008-05-03 03:49:13 UTC
Permalink
On Fri, 02 May 2008 13:09:00 -0400, ToolPackinMama
Post by ToolPackinMama
Post by m***@yahoo.co.uk
Post by nut
Took me to level 70 before i discovered you could lock action bar and still
move spells by holding shift.
I didn't know that
Woo! Me neither!
Add my name to the list. Live and learn, huh? ;-)

ald
reply via email to ald_007_1999 at yahoo dot com
ScratchMonkey
2008-05-03 00:20:04 UTC
Permalink
Post by m***@yahoo.co.uk
Post by nut
Took me to level 70 before i discovered you could lock action bar and
still move spells by holding shift.
I didn't know that - I've always gone into the interface menu and
changed it ... hehe - you play, you lesson, you learn.
Nor I! I bound a key (F12) to unlock the bars, instead.
Peter Knutsen
2008-05-06 11:04:53 UTC
Permalink
Dingbat Charlie wrote:
[...]

A couple of things I didn't figure out until after several months (or
years!):

The DoT from the Mage's Fireball spell stacking. Granted, it ain't doing
much, but it is still neat to know...

Also getting a basic understanding of how Resistance work, so as to be
able to figure out that small bonuses are utterly irrelevant. In late
2006, I spent a lot of gold and time and ressources trying to get mats
so that all my Alliance characters could get the +3 All Resists
enchantment on their cloaks, not knowing that it would have made only a
microscopic difference.
--
Peter Knutsen
sagatafl.org
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